Jump to content
madmole

Alpha 19 Dev Diary

Recommended Posts

Posted (edited)
28 minutes ago, madmole said:

It is very subjective when you should start taking on POIs. If I was wired up to an electric chair that went off if I died in a video game I wouldn't be questing or entering POIs super early until I had the best armor and weapons I could craft safely. You can't play the same strategy on insane as you would on adventurer, the amount of preparation and thinking should change dramatically IMO. I'd most likely build a sky base I knew the pathing couldn't reach, or make 10 meter thick steel walls in every direction, with triple lined steel tunnels to the  next 10 meter thick bunker with 10 air locks. It sounds extreme, but if you really want to live you would take extreme measures and change your play style.

This is considered. I need gear to survive though and I'm not going to get that just finding free loot on 25%. Can't take on the horde with only a bow and arrow and not all quest rewards are equal to the task you have to take on. You could go to on to tier 3 quests without getting a weapon reward it seems. I even take over a medium poi for the standing concrete and wall which actually has a zombie dog sometimes but its not a tier 1 poi. Honestly I got up to doing tier 3's last time before I starting to take too much of a beating being under geared even though I was doing quests for rewards they were not what I needed and stopped at the beginning of tier 4's to focus on base building cause of that day 21 horde I'd mentioned. Once the base was fine I had more lvls my game stage is higher loot was better I could go out again, I mean look at where it ended and where the base was at. I know how to change my strat. This about zombie dogs in tier 1 poi's, the land mine in a tier 1 poi equivalent. Being expected to take them on with primitive weapons.

Edit: Other classes primitive weapons I mite add.

Edited by STyK_ (see edit history)

Share this post


Link to post
Share on other sites
13 minutes ago, Phoenixshade35 said:

When it comes to day 1 poi looting i choose the super small pois, garages, construction sites like the garage construction poi, garages in general and some trailers, simple, easy, won't necessarily meet too tough of opposition, all depends on gameplay style, ive never played on the hardest setting, one day maybe and i shall see how badly i get pwned lol

Right, I tend to go to the really small open or half destroyed POIs you can clearly see there isn't any danger lurking. I usually do dig quests because I need food and you are in the open so you can outrun anything if you need to.

I think the main point for Styx is he shouldn't expect to play the same way on nightmare as you would on adventurer. The whole point of the harder difficulty settings is to challenge your mind not just your reflexes, so you should have to change your tactics and risk management, and expectations.

1 minute ago, STyK_ said:

This is considered. I need gear to survive though and I'm not going to get that just finding free loot on 25%. Can't take on the horde with only a bow and arrow and not all quest rewards are equal to the task you have to take on. You could go to on to tier 3 quests without getting a weapon reward it seems. I even take over a medium poi for the standing concrete and wall which actually has a zombie dog sometimes but its not a tier 1 poi. Honestly I got up to doing tier 3's last time before I starting to take too much of a beating being under geared even though I was doing quests for rewards they were not what I needed and stopped at the beginning of tier 4's to focus on base building cause of that day 21 horde I'd mentioned. Once the base was fine I had more lvls my game stage is higher loot was better I could go out again, I mean look at where it ended and where the base was at. I know how to change my strat. This about zombie dogs in tier 1 poi's, the land mine in a tier 1 poi equivalent. Being expected to take them on with primitive weapons.

Well you have to consider we don't have T0 pistol for the agility guy, so the blunderbuss/shotgun guy is at a clear advantage.

Although you don't HAVE to take on a horde with guns. You can craft spikes for miles in every direction, and just sit inside with a repair hammer fixing the cracks. Noone said you need 500 kills by day 7 or you are a loser. The goal is to survive, not be x level or have y possessions before z day.

  • Like 1

Share this post


Link to post
Share on other sites
Posted (edited)
5 minutes ago, madmole said:

Right, I tend to go to the really small open or half destroyed POIs you can clearly see there isn't any danger lurking. I usually do dig quests because I need food and you are in the open so you can outrun anything if you need to.

I think the main point for Styx is he shouldn't expect to play the same way on nightmare as you would on adventurer. The whole point of the harder difficulty settings is to challenge your mind not just your reflexes, so you should have to change your tactics and risk management, and expectations.

Speaking of the dig quests, you guys need to change the chests to be destroyed upon looting just like the treasure maps, some people of facebook have stated they mark the chests after digging them up and they refill  on the loot respawn day, just a small exploit but i wanted to point it out

Edited by Phoenixshade35 (see edit history)

Share this post


Link to post
Share on other sites

I left out, we will have t0 pistols in the future or primitive pipe weapons for all classes.

