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  1. MAGOLIS COMPO PACK So welcome to the CompoPack. Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with. Compo Pack has its own Discord server Found - HERE Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 . - Feel free to join. On the Compo Pack Discord channel you can - Submit new prefabs to be added to the compo Pack, - Report any errors or problems you may find - Discuss any thoughts and ideas - As well as general talk ******WORKS IN A19.5***** ***IMPORTANT INFO*** This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing. For multiplayer the mod will need to be installed on all player clients. We did a comprehensive cleaning. Every prefab has been gone through for texture stream reduction and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included. Minor questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is in the works. Many prefabs have had several of their doors unlocked in logical locations. We have also gone through each prefab to fix paint, we may be missing a few spots, if so, please report. A loot reduction has been done in many gamebreakingly over populated loot pois. COMPOPACK 47 CHANGELOG Tasks that will be ongoing - Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more) - Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol) - Loot rebalance will be ongoing each and every iteration of the compo pack. - quests, pathing and zombie interactions. Ie: active, passive and attack tags. DOWNLOAD THE METHOD YOU PLAY HERE: KINGGEN CP47 Download contains: * Prefabs (edited to work with Kinggen) * CPPrefablist (Contains vanilla and cp prefab list.) [Latest List is 13.1] * For Map Generator assistance and or Map Generator DL - NITROGEN CP47 Download contains: * Prefabs. * Example Map. * Nitrogen Files. * Cp47 comes with its own nitrogen prefablist. Simply use the one supplied here in the download. NOT the Nitrogen one. NITROGEN HOW TO INSTALL WITH PICTURES STEPS) RWG MODLET CP47: Download contains: * Modlet. KINGGEN INSTALL INSTRUCTIONS: 1. Download Kinggen - 2. Download Cp 47 prefablist and prefabs via the download. 3. Add prefabs to game prefab folder ( if on server PREFABS WILL BE BOTH CLIENT SIDE AND SERVER SIDE) 4. place CPPrefablist in a place you will remember (needed for next steps) 5. In Kinggen advanced setting direct the custom list to the cp prefablist select your settings and generate your map and play... NITROGEN INSTALL INSTRUCTIONS: 1. Copy all FILES from the COMPOPACK's Prefabs-folder into your Gamefolder.../Data/Prefabs/. IMPORTANT: Please copy just the files from the folder !!! DO NOT COPY AND PASTE THE WHOLE PREFAB-FOLDER ITSELF (else it will not work) !!! 2. **If using the example Maps provided** Copy 4k version from the folder eperimentalmap from this download to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds) alternative: generate a own world with Nitrogen versin 0.501 and copy it to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds) 3. Move all 3 .txt files into the resource folder of nitrogen 4. Customise your world with the many options available 5. Start a new Game and choose the world experimentalmap4k (alternative the name of your own generated world) - then you will have plenty of new buildings everywhere. MODLET INSTALLATION INSTRUCTIONS: 1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already 2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods) 3 .Run game and enjoy Server Instructions: 1. Same as above for client, but in server folder. Prefabs will also need to be on client side as well as server side. CP 47 Proudly brought to you by: MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy WOLFBAIN5 - Loot, Nitrogen and Zombie Removal service as well as Quest fixer and assisted in updating prefabs. Handled Nitrogen side of things STALLIONSDEN- Prefab repairer, Painter, And Rotater of wrong rotated blocks and OFC annoying Wolfbain5 with my huge amount of zs and mass amount of volumes for him to sort (Your welcome Wolfbain5 haha) Handled Modlet side of things. Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future. Prefabs Removed from CP47 to be fixed and re added when ready: * The Slums (By_Pikero) * Cyberdyne * ResidentEvilMansion (by_Magoli) DISCORD CHANNELS PREFAB SUBMISSIONS HERE Please refer to original thread for any info in the O.P for now. comments welcome here to, Original thread can be found here for cp45 dl and info:
  2. >>> Click Here to Download <<< >>> Alternative download link <<< CC_Left4Dead version 0.9 A collection of locales from Left 4 Dead, remade as 7DtD POIs. by 'Crater Creator' Last tested in A19.6 b8 There are two zombie games that, by a wide margin, I've played more than others. One is 7 Days to Die, and the other is Left 4 Dead 2. Like The Walking Dead and other series, Left 4 Dead has become a beloved classic of modern zombie fiction in its own right. This made it an easy choice to use as a source of locations to adapt to 7 Days to Die. For the 1.0 release, I'm focusing on locations from Death Toll, my favorite Left 4 Dead 2 campaign. The POIs currently included in this release are: DTTower (non-questable) A small, three story observation tower seen in Death Toll's train yard. This was my testbed for assessing the feasibility of the project. DTCabin (Tier 1) A secluded forest cabin at the outskirts of Riverside. DTChurch (Tier 2) Riverside's local church and adjacent cemetery. The L4D Survivors used it as a safe room after defeating 'church guy' and the horde he called with the church's bell. DTQuikBuy (Tier 1) A convenience store, just across the street from the church in Riverside. DT_Downtown (Tier 5) An extra large conglomerate of Riverside's downtown buildings, reassembled into a creative yet familiar dungeon crawl. All POIs are configured to work in RWG, and all except DTTower support quests. They use all vanilla game assets and should work with other mods. They're meant to closely match the originals in terms of aesthetics, with changes to pathing, loot balance, and other gameplay as needed to create entertaining 'dungeon crawls' through these POIs. This collection may expand as time allows. Not all memorable/distinctive locations would work well as standalone 7DtD POIs, but others are viable, both from Death Toll and other campaigns. To install, simply move the CC_Left4Dead folder into your 7 Days to Die installation's Mods folder. Lastly, I love feedback! Put it right here.
  3. Tested with A19.6 White River - Tools of Citizenship - A19.6 * Also now supports Darkness Falls through the use of a compatibility modlet. Now with Multiple Languages Localization/Support: English, German, French, Iitalian, Japanese, Korean, Polish, Portuguese, Russian, Turkish, Simplified Chinese, Traditional Chinese, Spanish The White River settlements are looking for new citizens to contribute and are willing to give extra tools and equipment that they've collected. They are offering to provide to a select few survivors access to higher quality tools, weapons, armor, and equipment in exchange for volunteering to complete various tasks for the settlement. There is a limited supply and these items are only available to those who gain citizenry with White River settlements. In addition to the reward, the player is sometimes also offered a small stack of wet concrete blocks, from the last of the Trader's community inventory to assist in re-establishing a homestead. ---- This modlet collection extends the new player White River citizenship quest line to provide a handful of quests to obtain improved tools, weapons, and armor. Each item has a small back-story and explanation in an attempt to blend with the vanilla game and Trader. This gives new players a chance to obtain better equipment through a method other than randomness or traditional progression. The rewards this Modlet pack provides were carefully considered against Vanilla gameplay. In most cases, the named items only provide a small improvement over the items they were created from. Due to the multi-tier design of this modlet collection, it provides equipment for beginners all the way up through the elite. **This modlet pack is XML XPath ONLY and only needs to be installed on the server or player hosting the game! Other players do not need to install this modlet pack locally.** The modlet collection provides multi-tier quest lines, first requiring the player to craft a +Declaration of Citizenship. This allows them to begin a quest to volunteer to help lay to rest 10 old residents now turned zombie. This earns the player a +White River Citizenship Card which they can then use to select which quest they would like to pursue. The player's citizenship card is returned to them after they complete the settlement's quest. If it is lost for any reason, the player can craft a new +Declaration of Citizenship to start the process over of becoming a White River citizen. The +White River Citizenship Card can also be used to pursue two higher-level citizenship cards through killing of 100 Zombies or 1000 Zombies, respectively. These higher tiers of citizenship allows for the pursuit of Veteran and Elite level equipment. -- Citizenship is offered in three-tiers: - Tier 1 : Kill 10 Zombies. This is the Basic level of citizenship. Reward: +White River Citizenship Card - Tier 2 : Kill 100 Zombies. This is the Veteran level of citizenship. Reward: +White River Veteran Citizenship Card - Tier 3 : Kill 1000 Zombies. This is the Elite level of citizenship. Reward: +White River Elite Citizenship Card Once the player obtains their citizenship card, they can use this to craft quest-starter items for the equipment quests below. Some of the quests below offer a veteran version which rewards a sealed crate containing better quality, more items, and greater quantity of each multi-quantity item. Some offer an even higher level set of rewards for elite citizens. However, after a "Veteran" or "Elite" quest is complete, only a basic citizenship card is returned. The player must successfully complete the Tier 2 or 3 citizenship quest again in order to pursue another Veteran/Elite equipment quest. QUEST LISTING: VEHICLES: - Spirit of Vengeance - Take on a demon Juggernaut and obtain a super-fast vehicle. A player using this vehicle is a sure-sign of their elite status. Big thanks to Snufkin's Server-Side Zombies & Snufkins's Server-Side Vehicles for a big part of the base code for the vehicle and zombie. Tested for compatibility with Snufkin's mods, so you can run both at the same time if you want! - Amelia's Gyrocopter - Discover the truth of what happened to Amelia Earhart. Fight a Wendigo to reclaim her long-lost schematics explaining how to build a three-seater souped-up Gyrocopter. Guaranteed to get you and your friends across the map with speed and ease. TOOLS: - Black Bart's Flaming Dig Tools - Uncover the long-buried stash from the most famous stagecoach robber in the western U.S., providing a steel Pickaxe & Shovel with flaming mods and better stats than Vanilla. Stamina trait sure to keep you digging and digging and digging. - Bunyan's FireAxe - Help the Trader stock up on potable water in exchange for a Paul Bunyan-branded FireAxe. - Dundee's Hunting Knife - Help the Trader collect bone shivs in exchange for Dundee's famous Hunting Knife with slightly better stats than Vanilla. - Jason's Machete - Obtain a replica of Jason's famous machete in exchange for helping the settlement. Big thanks to Wyldwitchykat for this addition! - Rick Danger's Auger - Obtain two higher tier Augers, the latter of which will turn even the largest mountain to butter, but will expend a LOT of gasoline and degrade your Auger quick. - Taza's Axe - The famed Taza's Axe, already awesome. WEAPONS: - Bambi's Killer Compound Bow - Earn the famed deer killer, "Bambi's Killer Compound Bow" or "Forest Prince Compound Bow" with slightly better stats than Vanilla. - Bear Grylls's Claws -"Why fight bare fisted when you can fight bear fisted." Thanks, SteamM0nkey for this idea. - Callinicus's Greek Fire - Find the book randomly in the world and learn to craft greek fire arrows. Shoot one zombie with a greek fire arrow, and the fire spreads to other entities that it touches. - Daryl's Crossbow - Obtain a replica copy of the same crossbow Daryl from the Walking Dead used: The Zombiekiller Crossbow. - Deschain's Revolver - Collect the eight Dark Tower series books and craft nineteen doors to have one of Roland Deschain's legendary revolvers bestowed upon you. Has custom bullets that are expensive to craft, but super powerful. - Leon's Modded SMG - Help Leon finish his DIY gun project, resulting in a 9mm SMG weapon with slightly better stats than Vanilla. - Pavlichenko's Rifle - Locate and assemble a branded Marksman rifle from the famed marksman, Pavlichenko. ARMOR: - Kuva's Red Armor - Discover the secret ingredient in Kuva's Legendary Red Armor. This armor is rumored to be lightweight and stealthy, with resistances to heat & cold, and an extra mod slot per piece. The basic quest is EASY, but the Veteran quest is HARD. RESOURCES: - Brass For Lead - Help the community restock its Lead supply and in exchange receive some brass. - Everdeen's Arrows & Bolts - The settlement is trying to put together a feast. Help feed everyone in exchange for named arrows or bolts guaranteed to fly true. - Gupta's Bandages - Can't craft first aid bandages? Trade Aloe Leaves & Cotton for a few highly-sought-after Gupta's First Aid Bandages & a First Aid Kit. - QwikCrete - Learn the secret to making quick-drying concrete blocks! - Elite Random - Obtain a sealed crate from four veteran cards that gives you a single random elite quest starter. Obtain a veteran card back at the start of your elite quest. If you complete the Elite quest, you obtain an Elite citizen's card! - Remington's Steel Ammo - A spin off of Khaine's Steel Ammo mod that turns his mod into a questable achievement. Cheap-to-make bullets that degrade your weapons faster. Also, now with an auto turret that takes steel 762 rounds. - Molino Bulletproof Glass - Exchange regular bulletproof glass blocks with the Trader and they will teach you how to create clear Molino-branded bulletproof glass. Thanks to arramus & Fuzzy Pug for the idea & quest code. Nearly all quests are designed to be repeatable in case of loss of equipment or to try your luck at a higher quality reward. Black Bart's dig tools are unique and the quest is designed NOT to be repeatable! UPCOMING QUESTS: Dwarven Bellows - Faster Smelting, Faster Crafting, Bundled Forged Items Steel Spikes - Double the durability of Iron Spikes Basilone's M60 Brienne's Heavy Armor ACKNOWLEDGEMENTS - Wyldwitchyka :: For the addition of the Jason's machete quest modlet - morggin :: For the name and lore behind Black Bart, for the Bambi Terminator Crossbow, and for the idea of an Elite level set of quests - RichardPaul :: For the poem used in the Black Bart quest line. - Aeyvi-Daro :: For quest text and testing assistance on all quests. - mr.devolver :: Big thanks for the help fixing the GoTo Trader, improving the quest integration with the trader, and helping seek out a path to add the quests to the Trader dialog! - arramus & Fuzzy Pug :: Fuzzy Pug requested a new quest be added that grants clear bulletproof glass. arramus was kind enough to do the heavy lifting to create the quest, I rebranded the naming of it but mostly kept the quest and code intact as was provided. - sechsterversuch & Zeeeni :: BIG thanks to these two for providing a full German language translation for every quest, and for testing the translations afterwards! CURRENT DOWNLOAD A19.6_1.0 - White River - Tools of Citizenship A19.6_1.0 - BUGFIX RELEASE (Elimination of Infinite SkillPoint Exploit) * Please be aware anytime you update mods, you run the risk of your level and skill points being reset. You are strongly recommended on live games to take a backup of your save game data to protect your progress in case you need to rollback. Optional Download for Users of DARKNESS FALLS: Tools of Citizenship A19.4_1.0 Darkness Falls Compatibility Modlet * If you wish to install White River - Tools of Citizenship quest pack into your Darkness Falls game, this compatibility modlet is REQUIRED. Please note that you will see two WRN in your console log. This is expected and not a problem. Old Downloads A19.4_1.0 - White River - Tools of Citizenship A19.4_1.0 A19.2_1.0b - White River - Tools of Citizenship A19.2_1.0b A19.1_1.1a - White River - Tools of Citizenship A19.1_1.1a A19_1.0 - White River - Tools of Citizenship A19_1.0 A18.3_1.7d - White River - Tools of Citizenship A18.3_1.7d A18.3_1.6c - White River - Tools of Citizenship A18.3_1.6c A17.1 & A17.2 - White River - Tools of Citizenship 1.5a
  4. Tested with A19.3 & A19.4Exp Neopolitan - A Collection Modlet - A19.3 - Neopolitan, because who eats just the vanilla? What exactly IS a Collection Modlet? This is a term some others on the 7DTD Official Discord helped me formulate. A collection modlet is a single modlet that is combined from the code of many other modlets. What is this Neopolitan modlet? This Collection Modlet should be considered Vanilla+, and contains the combined code of over 100 modlets from a wide variety of authors. This modlet collection is the same one I use on my server and all are tested, error & warning free, and work well together. The specific list of modlets is outlined below. These modlets are selected for their Quality of Life (QoL) improvements over vanilla game play. There are no rainbow zombies, instant crafting, super-powerful weapons, or substantial changes to game play. Anyone familiar with and who enjoys playing the vanilla game would be able to play this collection comfortably. I'm confident after playing this collection, you'll find many or most of the modlets near-requirements for any future games you play. What if I don't want ALL the modlets included? With this Neopolitan collection modlet, I'll also provide a zipfile download where you can download all the modlets broken out individually in their original form. This will allow you to remove an individual mod from the collection. With over 100 Modlets included, how do you keep this updated to each author's newest changes? I wrote a set of scripts that downloads the newest modlet code for each of the modlets and automatically compiles them all together to create this collection modlet (and the associated zip file with all the mods separated). This way, I offload the task to each author to keep their modlet updated or improved. What about fixes you've implemented for broken modlets? Some of the modlets I used in this collection modlet were either broken, had errors, or otherwise needed tuned to match the rest of the modlets in this pack. For these, I do keep a separate branched set of code for the modlet that contains the modified code. There are only a handful (17 at the time of this writing) that fall into this category. Credits All credits go to each original mod author. Most modders learn to create their own modlets by looking at the work of others. In some cases, code is copied to create a new modlet. Due to this, each modder is essentially standing on the shoulders of other authors. Most in the modding community, myself included, welcome others to look at how a modlet was created and to use this code to any extent, provided that credit is provided back to the author whose work yours is based off of. In the spirit of this community, I've notated each author and always ensure to retain the original author's information. This collection is meant to be nothing more than what it claims to be: A collection of my own and other people's hard work put together in a single zip file to make it easy for players and server administrators to easy install our work into their games. Enjoy. Downloads A19.3_1.0d - Neopolitan Collection Modlet (Single Modlet Version) - PRIMARY DOWNLOAD A19.3_1.0d - Neopolitan Modlet Pack (100+ Individual Modlets) - ALTERNATE DOWNLOAD * Both downloads include the full set of modlets listed below. YOU ONLY NEED TO DOWNLOAD ONE OF THE ABOVE. Old Downloads A19.3_1.0 - Neopolitan Collection Modlet (Single Modlet Version) - PRIMARY DOWNLOAD A19.3_1.0 - Neopolitan Modlet Pack (100+ Individual Modlets) - ALTERNATE DOWNLOAD * Both downloads include the full set of modlets listed below. YOU ONLY NEED TO DOWNLOAD ONE OF THE ABOVE. List of Modlets 60Slot_Bag_30Reserve by ShoudenKalferas, Based on Khaine's 60BBM Download URL: https://github.com/XelaNull/7DTD-Bag_Bellows_Headshot/ Description: 60 Slot Bag, with 30 Slots for the player to earn. Crafting Acid by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Create Bottles of Acid from Acid, Mouldy Bread, and Diseased Meat Meat Rendering by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Render animal fat from diseased meat. Quenchiest Cactus Juice by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds ability to obtain murky water from cactuses. Craftable Sewing Kit by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds ability to craft the sewing kit. Steel Trussing Sheet by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds a steel trussing sheet. 