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  1. Gonna just make this thread for all my modlets to keep it organized. The Wasteland: Bdub's Vehicles: zAlert: Buggy: Hot Rods: Humvee: GNX: Box Truck: Willy Jeep: Golf Cart: MRAP: Marauder: Nuka Factory Vanilla Prefab: UAZ 452: Pickup: Work Truck: Nova:
  2. xyth

    A19 NPCs DMT Mod

    NPCs DMT Mod Description This is a mod that introduces dynamic NPC characters into the game by expanding on the CreaturePack Humans. These NPCs require some of Sphereii's DMT scripts, and these dependencies will be enforced upon loading this mod with the mod launcher. Many issues probably exist and we need help testing to make these NPCs work better. This mod adds many new NPCs to the game. Unlike previous NPCs, these can be hired then issued orders to stay, follow, and guard (patrol eat, drink, and looting POIs for you are being rew
  3. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attribu
  4. CCTVs: Adds 8 panning security cameras and 2 CCTV wall monitors. Each comes in a large and small size. Monitors do not require power but must be wired, but can then be unwired. Cameras require the same wiring/unwiring if you want them to pan. The cameras will either pan or aim forward based on pressing E. I cannot make them pause in mid-pan, as I'm not using code for any of this. Monitors will rotate to the next camera image every 5 seconds unless you press E to pause it. The 5th screen shows all 4 cameras at once and you can also pause there. Monitor 1 shows cams 0-3,
  5. This mod introduces a research system for the Tier weapons, tools and armor. Furthermore there are 6 added weapons: Tank Rifle and Barrett Cal. 50 for Dead Eye, Uzi for Gunslinger and for the Intellect Atribute there are 2 kinds of Tasers and a Thermite Launcher. And a 6th secret weapon. Also there is a new material which comes after Steel. So this mod started basically because I didn´t like that grilled meat costs 5 pieces of meat. And that a seed costs 5 fruits of the plant. From there things started rolling and I learned everything on the go. As already stated there ar
  6. MAGOLIS COMPO PACK So welcome to the CompoPack. Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with. Compo Pack has its own Discord server Found - HERE Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 . - Feel free to join. On the Compo Pack Discord channel you can - Submit new prefabs to be added to the compo Pack, - Report any errors or problems y
  7. CreaturePacks Please Note: If your getting lots of spam warnings when some characters are set on fire, please load the 2-CharacterEffects pack which has the fix for that. It also contains random walktypes for all zombies, and enables humans to become infected. Also will be testing the method of turning some quest zombies back to humans. This goal of these new modlets is to provide core "Packs" that contains various vanilla compatible and fully featured characters such as bandits, survivors, animals, wandering traders, etc. without breaki
  8. Background and Introduction In April 2020 Snufkin presented us with 'Snufkin's Server Side WeaponS' which is brought to stability in this A19 Stable expansion version and acts as a base. The original concept was simple, incorporate customised weapons into 7D2D by utilising existing in game assets to create some unique and delightful additions to the current set of weapons. These weapons are admittedly temperamental and buggy at times, more so than their partner vehicle mod, which Snufkin warned us about. For example, it is sometimes necessary to put the weapon back in the backpack and re-
  9. *The Blessed Metal Mod, Super Auger, and Weed Whacker have been updated/improved.* Please read: All these mods were made possible by the knowledge, advice, and guidance of those on the 7D2D forum; please know that I am very grateful. 🙂 This first mod is great for defending against bloodmoon hordes. Make a moat, it has to be made of cube blocks otherwise it will leak, with cube blocks around your base. Place log spikes at the bottom of the moat with one block layer of eel traps over the log spikes and then setup a bridge of sorts to get between the moat an base entrance. The only problem is
  10. We run a a PVP/PVE modded server, so try a server different from the others! become a Jedi, become the wealthiest survivor or be a hunter in the PVP area! Your base is always saved and stores you buy! We just want to have fun, that's the TIPSY way! https://www.tipsycity7days.com/ WHAT MODES WE HAVE: * Over 20 Vehicles! *Lightsabers (RARE) *Laser guns, swords and more *Working TV (3 channels) *Working Radio (10 songs/2hrs) *Come and gamble slot machines (win money or lose it) * Over 10 new zombies * Own a store in TIPSY ALWAYS
  11. Vehicle Madness Version 3 Beta 1.1 Guppycur's awesome original concept for Vehicle Madness returns to 7 Days to Die in A19, Guppy handed over the reigns of the project to me to rework and develop further the visions we have for vehicles in the game. This is a ongoing project and I am glad to say that ActiniumTiger has actively joined the 'pit crew' and has already done some great work with the mod as well as bringing along some good ideas into the mix that we are looking to implement in the next version. Features 26 vehicles ( all with overhauled unity v
  12. Curse Of Anubis -> CoA <- Updated to A19 Egyptian Fantasy Mod It does NOT change Vanilla Stuff or Core Gameplay but adds alot of stuff to the game Download CoA at - NEXUSMODS Download CoA at - Dropbox ADDS 2 new PREFABS This Mod adds alo of stuff to the Game. It does not change Vanilla Stuff or Core Gameplay. The Mod has two big ass Prefabs "The Pyramid" and "The Sphinx". It adds Quests/ NPC / Blocks/ Weapo
  13. Download Entire Package Here https://gitlab.com/guppycur/guppymods My modlet collection. If you don't know how to use git or download, sorry but that's on you. Click on the mod then click the download button, geesh. I offer zero warranties or guarantee's. Tons of people have helped me with my mods, and I'd list them but then I'd forget someone and feel bad. So basically everyone on my modding discord. 😃 Thanks homies! Guppycur's A
  14. Z2 is a small side project of mine that I just sat down and started coding the other day. I started with creating a new compass bar and then just went from there, making things up as I progressed along the orange line. The result is what you see in the screenshots below. No external assets were used in the development of this HUD with the exception of the compass bar of course which sparked this whole thing. The compass bar is hosted online(imgur) and that makes this modlet server friendly in the terms that it requires no client downloads unless one opts to use the o
  15. Riles