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, madmole said:

I left out, we will have t0 pistols in the future or primitive pipe weapons for all classes.

amazing, i like the idea of a flintlock pipe pistol, id be using it probably way later than i should cause those guns i enjoy

Share this post


Link to post
Share on other sites
Just now, Phoenixshade35 said:

Speaking of the dig quests, you guys need to change the chests to be destroyed upon looting just like the treasure maps, some people of facebook have stated they mark the chests after digging them up and they refill without taking another digging quest, just a small exploit but i wanted to point it out

I can't stand loot respawn, I'd rather just kill that. It should never respawn unless the whole POI is reset via quest IMO. We've talked about resetting unvisited  chunks as a server option, so any space without a bed roll or land claim will go back to vanilla chunks after you haven't been there for a while instead of reloading it with loot.

  • Like 3

Share this post


Link to post
Share on other sites
Just now, madmole said:

I can't stand loot respawn, I'd rather just kill that. It should never respawn unless the whole POI is reset via quest IMO. We've talked about resetting unvisited  chunks as a server option, so any space without a bed roll or land claim will go back to vanilla chunks after you haven't been there for a while instead of reloading it with loot.

not a bad idea imo, but then id say maybe make the default range of the bedroll a little bigger, just to be safe, but having mines reset would seem odd unless its only poi resets, i dont know anything about coding so i dont know how different it would be lol

Share this post


Link to post
Share on other sites
Just now, Phoenixshade35 said:

not a bad idea imo, but then id say maybe make the default range of the bedroll a little bigger, just to be safe, but having mines reset would seem odd unless its only poi resets, i dont know anything about coding so i dont know how different it would be lol

You would set the chunk reset time to whatever... 30 days.. as long as you visited the mine every 30 days it would not fill back in. You would also be able to say no reset, ever, then loot and nothing would reset, except for quest pois, which would be how I would play in SP. But for MP having it reset frequently would be good for busy servers. I'd also want maybe an additional thing besides a bed or land claim, that preserved chunks so bridges you made wouldn't get wrecked. Like a light land claim that preserved it without bonus hit points.

  • Like 4

Share this post


Link to post
Share on other sites
Posted (edited)
18 minutes ago, madmole said:

Although you don't HAVE to take on a horde with guns. You can craft spikes for miles in every direction, and just sit inside with a repair hammer fixing the cracks. Noone said you need 500 kills by day 7 or you are a loser. The goal is to survive, not be x level or have y possessions before z day.

Over spiking is cheesy, thats why I don't do it, I don't repair during the horde and I made out just fine last time, my base building strat. had nothing to do with how I died. I don't have that many kills by day 7. I had 1250 after 47 days on two hours. Thats low, I was on the verge of changing that. If you say new T0 weapons will level the field then ok. How about leading with that rather then belittling and getting mods and the rest of the community involved in it. 

Edited by STyK_ (see edit history)

Share this post


Link to post
Share on other sites
1 minute ago, madmole said:

You would set the chunk reset time to whatever... 30 days.. as long as you visited the mine every 30 days it would not fill back in. You would also be able to say no reset, ever, then loot and nothing would reset, except for quest pois, which would be how I would play in SP. But for MP having it reset frequently would be good for busy servers. I'd also want maybe an additional thing besides a bed or land claim, that preserved chunks so bridges you made wouldn't get wrecked. Like a light land claim that preserved it without bonus hit points.

that would work, and for the light land claims it would be interesting, imagine digging a huge mine, not marking it and forgetting where it is just to have it reset haha, but i feel it would get exploited easily as well having chunks reset, unless the loot respawn is set to a different time, that would be hard to do.

 

I was still waiting on multiple spawn points that we can spawn on, that way we can have a base in every town instead of one spawn point, could function like the light landclaim idea, and have it so you spawn at the closest bed upon death, again dunno how hard that will be.

 

But i am excited that i can do a full flintlock/pipe weapon user, next all we need is bandage wraps for fists as a t0 weapon and bump up leather wraps lol

Share this post


Link to post
Share on other sites
4 minutes ago, Phoenixshade35 said:

not a bad idea imo, but then id say maybe make the default range of the bedroll a little bigger, just to be safe, but having mines reset would seem odd unless its only poi resets, i dont know anything about coding so i dont know how different it would be lol

I think a Makeshift pistol that uses 9mm would be nice! it could be reloaded like a normal pistol but i think a cool look would be something like the Mauser (i don't know why i like the idea of that)

 

here are some examples of what i imagen the pipe weapons to look like (these are from metro but again this is just what i imagine they would look like but in TFP style!)

