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  1. As far as I can tell, putting the muffled connectors in padded armor doesn't do anything. They don't have any sound penalty to begin with. The stealth boots are kind of a joke. You can only get them in t5 because you have to make them, and all they are is military boots with no sound penalty. Again, pointless to put muffled connectors in and not going to be as good of armor as t6 military boots with the muffled mod. The reason that most of you are having mixed results comes down to a few things. 1. There are several POIs with what are called volume triggers. It doesn't matter
  2. Makes me think of the Annihilator 2000.
  3. I would hope that is idea anyway. They feel pretty balanced to me. I only ever get SexyT level one. It is all the class needs. Other melee weapons require more points into it than that. It's just a play style change. If you take advantage of all the class attributes when you can, there are distinct advantages to perking into any of them. Knives are fine. I will say that if you think a full length shotgun with a choke only has a range of six meters, you need to actually shoot a shotgun. I know you want to keep the range down for balance reasons. However, six meters is laughable. My
  4. I have tested the bleed thoroughly. I use it. Also the machete in your example is a low roll. Mine does 42 damage maxed out. You really need to be perked into Deep Cuts for it to matter. Have you actually tried it with maxed deep cuts? When you get 7 consecutive bleeds going on an enemy, and just switch to killing anther enemy all together, that is going to change your TTK more than you think. I also don't melee radiated zombies. They are dead before they ever wake up.
  5. I use a Vulture when I am doing T5 Dungeon Crawls. The magnum does do more damage, however, it cannot be silenced. The magazine also cannot be expanded. I use a magnum with AP rounds on horde nights to kill demolishers. Fully maxed out with a 2x scope, it works really well for that one thing alone. Though I feel a sniper or a marksman rifle would probably be better for that with the larger magazines and faster fire rate. Certainly if you are perked into it. I don't even know what the marksman rifle is supposed to do now otherwise. Did you forget that when you are perked into dee
  6. Here is the thing. You can spend all the extra points and put the mobility mods in, and you are still losing stamina and slower. You act like you can't wear a college jacket with padded armor, but you can. For PVP though, there are certain considerations. You would want to be able to take at least one hit before you die. In the single player though, I just don't think it is worth it. I'm not the kinda person that is going to let the zombies just wail on me. I eat less, I run faster and farther and my stamina regens way faster. I was able to do four level two quests between two traders today an
  7. I've been watching all the streamers trying to sneak and run in heavy armor for 4 days. I am almost ready to jump off the roof of Ostrich Hotel. Cons. Less armor obviously. Less effect mitigation. Pros. Doesn't make you louder. Doesn't destroy your stamina regen. Doesn't slow you down. Holds more mods because it doesn't require fittings or stealth mods.
  8. How long until he realizes? Taking bets. If you apologize to Sarah, I might even tell you.
  9. Have you guys even looked at the perks you get from finding all of the books in a volume? You would be crazy to throw that away just to re-roll some points. If your points are actually so misplaced that you are entertaining the idea, then you might as well just start the game over. Losing everything in this context is absurd. A better system would be to have the elixir explicitly allow you to re-roll say one or two points by giving you a remove point option in the perk menu. Then, the more jacked up your character is the more you have to pay to fix it.
  10. It's not cheesy at all. If you lost all found recipes, then any player that achieves later stages of the game would have far more to lose than to gain. I have far more invested in found schematics and even perks with the Volume perk books than I do in any skill points I spent early for QOL issues. You will have to convince me that re-rolling my stats is more important that being able to walk over land mines and bulk craft ammo. It just isn't going to happen. Seriously, taking all the time the player invested to find all of those schematics and dumping them is far too harsh a price to pay to re
  11. Here is the thing you fail to understand. I don't give a crap about anyone's feelings. I am not participating in this thread with the agenda to disparage the fun pimps or to ingratiate them. My motive is to provide my opinion based on my experience and knowledge in order to point out a flaw to the fun pimps. One which they are already well aware of. Influence based on position in the list. Also, two more that they may not be aware of. One based on the item being loaded into memory, and the very real effects of having such long lists when we already know that the list position affects loot prob
  12. If that were even remotely true you would have stated such in your original posting and asked for statistical evidence at that time. I am also the president of Morocco and I win the office bridge tournament every year. You just went and googled it, found out I wasn't just making things up and then provided some five minute rebuttal you read about. And yes, I have done it enough times over the past several years in this game to recognize the trend. Statistical box openings have also been done and posted to this very forum showing bias based on the position in the loot list. You kids really need
  13. I certainly am not one of those that think that knife perks are weak. I can tell you from experience with my current character. The only zombies in the game I can't one hit are radiated bikers and such. I had a wandering horde come by the base yesterday when I was doing some repairs, With a purple machete, level4 of the knives perk, and the fire mod, I went down the line just slashing and going for the next one. If the heads didn't instantly explode, they died soon after from DOT damage. I got pinned in a corner by a radiated wight on a quest and I panicked and instead of pulling out my AK
  14. That is not what I am saying at all. What I am saying is there is always an item that is not found after an extended play time. Whether it is something I want or not. When I say extended, I mean like by like day 80. If I then go into the creative menu and give that item to my player and save the game. Then I drop that Item on the ground, I will, with out fail, find that item in subsequent loot runs in appropriate containers. It is a QA check that people in the industry use quite often. It is to check if an item being loaded into memory affects the chance it will be found. In this case it does.
  15. It already costs 40k dukes to do it. If they made it wipe the recipes you already found, no one would use it. Hell, I can't be bothered to use it now even though I could afford it and I have a few points that might serve me better elsewhere. So yea, keep going to get this nerfed. Just like power attacks are worse dps and worse stamina usage than regular attacks unless you are using knuckles or a hunting knife. That is what you get when you pander to the "Everything is OP" crowd. Keep that in mind every time you see a youtuber power attack into a crowd of zombies with a sledge hammer. It mig
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