Erik Louden Posted August 23, 2018 Share Posted August 23, 2018 congrats you are fallen prey to trolland smile traps .heheheheh i am also a prey , just started a world with my brother to waste some time till A17 drops , the hype killing both of us EDIT :Roland , if i play dead is dead ,will my chances == or != A16 I was playing along with it. Holding off playing, might not even watch the moles vid though watching clunking long in his own game does bring a smile. Link to comment Share on other sites More sharing options...
faatal Posted August 23, 2018 Share Posted August 23, 2018 Faatal When I go to a POI and bust through the roof zombies try to go to the door and knock it down. Same when I go throught he door. Most of the time they go to the door and stay there for a little while until I hit them or they sense me. I assume you mean in A16. Lots of AI code has changed for A17, so that behavior will probably be different. Link to comment Share on other sites More sharing options...
faatal Posted August 23, 2018 Share Posted August 23, 2018 They are redoing the entire graphics. Roland already stated alpha was 99% done, but everything looked like plastic due to the unity update. So they must redo all graphics to fit the new system. No. Nothing was ever 99% done. As I said before, lots of code is still being worked on. Link to comment Share on other sites More sharing options...
faatal Posted August 23, 2018 Share Posted August 23, 2018 Has anyone asked about how zombies move through water in a17? Will zombie spawn in water on the bottom of a river or lake? Will any zombie have a swim ability in a17? Zombies and water has not changed. Link to comment Share on other sites More sharing options...
faatal Posted August 23, 2018 Share Posted August 23, 2018 Hey Faatal, thanks for all the recent info. Any chance of (non-destroyed) random gen bridges in the future? It could happen. I'm sure RWG will keep getting better. Link to comment Share on other sites More sharing options...
SittingDuck Posted August 23, 2018 Share Posted August 23, 2018 Hey guys I made you all a video hope you enjoy awesome^^ Link to comment Share on other sites More sharing options...
faatal Posted August 23, 2018 Share Posted August 23, 2018 Hey guys I made you all a video hope you enjoy LOL, but some (all?) of those clips did not have the new textures and lighting. It is so much better! Link to comment Share on other sites More sharing options...
Aldranon Posted August 23, 2018 Share Posted August 23, 2018 Can we add a timer to unlimited bed spawning? Changes: The better the bed the better time reductions, with unlimited spawning on said bed or takes damage when you respawn on it. Bedrolls have only a one time use. This would put the other looking beds to good use. As of right now, they're just for looks. Hmmm, you are on to something good! How about: The beter the bed you make, the larger the no spawn zone gets! This way you can make large end game fortresses! *** Make above ground forts great again! Link to comment Share on other sites More sharing options...
archergod Posted August 23, 2018 Share Posted August 23, 2018 That is not how it works. Generally the more changes, the more bugs. We didn't stop months ago and fix all the bugs. Many features are still being developed. Experimental will be the time to test and fix bugs. There will be plenty of bugs. Come on man, don't let your guard downs. Been a developer I don't really agree with you. Though I don't deny that there won't be a bug. But when I recreate some piece of code then it fix all basic bugs we had in past like fix 100s of them and create new 10-20s of them. But these 10-20 are more logic one that were not visible because of previous 100s. That I do understand, but I won't say it is not stable in compare to old one. That is why you rewrite and upgrade it. To be more efficient. - - - Updated - - - Hey guys I made you all a video hope you enjoy Nice video. Link to comment Share on other sites More sharing options...
TSRViper Posted August 23, 2018 Share Posted August 23, 2018 Come on man, don't let your guard downs. Been a developer I don't really agree with you. Though I don't deny that there won't be a bug. But when I recreate some piece of code then it fix all basic bugs we had in past like fix 100s of them and create new 10-20s of them. But these 10-20 are more logic one that were not visible because of previous 100s. That I do understand, but I won't say it is not stable in compare to old one. That is why you rewrite and upgrade it. To be more efficient. Then you would also be very aware that a rewrite is different to refactoring the code and will introduce new bugs just the same as new development does. Link to comment Share on other sites More sharing options...
Henrique Posted August 23, 2018 Share Posted August 23, 2018 Does anyone know if the zombie sound have been tweaked for A17? Link to comment Share on other sites More sharing options...
Flat0ut Posted August 23, 2018 Share Posted August 23, 2018 It could happen. I'm sure RWG will keep getting better. I think its ok when the bridges fall down sometimes It is an old, unnoticed bridge without being taken care of, so it should sometimes fall under players weight. Link to comment Share on other sites More sharing options...
MonggolKhan Posted August 23, 2018 Share Posted August 23, 2018 I wish would improve how ground blocks mix with structure blocks to make it seamless. Link to comment Share on other sites More sharing options...
archergod Posted August 23, 2018 Share Posted August 23, 2018 Does anyone know if the zombie sound have been tweaked for A17? �� They get new AI, new shader, new vehicle to blow, new building to destroy.. what else those zed wants ? - - - Updated - - - Then you would also be very aware that a rewrite is different to refactoring the code and will introduce new bugs just the same as new development does. I already mention that in very same post you quoted out . Link to comment Share on other sites More sharing options...
