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Ti2xGr

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  • Biography
    Owner of IT Firm, Old School gamer (Halflife III should be a thing). Adventurer and kid at heart.
  • Location
    Bend, Oregon
  • Interests
    Backpacking, Holiday decor, Extreme adventure

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  1. I went through mod by mod. Determined the Craft tier 6 mod is causing our issue. I'm going to see if I can determine if I can fix it. We also found an issue with the A21 Sniper Turrent V2. It takes any kind of ammo, including rocks. Also, 44 ammo was listed twice.
  2. We have quite a few mods, including SStuff and a craft quality 6 mod. I will reorder the mods. and pull possible conflicts until I determine exactly our issue. I have a quick fix by pulling them from the crafting and just doing loot drop/trader until I determine our exact issue. A bit rusty on my modding on A21 so I'm embarrased that I didn't even consider looking elsewhere. We now run a testing server at the same time as our live servers so we can test mods for conflicts without affecting our play. Arramus - I do have a specific question on the Rally marker. I'll DM you. My son and I made a new rally point in Blender/Unity that we want to drop in, but can't find any code on XML's to use to point to the replacement marker.
  3. We are having the exact same issue with 1887, M1897 trench, M31Hunter, and the pump shotgun. Fresh world, have the magazines. Others will craft.
  4. I'm having trouble on a dedicated server. I downloaded and installed 0.9.5 version. After using a wire tool once in game, I get null reference errors and then have to log out/login to try again. I love the concept of this mod but can't get it to function correctly. I get no red errors and it seems to load fine. Should I attempt to put it in the "old location" as I am reading here?
  5. 7/24 - Added animal/zombie Creature Pack (Testing phase) - Will rebalance after week of testing. IP updated: 72.0.167.123 7/10 - New Server map started. Changed up Creature packs, added Jetski, Compopack 47 Nitrgoen, Vicious cracks, wide roads w/light damage.
  6. 4/29 - Adjusted Savory rifle for balance to other rare "super" weapons. Increase Damage to entities slightly, bumped magazine size default to 18, and increase firing rate from 120 to 180. 4/29 - Enabled All rotations on Drawbridge and Powered Drawbridge.
  7. This is phase I of our parkour park. We have already finished phase II, and will hopefully have phase III done by this weekend. It is designed for Parkour level 4. I will build one designed for both Parkour Level 0 and Parkour Level 2 next.
  8. 4/21 - Increased XP for Spiders (Brown small - 3000, Black Small - 3500, Queen - 4000) to compensate for HP levels. Fixed Fish trap (sellable to trader), Made all sinks/stoves in UBBI functional).
  9. 4/21 - Adjusted HP on ZTensity's UBBI - Window HP increased to 3000 (Bulletproof glass level).
  10. 4/15 - Increased Flamethrower damage to entities in order to make it an effective weapon. Added special ammo, and Screamer beacons.
  11. 4/3 - New world STARTING TODAY, NOON PST with custom 14K map. Added ZT Personal Elevator. Swapped out Mean Cloud fishing for Teltric's A19 Fishing modlet. See main page for links to current Geek Gaming Mod pack.
  12. 3/5 - We are adding Non-fuzzy bulletproof glass and FlameThrowers. Take care of those pesky spiders the fun way. Barbeque them!
  13. 2/10 - Added small brown/black spiders to Bloodmoon spawning table. Increased late game chance on Bloodmoon for Scorchers, Gheists, Juggernauts, and archons. Increased spawning rate of spiders in both desert night (moderately 15 spiders, 2x per night) and forest night (Significantly - 3x per night at up to 20 per horde). Increased HP significantly (brown 900HP, Black 1100HP, Queen 2500), jumping, and speed of spiders, and XP reward for spider kills. Fear. Spiders.
  14. I've been working on a base on an island near the edge of the water at the edge of the map. I made a lighthouse and a boardwalk complete with restaurants, and a place for us to dock our boats. That got me thinking/wondering...Is there any plans for the rivers, lakes, or water border to be "biomes" for placeable POI's like ships, sunken ships, underwater caves, island POI's, etc?
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