8-slot Crafting Queue by KhaineGB, Modified by Shouden Kalferas Website: https://gitlab.com/KhaineGB/khaines-modlets-a19/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This modlet changes the players crafting queue from 4 slots to 8 slots. Better Goggles by GneX, Modified by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Improved Aviator Goggles, Ski Goggles and Shades Death by Campfire by magejosh Download URL: https://gitlab.com/magejoshplays/7-days-to-die-a19-mods Description: More heatmap strength from campfires and they set you on fire for longer now Delmod__Combiner by DelStryker Download URL: https://github.com/DelStryker/Delmod/ Description: Adds the Combiner capability to the Workbench and the Vehicles Return of the Jail Door by DelStryker Download URL: https://github.com/DelStryker/Delmod/ Description: Jail door Delmod_Stack_Sizes by DelStryker, Modified by Shouden Kalferas Website: https://github.com/DelStryker/Delmod Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Changes some item stack sizes Doughs Buff Ambience Darker Inside by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Modifications and additions to make it the darkest indoors Doughs Buff Ambience DarkerNights by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Modifications and additions to make it the darkest at night Doughs Buff Infection by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes infections more deadly Doughs Buff Pipe Bombs by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Modifications and additions to pipe bomb related items Doughs - Food - Sous Chef Of The Apocalypse by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Additional fancy food and recipes Doughs Nerf Flashlights and Lanterns by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes flashlights and placeable lanters very hard to craft/obtain Doughs Punishing Weather Core by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes the weather more challenging to deal with Doughs Punishing Weather Effects Light by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Lessens particle effects from Doughs-PunishingWeather-Core to help with FPS Doughs UI Add 5 Recipe Ingredients by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Adds 5 more visible ingredient slots for recipes Doughs You've Got Mail by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Adds interesting postal mail with fun semi useful items. DrPrepper by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Dr. Prepper drink to slightly increase run speed and carry capacity. It can be found in vending machines and beverage loot EmperorDye by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds a 'Emperor Dye' that essentially removes the UMA mesh of whatever armor piece its put into Armor With Mods by Okami Download URL: https://github.com/Okamich/FallOFBabylon-A19/ Description: Traders can sale armor with installed mods! Traders by Okami Download URL: https://github.com/Okamich/FallOFBabylon-A19/ Description: Traders trade weapons with mods Frobscottle by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Frobscottle drink to increase jump height and make fun farty noises GhillieSuitAsMods by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet changes the Ghillie Suit clothing pieces into mods for head/jacket/pants. It also removes the original items and recipes so you can't put a ghillie mod in a ghillie suit Guppycur's Random ZombieGetterUpper by Guppycur Download URL: https://gitlab.com/guppycur/guppymods/-/archive/master/guppymods-master.zip?path=Guppycur's_Random_ZombieGetterUpper Description: Got the timing down pat for their get up speed? Well, let's fix that! H7SB Seats by Eihwaz Website: www.eihwaz.de Download URL: https://gitlab.com/EihwazDE/7D2D Description: Contains vanillafriendly chairs and sofas to sit on. H7SB Storage by Eihwaz Website: www.eihwaz.de Download URL: https://gitlab.com/EihwazDE/7D2D Description: Contains vanillafriendly pushable carts and new storages/changed storage sizes. Headshot_15 by ShoudenKalferas, Based on TSBX 25 Percent Headshot Download URL: https://github.com/XelaNull/7DTD-Bag_Bellows_Headshot Description: 15% Inrease Headshot Damage. Home_Depot by OrbitalBliss, Fixed by Shouden Kalferas Website: https://github.com/OrbitalBliss/HOME_DEPOT_7D2D_MOD Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds a bunch of miscellaneous items, mostly decorative, to the Traders. Adds a few contruction recipes, mostly tablesaw. Moves or Adds a couple Recipes to Perks. IceBurg_Baby_Animals by IceBurg, Modified by Shouden Kalferas Website: https://7daystodiemods.com/baby-animals/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Add baby animals to the game for Alpha 19 IceBurg_Craft_Windows by IceBurg Website: https://7daystodiemods.com/craft-door-trim-window-trim-shutters-mini-blinds-curtains-crown-moulding/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds recipes to be able to craft all the different Vanilla windows JaxTeller718_BiggerWanderingHordes by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Makes a slight increase to the size of vanilla wandering hordes. JaxTeller718_EggsInFridges by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/JaxModletsA182B5/ Description: Adds Eggs to Fridges. JaxTeller718_SlowerProgression by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Raises XP Needed to Level from 10000 to 12545 JaxTeller718_ZombieSightRange by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Increases the range that zombies can see and sense you. Khaine's HP Bar Mod by KhaineGB Website: https://gitlab.com/KhaineGB/khaines-modlets-a19/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This modlet adds the HP bar back into the game. Zombie Stutter Stop Modlet by KhaineGB Download URL: https://gitlab.com/KhaineGB/khaines-modlets-a19/-/archive/master/khaines-modlets-a19-master.zip?path=KHA19-ZombieStutterStop Description: Forces the game to load most vanilla zombie models before the player spawns in. Khelldon - Bigger Buck and Doe by Khelldon Download URL: https://github.com/doughphunghus/7d2dModlets/ Description: Makes the Buck and Doe bigger MeanCloud's Increased Animals by Mean.Cloud, Doughphungus, Modified by Shouden Kalferas Website: http://mean.cloud/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Returns some of the huntable animals to the world since they don't spawn too often anymore. NakedGator by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Naked Gator drink to the game. It can be crafted using Mega Crush. Pickup_Plants_A19 by Shouden Kalferas Website: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader.git Download URL: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader/ Description: Allows press E to pickup all plants. Based on Ragsy2145's Pickup_Plants Modlet Ragsy_Brighter_Vehicle_Headlights_V2 by Ragsy2145, Modified by Shouden Kalferas Website: https://7daystodie.com/forums/showthread.php?106453-Ragsy2145-Modlets Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Support added for Custom Vehicles by Manux and Guppycur Riles-DecoBlock by Riles Download URL: https://docs.google.com/uc?export=download&id=1473BzsoAItbO7hwumOwuJuegZVXKlZU8 Description: One block to choose LARGE variety of decorations from. Riles-Fixes by Riles Download URL: https://docs.google.com/uc?export=download&id=1q1MdS4kRRu94S22KXcDqfiiZbXW4ZTZs Description: A bunch of fixes. Readme has more details. Riles-HUDPlus by Riles Download URL: https://docs.google.com/uc?export=download&id=1KbjFknPKK6HWF8-ZmGW8bxTNzuRECACz Description: A19.1 HUD adds more info yet is simple. Riles-SeatingPlus by Riles Download URL: https://docs.google.com/uc?export=download&id=1jHXXJWzyirKZfhw9CS0yTagPKYITCWUz Description: Two people on motorcycle. Five people on truck! Salvaged Electronics - Battery Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench batteries from POIs and potentially obtain user-placable batteries. Salvaged Electronics - Generator Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench generators from POIs and potentially obtain user-placable generators. Salvaged Electronics - Lights by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench lights from POIs and potentially obtain user-placable lights. Salvaged Electronics - Parts by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench electric parts from POIs and potentially obtain user-placable items. Salvaged Electronics - Signs by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench signs from POIs and potentially obtain user-placable signs. Salvaged