TSRViper Posted August 23, 2018 Share Posted August 23, 2018 I already mention that in very same post you quoted out . I must have misunderstood your post then! I thought you were implying that there wouldn't be as many issues in a rewrite. All good Link to comment Share on other sites More sharing options...
Tearstone Posted August 23, 2018 Share Posted August 23, 2018 I think its ok when the bridges fall down sometimes It is an old, unnoticed bridge without being taken care of, so it should sometimes fall under players weight. I had this happen in freaking Navezgane. 'Off' now actually does a simple 3 FPS skybox render at a low intensity, otherwise the world was darker with the new shaders trying to use a black reflection cube. Water looked like gray sludge. Ewww, gross. Thank you for fixing. -------------------------------------- Question for the Devs & Roland. Bicycles. There's either not been a lot of chatter or I missed it about them. Are they going to have storage at all like the mini mike does? I mean baskets are a thing on some/many bikes. - also I've seen some siiiiick storage on touring bikes. Would it be possible to mod bikes with more storage. (Like with items and such, not fiddling with the XML) Same question for motorcycles. I know there has been a ton of chatter about jeeps and storage. Don't recall much on these factors for bikes and hogs. THe motorcycle is one thing I really want, but I also want the bicycle for early game, and for stealth. A motorcycle of that style is notoriously loud, and I don't know if that's being modeled or not. The minibike in A16 says it is quiet or low noise, so I would assume there are plans for some vehicles to be loud. Also, this may have come about in the past, but are there discussions about trail/bush/Enduro/motocross/dirt bikes besides the mini-bikes? I tend to think of them like a moped, scooter, or Vespa. Not -really- meant for offroad, or terribly fast. A dirt bike is meant for rugged offroad conditions, handling, good speed. Maybe a little storage, but mostly it's meant to handle rough terrain, and do some other sick stuff. It's somewhere in power between a scooter and a big softtail motorcycle. Would probably be ideal for scouting, and also courier work. Link to comment Share on other sites More sharing options...
Crater Creator Posted August 23, 2018 Share Posted August 23, 2018 Reflection quality settings got an overhaul today and I added Middle and Ultra quality. 'Off' now actually does a simple 3 FPS skybox render at a low intensity, otherwise the world was darker with the new shaders trying to use a black reflection cube. Water looked like gray sludge. Yo reflections, I'm really happy for you. I'ma let you finish... But ambient occlusion had one of the best effects of all time! Link to comment Share on other sites More sharing options...
NeferPitou Posted August 23, 2018 Share Posted August 23, 2018 can we pls have the ability to see your base from a long distance like POI most of us would like to see his creation and creativity from distance just think about it it s would be so awesome pls .. Link to comment Share on other sites More sharing options...
Matt 1977 Posted August 23, 2018 Share Posted August 23, 2018 can we pls have the ability to see your base from a long distance like POI most of us would like to see his creation and creativity from distance just think about it it s would be so awesome pls .. Lol doubt that'll happen. Link to comment Share on other sites More sharing options...
sandor87a Posted August 23, 2018 Share Posted August 23, 2018 is that your serious TFP? on the 24th of August it starts for the streamers and we the players and paying crowd can wait until the third weekend in September ?! Link to comment Share on other sites More sharing options...
Kamouille Posted August 23, 2018 Share Posted August 23, 2018 I don't know where you saw that but the streamers won't get it tomorrow. The best estimate from Roland was in two weeks from now, and general release the next monday. Anyway no official announcement has been made yet so we can't be sure of any release date. Link to comment Share on other sites More sharing options...
SylenThunder Posted August 23, 2018 Share Posted August 23, 2018 is that your serious TFP? on the 24th of August it starts for the streamers and we the players and paying crowd can wait until the third weekend in September ?! Where do you even get things like this from? Link to comment Share on other sites More sharing options...
Kamouille Posted August 23, 2018 Share Posted August 23, 2018 can we pls have the ability to see your base from a long distance like POI most of us would like to see his creation and creativity from distance just think about it it s would be so awesome pls .. Won't happen unless they redo how distant POIs are handled. Those are static now and generated at the same time as the map. Maybe if they do create a blueprint feature, then the distant model would be updated when a blueprint is saved. Link to comment Share on other sites More sharing options...
Matt 1977 Posted August 23, 2018 Share Posted August 23, 2018 Where do you even get things like this from? Yes ive been doing a fact finding mission and i cant see where that is coming from. Link to comment Share on other sites More sharing options...
Tearstone Posted August 23, 2018 Share Posted August 23, 2018 Yes ive been doing a fact finding mission and i cant see where that is coming from. Probably another dimension. Cracks in reality may allow things from outside in. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.