Spoiler

pistol

Lolife | Metro Wiki | Fandom

Shotgun/Blunderbuss

Ashot | Metro Wiki | Fandom

AR

Pin on NEED TO BUILD

Rifle 

Preved | Metro Wiki | Fandom

intellect Gun/Air gun/Junk rifle

  Tihar | Metro Wiki | Fandom

 

 

  

 

Share this post


Link to post
Share on other sites
Just now, Adam the Waster said:

I think a Makeshift pistol that uses 9mm would be nice! it could be reloaded like a normal pistol but i think a cool look would be something like the Mauser (i don't know why i like the idea of that)

 

here are some examples of what i imagen the pipe weapons to look like (these are from metro but again this is just what i imagine they would look like but in TFP style!)

  Hide contents

pistol

Lolife | Metro Wiki | Fandom

Shotgun/Blunderbuss

Ashot | Metro Wiki | Fandom

AR

Pin on NEED TO BUILD

Rifle 

Preved | Metro Wiki | Fandom

intellect Gun/Air gun/Junk rifle

  Tihar | Metro Wiki | Fandom

 

 

  

 

great examples, i played metro and loved how they made the guns, i was thinking that maybe the flint/pipe weapons could do shared ammo, so blunderbuss ammo can be renamed pellet ammo or something, but these ideas work well as well

Share this post


Link to post
Share on other sites
51 minutes ago, STyK_ said:

Yet if you watch the streams like I do, other permadeath players playing the same diff/speed (they just stack blunderbuss) you'd know this isn't true. There is one that doesn't but he still some what cheeses it to survive when his back is against the wall. A cheeky exploit you guys will never bother to fix. 

So what’s this so called cheeky cheese exploit that will never be fixed that you are referring too?

Share this post


Link to post
Share on other sites
1 minute ago, Phoenixshade35 said:

great examples, i played metro and loved how they made the guns, i was thinking that maybe the flint/pipe weapons could do shared ammo, so blunderbuss ammo can be renamed pellet ammo or something, but these ideas work well as well

That could work too! for early on Players they can make "Makeshift ammo" it is a General term for all the Makeshift weapons and uses Iron, Paper, Rocks and Gunpowder! it reuses the Blunderbuss ammo model! but it is called makeshift ammo! 

 

it goes to all of those makeshift guns but you can uses real ammo so the gun can work better!

 

They can have both styles! Flint/black powder style! and normal guns!

 

Share this post


Link to post
Share on other sites
Posted (edited)
9 minutes ago, Yopo said:

So what’s this so called cheeky cheese exploit that will never be fixed that you are referring too?

If you put frames down and then upgrade other frames on top and stand on them the zeds will attack the upgraded frames not doing any damage to the lower and if you use a pole weapon you can hit them but they can't hit you. You can do this outside any poi and pull them in reasonable numbers and bat way above your average.

 

Edit: I mean its better then using mods to slow the zeds and mess with pathing but it is still cheesy and an exploit

Edited by STyK_ (see edit history)
  • Poop 1

Share this post


Link to post
Share on other sites
2 minutes ago, Adam the Waster said:

That could work too! for early on Players they can make "Makeshift ammo" it is a General term for all the Makeshift weapons and uses Iron, Paper, Rocks and Gunpowder! it reuses the Blunderbuss ammo model! but it is called makeshift ammo! 

 

it goes to all of those makeshift guns but you can uses real ammo so the gun can work better!

 

They can have both styles! Flint/black powder style! and normal guns!

 

i love it, could make for some interesting limited tier gameplay, its got me stoked, but they would have to make it a slight bit harder to find the t0 weapons or it could be too easy

  • Like 1

Share this post


Link to post
Share on other sites
9 minutes ago, STyK_ said:

If you put frames down and then upgrade other frames on top and stand on them the zeds will attack the upgraded frames not doing any damage to the lower and if you use a pole weapon you can hit them but they can't hit you. You can do this outside any poi and pull them in reasonable numbers and bat way above your average.

 

Edit: I mean its better then using mods to slow the zeds and mess with pathing but it is still cheesy and an exploit

Ok I’m having a hard time following what you just explained. 

Sounds like you just built a crude wall. Where the bottom blocks are frame and the top blocks are upgraded to solid wood.then Stood on it and hit Zed with a spear.

Once the upgrade block breaks, you fall. And why would the frame take damage if the zombie is hitting the full block and not the frame itself. 

I don’t see that as a cheesy exploit so I must be missing some context here 

can you reexplain this again

 

Share this post


Link to post
Share on other sites
1 minute ago, Yopo said:

Ok I’m having a hard time following what you just explained. 

Sounds like you just built a crude wall. Where the bottom blocks are frame and the top blocks are upgraded to solid wood.then Stood on it and hit Zed with a spear.

Once the upgrade block breaks, you fall. And why would the frame take damage if the zombie is hitting the full block and not the frame itself. 

