Tin Posted August 17, 2017 Share Posted August 17, 2017 MiniMap Gate: They took away our Goggley Glasses GPS! Oh noes! Flicker Gate: The torch flicker wars that raged long and hard when it was like a strobe light. Haha I remember Flicker gate. Link to comment Share on other sites More sharing options...
Jost Amman Posted August 17, 2017 Share Posted August 17, 2017 That list is great Roland! So many memories... thanks for posting! :-] BTW: I think there was also a "Wooden Bow Nerf Gate" at some point... TFP decided the basic bow was too OP and in the next release they nerfed it heavily. After the uprising of all the forums (both Official and Steam) they "nerfed the nerf" with some patch and all was ok again. :-D Link to comment Share on other sites More sharing options...
Faded Posted August 18, 2017 Share Posted August 18, 2017 That list is great Roland! So many memories... thanks for posting! :-] BTW: I think there was also a "Wooden Bow Nerf Gate" at some point... TFP decided the basic bow was too OP and in the next release they nerfed it heavily. After the uprising of all the forums (both Official and Steam) they "nerfed the nerf" with some patch and all was ok again. :-D And hallelujah for that change. I still remember in early A13 how a gray bow meant you'd be needing 5-10 headshots per zombie. Even on Low spawn I found that so tedious I quickly quit using the bow and resorted to spreading spikes everywhere to clear POIs. Link to comment Share on other sites More sharing options...
Dimpy Posted December 12, 2018 Share Posted December 12, 2018 Communities have history and the most interesting happenings in our forums are the various nerdrage-filled gates that would occur time and again during the last four years. Some seem ridiculous now and others are probably a bit "too soon" for anyone to feel comfortable mentioning. But suck it up because here is the comprehensive list as far as I can recall and I'd love for others to contribute if you remember.... snip 2-Block Jump Gate: For a short time a bug was left in the game that let players do a sort of double jump to be able to "climb" over a two block high wall. When TFP rectified the situation it sent a good portion of the community over the edge. Builders claimed they'd never be able to build as well without it. Hardcore players claimed it made the game too easy. The word "carebear" became outlawed.... Can someone fill me on what happened with this controversy? It seems like it's a relevant issue again since we have 2-block-high jumps in A17. Link to comment Share on other sites More sharing options...
Roland Posted December 12, 2018 Author Share Posted December 12, 2018 Simple. There was a kind of double jump you could pull off to scale over 2m high walls. It was only a thing for a couple months (updates were faster back then) and then it was removed. TFP claimed it was a bug. Lots of people really liked it and posted very familiar aggressive and rude posts pretty much claiming the exact same things being claimed now by those who are angry. Some felt it was OP and others felt it made sense and so should be in the game. Lots of claims by people (who incidentally also claimed 1000s of hours of sitting in a chair playing this game that they could easily jump and climb over a 2m wall). “The open world is dead now!” “Development by subtraction!” “At least leave it moddable!” “Why does TFP hate builders!?!?!?” “Why remove such a core feature!?!??!” Plus all the conspiracy theories that it wasn’t a bug at all and the devs were lying... Standard fare. Link to comment Share on other sites More sharing options...
LuckyStar Posted December 12, 2018 Share Posted December 12, 2018 I just found this thread. Wow does this take me back. Hahaha I remember discussing many of these. I was very passionate about the thing with the stuff and the junk. Posted many times on that very important topic. Link to comment Share on other sites More sharing options...
WolfyBlah Posted December 12, 2018 Share Posted December 12, 2018 Cant say I see the point of this thread beyond trying to rub salt in wounds, lots of these things people are still very unhappy about. Link to comment Share on other sites More sharing options...
HerrKingsley Posted December 12, 2018 Share Posted December 12, 2018 Minimap Removal Gate: Yeah that radar map was stupid. But If i recall it right we didn't have 3d sound so it was actually very hard to hear where they came from. Link to comment Share on other sites More sharing options...
Katitof Posted December 12, 2018 Share Posted December 12, 2018 Never seen this thread before, brilliant, it needs A17 update as we have just as much if not more complaining from vocal minority refusing to adap changes. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 12, 2018 Share Posted December 12, 2018 Never seen this thread before, brilliant, it needs A17 update as we have just as much if not more complaining from vocal minority refusing to adap changes. Yep need to add #DifficultyGate #LevelgateGate #GunPartsGate #DiggingZombieGate My personal fav has to be the gun parts... they are so stupid and bland and some people like them better than mods - - - Updated - - - Cant say I see the point of this thread beyond trying to rub salt in wounds, lots of these things people are still very unhappy about. Ahhhhh.... Poor baby Link to comment Share on other sites More sharing options...
manni44 Posted December 12, 2018 Share Posted December 12, 2018 Yep need to add #DifficultyGate #LevelgateGate #GunPartsGate #DiggingZombieGate My personal fav has to be the gun parts... they are so stupid and bland and some people like them better than mods - - - Updated - - - Ahhhhh.... Poor baby U forgot the Stamina Gate Link to comment Share on other sites More sharing options...
