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About Me




  1. I want to present yourselves the Alaszka's Food Rebalance, my first mod made to public. This mod aims to rebalance how food, drugs and drinks work on the game, creating purpose for some long forgotten items on the consumables list. This is the release of the first module, that adjust recipes. To access the list of all the changes made, there is a changelog.xml file inside the folder. I would greatly appreciate suggestion. Happy surviving! DOWNLOAD LINK: https://drive.google.com/file/d/1WVHbnX3mvfxZsXshjhdphPrb9NVYM0Yd/view?usp=sharing
  2. Background and Introduction In April 2020 Snufkin presented us with 'Snufkin's Server Side WeaponS' which is brought to stability in this A19 Stable expansion version and acts as a base. The original concept was simple, incorporate customised weapons into 7D2D by utilising existing in game assets to create some unique and delightful additions to the current set of weapons. These weapons are admittedly temperamental and buggy at times, more so than their partner vehicle mod, which Snufkin warned us about. For example, it is sometimes necessary to put the weapon back in the backpack and re-
  3. Hi, I'am looking for mod that will change the "helmet light mod" to be as bright as the regular flashlight. Thanks....
  4. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attribu
  5. Gonna just make this thread for all my modlets to keep it organized. The Wasteland: Bdub's Vehicles: Buggy: Hot Rods: Humvee: GNX: Box Truck: Willy Jeep: Golf Cart: MRAP: Marauder: Nuka Factory Vanilla Prefab: UAZ 452:
  6. It is possible to configure trader separately so that they differ in requirements Settings that can be changed: Buy markup Sell markdown Product update in game days Full reset Minimum number of items Maximum number of items Min items swapped Max items swapped Trader opening time Trader closing time Download Version Mod: Version Game: Alpha +19
  7. Ztensity's SMX UI Tweaks SMX Logo, Toolbelt Backsplash, Toolbelt Numbers & Compass Backsplash Removal (Permission Granted by Sirillion) INTRODUCTION After playing with Sirillion's SMX series for a few months in my own playthroughs, while also showcasing the UI overhaul alongside my modlets like my Creature Renaming series, Shotgun Messiah Mechs and Unnecessarily Beautiful But Immersive, I've now decided to put together a patch for SMX. If you've used SMX like me, you know that Sirillion has done a powerful job of over
  8. Advanced craft decor Adds crafting of creative decorations Removed the sale of these blocks (I don't have time to balance) ALL blocks are crafted in "Workbench Decor" Screenshots Version Game: Alpha 19 Download from github - 0.2.5 List new blocks: Workbench Decor Posters and Banners FlowerPot Pallet Brown Boxes Storage Pallet White Bags Storage Pallet Bricks Storage Shelves with junk
  9. Ztensity's Unnecessarily Beautiful But Immersive The Unnecessary But Beautiful 19.3b6 Rebuild (Permission Granted By Hernan) UPDATE 1.3.0! I have increased immersion even further (if that's considered possible) with this next quality of life update! First, a feature has been added which allows players to use the wrench line of tools to disassemble a variety of items they have already crafted to receive resources in return. Next, players now have to use more appropriate resources to repair items as well from wood, iron, cloth fragment
  10. Like the title says, SphereII and I missed the Skyrim style lockpicking mini game so we introduced it into the WinterWeen mod. It was well received, so I'm releasing a modlet of the locks that work with the lockpicking code added to the 19.3 version of SphereII's Core. This mod requires DMT, so use the mod launcher and add the core and this locks mod. The launcher with do the rest. The difficulty of the locks is configurable in the core, but it set to offer a challenge but not be impossible for folks that didn't master lockpicking in Skyrim. To pick a lock, press "E" on any l
  11. Making acid recipe -2 recipes Create cement, concrete, and cobblestone in a concrete mixer. Disassemble ammo into their constituent resources
  12. MAGOLIS COMPO PACK So welcome to the temporary thread of the CompoPack. Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with. Compo Pack has its own Discord server Found - HERE - Feel free to join. On the Compo Pack Discord channel you can - Submit new prefabs to be added to the compo Pack, - Report any errors or problems you may find - Discuss any thoughts and ideas - As well as general talk ***IMPORTANT INFO
  13. STALLIONSDENS MODLETS FOR A19 OLD THREAD DOWNLOAD INSTRUCTIONS: TO DOWNLOAD ALL MODLETS AT ONCE - GITHUB TO DOWNLOAD MODLETS INDIVIDUALLY CLICK ON THE DOWNLOAD BUTTON UNDER THAT MODLET/S HEADING INSTALLATION INSTRUCTIONS: 1. DOWNLOAD 2. UNZIP 3, PLACE MODLET INTO MODS FOLDER **************************************************************************************************************************** ***********************************************************MODLETS*****************************************************
  14. xyth

