Guppycur Posted December 4, 2018 Share Posted December 4, 2018 Download Entire Package Here https://gitlab.com/guppycur/guppymods My modlet collection. If you don't know how to use git or download, sorry but that's on you. Click on the mod then click the download button, geesh. I offer zero warranties or guarantee's. Tons of people have helped me with my mods, and I'd list them but then I'd forget someone and feel bad. So basically everyone on my modding discord. 😃 Thanks homies! Guppycur's AdditionalCharacters - Adds a few more characters - Incompatible with Creature Pack Guppycur's BloodMoon Trickle - Removes the TFP trickle on blood moons Guppycur's Can Grenade - Cheap, easy, goes boom Guppycur's Commercial Blocks - Adds commercial blocks Guppycur's Commercial Kitchen Blocks - Adds more commercial kitchen blocks Guppycur's Cop Acid - Harvest cops for their acid Guppycur's Desert Ambiance - Adds dust devils and dust storm to desert biome Guppycur's Door Blocks - Adds a variety of doors; doubles, gates, drawbridges, portcullis', etc Guppycur's Dust Devil - Dust devil entity by itself Guppycur's Elevator - Adds a fixed sized elevator Guppycur's Fantasy Mod Extras - Adds a few items for a fantasy mod Guppycur's Fireworks - Adds a zombie distraction fireworks box Guppycur's Flame Thrower - Adds a hand held flamethrower weapon Guppycur's Get Nailed Quest Chain Edit - Fixes quest chain for Kheldon's Get Nailed mod Guppycur's Grenades - Adds a smoke and flash-bang grenade, great for PvP! Guppycur's Heads on Spears - Adds heads on spear blocks Guppycur's Hospital Blocks - Adds more hospital blocks Guppycur's Insects - Adds a flying hornet type insect and prefab/nest - Compatible with Creature Pack Guppycur's JapaneseCharacters - Adds Japanese characters - incompatible with Creature Pack Guppycur's Misc Blocks - Adds a lot more blocks for decoration and building Guppycur's Misc Blocks 2 - Adds even more blocks for decoration and building Guppycur's Mobiles Modlet-NonSDX - Broken @%$*#! vehicle modlet; okay, it works but needs finishing. Use ragsy's instead Guppycur's New Torch System - Replaces torches with a new system Guppycur's OrcPack - Adds orcs - Incompatible with Creature Pack Guppycur's Other Creatures - Adds other weird creatures - Incompatible with Creature Pack Guppycur's Placeable Light System - Replaces lights with a new system Guppycur's RadiationMod - Bit buggy for a18 (hopefully fixed in a19), but enables rad1 and rad2 zones along with armor modifiers allowing entry to those zones Guppycur's Rad Dampener - Adds an item to hold that will remove the radiation healing effect of nearby entities Guppycur's Rad Eyes - Replaces rad zombie glows with green eyes Guppycur's Rad Warning Signs - Adds "Danger: Radiation Zone" signs to wasteland Guppycur's Rage Zombies - Better than TFP's, these ragers won't quit! Better kill them quickly. Guppycur's Random ZombieGetterUpper - Randomizes the "get up" time for zombies, so that you're less sure if they're dead or not Guppycur's Riot Shield - Adds a riot shield item to hold Guppycur's Robot Dog - Adds a companion bot to follow you around and help you carry stuff Guppycur's Rotating Bridge - Adds a rotating bridge Guppycur's Shopping Cart - Adds a push-able shopping cart and a drive-able shopping go-kart Guppycur's Soldiers - Adds soldiers - Incompatible with Creature Pack Guppycur's StairwayToHell - Randomly replaces wooden stairs with versions that will break when walked on Guppycur's Trees - Adds more speedtree blocks to the game Guppycur's Vehicle Madness - DMT mod for a vehicle mod overhaul. Adds MANY vehicles and a new system for acquiring them Guppycur's Victorian Blocks - Adds Victorian era looking blocks Guppycur's Wanted Posters - Adds some wanted posters for yours truly Guppycur's ZombiePack - Adds more zombies - Incompatible with Creature Pack Guppycur's Zombie Doctors - Adds more zombies - Incompatible with Creature Pack Guppycur's Zombie Soldiers - Adds more zombies - Incompatible with Creature Pack Link to comment Share on other sites More sharing options...