Electronics - Solar Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench a solar bank off a roof and potentially obtain a working bank and solar cells. Some_Skillbook_Skillpoints by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Skillbook_Skillpoints/ Description: Give a skillpoint after reading all, some, or most skill books. STAINLESS STEEL RETURNS by Claymore, Fixed By ShoudenKalferas Website: https://7daystodiemods.com/stainless-steel-returns-for-a18/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds back steel polish and polished steel. You have to find a recipe, or learn it via perk. Modified the explosion resistance. You can now find polish in various containers, but rare! StamplesDefenseQuests by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: Defense Quests creates a couple quests that send waves of zeds at you while you defend random T1 and T2 locations. Special thanks to geengaween for providing the ideas that led to this. StamplesNotJustLumberjacks by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: Add some other zombies into ZombieSnow group so wanderers in Snow are 100% lumberjacks Foods That use Super Corn by Gopher, Fixed By Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds different foods that use Super Corn. Terrain Based Movement Speed by Elucidus Website: https://community.7daystodie.com/topic/8204-terrain-based-movement-speed/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This changes how fast you walk/run based on the terrain you are standing on. It ranges from +35% on asphalt, to -25% on ice. *warning the zombies get the same changes. Trader_Refresh_1Day by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader/ Description: Set all traders to refresh each day Vanilla Expanded - Storage by TSBX Website: https://7daystodiemods.com/vanilla-expanded-storage/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds new immersive storage options. White River Tools of Citizenship by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Extend White River quest line to allow player to craft fabled equipment through collecting a lot of resources. White River Tools of Citizenship - Amelia Earhart's Gyrocopter by Shouden Kalferas and Aeyvi-Daro Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Find a rare item, craft a super-difficult item, and piece together a rare fast gyrocopter. White River Tools of Citizenship - Bambi's Bow by Shouden Kalferas, and morggin Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of wood and craft a bunch of Wooden Bow's to obtain a named Compound Bow. White River Tools of Citizenship - Bear Claws by Shouden Kalferas with help from SteamM0nkey Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Fend off a horde of bears and obtain the rare set of flaming bear claws! White River Tools of Citizenship - Black Bart's Flaming Dig Tools by ShoudenKalferas, morggin(lore), AeyviKalferas(Quest), RichardPaul(Poem) Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of iron and craft a bunch of Iron Pickaxe and Shovels to obtain a set of named Flaming Steel Shovel and Pickaxe tools. White River Tools of Citizenship - Brass for Lead by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of lead and receive brass in return. White River Tools of Citizenship - Bunyan's FireAxe by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help the Trader stock up on water in exchange for a branded Paul Bunyan FireAxe White River Tools of Citizenship - Callinicus Greek Fire by Shouden Kalferas Website: https://github.com/XelaNull/XelaNull-7dtd-Modlets Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Convert fire arrows to Callinicus Greek Fire White River Tools of Citizenship - Daryl's Zombie-Killer Crossbow by Shouden Kalferas, and morggin Website: https://github.com/XelaNull/XelaNull-7dtd-Modlets Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of wood and craft a bunch of Wooden Bow's to obtain a named Compound Bow. White River Tools of Citizenship - Deschain's Revolver by Aeyvi and Shouden Kalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Collect all 8 books of the Dark Tower Series and craft 19 doors for the Tower. In exchange, receive Roland Deschain's Revolver and schematics to make matching gold and silver bullets. White River Tools of Citizenship - Dundee's Hunting Knife by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: The settlement needs bone knives for their carcass carving class. Craft tons of bone knives in exchange for a named Hunting Knife. White River Tools of Citizenship - Dwarven Forge by Shouden Kalferas, with code from Khaine's 3-Slot Forge Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: A faster smelting bellows inspired from the blacksmith experts from the Lord of the Rings. White River Tools of Citizenship - Everdeen's Arrows by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather food to help feed the settlement and in exchange they'll offer you premium named arrows or bolts. White River Tools of Citizenship - Gupta's First Aid Bandages by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of aloe leaves and receive some first aid bandages in return. White River Tools of Citizenship - Jason's Machete by Wyldwitchykat's addition to the White River TOC modlets by ShoudenKalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Receive a named machete in exchange for providing hunting knives to the settlement White River Tools of Citizenship - Kuva's Red and Blue Armor by Shouden and Aeyvi Kalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Learn the secret recipe of Kuva's Red Armor and learn to craft it yourself. White River Tools of Citizenship - Leon's Modded SMG by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of pistols to help equip the settlement, then repair the degredaded weapon to ultimately obtain a premium named SMG. White River Tools of Citizenship - Pavlichenko's Rifle by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather the pieces to the famed Pavlichenko Rifle. White River Tools of Citizenship - Quick Drying Concrete Blocks by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Turn in tons of wet concrete block for a recipe to make QuickDrying wet concrete blocks. White River Tools of Citizenship - Remington's Steel Ammo by Shouden Kalferas, Based on Khaine's Steel Ammo Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help the community stock up on 7.62 and 9mm ammo and learn the secret to creating steel ammo. White River Tools of Citizenship - Rick Danger Auger by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons resources and some spare parts to receive a Rick Danger Auger.. White River Tools of Citizenship - Spirit of Vengeance by Shouden Kalferas, based on Snufkin's Vehicles and Zombies, with help from arramus and Slawa Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help Johnny Blaze reclaim his soul by killing the embodiment of Mephistopholes. White River Tools of Citizenship - Taza's Axe by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of stone and craft a bunch of Stone Axes to obtain a Taza's Axe. Xal_SetZombiesAttackAnimals by Xaliber, Fixed By ShoudenKalferas Website: https://7daystodie.com/forums/showthread.php?136821-Zombies-Hunt-Too-Allow-Zombies-to-Attack-Animals Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Allow zombies and zombie dogs to attack passive animals. ZLoot_Increase by Shouden Kalferas, Based on Donovan's Longer Loot Bags and Mega Loot Bags Download URL: https://github.com/XelaNull/7DTD-ZombieLootbag_Increase.git Description: Increase chance for Zombies to drop a loot bag, and keep it from disappearing for 15 minutes. Zombiepedia Skillpoints by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Zombiepedia_Skillpoints.git Description: Place encyclopedia books as random drops that give real tips and tricks, in exchange for one skillpoint for each book read. Donovan_BetterBridges by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Allows advanced rotation on garage door and drawbridge Donovan_BetterBuffs by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Tweaks some of the (de)buff settings. Notably, NearTrauma now only lasts 10 minutes and hunger and thirsty are now more realistic. Donovan_BetterDyes by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Craft dyes using paint Donovan_CraftSpikes by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Adds the A16 Log Spikes back in as craftable items Donovan_LootCleanup by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Destroys certain containers after looting them, cleaning up the environment Donovan_PickMeUp by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Allows spike blocks to be picked up wtk34_water_filter by wtk34 Download URL: https://github.com/wtk34Mods/wtk34_water_filter Description: A simple water filter for the game. Grenade Arrows by wtk34, Modified by Shouden Kalferas Website: https://7daystodiemods.com/wtk34mods-grenade-arrow/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This little modlet adds a grenade tipped arrow to the game. JaxTeller718_IncreasedBiomeZombiesx2 by JaxTeller718 Website: https://ravenhearst.enjin.com Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: All settings related to zombies. MorePaintTextures by Eric Beaudoin Download URL: https://github.com/Laotseu/7dtdMods/ Description: Add more textures to the paint tool. White River Tools of Citizenship - Molino Bulletproof Glass by arramus, with full credit to those who laid template foundations (Requested by Fuzzy Pug) Website: http://7daystodie.com Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC Description: Bring a supply of Bulletproof glass to the trader to receive a Clear Bulletproof Glass recipe or assets. Weapon Repair Mod by Survager Website: https://7daystodiemods.com/weapons-repair-mod/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Require parts of weapons in order to repair them.