Kalarro Posted December 12, 2018 Share Posted December 12, 2018 I have only been here since a14, but the amount of unhappy posts of a17 cant even be compared to a15 and 16 release. The general feeling I got reading topics on those 2 releases, were happy ones. OFC I read bad ones too, and more specifically, complains listed in the first post of this topic, so I find the "gates" listing quite interesting. But still, I saw much more hapiness than sadness on those 2 releases. On a17 on the other hand, I see more unhappiness than happiness. By quite a margin. Cant say in previous versions, but I wouldnt put a17 on the same level as a15 and a16. And I wouldnt call a17 displeased players a minority like in the other cases. refusing to adap changes. It's that easy right? Changes can't be bad? Link to comment Share on other sites More sharing options...
asmosnuts Posted December 12, 2018 Share Posted December 12, 2018 17e is improving fast and its really fun to play again, people will always have niggles with gameplay . Latest improvements to stamina running distance etc have really helped, rwg is almost fixed and looks much better. There will always be a gate because there are so many different views on how to play . Take dog/wolf gate for example, point out that they run faster than you in real life and should in game and sit back and wait for the resulting shouts of unfairness and difficulty. Multiply that by a thousand and thank god its TFP taking on the job of sorting it all out! Broken leg gate was hilarious, you could literally break your leg just by walking! Limping around for hours on end and breaking it again after two minutes made me so furious my family thought i was losing it! Certainly made life interesting for a bit! Link to comment Share on other sites More sharing options...
Hek Harris Posted December 21, 2018 Share Posted December 21, 2018 Amazing thread. I missed the first #gate Roland quoted but I do remember all the others. Never participated because I have a very old-fashioned respect for artistic creation... However, I feel a little jealous : I need to found my own #gate now. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 21, 2018 Share Posted December 21, 2018 Broken Leg Gate: When Alpha 11 dropped it included a new debuff: The Broken Leg. No more could people just willy nilly jump off the roof of their 3-story base. Now they had to use ladders or aim for hay bales or descend stairs. The rage was intense and the game had officially lost its fun as people began for the first time hobbling around at reduced speed. And finally in A17 they made the broken legs a permanent feature for new players, but named it "out of Stamina" btw Roland, why do you list all these things i mod out of the game XD Link to comment Share on other sites More sharing options...
CoolJ Posted December 21, 2018 Share Posted December 21, 2018 And finally in A17 they made the broken legs a permanent feature for new players, but named it "out of Stamina" btw Roland, why do you list all these things i mod out of the game XD I would like to point out that "Broken Leg Gate" was much less about the ability to break your leg as it was about the frequency with which it occurred. Climb down a ladder. Broken leg. Climb up a ladder. Broken leg. Walk over a stone. Broken leg. Dig a hole. Broken leg. Went on like that for 8 months. Acting like the peanut gallery was just behaving immaturely about the issue is being disingenuous. Let's not forget "Deadly Tree Gate" where the act of chopping down a tree was the most dangerous thing one could do in the game. Link to comment Share on other sites More sharing options...
TargetPractice Posted December 21, 2018 Share Posted December 21, 2018 Hmmm... Has BitterGate ended yet? And what about ArmorGate, when the scrap armor pics were first shown (by Madmole, IIRC)? Inquiring TargetPractices want to know - it's where I got my Location from. Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted December 22, 2018 Share Posted December 22, 2018 This thread is still alive? i have not seen it since i first joined the forums back in a13? then i picked up kenshi and that game ate most of my life, and 2000 hours later i got sick of it and went back to 7 days to die, but forgot my old user name and password so made a cooler username instead. then #hungergate hit and some japanese guy playing kenshi made a star wars mod,and some weeabo made a tokyo ghoul mod, and now i am back playing that game again. Link to comment Share on other sites More sharing options...
LuckyStar Posted December 22, 2018 Share Posted December 22, 2018 This thread is still alive? i have not seen it since i first joined the forums back in a13? then i picked up kenshi and that game ate most of my life, and 2000 hours later i got sick of it and went back to 7 days to die, but forgot my old user name and password so made a cooler username instead. then #hungergate hit and some japanese guy playing kenshi made a star wars mod,and some weeabo made a tokyo ghoul mod, and now i am back playing that game again. Says it was last edited in 2017. Wonder if Roland is going to update it once A17 hits stable. Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted December 22, 2018 Share Posted December 22, 2018 Says it was last edited in 2017. Wonder if Roland is going to update it once A17 hits stable. I hope so, we have had so much butthurt and gates lately that it might merit it's own thread. Hell this could be a portion of the forums. Link to comment Share on other sites More sharing options...
Krougal Posted December 22, 2018 Share Posted December 22, 2018 How did I not never see this thread. Thanks whoever necro'd it. Was a nice trip down memory lane and some good laughs for a night of insomnia. Now I'm going back to bed. And yes, I think A17 will have too many gates to add to this thread but will need its own instead. Link to comment Share on other sites More sharing options...
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