Gamida Posted December 4, 2018 Share Posted December 4, 2018 I had seen your video for this torch earlier. Looks great. Am also a fan of the random getter upper. Couple of times now I had forgotten that they could stay down longer and turned my back...a big no no lol Link to comment Share on other sites More sharing options...
Guppycur Posted December 4, 2018 Author Share Posted December 4, 2018 Thanks! =) Give it a whirl. Link to comment Share on other sites More sharing options...
stallionsden Posted December 4, 2018 Share Posted December 4, 2018 Thanks! =) Give it a whirl. YELLOW guppy really YELLOW lol hard to see on me phone lol - - - Updated - - - Oh and great work on the modlets imma def interested in the torches Link to comment Share on other sites More sharing options...
Guppycur Posted December 4, 2018 Author Share Posted December 4, 2018 Guppy's Random Getter Upper This modlet changes the time in which zombies get up, ranging from 1 to 10 seconds. This will allow players some randomness and a bit of an extra challenge when in melee, because unless they're staring at the gayfer XP bar, they won't know for sure if a zombie is down and out, or just down, ready to pounce. Link to comment Share on other sites More sharing options...
Guppycur Posted December 4, 2018 Author Share Posted December 4, 2018 Guppy's Torch System This modlet adds a new torch system to the game. Tired of ever-lasting torches? Would you like to throw down some torches to add some light? This mod will do both! Adds 3 new recipes: Hand Torch that can be used as a weapon, held for light, AND thrown to illuminate that dark pit, bottom of a staircase, or the base of your fortification,Fast Burning Torch Block that is mountable, simply take a tin can and a Hand Torch to create, this is a quick and cheap way to light up the area for about 1 minuteSlow Burning Torch Block, adding oil to the recipe, you'll be able to get about 10 minutes of burn time. In order to enjoy the full experience of this mod, you will need to remove references to the exploited, "ever lasting" vanilla torches for the full effect of this modlet from entityclasses and recipes. Note: I'm aware of some potential exploits with this torch, but to keep it a simple XML modlet, I had to sacrifice customization. Link to comment Share on other sites More sharing options...
Guppycur Posted December 4, 2018 Author Share Posted December 4, 2018 Guppy's Bloodmoon Trickle Fix This modlet increases the number of zombies in the 4th wave from 1-2, to 50. You /should/ get zombies all night. Link to comment Share on other sites More sharing options...
Gamida Posted December 4, 2018 Share Posted December 4, 2018 Guppy's Bloodmoon Trickle Fix This modlet increases the number of zombies in the 4th wave from 1-2, to 50. You /should/ get zombies all night. Will they be All Night Long Mr Richie? (Cue someone posting the vid lol) Link to comment Share on other sites More sharing options...
stallionsden Posted December 4, 2018 Share Posted December 4, 2018 Will they be All Night Long Mr Richie? (Cue someone posting the vid lol) I dont think guppycur can last ALL night lol :-P - - - Updated - - - And dang it guppy lol I just added your torches and random getter upper lol now I gots to have the blood moon trickle fix lol Link to comment Share on other sites More sharing options...
Guppycur Posted December 4, 2018 Author Share Posted December 4, 2018 Lemme know how the torches play out. There are some easy exploits, but it's still better than vanilla IMO. Link to comment Share on other sites More sharing options...
Gamida Posted December 4, 2018 Share Posted December 4, 2018 Lemme know how the torches play out. There are some easy exploits, but it's still better than vanilla IMO. Are you implying sir that some of our rank may find an advantage in your modlet that would not be in line with your vision and would use it? You cad... Pistols at dawn. Link to comment Share on other sites More sharing options...
Guppycur Posted December 4, 2018 Author Share Posted December 4, 2018 No, just newfies; but they don't count anyway. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 4, 2018 Share Posted December 4, 2018 Torches, so good. I dont know why it isnt a vanilla thing. Makes sense on many levels. Link to comment Share on other sites More sharing options...
stallionsden Posted December 4, 2018 Share Posted December 4, 2018 Torches, so good. I dont know why it isnt a vanilla thing. Makes sense on many levels. Now all we need is a chuck what ever you grab out of your backpack first when your panicking and you have zs hurtling towards ya lol and you panicked and press the drop button instead of the move the hell away button lol Link to comment Share on other sites More sharing options...