  5. Vampiricon's DAY of the DEAD mod pack for 7 Days to Die V19.6 Inspired by George Romero's awesome trilogy: Night of the Living Dead / Dawn of the Dead / Day of the Dead * version 4.1 now available * When there is no more room in Hell - the Dead will Walk the Earth ! The intent of this mod is to create a George Romero Day of the Dead zombie world with a much higher population of regular zombies. Burnt zombies, Spider zombies, Animal Zombies, and other zombie types that do not fit the Romero-world have been removed. The overall population and variety of regular zombies has been substantially increased, with growing zombie Hordes occurring every 4 hours. In the Romero tradition, you will need to focus on taking them out with headshots, since they are more resistant to damage elsewhere. You will have plenty of extra firepower, with an armada of over 60 new weapons and 30 new vehicles, as well as increased chances of finding ammo and explosive munitions. Each new player is given a Starter Crate with guns, ammo and supplies to help survive the first few days. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- YES this mod is compatible with SMX UI - download the available patch from the Files section. The game will still work fine without the patch. But the patch allows you to see the 3 additional menu options (Land Claims, Max Zombies, Max Animals) which are not available in SMX. SMX UI is highly recommended. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- You will most likely need to start a new game with this mod. Saved games for DOTD V3.1 and prior will not work. Tested on Alpha 19.6. Fully compatible with LAN and Internet multi-play. Fully compatible with Client installations and Dedicated Server installations. Does not work with EAC Enabled. You must disable EAC in the 7DTD Launcher. NO this mod will NOT work with other major overhauls like Darkness Falls or War of the Walkers. View the Installation file for specific instructions. The mod must be installed manually. There is a separate Install for Clients and Dedicated Servers. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download Links: Client Install for V19.6 : https://drive.google.com/file/d/14thJNL7GI2q6KFsizYxIbe7TOwctRo_r/view?usp=sharing Fully tested and working. Dedicated Install (BETA) for 19.6: https://drive.google.com/file/d/1glJE_UHQUuQeHgiAdh4G2_Qnen7Wffuf/view?usp=sharing NOTE: Dedicated Install not fully tested. Please let me know if you have any issues. SMX Patch : https://drive.google.com/file/d/13x8XJP9tpBHiqoaiOE_9rwEJqHChKoVx/view?usp=sharing Use this patch if you use SMX UI. Day of the Dead is fully compatible with SMX. This patch simply allows you to see the 3 extra menu options (Land Claims, Max Zombies, Max Animals). Key Features of Mod Pack: There is a major overhaul to the zombie population so it is more like a George Romero world.George Romero zombies do not run or scale vertical walls like insects.They shamble, they walk, they jog, they can move a bit quicker when aggressive. But not sprint or run.This mod purposely moves away from the zombies you find in 28 Days Later or World War Z.Zombies can only be killed by headshot or smashing the head or by extreme damage to the body.And most of all, they are found in large numbers, to slowly but surely swarm and surround you.....Zombies that do not fit Day of the Dead have been removed: - Burnt zombies- Spider zombies- Fat Cop zombies- Wight zombies- Animal zombiesGeneral zombie population is increased by a factor of 7X and more variety has been added to all Biomes and Zombie Groups. - There are a lot more regular zombies in Cities, Towns, Villages, POIs, and all Wilderness areas.- Much more variety has been added to zombie groups, so that more zombie types appear across the different biomes. - There is a small chance of encountering Feral, Radiated and Legendary zombies in early stages for added challenge.Wandering Horde settings:- Wandering Hordes will start from midnight on Day 2 to give you a little breathing room.- Wandering hordes start at 10 zombies on Level 1 and gradually increase as the Game Stage increases. - By Game Stage 50 you will reach 25 zombies per horde.- By Game Stage 150 you will reach 50 zombies per horde. - Hordes will then increase by 5 zombies every 100 Game Stages until it peaks at 75 zombies.- As the Game Stage increases further you will get more Feral, Radiated and Legendary zombies in the Horde.- Horde Frequency is still every 3 hours.- The game's AI director can be hit-and-miss with Horde generation. - The Horde may find you or it might just miss you or may not appear at all. It can vary. - It depends what you are doing, your heat map, whether your location has changed, or how noisy you are. - Sometimes the Horde will be instructed to wait 1 hr, sometimes 12 hours, and sometimes will not appear at all.Zombie jump distance has been slightly increased. - Zombies can climb ladders, climb each other, and jump a little higher. - They can stack on top of each other to reach areas 3 or 4 zombies high. - They can actually reach quite high places and roof areas, refer to the mod screen shots for examples. - Spider zombies that scale high vertical walls have been removed. Feral and Radiated zombies still start appearing as the Game Stage and difficulty increase, but they have been modified. Difficulty progression tier is still Normal --> Feral --> Radiated --> LegendaryFeral zombies:- Health, Aggression speed burst and Pain Resistances have been lowered. - Consequently the Experience Earned is also reduced. - Still tougher than Normal zombies and more experience earnt. Radiated zombies:- Their regeneration capability has been removed, so they no longer heal on their own. - They still heal if they bite you.- No longer appear in a radiated mesh. - They will either have green glowing eyes only (about 30% of the models allow for separate eye mesh) - or just look like Ferals with orange eyes (for the remainder) - Health, Aggression Speed burst, and Pain Resistances have been lowered. - Consequently the Experience Earned is also reduced. - Still tougher than Feral zombies and more experience earnt. - Legendary zombies:- Added into the general population for later game stages.- There are three: Legendary Lab zombie Legendary Business Man zombie Legendary Utility Worker zombie- These are higher challenge zombies to replace zombies like the Fat Cop and Wight which have been removed.In true Romero tradition - Zombies only take full damage from headshots. - You can still slow them down, knock them over, knock them back, burn them, dismember limbs, and even kill them through body damage.  But they are much more resistant and take minimal damage to the body unless dismembered. - You will only get full value for weapon damage through headshots. - If you get a clean head shot you have a high possibility of the head exploding for an instant kill. - You also get a 200% bonus to your starting dismemberment chance for all weapons. There are lots of additional guns and ammunition available to assist you. - Over 60 new military weapons including pistols, shotguns, rifles and SMGs. - 2 flamethrowers, wide and narrow bursts.- New Concussion grenades, shock grenades, shock arrows and show bolts.- Significant improvements to automated gun Turrets.- Junk Turrets easier to craft. - Junk Turrets have increased range, coverage and awake distance.- Deploy up to 6 active Junk Turrets. 1 to start with (find the recipe!) and gain an extra 5 via Robotics Inventor skill.- 4 new automated Turret types (including M60 and Sniper variants) built from a separate Turret Workbench.When starting a new game, players will have a Starter Crate filled with gear to help you get started. 1 Rifle with 600 rounds of ammo 1 Pistol with 100 rounds of ammo 4 Molotov's 2 Concussion Grenades, Shock Grenades, and Dynamite Sticks. 5 Repair kits Random Medical and Food supplies All players receive the following bonuses by default. Bonus damage for clean head shots with increased chance of the head exploding. This will stack with existing Perks/Skills. 200% bonus increase to base Dismemberment chances. This will stack with existing Perks/Skills and impacts ALL weapon types. The base level experience required to go up a level has been increased from 10000 to 15000 due to all the extra zombies. Otherwise you will level too quickly and experience stronger zombies before you are ready. The following existing explosive ordinance have been tweaked to be more effective against zombies in DOTD. - Entity damage has been increased with additional head damage bonus. - Explosive radius has also been slightly increased. So try not to blow yourself up.