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Guppycur

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  1. 1. Do you use my mods?



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HI Guppycur,The steering problem is now solved, using my code

entityclasses

<entity_class name="vehicleGuppyMilitaryTruck">

<property name="Tags" value="vehicle"/>

<property name="Class" value="EntityVJeep"/>

<property name="Parent" value="Cars"/>

<property name="Prefab" value="#@modfolder:Resources/GuppyMobiles.unity3d?guppyMilitaryTruck"/>

<property name="ModelType" value="Standard"/>

<property name="SurfaceCategory" value="metal"/>

<property name="IgnoreTrigger" value="true"/>

<property name="LootListAlive" value="79"/>

<property name="IsEnemyEntity" value="false"/>

<property name="Explosion.ParticleIndex" value="6"/>

<property name="Explosion.RadiusBlocks" value="5"/>

<property name="Explosion.RadiusEntities" value="5"/>

<property name="Explosion.BlockDamage" value="100"/>

<property name="Explosion.EntityDamage" value="100"/>

<property name="RotateToGround" value="true"/>

<property name="Faction" value="none"/>

<property name="MapIcon" value="ui_game_symbol_4x4"/>

2.jpg.199a727a5bdbcb64ea59bc8ce75c92cd.jpg

IMG_20190121_035654.jpg.9df6451197724d0c0a39ee6d70bb563d.jpg

2128484305_QQ279833527222120251302227020190121182025.thumb.jpg.514a64767ccb40164caae43d77fb09ba.jpg

1.jpg.3772926bd232a7c44d343b7c7c72f482.jpg

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code for Hummer

<entity_class name="vehicleGuppyMilitaryCar">

<property name="Tags" value="vehicle"/>

<property name="Class" value="EntityVJeep"/>

<property name="Parent" value="Cars"/>

<property name="Prefab" value="#@modfolder:Resources/GuppyMobiles.unity3d?guppyMilitaryCar"/>

<property name="ModelType" value="Standard"/>

<property name="SurfaceCategory" value="metal"/>

<property name="IgnoreTrigger" value="true"/>

<property name="LootListAlive" value="79"/>

<property name="IsEnemyEntity" value="false"/>

<property name="Explosion.ParticleIndex" value="6"/>

<property name="Explosion.RadiusBlocks" value="5"/>

<property name="Explosion.RadiusEntities" value="5"/>

<property name="Explosion.BlockDamage" value="100"/>

<property name="Explosion.EntityDamage" value="100"/>

<property name="RotateToGround" value="true"/>

<property name="Faction" value="none"/>

<property name="MapIcon" value="ui_game_symbol_4x4"/>

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items code

<configs>

<append xpath="/items">

 

<item name="M35A2Truck">

<property name="Extends" value="vehicleMinibikePlaceable"/>

<property name="CustomIcon" value="M35A2Truck"/>

<property name="DescriptionKey" value="vehicleGuppyMilitaryTruckDesc"/>

<property name="Meshfile" value="#@modfolder:Resources/GuppyMobiles.unity3d?guppyMilitaryTruck.prefab"/>

<property name="EconomicValue" value="40000"/>

<property class="Action1">

<property name="Vehicle" value="vehicleGuppyMilitaryTruck"/>

<property name="VehicleSize" value="2.5, 2.1, 5"/>

</property>

<effect_group name="Base Effects">

<passive_effect name="DegradationMax" operation="base_set" value="3500,7500" tier="1,6"/>

</effect_group>

</item>

 

 

 

</append>

</configs>

 

- - - Updated - - -

 

Can you make an M35 truck without a rear awning and repair the alighting lights?

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Unfortunately the model doesn't have separate objects for the chassis and the awning, and I'm not very good in Blender, so no hope there.

 

The lights and other adjustments will be coming later; right now I want to get this down before I make them fancy. I also want to add particle effects (smoke from the pipes).

 

I'm finally at a good place I think, in terms of having a template, so I can add more cars easily. So next I'll be working on the new workbench (service station workbench), and the XML's to be able to find these on the road and repair them for use.

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And I'm done for the night. Vehicle pack now contains:

 

Ambulance - Clean

Ambulance - Dirty

Firetruck

Police Car - Dirty

 

Military Humvee

Military 5 Ton Truck

 

Hot Rod

Pickup Truck

 

Still to do:

 

Sedan

Motorcycle

SUV

Van

 

...and polish the lights, seating, hand placement, particles, etc of the above. Then I'll start on the XML.

