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madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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Has everybody received their "Alpha 18 Complaints" Bingo card? We're playing blackout, but I still think that the winner will complete their card very quickly.

 

(I love the patch notes, and especially the way that TFP has been responsive to the player feedback. I still expect that people will not be satisfied...they never are.)

 

Edit: I'm particularly looking at "Gameplay Changes, sub.cat. Item Changes." No doubt there will be howls about "parts?!?" and "moar time in the inventory is not playing the game. raaaage!!!!"

Edited by Jedo (see edit history)

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MM,

 

It's hilarious, I am a metal head, my favorite band is Iron Maiden and I now qualify for AARP. 55 years old and still rocking. I feel sorry for the kids that will have to work at the old folks homes we will be wrecking :)

 

So excited about streamers. I will once again probably watch about 20+ hours of streams. Then on Monday it will be time to see how long it takes to get over 3000 hours.

 

Thanks for all the hard work everyone. Thanks MM for putting up with us and keeping us informed.

 

Chris

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I've felt strongly that there should be more variety in zombie appearance, a bit of a shot to immersion to have a horde of octuplet bikers sauntering your way in perfect unison.

 

In an ideal world, there would be variance in clothing, hair styles/color, height, even body/facial structures. (basically, as if each zombie walked out of a random character creator session). I'm sure that would be as expensive as hell, and would result in fewer zombies to balance performance, which of course no one wants.

 

Love the voxel world and the freedom it gives, but gosh darn it the price is high sometimes :)

 

I completely agree with this. Left 4 Dead pulled it off 11 years ago, and c’mon, the “but voxels!” excuse can’t apply to everything :p. That’s one reason I was curious if AI is the bigger bottleneck, as opposed to, say, entity textures.

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Asset bundles from mods are now loaded on game startup instead of when contents of them are first used (e.g. due to spawning an enemy the first time)

 

I dont think you thought about this properly....

 

Can we get an option to disable and only load when bundle is needed?

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No. Do you think [the generator] needs to use more gas?

 

Hmm, I thought we’d discussed this at length before, and you’d already nerfed the fuel efficiency on generators. But if it hasn’t changed from A17 yet, here’s my feedback.

 

It’s not so much that the generator needs to use more gas, as it is that powerful traps that can do so much for you, like spinning blades and electric fences, should drain the generator faster. And ideally, they should drain it faster when they’re actually killing zombies than when they’re idle. I say this thinking about gameplay, not necessarily realism, and especially after you’ve nerfed gas in vehicles.

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No, we really don’t. This is still not a place to ‘fill time’, raise one’s post count, or otherwise post for the sake of posting. There’s going to be enough catchup in the coming days. I urge us all not to spam the thread.

 

it was a joke lol

 

- - - Updated - - -

 

also rip A18 for me on Monday

 

cuz my internet ill go out due to maintenance until 8:00 pm and ill be passed out by then

 

OOF

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Has everybody received their "Alpha 18 Complaints" Bingo card? We're playing blackout, but I still think that the winner will complete their card very quickly.

 

(I love the patch notes, and especially the way that TFP has been responsive to the player feedback. I still expect that people will not be satisfied...they never are.)

 

Edit: I'm particularly looking at "Gameplay Changes, sub.cat. Item Changes." No doubt there will be howls about "parts?!?" and "moar time in the inventory is not playing the game. raaaage!!!!"

 

OCWPDmo.png

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Just a random question since I haven't seen it on the official patch notes, Is trader Jen getting her voice fixed in A18?

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OCWPDmo.png

 

Silly Roland, if there is only one configuration of the card then everyone will be a winner...wait is that the plan. Make everyone a winner so they will all feel special and finally just shut up and enjoy the game?

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Silly Roland, if there is only one configuration of the card then everyone will be a winner...wait is that the plan. Make everyone a winner so they will all feel special and finally just shut up and enjoy the game?

 

i want to feel special :crushed:

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Thanks, Roland. I knew you would come through.

 

This is the Dark Side of a new Alpha release. For all the joy and elation of the new goodies, there must be those who despise them. There must be balance to The Force.

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Another question for everyone

 

what melee weapons would you chose out of theses

 

Sleigh hammer ?

 

Clubs ?

 

Axes ?

 

knife's ?

 

machete?

 

or pick?

 

and why?

The sleigh hammer.

Because it sounds interesting. Never have played with it. Is it a secret weapon in A18?

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@faatal could we get clarification what exactly means: VEHICLES

Damage when colliding with the world is more accurately calculated and less land claim damage is done. [update note]

 

Does that mean vehicles well now not ignore a players lcb protection?

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The sleigh hammer.

Because it sounds interesting. Never have played with it. Is it a secret weapon in A18?

 

yes joel said it was a secret but you have to kill 900 demolishes with you fist at the same time lol

 

 

 

while you have no armor

Edited by Adam the Waster (see edit history)

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Today I fixed our movement speed cap on zombies. Now 5 of the zombie walk types are a bit faster in nightmare speed and when they rage boost, look out. I'll enjoy watching that video. :playball:

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Today I fixed our movement speed cap on zombies. Now 5 of the zombie walk types are a bit faster in nightmare speed and when they rage boost, look out. I'll enjoy watching that video. :playball:

 

yeaaaaaaaaaaaah

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Today I fixed our movement speed cap on zombies. Now 5 of the zombie walk types are a bit faster in nightmare speed and when they rage boost, look out. I'll enjoy watching that video. :playball:

 

Keep on rolling out those fixes, damn :)

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wait, compound xbow? was this never mentioned?!?! Q.Q

 

Sure wasn't :)

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@faatal could we get clarification what exactly means: VEHICLES

Damage when colliding with the world is more accurately calculated and less land claim damage is done. [update note]

 

Does that mean vehicles well now not ignore a players lcb protection?

 

The notes on the change are: vehicles do half damage to land claimed blocks and make the sound, use driver's block damage scale.

 

If it was ignored, then it should work now. Specifically, GetLandProtectionHardnessModifier returns x2 modifier for vehicle hits. Less false hits also leads to less damage.

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@MADMOLE there is a book called urban combat on the notes wasn't that a book that was removed in like a12? or lower

 

Its brand new series. A lot of "old stuff" made it back into the game, like pummel pete and various names of stuff from earlier alphas.

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"We changed encumbrance so players start with a full extra in new games so your penalized so quickly when you inventory is fills up."

 

Not what I wrote, some kind of copy paste error.

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Is there a place you would like me to post any grammatical or spelling errors in your release notes?

 

Example: "on how XP was was mostly earned by Zombie Kills"

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