    A19 NPCs DMT Mod

    NPCs DMT Mod Description This is a mod that introduces dynamic NPC characters into the game by expanding on the CreaturePack Humans. These NPCs require some of Sphereii's DMT scripts, and these dependencies will be enforced upon loading this mod with the mod launcher. Many issues probably exist and we need help testing to make these NPCs work better. This mod adds many new NPCs to the game. Unlike previous NPCs, these can be hired then issued orders to stay, follow, and guard (patrol eat, drink, and looting POIs for you are being rew
  15. Background and Introduction In March 2020 Snufkin presented us with 'Snufkin's Server Side vehicleS' which is now A19 Stable. The concept was simple, incorporate customised vehicles into 7D2D by utilising existing in game assets to create some unique and delightful additions to the current set of vehicles. These vehicles are admittedly temperamental and buggy at times, which Snufkin warned us about. For example, it is sometimes necessary to put the vehicle back on the toolbelt and set it down again if the customised effect has been removed for the vehicle owner or third parties. More impo
  16. // Greetings, fellow survivors! Welcome to the new and improved SMX modlets for 7 Days to Die - Alpha 19. With this modlet series my goal is to give the entire 7DTD user interface an extreme makeover and refashion it into how I believe the user interface for the game should be experienced. The mod consists of several modlets which can be broken down into three separate mods. These are all stand alone and can be used alone or, as is the intention, together with the other two. These three mods combined is what makes the SMX experience complete! Please be advis
  17. VALMARS A19 I Proudly bring you the mods of a legend, a master in his time and a pioneer of 7 Days to Die modding. Many of which alot of mods have come from thru out the 7 Days universe. DOWNLOAD INSTRUCTIONS: *** INDIVIDUAL MODLET DOWNLOAD AVAILABLE *** - Listed under each modlet INSTALLATION INSTRUCTIONS: *** DOWNLOAD, UNZIP AND PUT INTO MODS FOLDER *** GITHUB DOWNLOAD ALL MODS AMMO DISMANTLING MOD DESCRIPTION - The ability to dismantle ammo back to its key ingredients. ANIM
  18. arramus

    Clan Cooking

    Here is a simple Quality of Life server side only mod that allows players to combine 5 food items that are not currently part of a recipe into a meal: Cat Food Miso Soup Chicken Soup Canned Chicken Pears Download here: https://github.com/arramus/Clan-Cooking For server hosts who have trouble using Github uploads here is an alternative. Clan_Cooking.zip This is very easy for Clan/Community/Group server hosts to modify and customise to reflect a name more fitting with their own group. Within the mod 'Config' folder is
  19. Downloads Doughs Mods for a19 Doughs-Khelldons Mods for a19 Doughs-MeanClouds Mods for a19 Doughs Mods for a18 Doughs-Khelldons Mods for a18 Misc tools Modlet Generator: 7D2D-EntityRandomizer Summary: A script that makes copies of vanilla zombies with random properties into a mod. Interested? See also: Guppycur's Random ZombieGetterUpper Note: If you'd like another version or build I can try to generate one. Just message me on these forums. Mod List/Summary My personal modlet list (some are not available in all
  20. Since the Picture-In-Picture optics mod is no longer being updated, i was left with the vanilla scopes, which honestly feel awful. The 2x and 4x feel okay, but the 8x especially feels just laggy and clunky when zooming in all the way for those long distance shots, headshots in particular. I likes the vanilla PIP optics replacer because it had realistic-like picture in picture aiming mechanics and they just felt way more dyamic at getting headshots from long distance without spending more than five seconds trying to aim for Z's heads. If any of you know of any alternative, please let me know.
  21. Riles

    Riles-HUDPlus Mod

    Attempt at creating a detailed HUD with a minimalist feel, yet more space to see! NEW UPDATE! This version (1.07) is one that I personally like the best so far, as I tried to combine the best qualities of each version prior to this. I also removed an aspect that pulled on performance a bit. Let me know what you think! *NOTE: works server side and with Larger Backpack Mods! DOWNLOAD HERE! [Version 1.07 for A19.1+]<--with game update, now includes 10 slots! Available on Nexus Mod Here.
  22. Guns: Google Drive ***Needs to be installed on both the server AND client sides, due to custom icon(s)/assets*** Adds in 4 modern guns ((T1)FN57 (Gunslinger), (T2) 1911 (Gunslinger), (T2) M4A1 (Machine Gunner), and (T3)SCAR (Dead Eye). The FN57, 1911, and M4A1 can be unlocked by their respective perks or schematics, while the SCAR is schematic only. They all level off of there perks, use their own custom ammo, and all mods should work and show properly. All animations for firing and reload should work and look somewhat "normally".(Sidenote - none of the new ammo has ammo bundles setup be
  23. Thought I'd make a single post for all my modlets that work on A19. Basically it's all the various A18 ones, tested and adjusted if necessary to make sure they work on A19. There's also a few new ones that I thought folks might like. All of these are XML only. Enjoy. 3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap. 12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything! 60 Slot Backpack - Pretty self explanitory. 60 Slot Backpack (with Food/Water bars) - As a
  24. All of my Modlets available here >>--Ragsy's Modlets on GitLab--<< *** For individual modlet downloads click the 'Download link' in the modlet description post *** Also available on the >>--7 Days Mod Launcher by Sphereii --<< Hind Helicopter Modlet Information here Adds a big "flying tank" to the game Additional Credits : ActiniumTiger Compatibilty : A19 Hang Glider Modlet Information here Adds a handy 'Hang Glider ' for getting down from those tall buildings Additional C
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