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Kalarro last won the day on December 14 2018

Kalarro had the most liked content!

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About Kalarro

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  1. Cool Map After toying around with Nitrogen for a while yesterday, I think I got a cool map. Uploaded it in case anybody else wants to use it: https://drive.google.com/file/d/1mXIHOn2Tbyfv-zYBrK9N9mW-_4hrgmO9/view?usp=sharing Map with traders: If anybody plays it too, let me know your findings.
  2. I keep checking the news and announcement forum each day for news of some crafter love. Am I wasting my time?
  3. Please, Id really like to know, bc Im deciding if continuing that game. Does nitrogen add also lots of non dungeon POIs, or are they all dungeons?
  4. Does this world generator mantain the a18 change of lots of non dungeon POIs? I just started and the world looks awesome, but every POI I found (still early) was a dungeon. I loved how a18 introduced lots of non dungeon POIs again
  5. Awesome seed Not mine, just saw this on reddit, but what a frakin awesome position for a base 3 traders, forest, snow, water and 3 cities.
  6. WTH,you can do all this with just xml changes??
  7. I see. It's wierd, since they still took about 6 hits to the head to kill, not much less than the 485 worth ones. They arent 5 times weaker for sure.
  8. I will, it was just late already, and I was thinking about those questions while at work. What about the low xp for some zombies, will that be answered too? Looked like a bug
  9. I only had time to play 30 min yesterday, but I have some questions: - Why are there so many middle crafting components? I mean, adding new stuff to craft is awesome.... but useful stuff. Adding a component for something you could directly craft before is just adding clicks, not content. Im not sure if those middle components add anything. Do they serve a more interesting purpose I still have to see? - I killed 10 zombies and 7 of them gave ~485 xp and 3 of them only 85. Is that a bug? - Those 10 zombies gave me only like 1/6 of a level. At level 1... Is this compensated by better crafting/
  10. Yesterday I tried the mod (using the launcher) and my first problem was it doesnt work with 17.2. It also doesnt tell you any error if you select to copy the game from your folder and you have the 17.2. Even worse, the menu of the game once you start it says 17.1, which is false if you had 17.2 So if you havent done this before, delete everything from the mod, on your game options switch to 17.1 on the Beta tab, after it updates, copy the game and install the mod again (everything with the launcher). After that it worked for me.
  11. I am thinking about installing the mod. Are things like this explained anywhere? Sounds impossible to figure out without any explanation.
  12. How is building a base and defending it compared to vanilla a17? Is it the same, was something changed? Is a 360؛ perimeter more useful than in a17 vanilla? Are ramps and mazes exploits still the best against broken AI? Do zombies still do the conga line? Do they still all hit the same block and with bonus damage for beeing bunched up? I have never played 7d2d modded, asking from ignorance.
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