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34 minutes ago, madmole said:

I'm pretty sure they designers place dog houses when there is a dog. We can't balance your eye balls. Dogs have way less HP than boe/moe, and are not that dangerous. You can outrun any enemy except vultures. I think it is a little ironic to be playing on the hardest settings, with self imposed gimps to make it even harder and then come here and complain.

So your roll playing a guy who's stupid and blind and we need to balance around that? :)

I don't remember seeing a dog house at the gas station, could check the video to be sure. I'm sure you guys buffed zombie dogs like you buffed the dire wolf and the bears so that they totally shrug off stun, so yeah go ahead, try and take it in melee at this difficulty and speed. You'll be dead before you even realized you made a mistake. Check the beginning of my 'This is permadeath!' video, perfect representation of what to expect when engaging anything over a wolf/coyote though it would have less hp making it easier to take on with a fire arm. We're back to as long as it works for the shotgun toting builder class its fine, your favorite class.

Again poking fun to avoid balancing.

Edit: Also because you don't play on the difficulty/speed its not a problem.

Edited by STyK_ (see edit history)
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20 minutes ago, madmole said:

The snow biome isn't even hard yet. When we're done it won't send you there.

All you have to do is cancel the quest and take another one.

It is when you go into a town and there are wolves everywhere and your not even geared. Done it, not on this play though but I have. And I do but it results in half/quarter of my quests having to be cancelled. If you say it will be fixed I believe you, just lead with that.

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8 minutes ago, STyK_ said:

I don't remember seeing a dog house at the gas station, could check the video to be sure. I'm sure you guys buffed zombie dogs like you buffed the dire wolf and the beara so that they totally shrug off stun, so yeah go ahead, try and take it in melee at this difficulty and speed. You'll be dead before you even realized you made a mistake. Check the beginning of my 'This is permadeath!' video, prefect representation of what to expect when engaging anything over a wolf/coyote though it would have less hp making it easier to take on with a fire arm. We're back to as long as it works for the shotgun toting builder class its fine, your favorite class.

Again poking fun to avoid balancing.

Edit: Also because you don't play on the difficulty/speed its not a problem.

Ok elitist. We get it. You can’t handle your own settings. 

And no I don’t particularly care nor do I have a problem playing your settings 

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2 minutes ago, Yopo said:

Ok elitist. We get it. You can’t handle your own settings. 

And no I don’t particularly care nor do I have a problem playing your settings 

sure! Post some vids up lets see

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8 hours ago, Phoenixshade35 said:

I just finished my day 35 horde, warrior difficulty, gamestage upon finishing the horde at around 1:30am was 108.

 

No demolishers, some irradiated spiders, nothing to hecktic

 

My horde base has survived since the day 7 horde, evolving a little bit without going overboard, im not a builder and i use a simple build, i enjoy looting and exploring more than i can focus on building lol but while messing around before and during i did notice a couple things.

 

When taking apart a bed with the impact driver, one of the single beds that goes mattress then frame, the bed gets hit with the impact driver and the frame gets taken apart, is that supposed to happen?

 

And the robotic sledge is no joke, i used it for the first time and im in love, one weird thing with it, put the burning shaft mod on, its lit up in your hands, place it down, its not lit but lights them on fire, is that by design?

 

All i know is im having a blast and cannot wait for it to get harder for me haha.

For some reason the bed is a double harvest meaning you are mining the mattress first, then the frame, and there is no special harvest to mining a mattress with an impact. It should just be one event not two IMO.

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51 minutes ago, STyK_ said:

I don't remember seeing a dog house at the gas station, could check the video to be sure. I'm sure you guys buffed zombie dogs like you buffed the dire wolf and the beara so that they totally shrug off stun, so yeah go ahead, try and take it in melee at this difficulty and speed. You'll be dead before you even realized you made a mistake. Check the beginning of my 'This is permadeath!' video, prefect representation of what to expect when engaging anything over a wolf/coyote though it would have less hp making it easier to take on with a fire arm. We're back to as long as it works for the shotgun toting builder class its fine, your favorite class.

Again poking fun to avoid balancing.

Edit: Also because you don't play on the difficulty/speed its not a problem.

<redacted>

 

Your premise is ridiculous ... you are playing the game on settings deliberately geared to make it hard to survive ... but you want it to be easy to survive and not cause you any difficulties so you can continue to brag about how you play the game way better than anyone else does.  

 

<redacted>

 

It is perfectly logical for dogs to be in POIs on day one in nightmare difficulty.  And, as you said, you used your supposedly superior skills to defeat it.  So obviously it is balanced ... experience, skill and tactics saved the day, which is exactly as it should be.

