Guppycur Posted February 1, 2019 Author Share Posted February 1, 2019 Log? Works fine on my end. Link to comment Share on other sites More sharing options...
Mumpfy Posted February 1, 2019 Share Posted February 1, 2019 works on my side also. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted February 1, 2019 Share Posted February 1, 2019 Hello, big bug ( Green Eyed Radiated's ) when I play I have error messages in my console, unplayable, sad .... Log? Works fine on my end. The log can be found in the following folder \Steam\steamapps\common\7 Days To Die\7DaysToDie_Data Look for the most recent file named output_log This is an example from my game logs output_log_2019-02-01__12-44-43.txt Then post contents to here then maybe Guppy can see what is happening .. Link to comment Share on other sites More sharing options...
noname835 Posted February 1, 2019 Share Posted February 1, 2019 https://drive.google.com/open?id=1EAOE_g6iKCpBfdHKDpRb2frlVZBjc7gD Voici le log en question Here is the log in question Link to comment Share on other sites More sharing options...
Guppycur Posted February 1, 2019 Author Share Posted February 1, 2019 You don't have it installed on the client. Link to comment Share on other sites More sharing options...
noname835 Posted February 1, 2019 Share Posted February 1, 2019 Thank you, sorry. I'm looking for mods that the client does not have to put on his game, but just on my server. Good continuation ;-) Link to comment Share on other sites More sharing options...
noname835 Posted February 1, 2019 Share Posted February 1, 2019 Is it possible to automatically download your mod to a player so that it automatically gets into his game? Link to comment Share on other sites More sharing options...
JaxTeller718 Posted February 1, 2019 Share Posted February 1, 2019 Is it possible to automatically download your mod to a player so that it automatically gets into his game? Yes by having them use the launcher Link to comment Share on other sites More sharing options...
Guppycur Posted February 1, 2019 Author Share Posted February 1, 2019 Yep. Car mod is going to have to be sdx, because I need custom spawn code... Pimps spawn code no worky the way I wanty. Luckily the launcher now natively supports sdx. Getting a lot closer now that that hurdle is crossed. Link to comment Share on other sites More sharing options...
Quasimiyao Posted February 1, 2019 Share Posted February 1, 2019 Damn. Gonna have to do it myself then. lol just kidding, I know how hard you worked trying to avoid that. I discovered my serverprovider have the option to install some SDX mods in the mod section of the controlpanel tho, so gonna check with the owner if I can get yours added to that Then it will be available to everyone that rents 7dtd servers from them aswell Link to comment Share on other sites More sharing options...
Guppycur Posted February 1, 2019 Author Share Posted February 1, 2019 Oh? How do they update. I update a lot more frequently than I post that I do. =) Fixing an oddity here and there... ...if they could mirror my .git, that'd be best. Link to comment Share on other sites More sharing options...
Quasimiyao Posted February 1, 2019 Share Posted February 1, 2019 I'm not sure, haven't asked them. I just know they have an SDX section in the mod manager. Mostly overhauls in the mod manager, and not many of those are A17 yet. I just use it to update Allocs and BCM. But I will ask in their Discord. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted February 1, 2019 Share Posted February 1, 2019 ^probably for the precompiled sdx mods. I doubt the host would be compiling on the fly like the launcher. Link to comment Share on other sites More sharing options...
Quasimiyao Posted February 1, 2019 Share Posted February 1, 2019 Yeah, thats a good point. Is it possible to do SDX over ftp, if allowed by the host? Link to comment Share on other sites More sharing options...
Guppycur Posted February 2, 2019 Author Share Posted February 2, 2019 [video=youtube_share;KXJMbQQfP1E] Link to comment Share on other sites More sharing options...
worf3k Posted February 2, 2019 Share Posted February 2, 2019 i want a riverboat so i sing rollin rollin roland on the river P haha - - - Updated - - - hey guppy you could be real mean and add a zombie with a bow and arrow afterdeath reflex is shooting anyone that moves hahaha except me. Link to comment Share on other sites More sharing options...