- Rockets - HE and Frag - Grenade - Contact and Timed - Dynamite - Molotovs - PipebombsNumerous other enhancements: - 2 skill points per level instead of 1. - HUD updated to display Health, Food, Water, Temperature, Elevation, Zombie kill counter and Death counter. - Multiple Land Claims (selectable from Game Start menu). - Reduced night ambience to make it darker, with medium layer of fog. Slightly darker inside. - Added 26 new vehicles. - Added 4 new motorcycles. - Added 60 slot backpack. - Added craftable log spikes. - All animals and animal zombies removed except Rabbits and Chickens which are basically invulnerable. - Raw animal materials now available from all Traders. - Added ability to pick up plants with E. - Additional craftable doors. - Additional decorations. - Added Iron Gates. - Added Paintings and Posters. Zombie Speed and Number Settings You can still configure the zombie speeds and numbers as you desire. But for a Day of the Dead experience, recommended settings are provided.This basically means no running zombies, as you find in 28 Days Later and World War Z. These settings are all found on the Basic tab when you start a game. For servers you have to configure these settings in the serverconfig.XML. Recommended Settings: Zombie Day Speed WALK Zombie Night Speed JOG Feral Zombie Speed JOG Blood Moon Zombie Speed JOG or RUN Maximum Zombies 100 - 150 Maximum Animals 25 Blood Moon is available. You can turn it on or off as desired. I turn it on for a little bit of variety in the Gameplay - and set the Zombie speed to RUN only on Blood Moon night. All zombie speeds are available (Walk, Jog, Run, Sprint, Nightmare) But recommended settings are provided above for a Day of the Dead experience. There is a reminder on the Menu screen when you play the game.What is new in Version 4.1 ? - Updated for 7DTD V19.6 compatibility. - Added Sam's Special Ammo (Shock Grenade, Concussion Grenade, Shock Arrow, Shock Bolt). - They have also been added to Loot Tables and Zombie Drops. - Added Doughphunghus's buff sounds which provides additional zombie noises. - Enhanced Pipe Bombs to be more effective against zombies. - Updated the Starter Kit. - Changed starting Rifle to ACW-R, and starting Pistol to P226 for variety. - Added 2 each of the new concussion and shock grenades. - Added 2 sticks of dynamite. - Added compatibility patch for SMX Menu UI so that you can see the additional settings: - Land Claim Count / Max Zombies / Max Animals - They have been added to the general tab - Changed Wandering Hordes from every 4 hours back to every 3 hours. - Wandering Hordes are very hit-and-miss. Sometimes they spawn, sometimes they do not. Sometimes they wait 1 hour and sometimes 12 hours. - KhaineGB is aware of the issue and is looking into it. - Increased wilderness spawns from 5X back to the original 7X since you now have more chance to find Guns & Ammo & Explosives. - Proportional increase to the Ammunition amounts found in Loot and Zombie Drops to balance the additional zombies.* For a full history on changes, refer to the Version History TXT file. Installing V4.1 for existing users If you have an existing version of Day of the Dead (for those on V3.2 or older): First delete any of the existing Day of the Dead mod folders from within your 7DTD "Mods" folder. View the UNINSTALL README for instructions. Or just clean out your whole Mods folder if you only use my mod pack. Do not apply the update over the top. Delete the old versions from the mod directory first. Note: You do not need to do anything with this folder: 7DaysToDie_Data\Managed Then install V4.1 as per instructions.Weapons Introduced by Skyriss's Vanilla Firearms Extended: Pistols: M1911 Mark 23 Glock 17 Makarov TEC-9 P250 Walther P99 USP .45 revolver 9mm revolver Desert Eagle in 44 mag Shotguns: RSX-1 Semi auto shotgun Single barrel shotgun Rifles: M1 carbine in 9mm SKS Ak-101 AR15 HK416 G36C SVD SCAR-H SCAR-L SG-553 Sporting Rifle (5.56x45mm bolt action) Varmint Rifle (9mm bolt action) SMGs: AKS-74u Vz 62 Skorpion Micro UZI Mac-11 UMP-45 PP-19 Skorpion Weapons Introduced by Smadol's Firearms Expansion: Colt38 (T0 pistol) Beretta NANO (T0 pistol) Colt1911 (T1 pistol) P226 (T1 pistol) Glock40 (T2 pistol) H&K USP (T2 pistol) VZ61 Skorpion (T0 smg) Mac10 (T1 smg) KRISS Vector (T2 smg) Winchester (T1 shotgun) SPAS-12 (T2 shotgun) KSG-12 (T3 shotgun) M1 Garand (T1 semiautomatic rifle) SR25(T2 semiautomatic rifle) JNG90 (T2 bolt-action rifle) M98 (T3 bolt-action rifle) FNFAL (T1 assault rifle) M16(T1 assault rifle) ACW-R(T1 assault rifle) FNSCAR (T2 assault rifle) M4-A1(T2 assault rifle) ARX-160(T2 assault rifle) M240(T3 machine gun) ONLY T0 AND T1 WEAPONS CAN BE CRAFTED, THE OTHER ONES CAN ONLY BE FOUND IN LOOT OR BOUGHT FROM TRADERS.Beretta M9 and Beretta M92 are available only in cheat mode because they are the same weapon as the vanilla pistolSpecial Weapons: M134 Minigun can be found only in military boxes (2% chance), this weapon has the highest DPS of the game but will drain your ammo supplies and will slow you down while holding it. Flamethrower a special anti-horde weapon, it's governed by the perk advanced engineering, can use motor tool mods and gas can as ammo. This weapon can be crafted after reading the schematic or found in destroyed workbenches (2% chance). Railgun a special hi-tech weapon for the intellect class, it's governed by the perk electrocutioner and uses iron dart as ammo. This weapon can be crafted after reaching electrocutioner level 5 or found in secret hidden stashes (2% chance). M82 Barrett a heavy 50 cal sniper rifle with a insanely high dismember chance that can use only special .50 bmg bullets and the variant Incendiary and Armor-Piercing. This weapon can be found only in military boxes (2% chance) and came with its own scope that can be replaced by 8x scope. M1A2 Thompson Old and legendary Automatic Submachine Gun that uses 9mm Ammo. Holding this weapon while wearing a full suit and a press hat will grant you a 40% bonus buying and selling goods. This weapon can be found only in gun safes (2% chance). AA12 this full automatic shotgun has massive damage output and a strong recoil. Found only in gun safe (2% chance). M79 GL40 a small grenade launcher less powerful than a rocket launcher but also more handy and easy to use. This weapon is craftable after reading the schematic and can be found in loot or bought from traders, uses 40 mm grenade ammo. Telric's Flamethrower: Smaller Arc, more concentrated, slightly longer distance, governed by the perk advanced engineering Vehicle Introduced by Bdubyah's Vehicles Box Truck: 4 seater. Slow. Bad fuel mileage. 9 slots more than 4x4 storage. Grease Monkey 4 BRDM-2: 6 seater. Slow. Okay fuel mileage. 9 slots more than 4x4 storage. Grease Monkey 5 Buggy: 2 seater. Very quick. Great fuel mileage. 4x4 storage. Grease Monkey 4 Charger: 2 seater. Quick. Good fuel mileage. 4x4 storage. Grease Monkey 4 Cruiser: 1 seater. Quick. Excellent fuel mileage. Motorcycle storage. Grease Monkey 3 Dirt Bike: 1 seater. Very quick. Excellent fuel mileage. Bicycle storage. Grease Monkey 3 Duster: 2 seater. Slow. Okay fuel mileage. Gyro storage. Grease Monkey 5 GNX: 2 seater. Quick. Good fuel mileage. 4x4 storage. Grease Monkey 4 Golf Cart: 2 seater. Slow. Excellent fuel mileage. Minibike storage. Grease Monkey 2 Hot Rod: 2 seater. Very quick. Good fuel mileage. 4x4 storage. Grease Monkey 4 Humvee: 4 seater. Quick. Okay fuel mileage. 4x4 storage. Grease Monkey 4 Junker: 1 seater. Quick. Excellent fuel mileage. Motorcycle storage. Grease Monkey 3 Marauder: 2 seater. Quick. Bad fuel mileage. 4x4 storage. Grease Monkey 5 MD-500: 4 seater. Quick. Okay fuel mileage. Gyro storage. Grease Monkey 5 MRAP: 4 seater. Slow. Okay fuel mileage. 9 slots more than 4x4 storage. Grease Monkey 5 Nova: 2 seater. Quick. Okay fuel mileage. 4x4 storage. Grease Monkey 4 Pickup: 2 seater. Quick. Good fuel mileage. 4x4 storage. Grease Monkey 4 Rat: 1 seater. Quick. Excellent fuel mileage. Motorcycle storage. Grease Monkey 3 SHERP: 4 seater. Slow. Okay fuel mileage. 4x4 storage. Grease Monkey 4 Stallion: 2 seater. Quick. Okay fuel mileage. 4x4 storage. Grease Monkey 4 UAZ 452: 6 seater. Slow. Okay fuel mileage. 4x4 storage. Grease Monkey 4 UH-60: 6 seater. Quick. Okay fuel mileage. 4x4 storage. Grease Monkey 5 Willy Jeep: 2 seater. Quick. Good fuel mileage. 4x4 storage. Grease Monkey 4 Work Truck: 2 seater. Slow. Good fuel mileage. 4x4 storage. Grease Monkey 4 All vehicles are balanced to compare to vanilla. Parts can be crafted, found in loot, or bought from traders. There is also now a Mechanic trader with his own custom POI! It is protected like a normal trader, but can not be used for quests Motorcycles Introduced by MOO:Chopper Sports Bike Harley Dirt Bike Detailed Junk Turret Modifications: You can have up to 6 Junk Turrets working concurrently (requires perkTurrets skill for robotics). You can use 1 Turret to start with (if you find the recipe) and 1 extra Turret per robotics level (perkTurrets). Improved accuracy. Firing range increased from 15 to 30 metres. Angle of fire increased from 70 degrees to 120 degrees for larger coverage (horizontal and vertical). Magazine size set to 2000 rounds. For the Robotics Inventor skill, the range at which Turrets remain awake has been pushed. From (10,14,15,16,17,18) blocks to (30,34,38,42,46,50) blocks. Recipes have been included to make it very easy to craft the Turrets and the ammo for them. There is also a very simple recipe for a Workbench. None of these require a schematic but you will need Robotics Inventor skills to have 5 extra Turrets. Changes to Animal Population:I have decided to remove the animal butchery part of the game, so you can focus on zombie killing instead.I am not interested in that side of the game, I play to shoot zombies not kill helpless animals. All animals have been replaced by a standard zombie, except Rabbits and Chickens which are basically invulnerable and offer no experience for killing.To compensate, animal raw materials are now available from the Traders at any time for purchase, as well as you starter kit. Compatibility with other mods: The mod is largely designed as a stand-alone pack.However you should be able to use other mods, depending on what the MOD does: Any mod that adds new features should be fine Any mod that adjusts things that I do not adjust should also be OK You should avoid using any of the mods that are already used within this pack, as this will potentially cause conflict. This mod does change things in relation to entitygroups, entityclasses, spawning, blocks and several other XML files. The changes mostly relate to zombie behavior, zombie numbers, zombie types, etc.There are also a number of minor UI adjustments. I would avoid anything that adjusts zombie behavior mainly.Otherwise, use discretion and keep an eye on the log (F1) for compatibility issues during loading.With vanilla 19.5 and my mod installed, there are no errors in the log during start up.You may see Mesh/Map related errors *just* prior to entering the game but these are nothing to do with my mod.Any mods that do a major overhaul of gameplay are likely **not** to be compatible either. This includes overhauls like Darkness Falls and War of the Walkers.