 

You say it would be too hard for a new player to defeat ... well here's a news flash, most new players aren't going to be playing nightmare difficulty with 25% loot and whatever other stupid ridiculous options you play with.  And if they do, they deserve to have the dog eat them. They'll learn to use a different tactic the next time, won't they?

 

Tier 1 quests shouldn't be a cake walk ... they are still quests and have great rewards.  The difficulty should scaled based on your difficulty level.  

 

 

 

 

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1 hour ago, Laynie said:

LMAO You'll live.  There's some pretty cute fem zombies now... try your luck there. I'm considering taking the crawler as my second husband. He is such a cutie🥰 It can't be necrophilia if they're moving!

well we got another snowdog here Great.........

 

 

i need a drink!

 

Edited by Adam the Waster (see edit history)
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1 minute ago, Lorca said:

@madmole, can you tell us when the junk drone is going to be added please? 

I will use my crystal ball and bet he's going to say either "Soon(TM)" or "When it is finished."  Hehehe

 

 

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On 8/4/2020 at 6:53 PM, madmole said:

New EXP out! Enjoy the new storage features and optimizations!

Thanks a ton, Madmole / TFP! 
I've been playing since A11, and I can confidently say that the new inventory stacking features are awesome!! 
I'd only recently discovered a mod to do something similar, and it's amazing how much precious time auto-stacking saves.  :)

I've now played with b177's advanced storage features, and there's only one thing I miss:   the ability to "lock" certain item stacks in your backpack.
If there was a way to (say by Ctrl + clicking, or even a menu option like Drop/Scrap/etc) lock specific stacks so that the auto-stacking buttons ignored those items, you could keep your ammo, wood, food/water and so on where it is, while shunting all of the unsorted loot from your last POI directly where it needs to go without having to hunt down (or temp store) your essential supplies, and inventory management would be even more gloriously efficient!

Regardless, I'm very thankful for the new features, and I appreciate all your collective hard work!  The game has completely evolved since I picked it up in 2015.  The Hi-Def face-lift looks great, weapon arcs are sweet - the list goes on.  This game rocks!

<Edit>  Going back a few pages, I see that slot-locking has been mentioned a few times since b177 went live; I arrived late to the conversation. 😛  Sorry for the redundancy!

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1 hour ago, STyK_ said:

actually it appears to be about everyone else's game, as long as it works on default 100-150% loot that's all that seems to matter, and as long as it works for strength class their is nothing wrong with it. That's what I have gathered. 😉

I'm playing agility with no problems. You have to use your strengths and avoid your weaknesses though.

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25 minutes ago, STyK_ said:

It is when you go into a town and there are wolves everywhere and your not even geared. Done it, not on this play though but I have. And I do but it results in half/quarter of my quests having to be cancelled. If you say it will be fixed I believe you, just lead with that.

i mean thats the only thing that "hard" about the snow biome! early game it can be hard but once you get a good gun, melee weapon, Bow and good cloths! it is easy!

who knows what they will do to make it harder!

Frostbite, Harsh snowstorms, Getting you/you're car stuck in snow, More animal spawns like zombie dogs, wolfs, dire wolfs, Bears, Vultures, ETC!

 

That why i can't wait to see what they will do with the other biomes! like Sandstorms that will tear the skin from you're body!

 

 

but i hope they can also add something for the pine forest so noobs will have something to worry about! like Small Snow storms, Dust storms, Heat waves, Cold fronts, and some radiation in some areas like water!

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I like the new look for the car lot, also I've never gone out of my way to destroy a lootable object (cars excluded and then only if they were in the road, unless we were really hurting for an engine :D)

 

But I must say I'm going to have to destroy every dumpster that has the flies at it, that buzzing gets on my nerves, at least the corpse piles don't make much noise when you destroy them, but for the dumpster, I have to wait until I've cleared the POI.

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28 minutes ago, STyK_ said:

I think you missed my early comment about how loud weapon attract zombies, it creates a snowball effect running down a hill, and honestly if you watch my videos I have to deal with enough of that as it is and they have nightmare speed. It would result in not needing one blunderbuss but a belt full like everyone else does, its also a horrible shot, I am not. Makes no sense for an agility build.

This is why it is problematic to conflate issues for normal play with issues for insane. You complained before that "as long as it works for strength class their is nothing wrong with it". If we assume you meant that generally it simply isn't true, not even in A19. In default difficulty anyone can shoot a blunderbuss and not be overwhelmed

 

If you meant it only for insane: You say a STR build would work here. But a STR player would attract zombies just as well as an AGI player when shooting a blunderbuss and in early game each shot of the blunderbuss would just have about 10 or 20% more damage per shot. Actually it sounds more like the STR player should use bow and stealth on insane in early game to get through alive.