RCADICT Posted February 3, 2019 Share Posted February 3, 2019 You can kick the 4th wave to say, 500, and that would help. You'd still be limited by the 32 but would have a larger pool. Love this mod! Can you explain were you change the wave numbers please? Thanks! Link to comment Share on other sites More sharing options...
Guppycur Posted February 3, 2019 Author Share Posted February 3, 2019 Gamestages.xml Link to comment Share on other sites More sharing options...
dutchplayers Posted February 3, 2019 Share Posted February 3, 2019 We got errors after latest Mobiles update 2019-02-03T12:10:40 17.661 WRN XML patch for "blocks.xml" from mod "Guppycur's Vehicle Madness" did not apply: <remove xpath="/blocks/block[@name=cntCar03SedanDamage2]/drop[@name=khelldonNutsAndBolts]" 2019-02-03T12:11:57 94.895 ERR XML loader: Loading and parsing 'blocks.xml' failed Exception: Class 'BlockMortSpawner, Mods' not found on block spawnerMaster! 2019-02-03T12:12:05 102.308 ERR XML loader: Loading and parsing 'items.xml' failed Exception: Unknown block name 'wallTorchLightPlayer' in use_action! It looks like the last errors are other mods, but caused by Mobiles. Any idea? I do not have khelldonNutsAndBolts installed. Link to comment Share on other sites More sharing options...
Quasimiyao Posted February 3, 2019 Share Posted February 3, 2019 I'm pretty sure that mod have been converted to SDX now. Are you using it as modlet or SDX? Link to comment Share on other sites More sharing options...
dutchplayers Posted February 3, 2019 Share Posted February 3, 2019 I'm pretty sure that mod have been converted to SDX now. Are you using it as modlet or SDX? Oh! I was using it as Modlet. Is the modlet version still available? Link to comment Share on other sites More sharing options...
Quasimiyao Posted February 3, 2019 Share Posted February 3, 2019 Not on his github atleast. And newest version I have downloaded is maybe a week old, so missing some updates probably. But it had to go SDX because of some limits with what you can do in the game with modlets. Couldnt be completed the way he want it to be, which is to bad as I really like the way the vehicles there are integrated. Having many more vehicles spawning around in the world with some broken down and some that can be fixed So I'm trying to get my server host to integrate it into their mod manager. Link to comment Share on other sites More sharing options...
dutchplayers Posted February 3, 2019 Share Posted February 3, 2019 Not on his github atleast. And newest version I have downloaded is maybe a week old, so missing some updates probably. But it had to go SDX because of some limits with what you can do in the game with modlets. Couldnt be completed the way he want it to be, which is to bad as I really like the way the vehicles there are integrated. Having many more vehicles spawning around in the world with some broken down and some that can be fixed So I'm trying to get my server host to integrate it into their mod manager. We doubt about chaning to SDX, but is it cheaters friendly for a server? And for now, we've been doing good with only modlet's. Also client downloads but no SDX. Won't SDX be replaced with Steam Workshop? Link to comment Share on other sites More sharing options...
Guppycur Posted February 3, 2019 Author Share Posted February 3, 2019 I'm gonna branch it to have two versions, but the main features of the vehicle overhaul will be sdx. If you use the latest version of the mod launcher, it should launch and compile sdx for you, just the server side will need to be updated. Branching in a few minutes. Link to comment Share on other sites More sharing options...
Guppycur Posted February 3, 2019 Author Share Posted February 3, 2019 Okay. I made a Modlet - NON SDX version, which is just the files I had going on right before I started to work on the SDX Spawning stuff. THE MODLET VERSION WILL CONFLICT WITH THE OVERHAUL VERSION. ...but, I won't be pursuing that version anymore. If you are interested in running the vehicle mod as it was a few days ago, where you can just spawn them in via the entity spawn menu, it's all yours. =) In the meantime, I'll continue working on the overhaul version. Link to comment Share on other sites More sharing options...
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