>> Feedback is that the SMX UI mod works OK <<Endorsements: This mod has been made for your enjoyment - no profit. However if you enjoy playing this mod, please endorse. Any allocated % of the overall donation pool will go to the Wildlife Conservation Society. Many thanks!Credits: Below are the packs I have utilised in the Day of the Dead mod. Some of these mods have been modified from the original.A very big thanks to those who have worked on the mods below, without your efforts this mod would not exist !!!!!!! Please let me know if I have missed anyone. - All features from KhaineGB's Romero Mod - REV6:7-8 reality check - Shock's 2 skills per level mod - Sykriss's Vanilla Firearms Extended - Smadol's Firearms Expansion 4.3 - Bdub's Vehicles - Hesbic Gun Turret mods - fatrap's Junk Turret modifications - Almonds Turret Mod - IceBurg's Craft Doors - sLimLong's Decorations Plus - TelricsFlamethrower - TelricsIronGates - Ztensity's Paintings & Posters - Jax's Wilderness Spawn increase - Khelldon's Starter Crate - Scomar82's HUD Notes on Vanilla Firearms: I have fixed the issues with Sykriss's Vanilla Firearms Extended mod which seems to be for Alpha 18 only. You should see all weapons and ammo in dropable loot, and the AK101 is fixed. Installation: Please refer to the README.TXT. Manual installation only. It is recommended that you clear out any existing mods to start with. Do not use any of the above mods listed in the credits. Modified versions are included with this pack. Bugs and Feedback:Feedback welcome. Please report any bugs.FAQ:How do I install this MOD? Download the appropriate MOD file - CLIENT or DEDICATED SERVER. You need WINZIP or 7ZIP or similar application to open the MOD file. Extract the MOD file directly into your "7 DAYS TO DIE" directory. Select Y when prompted to overwrite 1 file. The files will all go to the correct location. Follow the INSTALL guide for more information.What Version of 7DTD do I need? This mod will only work on Alpha 19.6.What Installation Version of the MOD do I need? If you are using a DEDICATED SERVER install then use the DEDICATED SERVER installation.For all other instances (SINGLE PLAYERS / LAN or NETWORK PLAYERS ) use the CLIENT installation.Is this mod pack compatible with existing Save Games? The short answer is no - If you have never used the Sphere II core mod before then you will have to start a New Game / New World. If you upgrade to DOTD V3.2 from an older version then you will also have to start a New Game. It is also recommended that once you start playing - you keep your Saved Games associated with this mod.Does this mod support multiplayer? Yes. This mod fully-supports multiplayer. For dedicated server installs, you need to install the Server version of the mod. Just make sure everyone installs the mod.If someone connects to my DOTD game, will they automatically receive the files? No. Harmony files will not get pushed automatically. Everyone involved in the game must manually install the files first: Clients and Dedicated Servers.Can I run this on a dedicated server installation? Yes. Install the Dedicated Server version of this mod instead.Is this mod pack compatible with other mods? This mod pack is largely designed as a stand-alone pack. You should avoid using any of the mods that are used within this pack. Since I have modified most of the 3rd party mods I have used, you should use the versions provided here. This mod pack changes things in relation to entitygroups, entityclasses, spawing, blocks and many other files. So you should avoid mods that change zombie behaviour, zombie numbers, zombie types, junk turrets, etc. Any mods that do a major overhaul of gameplay are likely **not** to be compatible either. --> It will not work with overhauls like Darkness Falls and War of the Walkers. <-- HOWEVER If you are using other mods that add new things, and do not fiddle with the above, then you should be fine. Use discretion and keep an eye on things in the log using F1. What happens if I see errors in the log F1 ? If you are using my mod pack alone you will see NO ERRORS in F1 as the game loads, except for the map/mesh errors that are shown right before you start. These are not due to this mod, but the map you are using, and nothing to worry about. If you do see errors, this is most likely because you are using a conflicting MOD or you are not on the correct version of 7DTD.What files are modified during installation? The Romero mod adds or overwrites the following files in the 7DaysToDie_Data\Managed folder:0Harmony.dllAssembly-CSharp.dll <- For most people this is the only file that will be overwrittenDMT.dllMods.dll All other changes are new folders in the Mods directory.Can I adjust the Wandering Horde settings ? It is not recommended that you change these any more. The current settings are designed to provide a difficulty curve now, in line with the rest of the game.How do I apply the recommended Zombie Speed and Zombie Number settings for a Single User / Client machine ? These settings are all available in the Start or Continue menu tabs when starting a game.How do I apply the recommended Zombie Speed and Zombie Number settings for a Dedicated server ? The following settings are all available in the Start or Continue menu tabs for the Single Player game.For dedicated clients this all needs to be configured in your SERVERCONFIG.XML files.Read the SERVERCONFIG.XML for more information.These are the settings recommended for DOTD. ( 150 / 25 zombies and walk / jog / jog / run ) <property name="MaxSpawnedZombies" value="150" /> <property name="MaxSpawnedAnimals" value="25" /> <property name="ZombieMove" value="0" />  <property name="ZombieMoveNight" value="1" /> <property name="ZombieFeralMove" value="1" /> <property name="ZombieBMMove" value="2" />
  6. Grey's Prophecy is a flavoring of the default game. The goal of the mod is to add fun stuff, and some humor, while keeping close to the vanilla formula. Some of the bigger changes that you will encounter are: 10 slot toolbelt - Courtesy of Khaine (DF creator) Mumpfy's zombie texture variations Perk System overhaul to a more class based system, including 2 that don’t require adding points to the parent attribute Class types Warrior Hunter Gunslinger Blacksmith - Mini Class (5 levels) Engineer Rogue General Talents Jack of All Trades Empath Separate repair kits/items Iron tools are repaired with Forged Vanilla repair kits are still used for repairing vehicles Bigger backpack 96 slots Bigger stack sizes for most items More new zombie types 4 from a18 and 2 new ones Reworked Rekt and Hugh zombies to now look like zombies, and added radiated versions Craftable weapon, tool, and gun parts, so you don’t have to rely on looting/buying them 2 new book sets The Wizard’s Toolkit Savage’s Books of Nonsense 4 new vehicles Semi Truck that seats 6 and has 108 slots! The General Lee! Coka's Skyline Horse with no name New weapons, tools, and items, some that give nods to our favorite streamers The Uncle Sam Hammer Shugg’s Spikey Club Gan’s Epic Rod Fong’s Staff of Pain Radiomantic Knuckles PB’s Spartan Pickaxe Framer’s Choice Broadsword Dragonblade Wooden Mace Iron Mace Katar Medieval Axe Medieval Battle Axe New item modifiers Ice Weapon Thorns Shock Armor There's still more to add and we hope you enjoy playing it as much as we have enjoyed working on it! You can get the mod using the mod launcher: http://7d2dmodlauncher.org/, or by downloading the files from the repository here: https://dev.azure.com/pouellette25/Greys-Prophecy-a19/_git/Greys-Prophecy-a19. Support us on Patreon! https://www.patreon.com/ganthegrey Find us on Twitch: GanTheGrey SavageHarbinger Join the Discord: The Wizard's Tower Terms of use: The majority of the modifications are using the game’s built in models, materials, icons, etc… Have been found as free assets in the Unity store, or have been created by me. As such these are available for use. The following is a list of the Unity assets used that are available to use: https://assetstore.unity.com/packages/3d/props/interior/crafting-table-160161 https://assetstore.unity.com/packages/2d/textures-materials/ice-materials-133660 https://assetstore.unity.com/packages/3d/props/weapons/fantasy-staff-lite-54999 https://assetstore.unity.com/packages/3d/props/weapons/staff-of-pain-48820 https://assetstore.unity.com/packages/3d/props/interior/plates-bowls-mugs-pack-146682 https://assetstore.unity.com/packages/3d/props/interior/ygs-mugs-96665 https://assetstore.unity.com/packages/3d/props/interior/free-alchemy-and-magic-pack-142991 https://assetstore.unity.com/packages/3d/props/tools/tools-pack-1-20510 https://assetstore.unity.com/packages/3d/vehicles/land/post-apocalyptic-truck-with-armor-45422 https://assetstore.unity.com/packages/vfx/particles/fire-explosions/flames-of-the-phoenix-46176 https://assetstore.unity.com/packages/3d/environments/fantasy/blacksmith-s-forge-17785 https://assetstore.unity.com/packages/3d/props/weapons/dragonblade-pbr-fantasy-sword-96982 https://assetstore.unity.com/packages/3d/props/weapons/free-pack-of-medieval-weapons-136607 https://assetstore.unity.com/packages/3d/props/weapons/ultimate-weapons-pack-lite-94668 https://assetstore.unity.com/packages/3d/props/weapons/horror-weapon-set-1-26142 https://assetstore.unity.com/packages/3d/props/weapons/medieval-weapons-vol1-free-demo-120361 The General Lee model was purchased and is not available for use or redistribution! If you like the model, and want it for your project, you can find it here: https://assetstore.unity.com/packages/3d/vehicles/land/hd-car-american-muscle-01-101297 Coka's Skyline model was purchased and is not available for use or redistribution! If you like the model, and want it for your project, you can find it here: https://www.cgtrader.com/3d-models/car/racing/nissan-skyline-gtr-fast-and-furious Special Thanks: Guppy's Discord modding server for help with issues and ideas Xyth for the hard work getting the custom animation controller working! Khaine for the 10 slot toolbelt Mumpfy for the zombie texture variations UncleSamIAm, Shugg, NoxAegis, AlphaDragonGaming, LoriannTucker, PayneStoneback, biggytoe, and Bluejoy for QA CokaGaming, TexCubSF, NoxAegis, and PandaPants75 for their continued support! And of course TFP for creating this game in the first place!