Guppycur Posted December 5, 2018 Author Share Posted December 5, 2018 Torches, so good. I dont know why it isnt a vanilla thing. Makes sense on many levels. The only thing I don't like is that your handTorch is ever-lasting, and that you can, if you are quick enough, pick up the thrown torch AFTER it extinguishes, and it will be "re-usable", but if people are desperate enough to do either, fuggit and fuggem. Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted December 5, 2018 Share Posted December 5, 2018 The only thing I don't like is that your handTorch is ever-lasting, and that you can, if you are quick enough, pick up the thrown torch AFTER it extinguishes, and it will be "re-usable", but if people are desperate enough to do either, fuggit and fuggem. Quick question... In the future you think for the blood moon fix you could remove the crawling zombies, takes them forever to come to your base and lowers the amount of zombies coming in... Think you mentioned this once before somewhere. Link to comment Share on other sites More sharing options...
Guppycur Posted December 5, 2018 Author Share Posted December 5, 2018 Yeh I haven't actually looked at this main; sphereii did the work based on the a16 mod, and I can't recall if that was part if it... I should have a chance to visit it this weekend. Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted December 5, 2018 Share Posted December 5, 2018 Yeh I haven't actually looked at this main; sphereii did the work based on the a16 mod, and I can't recall if that was part if it... I should have a chance to visit it this weekend. Yeah, I think you go under entitygroups and remove "entity name="zombieSteveCrawler"/>" and change it to something else or just remove it completely. Link to comment Share on other sites More sharing options...
Guppycur Posted December 5, 2018 Author Share Posted December 5, 2018 Change. Always change, never remove. You just don't know what else you'll break if you remove Link to comment Share on other sites More sharing options...
Gamida Posted December 5, 2018 Share Posted December 5, 2018 No, just newfies; but they don't count anyway. Are you sure you are an American and not a Mainlander from Up Along. - - - Updated - - - Download Entire Package Here https://github.com/guppycur/GuppyMods [TABLE=class: grid, width: 600, align: center] [TR] [TD]Mod Name[/TD] [TD]More Info[/TD] [TD]Short Description[/TD] [TD]Credits[/TD] [/TR] [TR] [TD]Random Getter Upper[/TD] [TD]Here[/TD] [TD]Randomizes Zombie Get Up Speed[/TD] [TD]Guppycur[/TD] [/TR] [TR] [TD]Torch System[/TD] [TD]Here[/TD] [TD]Torches Burn Out and can be Thrown[/TD] [TD]Guppycur, Khaine, Random Person[/TD] [/TR] [TR] [TD]Bloodmoon Fix[/TD] [TD]Here[/TD] [TD]Fixes Bloodmoon Trickle to increase zombie count on horde nighs[/TD] [TD]Guppycur, Sphereii[/TD] [/TR] [/TABLE] There should be a separate page in mods with all the modlets added using this format. And no I am not doing it. You need someone who is not to lazy to keep it updated to do it lol. Link to comment Share on other sites More sharing options...
Guppycur Posted December 5, 2018 Author Share Posted December 5, 2018 I think clockwork is doing a master list, but I dunno. I do know the list is so long it requires more than one page. Link to comment Share on other sites More sharing options...
Gamida Posted December 5, 2018 Share Posted December 5, 2018 I think clockwork is doing a master list, but I dunno. I do know the list is so long it requires more than one page. I think a master list would be awesome. Everything in one neat little place. That second line makes me a little teary eyed... Link to comment Share on other sites More sharing options...
stallionsden Posted December 5, 2018 Share Posted December 5, 2018 Are you sure you are an American and not a Mainlander from Up Along. - - - Updated - - - There should be a separate page in mods with all the modlets added using this format. And no I am not doing it. You need someone who is not to lazy to keep it updated to do it lol. I VOTE GAMIDA to do it lol :-D :-D Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 5, 2018 Share Posted December 5, 2018 A google sheet (with multiple authors having access) would be an easy way to keep track if it was to span multiple posts. Link to comment Share on other sites More sharing options...
Guppycur Posted December 6, 2018 Author Share Posted December 6, 2018 No one would look. Link to comment Share on other sites More sharing options...
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