I don’t see that as a cheesy exploit so I must be missing some context here 

can you reexplain this again

 

if im not mistaken i believe that the problem is lack of realism and also that some types of playstyle are to easy and cheesing the zombies shouldnt be a thing, i have tossed down frames to stop zombies from coming and hitting me giving me an advantage, it is cheesy i admit, but it functions for this style of gameplay

Share this post


Link to post
Share on other sites
Posted (edited)
17 minutes ago, Yopo said:

Ok I’m having a hard time following what you just explained. 

Sounds like you just built a crude wall. Where the bottom blocks are frame and the top blocks are upgraded to solid wood.then Stood on it and hit Zed with a spear.

Once the upgrade block breaks, you fall. And why would the frame take damage if the zombie is hitting the full block and not the frame itself. 

I don’t see that as a cheesy exploit so I must be missing some context here 

can you reexplain this again

 

I don't do that, don't throw words in that don't belong and twist things. I'd tell you who to watch to see it for yourself but I'm not calling names like I've seen others do on here. Its a well known cheesy strat. He even knows its cheesy.

Edit: Just confirmed while editing, no dog house at the gas station poi to suggest that there is a dog there. Not blind I guess. 

Edited by STyK_ (see edit history)
  • Poop 1

Share this post


Link to post
Share on other sites
9 minutes ago, STyK_ said:

I don't do that, don't throw words in that don't belong and twist things. I'd tell you who to watch to see it for yourself but I'm not calling names like I've seen others do on here. Its a well known cheesy strat. He even knows its cheesy.

Ok cool mate 

you still haven’t really explain to me what it is your talking about. 

Not showing where to find it so I can see it being done doesn't help either. 

So at this point can’t say if it’s real cheese or not. Chances are it might be a valid surival strategy that you happen to dislike so you call cheese exploit. Don’t know haven’t seen what the heck your talking about 

Share this post


Link to post
Share on other sites
1 minute ago, STyK_ said:

Watch twitch and watch the top permadeath players, that's all I will say.

Who are the top permadeath players ?

Share this post


Link to post
Share on other sites
51 minutes ago, STyK_ said:

Over spiking is cheesy, thats why I don't do it, I don't repair during the horde and I made out just fine last time, my base building strat. had nothing to do with how I died. I don't have that many kills by day 7. I had 1250 after 47 days on two hours. Thats low, I was on the verge of changing that. If you say new T0 weapons will level the field then ok. How about leading with that rather then belittling and getting mods and the rest of the community involved in it. 

I didn't belittle anyone. The fact is you are playing with self imposed freakshow rules and then expect us to react to it. Dogs are not OP so we aren't going to react. You are the one coming here and bragging about your skills so I think anyone coming down on you is your own doing, nothing I said. I think it is cool you choose to play hardcore with self imposed gimps, but you can't expect us to change the game because it doesn't fit your role play.

44 minutes ago, STyK_ said:

If you put frames down and then upgrade other frames on top and stand on them the zeds will attack the upgraded frames not doing any damage to the lower and if you use a pole weapon you can hit them but they can't hit you. You can do this outside any poi and pull them in reasonable numbers and bat way above your average.

 

Edit: I mean its better then using mods to slow the zeds and mess with pathing but it is still cheesy and an exploit

That seems weird, you would think they would go for the weakest block, the frame on the bottom. We have ranged and AOE zombies coming that will shake this up I think.

  • Like 1

Share this post


Link to post
Share on other sites

there are not that many, by getting me to name them your asking me to name the guy, don't want to do him any harm hell I'm subbed to him cause he makes excellent plays when he doesn't rely on cheese. You'll know them, they are always on the top of the 7 days to die Twitch board. Who would have thought permadeath getting most views, wonder why.

Share this post


Link to post
Share on other sites
23 minutes ago, STyK_ said:

I don't do that, don't throw words in that don't belong and twist things. I'd tell you who to watch to see it for yourself but I'm not calling names like I've seen others do on here. Its a well known cheesy strat. He even knows its cheesy.

Edit: Just confirmed while editing, no dog house at the gas station poi to suggest that there is a dog there. Not blind I guess. 

That doesn't really matter to me. Dogs are not OP in the first place and can be outrun. Nobody said you have to fight every entity to the death.

1 minute ago, STyK_ said:

there are not that many, by getting me to name them your asking me to name the guy, don't want to do him any harm hell I'm subbed to him cause he makes excellent plays when he doesn't rely on cheese. You'll know them, they are always on the top of the 7 days to die Twitch board. Who would have thought permadeath getting most views, wonder why.

It might be more fun to watch because one wrong move and its over. I doubt many people play that way though,  only a small percentage of the hardcore players IMO. I know there are lots of people who do it, but lots is still a tiny % of the millions who play. I've said many times we want to officially support dead is dead at some point, because there is value in it. Hell even mc has it.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...