 

 

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9 minutes ago, meganoth said:

This is why it is problematic to conflate issues for normal play with issues for insane. You complained before that "as long as it works for strength class their is nothing wrong with it". If we assume you meant that generally it simply isn't true, not even in A19. In default difficulty anyone can shoot a blunderbuss and not be overwhelmed

 

If you meant it only for insane: You say a STR build would work here. But a STR player would attract zombies just as well as an AGI player when shooting a blunderbuss and in early game each shot of the blunderbuss would just have about 10 or 20% more damage per shot. Actually it sounds more like the STR player should use bow and stealth on insane in early game to get through alive.

Yet if you watch the streams like I do, other permadeath players playing the same diff/speed (they just stack blunderbuss) you'd know this isn't true. There is one that doesn't but he still some what cheeses it to survive when his back is against the wall. A cheeky exploit you guys will never bother to fix. 

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49 minutes ago, STyK_ said:

you guys don't want to balance your game, you just want everyone to shut up and take it as it is.

I apologize if I hurt your feelings.

 

You just don't want to admit that you are wrong and the game is balanced perfectly fine for the game options you have selected.  Sorry, the answer is still going to be no, they are not going to balance the game around you.  The world does not revolve around you.

 

If you want a game to revolve around you, go out there and design one ... then let everyone here know so we can come play it and then post on your forums that you haven't designed it correctly for whatever stupid playing decisions we decide to make. And then say you don't know what you're doing and don't want to be responsive to your players.

Edited by meganoth
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31 minutes ago, madmole said:

For some reason the bed is a double harvest meaning you are mining the mattress first, then the frame, and there is no special harvest to mining a mattress with an impact. It should just be one event not two IMO.

one hit makes more sense to me, like the double bed, is a simple wrench and done haha.

 

Oh do you think we might get a sledge turret we can wire to the grid instead of just the robotic one?  if not thats cool i just think it would be a neat thing to mess around with more than 2.

 

last question (im a pest like the vulture huh)  are we going to be able to wire more generators to the power grids or have bigger generators in the future we can repair?  I would love to be able to run a single circuit and power my whole base while defending the generators from zombies homing in on the heat they produce

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1 hour ago, STyK_ said:

its too hard for everyone and that's the point, I've actually already done this over experimental, this is just leading up to the video evidence cause I wasn't recording before. Also still alive. Like everyone else am point out the things that stick out, don't add up which nobody else is doing cause they can't handle Insane nightmare let alone 25% loot. I doubt this diff, speed, and settings even get tested. Again as long as it works on default.

It is very subjective when you should start taking on POIs. If I was wired up to an electric chair that went off if I died in a video game I wouldn't be questing or entering POIs super early until I had the best armor and weapons I could craft safely. You can't play the same strategy on insane as you would on adventurer, the amount of preparation and thinking should change dramatically IMO. I'd most likely build a sky base I knew the pathing couldn't reach, or make 10 meter thick steel walls in every direction, with triple lined steel tunnels to the  next 10 meter thick bunker with 10 air locks. It sounds extreme, but if you really want to live you would take extreme measures and change your play style.

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There are two ways people can bring up issues. One way is listing them in a concise and polite manner, and the other is wrapping those issues in a cloud of toxicity towards the devs and anyone else who doesn't play on hardcore settings.

One of these is actually helpful and gets taken into consideration. The other gets you ignored by devs and mocked relentlessly by the community.

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4 minutes ago, madmole said:

It is very subjective when you should start taking on POIs. If I was wired up to an electric chair that went off if I died in a video game I wouldn't be questing or entering POIs super early until I had the best armor and weapons I could craft safely. You can't play the same strategy on insane as you would on adventurer, the amount of preparation and thinking should change dramatically IMO. I'd most likely build a sky base I knew the pathing couldn't reach, or make 10 meter thick steel walls in every direction, with triple lined steel tunnels to the  next 10 meter thick bunker with 10 air locks. It sounds extreme, but if you really want to live you would take extreme measures and change your play style.

When it comes to day 1 poi looting i choose the super small pois, garages, construction sites like the garage construction poi, garages in general and some trailers, simple, easy, won't necessarily meet too tough of opposition, all depends on gameplay style, ive never played on the hardest setting, one day maybe and i shall see how badly i get pwned lol

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10 minutes ago, STyK_ said:

Yet if you watch the streams like I do, other permadeath players playing the same diff/speed (they just stack blunderbuss) you'd know this isn't true. There is one that doesn't but he still some what cheeses it to survive when his back is against the wall. A cheeky exploit you guys will never bother to fix. 

I'm just throwing your claim back at you. Either you can use the blunderbuss too or the blunderbuss is suicide by noise. If you choose not to use the blunderbuss (or any other pipe weapons in A20) even if it makes a good "oh-@%$*#!" weapon then you either need a strategy that is just as good or announce defeat.

 

 

 

 

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