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Lemmers

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  1. Yeah, town NPCs would have basic idle animations like a farming animation, workbench animation, etc. that they cycle through on a timer. Then give each faction one base in the world with unique faction quests and a reputation system and you have a barebone RPG game design. Any less after all this time waiting for bandits would be very disappointing IMO.
  2. I completely forgot it was required, sorry about that. But I'm glad to hear there will be more ways to find it going forward! Keep up the good work, Subquake!
  3. I looked for abandoned motorcycles that already have engines (you can tell which parts are missing when you interact with it) and I just came back later with all the parts to get it running. You'll need the vehicle repair manuals for this to work, but then it's always a 100% chance. Salvaging for engines is very RNG and early on your skills will be pretty bad.
  4. If they added a progression system for traders, players could improve the loot quality of restocks by doing specific quests. Like import/export trade missions, salvaging specific materials the trader needs to build things, protecting an incoming delivery from bandits, or whatever they can think of. To keep things balanced, there could be timed events where they put out a distress call that they are under siege by bandits or zombies and failing to help them results in a chunk of trader progress being reset (worse loot and visually the base looks worse again). So players can try to babysit every trader if they like that kind of gameplay and be rewarded for it, or players could ignore traders completely and spend their time looting and crafting without feeling punished. Maybe an actual "restock" truck spawns on the map and drives to a trader, so if you are roleplaying as a bandit you could attack it for a free chest at the cost of trader progression (and they keep their old stock for another couple days until the next truck arrives). That kind of world building would really flesh out the game IMO and make me immersed, while solving the issues of traders being OP in early/midgame and the lack of lategame content currently. And it's not dependent on complicated AI or new animations to implement this kind of system.
  5. Unless I'm mistaken... With clubs you are perking into the Strength tree, so besides being a really powerful melee weapon you also get access to Pack Mule and Miner 69er which are two huge quality of life improvements that I always want when I'm playing. So I didn't choose the club life. The club life chose me.
  6. This makes sense. Sounds like they set "self sustainability" to the highest tier and balanced the lower perks around that. And they removed the infinitely respawning crops which was a good quality of life change but bad for balance as it was pretty easy to get a farm going. Things might be tough now, but I assume in A21 we'll have the farmer's outfit giving a buff to yields, possibly a new book series on plants, and of course a temporary buff candy/food/drink that does the same because that's how the meta in this game works for everything else lol.
  7. The resetting every hour thing is a bit extreme, but.... it's true. Passive animals have been bugged ever since I can remember, so Day 1 on a server you can see stuff everywhere and after that, almost nothing. unless you reset. Hostile entities seem better at despawning when the player is out of range but I guess they aren't perfect either. I wish there was less CPU expensive way to get big hoards of zombies in this game, but it's just not something we're ever going to see with the limitations in 7DTD.
  8. In my mind, Alpha 16 was V1.0 because it was a fully playable experience and everything after that has been post-release updates. I really don't care what naming convention they want to use, I'm just happy they keep updating the game. Perhaps you should try thinking with the same mindset so you don't get so upset?
  9. Even Day 1, the party system means you'll always know how to find your group. Or if you're in trouble (like trapped on a roof surrounded by dogs) your group knows how to find you lol. Frame the move not as losing a town he's familiar with, but as a brand new adventure on a randomly generated world that nobody has ever played before. Anything could happen!
  10. Please post future emotional rants on the Steam Discussion forums so I don't have to see them. Thank you for your cooperation.
  11. You... aren't suppose to play like this? lol I let my friend perk into Barter and he equips his cigar and .44 magnum (if he's found the perk book) to min-max even more. If we have a big dump chest of high priced junk it might even be worth drinking the bartering elixir too, and whatever candy/food does the same. You can really break the economy in this game without trying too hard.
  12. I actually preferred cookie dough and if my mom didn't set aside a little bowl of it just for me then I'd be pretty upset. That's it, you've changed my mind. Down with streamers!
  13. If you're here on the forums and watching dev streams then you're in the 1% of the diehard community and know all the changes that are coming. The other 99% of players (and literally everyone who doesn't own the game already) will see Twitch streamers playing A20 and get hyped. Then 2.5 days later everyone will want to play at the same time and push the game into the trending tab on Steam which is even more exposure and potential sales caused by this intentional delay. Makes sense to me.
  14. If the pathing only breaks when players use an obscure shape in an unconventional way that's unlikely to happen during normal play, then TFP are better off letting the community find the worst bugs while they spend their limited Q&A time finding issues that impact everyone. It seems like a sound strategy, actually.
  15. If we're reworking existing assets to improve the experience, perhaps the screamer needs to be screaming at regular intervals and leading a train of zombies around, and she has a secondary scream to alert them of your presence and give them a bit of temporary running speed to make uncommon zombies more of a threat. Imagine looting a small house and you hear a scream in the distance. You know a larger group of zombies is heading your way. Do you hide inside and hope they pass you by? Or do you fight with whatever gear you have on you? Maybe you take out the screamer with a silenced rifle and let the horde naturally disperse to become less of a threat.
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