    Riles-HUDPlus Mod

    Attempt at creating a detailed HUD with a minimalist feel, yet more space to see! NEW UPDATE! This version (1.07) is one that I personally like the best so far, as I tried to combine the best qualities of each version prior to this. I also removed an aspect that pulled on performance a bit. Let me know what you think! *NOTE: works server side and with Larger Backpack Mods! DOWNLOAD HERE! [Version 1.07 for A19.1+]<--with game update, now includes 10 slots! Available on Nexus Mod Here.
  16. Thought I'd make a single post for all my modlets that work on A19. Basically it's all the various A18 ones, tested and adjusted if necessary to make sure they work on A19. There's also a few new ones that I thought folks might like. All of these are XML only. Enjoy. 3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap. 12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything! 60 Slot Backpack - Pretty self explanitory. 60 Slot Backpack (with Food/Water bars) - As a
  17. ZLoot_Increase :: Sets the Zombie Lootbags so they stick around for 15 minutes. This ensures even on a bloodmoon, your Zombie Lootbags will still be around on the ground at the end of the night. This also increases the chances of a Zombie Lootbag dropping. Please see the chart below: all Normal Zombies (zombieTemplate): 20% Feral Zombies: 25% Radiated Zombies: 25% Wight Feral Zombies: 30% Wight Radiated Zombies: 30% Current Version https://github.com/XelaNull/7DTD-ZombieLootbag_Increase/archive/A19_1.0.zip Old Version https://github.
  18. 60Slot_Bag_30Reserve :: This Modlet sets the user up for a 60slot bag, with 30 slots reserved for growth through perks and items. The perk tree was adjusted to grant up to 20 more slots, leaving the last 10 for encumbrance or items. Faster_Bellows :: This Modlet modifies the Bellows item that is placed into the forge to increase smelting efficiency 5x. This means you can smelt five times faster. Headshot_25 :: TSBX removed the 25% Headshot that I was using from his modlet collection. So I copied and revised the code a bit. It provides 25% boost to headshots and also sca
  19. When Playing 7D2D, most of the time you spec into an attribute and spend skill points on perks within it, well this mod is going to help you spec into other Fighting perks. Originally I did this mod for myself, but I think it could be of use to other survivors who enjoy Vanilla with a few tweaks, not overhaul mods. Features: - Gather research papers to perform research. - 13 Perk Books that gives a level in Fighting Perks (Gunslinger, Dead Eye, Robotics Master, Demolition Expert, Archery, Machine Gunner, Boomstick, pummle pete, skull crusher, Miner 69r, Javelin Maste
  20. Info Panel Server Version: 0.0.4 Version Games: a19 Information: Press ESC to open the panel Just change the text in the file windows.xml Many thanks to user Snufkin. The basis Download: https://github.com/sLimLong/Info-Panel-Server
  21. Advanced craft decor Adds crafting of creative decorations Removed the sale of these blocks (I don't have time to balance) ALL blocks are crafted in "Workbench Decor" Screenshots Version Game: Alpha 19 Download from github - 0.2.5 List new blocks: Workbench Decor Posters and Banners FlowerPot Pallet Brown Boxes Storage Pallet White Bags Storage Pallet Bricks Storage Shelves with junk
  22. Hi all. This is a thread containing my modlets. Currently, I am focusing on the Food mod, but occasionally put out some other mods. Food Mod: https://github.com/GopherMods/7DTDMods/blob/master/MoreCookedFoods.zip Automatic Shotgun Mod: https://github.com/GopherMods/7DTDMods/blob/master/AutoShotgunGoneWild.zip (You need it). (No (MOD) next to name, it modifies the existing Auto Shotgun!) Let me know if there's any problems with them and I'll try to fix them asap. Mod details: All items in this mod have a (MOD) next to the name. This is
  23. This one's mostly aimed at server admins wanting to keep tree farms down on their servers. It may also be of interest to private players who want to harvest a lot of wood, but hate the unnatural look of tree farms right next to their base. This modlet reduces the tree seeds in game - by default, the drop is limited to a 1 in 30 chance of dropping one seed from any tree. Optionally, you can remove the seeds altogether. Instead of needing to plant seeds, the trees are replaced by a new sapling, which will randomly grow into one of the real world trees. This keeps the "natural" look o
  24. Snufkin

    Snufkin's Jukebox

    Snufkin's Jukebox Description. Customizable Jukebox that holds up to 16 songs. While the Jukebox can be crafted, the songs must be obtained. The Jukebox itself can be placed as a vehicle. Upon placing it, it won't have any songs to play. To add songs you must obtain the 16 Jukebox Vinyl. They can be found in loot or bought from the traders. The Vinyl must be placed in the Jukebox's storage, upon which the song will be unlocked. If the Vinyl is removed the song will be locked again. Usage. With an empty hand: Primary
  25. I am new to creating mods for my own use, but have been inspired by some of the best and most useful mods (in my opinion, anyway *LOL*). Working with bdubyah's The Wasteland, I have made tweaks and additions that work fine, like craftable Lead Lining mods for the power armor, StimPacks, schematics for crafting those things... But how to make a Rocket Turret is eluding me. Created the schematic - Check. Made a custom icon for inventory - Check. Created the recipe to craft the turret - Check. Made the append xpath to point to the blocks.xml file - Check. Copied the shotgun turret
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