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Krougal

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Krougal last won the day on December 4 2018

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  1. Because who doesn't like having their ears raped, repeatedly.
  2. There isn't. Deadzone IIRC is the minimum distance between them, so by default someone not on your team can't place a bag within 15 blocks of yours. The LCB has both settings accessible but the bag doesn't.
  3. I guess that is true. I mean before this thread I suspected this was a thing but I generally accepted it was my own fault I got made. Since this thread, now I blame auto-aggro whether I was stealthy or not. In fact I now blame auto-aggro for everything bad that happens to me!
  4. Well yeah, settings make a lot of difference, so does gamestage. Not to mention your gear. Although by the time you are pulling t5 missions you should have good gear. I don't think I have crafted a single round my current game and I use 9mm like it's going out of style. I've got a full box of brass but I'm too lazy to mine as well.
  5. A lot of torches used to do it, or even candles during certain builds. But it is because of heat not light. Most anything about light and spawns is based off of misconceptions born out of the similarities to Minecraft. Light may make it easier for zeds to spot you but it otherwise doesn't attract them. Chemistry station is great for raising the heat, although enough forges/fires/cement mixers going will spawn lots of screamers too. Yes, construction noise too...sneak if you are not looking to draw attention. Same for chopping trees and mining. The workstation produces some noise but should be very little compared to the above. You'd have to mod the sleeping bag range. I'm too lazy to look for where, last I remember it was non-trivial or not even accessible, but that may have been changed. If you place blocks for floor they won't spawn. It's only on terrain.
  6. Hours? What are you smoking? Stealth is pretty quick - 1 shot kills and keep moving. Looting is the time consuming activity. And I know it's all the rage on that other discussion but nobody "has" to run away and re-stealth. I certainly never do, auto aggro rooms I just pullout the SMG for large crowds, otherwise the DV is fine.
  7. More like the horse has come back as a zombie. That's what happens around here.
  8. That's interesting but I don't believe my FPS is dipping. Will try to pay more attention to it next horde but I think I'd noticed the stuttering if it was going below 20 (and I think the counter would go from green to red, which would get my attention). FPS never goes below 70s. Still the 2nd fence continues to vanish, after little to no use. The first again held out through the night.
  9. Yeah I call bull@%$#. Agree with the request though. Some more advanced filtering options and waypoint management would be nice.
  10. I think bags block screamer spawns; otherwise the screamer would spawn right in your base.
  11. Try spreading the bags out so they cover more area. You can see the area the sleeping bag will cover when you go to place it. It is much smaller than the LCB area. To OP nobody mentioned: In MP they also make it more work for other people to raid your base.
  12. The sleeping bag prevents spawns. It has a smaller range than the LCB though. The LCB may or may not block sleeper spawns (I just stopped basing in POIs past first few days since they added quests), but it does not block regular spawns for sure.
  13. It's those armored heads. That's why I keep a silencer on my DV FTW! Pistol - Silencer, 2x, Flashlight, Mag ext - General purpose assassinations 44 - Rad, Cripple, Reflex, Laser - Tougher stuff and 5% trading DV - Silencer, 2x, Cripple, Mag ext - Assassinating tougher stuff Xbow - 4x, Rad, Cripple, Poly - Sniping SMG - Drum mag, Reflex, Fore grip, Muzzle break - @%$# has hit the fan, spec'd for hipshooting. Machete - Fortifying grip, weighted head, rad remover, burning shaft - For when you feel like getting up close and personal
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