  7. Download Entire Package Here https://gitlab.com/guppycur/guppymods My modlet collection. If you don't know how to use git or download, sorry but that's on you. Click on the mod then click the download button, geesh. I offer zero warranties or guarantee's. Tons of people have helped me with my mods, and I'd list them but then I'd forget someone and feel bad. So basically everyone on my modding discord. 😃 Thanks homies! Guppycur's AdditionalCharacters - Adds a few more characters - Incompatible with Creature Pack Guppycur's BloodMoon Trickle - Removes the TFP trickle on blood moons Guppycur's Can Grenade - Cheap, easy, goes boom Guppycur's Commercial Blocks - Adds commercial blocks Guppycur's Commercial Kitchen Blocks - Adds more commercial kitchen blocks Guppycur's Cop Acid - Harvest cops for their acid Guppycur's Desert Ambiance - Adds dust devils and dust storm to desert biome Guppycur's Door Blocks - Adds a variety of doors; doubles, gates, drawbridges, portcullis', etc Guppycur's Dust Devil - Dust devil entity by itself Guppycur's Elevator - Adds a fixed sized elevator Guppycur's Fantasy Mod Extras - Adds a few items for a fantasy mod Guppycur's Fireworks - Adds a zombie distraction fireworks box Guppycur's Flame Thrower - Adds a hand held flamethrower weapon Guppycur's Get Nailed Quest Chain Edit - Fixes quest chain for Kheldon's Get Nailed mod Guppycur's Grenades - Adds a smoke and flash-bang grenade, great for PvP! Guppycur's Heads on Spears - Adds heads on spear blocks Guppycur's Hospital Blocks - Adds more hospital blocks Guppycur's Insects - Adds a flying hornet type insect and prefab/nest - Compatible with Creature Pack Guppycur's JapaneseCharacters - Adds Japanese characters - incompatible with Creature Pack Guppycur's Misc Blocks - Adds a lot more blocks for decoration and building Guppycur's Misc Blocks 2 - Adds even more blocks for decoration and building Guppycur's Mobiles Modlet-NonSDX - Broken @%$*#! vehicle modlet; okay, it works but needs finishing. Use ragsy's instead Guppycur's New Torch System - Replaces torches with a new system Guppycur's OrcPack - Adds orcs - Incompatible with Creature Pack Guppycur's Other Creatures - Adds other weird creatures - Incompatible with Creature Pack Guppycur's Placeable Light System - Replaces lights with a new system Guppycur's RadiationMod - Bit buggy for a18 (hopefully fixed in a19), but enables rad1 and rad2 zones along with armor modifiers allowing entry to those zones Guppycur's Rad Dampener - Adds an item to hold that will remove the radiation healing effect of nearby entities Guppycur's Rad Eyes - Replaces rad zombie glows with green eyes Guppycur's Rad Warning Signs - Adds "Danger: Radiation Zone" signs to wasteland Guppycur's Rage Zombies - Better than TFP's, these ragers won't quit! Better kill them quickly. Guppycur's Random ZombieGetterUpper - Randomizes the "get up" time for zombies, so that you're less sure if they're dead or not Guppycur's Riot Shield - Adds a riot shield item to hold Guppycur's Robot Dog - Adds a companion bot to follow you around and help you carry stuff Guppycur's Rotating Bridge - Adds a rotating bridge Guppycur's Shopping Cart - Adds a push-able shopping cart and a drive-able shopping go-kart Guppycur's Soldiers - Adds soldiers - Incompatible with Creature Pack Guppycur's StairwayToHell - Randomly replaces wooden stairs with versions that will break when walked on Guppycur's Trees - Adds more speedtree blocks to the game Guppycur's Vehicle Madness - DMT mod for a vehicle mod overhaul. Adds MANY vehicles and a new system for acquiring them Guppycur's Victorian Blocks - Adds Victorian era looking blocks Guppycur's Wanted Posters - Adds some wanted posters for yours truly Guppycur's ZombiePack - Adds more zombies - Incompatible with Creature Pack Guppycur's Zombie Doctors - Adds more zombies - Incompatible with Creature Pack Guppycur's Zombie Soldiers - Adds more zombies - Incompatible with Creature Pack
  8. First new map!! For A18.4 & A19 *Updated 26th August 2020 - Been re-generated world fixed 8k UK flat with biomes no more snow whole UK & re-generated all map packs fixed traders quest. 21th August 2020 - Still worked on A19 updated no changed & no issued on my UK maps. Updated 9th March 2020 - been done NitroGen regenerated same 8 UK map with vanilla prefab only. Updated 8th March 2020 - been added download link prefab pack & I will again NitroGen same UK with vanilla prefab no mod. All 8 UK map list: UK flat 8k plain UK flat 8k biomes UK flat 16k plain UK flat 16k biomes UK hills 8k plain UK hills 8k biomes UK hills 16k plain UK hills 16k biomes Depend on people would like plain or biomes or hills or flat land on UK map. But beware 16k map lots of RAM usage best use 32Gb RAM when loading game & this map need prefab pack, if loading start new game will no building around map because custom prefab pack mod in my 7 Day to Die folder. Make sure download custom prefab pack. Custom prefab only for A19 Download link from Google drive Download link from 4shared *Make sure download from compo-pack* Vanilla prefab only For A19 Download link from Google drive Download link from 4shared Custom prefab only for A18 Download link from Google drive Download link from 4shared Prefab pack - Download link Google drive or 4shared Vanilla prefab only For A18 Download link from Google drive Download link from 4shared I was first time make UK 8k flat land used from google UK map image & put on NitroGen much easy draw map with heightmap & fixed POI city/town worked well no more random map generate. I been make 16k UK map with heightmap map from google search heightmap maps like UK France Spain USA etc. I use custom biomes from GIMP no more random biomes & on NitroGen just 50/50 chance spawn roads on between North England to North Ireland on map. I feel awesome make UK map on 7 Day to Die feel like apocalypse on UK lol Only small issued about few water was chopped off on near land can't find any fix it bug could on NitroGen. Water bug picture
  9. Hello friends. What is the content of "7 Days to Die 2-Pack" available on Steam? I couldnt find it. I would be glad if anyone answers. Thanks... 7 Days to Die 2 Pack on Steam
  10. We run a a PVP/PVE modded server, so try a server different from the others! become a Jedi, become the wealthiest survivor or be a hunter in the PVP area! Your base is always saved and stores you buy! We just want to have fun, that's the TIPSY way! https://www.tipsycity7days.com/ WHAT MODES WE HAVE: * Over 20 Vehicles! *Lightsabers (RARE) *Laser guns, swords and more *Working TV (3 channels) *Working Radio (10 songs/2hrs) *Come and gamble slot machines (win money or lose it) * Over 10 new zombies * Own a store in TIPSY ALWAYS *Buy land or building and become Mr Monopoly! *Hot Air Balloon * Over 40 new furniture *Kill area for PVP (Enter at your own risk!). — Server Information — Server name: Tipsy City/PVEPVP/200% exp/Wiped 5/20Server ip: 199.15.254.234
  11. IRRELEVANT DATA NOW: LOW SPEC USERS: Install GEforceNOW by nvidia,Even High Specs PC's may and will have issues in certain scenarios as your hardware maybe much newer than the games current stage and progress support for compatibility and thus is a hindrance periodically.INSTEAD PLAY YOUR GAME WITH A 32GB TESLA P40 In Full GLory....BY running GFN Platform App which lets you use the 7k card virtually even on PC system as low as a CORE 2 Duo with 4GM Ram. Stick it All On Ultra & Enjoy Your GAME
  12. Hello Survivors, This thread will be used to organize all of my officially released modlets. Follow this thread for updates! LazMan's Storage Container Mod Summary: Adds lockable ammo/weapon/food/medical pile containers and new A19 loot containers for players to choose from the shape selector menu for the existing Storage Crate / Furniture block. Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version: 1.3 Last Modified: 09/14/2020 (A19.1 B4) LazMan's Admin Mod Summary: Adds admin tools to the game. Add's XP restoration items (10k/100k/500k/1m) into the creative menu (Dev Only) that can be distributed to other players. Works for New or Existing Saves Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version: 1.0 Last Modified: 07/17/2020 (A19 exp B169) LazMan's Expanded Quest Mod Summary: Adds additional quests to the game Contract: Eliminate Horde Quest: Blood Moon Vanguard Contract: Build Trader Outpost Detailed Information: Here Download Link: Here Author/Credits: LazMan, Roland, Haidr'gna Current Version: 1.2 Last Modified: 06/06/2020 (A18.4) LazMan's Tablesaw Mod Summary: Adds additional wooden crafts to the tablesaw. Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version: 1.1 Last Modified: 04/11/2020 (A18.4) LazMan's Expanded Trader Mod Summary: Adds 5 additional decoration blocks for sale at the Trader. Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version: 1.0 Last Modified: 03/08/2020 (A18.4) LazMan's Auto Trigger Mod Summary: Increase's Rounds Per Minute by 75% Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version: 1.0 Current Version: 01/23/2020 (A18.2)
  13. Hello I have problem with alpha 19.1. I have longer toolbar on item (8 to 10) but last new slots not exist. When i click number 10 i see console with errors. Unlimited number of errors. I can't close it. Click ESC or F1 doesn't work. How can i close it?
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