 

- - - Updated - - -

 

Completed: Automotive Repair Workstation

 

unknown.png

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Are you planning on making them craftable as other vehicles are, or will they be littered around and repaired in the repair workstation? I really your idea of having more types of vehicles littered around, seem just weird with all the completely dead sedans everywhere :p

 

Edit: And the fact that there isnt a single working bicycle in any garage in the whole world after the apocalypse have annoyed me since day one of A17E lol. I might have to do something about that..

Edited by Quasimiyao (see edit history)
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Craftable? Probably not entirely, as in, you aren't gonna make a chassis from a tiny forge... But certainly craft SOME of the items... Really gonna dig into that part in the coming days.

 

One of the models I have has most of the vehicle pieces, so I'll be playing with those, making a few blocks...

 

Yeh, the lack of bikes is ridiculous. :)

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Cool, Really do love the idea of fixing up cars you find around in the world. would be cool to have a towtruck. Drive out and look for a car that looks fixable and towing it back to the garage :)

 

I kinda wanna try and see if I can make a wobbly rusty version of the craftable bike, maybe with a flat tire and difficult to use, that can be added to prefabs or something.

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Since cars can interact with one another, I have been looking at ideas for tow trucks; the problem is contact with another car causes damage to both so even if it's hooked up right it would likely blow up by the time you get back home.

 

I have thought of a way, but I have not built thr car yet to test it.

 

Basically hitting F turns on the lights, right? In truth, hitting f turns on anything I want to. How about it takes a flatbed trucks flat part, and pushes it out the rear, and angles it in such a way that you can drive a vehicle on it.

 

How about instead of not working at all, cars you find out in the wild to drive really really really slow.

 

Pull up in your tow truck, hit F, the flatbed lowers, you drive the broken car on it, and then return it to its position. Then you might be able to drive a car with another car on top.

 

The problem is, I'm not a modeler, so I cannot easily test this idea.

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Is there really no way turn off damge on vehicles? Maybe add a towing rope so the cars dont have to touch eachother, for multiplayer servers ;) That could be interesting. But the flatbed rescue vehicle, like the ones you see on the road all the time, should work I would think. Even with the, ...interesting physics in this game. Just make sure all cars you can rescue have good suspension to avoid bottoming out and then hitting the flatbebd.

Sadly I dont do modeling either, so cant be of much help there. And if I could make my own models first thing would be to add my profile pic as a pet ingame :D Maybe one of the assetstores have a cheap truck tho, I might have a look around.

Couldnt the testing of how a car would react sitting on a moving car ingame could be done with your truck and a small car? place it on the top of the truck with nonfuctioning wheels or something, just to see if it would stay in place and not damage the truck?

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Send more paramedics.....

 

I have two ambulances added since that pic. This one, and a "clean" version of the same. I know the lights in America are usually Red for ambulances, but fuggit. I also increased the relative size of the firetruck since these pics.

 

unknown.png

 

- - - Updated - - -

 

Is there really no way turn off damge on vehicles? Maybe add a towing rope so the cars dont have to touch eachother, for multiplayer servers ;) That could be interesting. But the flatbed rescue vehicle, like the ones you see on the road all the time, should work I would think. Even with the, ...interesting physics in this game. Just make sure all cars you can rescue have good suspension to avoid bottoming out and then hitting the flatbebd.

Sadly I dont do modeling either, so cant be of much help there. And if I could make my own models first thing would be to add my profile pic as a pet ingame :D Maybe one of the assetstores have a cheap truck tho, I might have a look around.

Couldnt the testing of how a car would react sitting on a moving car ingame could be done with your truck and a small car? place it on the top of the truck with nonfuctioning wheels or something, just to see if it would stay in place and not damage the truck?

 

True, I'll give that a shot. Hop on my Discord https://discord.gg/8yGBq9e and see about whether or not Random Person, Telric or Gareee (guy who posted right above you) would be willing to make you that goat. =)

 

...probably not, but worth the ask.

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I have two ambulances added since that pic. This one, and a "clean" version of the same. I know the lights in America are usually Red for ambulances, but fuggit. I also increased the relative size of the firetruck since these pics.

 

unknown.png

 

- - - Updated - - -

 

 

 

True, I'll give that a shot. Hop on my Discord https://discord.gg/8yGBq9e and see about whether or not Random Person, Telric or Gareee (guy who posted right above you) would be willing to make you that goat. =)

 

...probably not, but worth the ask.

 

Holy ♥♥♥♥ing ♥♥♥♥. AMAZING! Like i LOVE this. Perfect for a zombie game too. Fantastic work Gup!!!!

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