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About Me




  1. ErrorNull Zombies (enZombies): This mod has been updated for Alpha 20 and adds much more zombie variations to the game, using the UMA archetype method most notably showcased by the Snufkin's Custom Server Side Zombies - PLUS mod maintained by arramus. All the UMA Zombies by khzmusik are also included in enZombies. The goal of this mod is to always be server-side, thus only needs to be installed on the server, and not on the individual clients. These zombies are meant to be your average walkers and crawlers to complement the existing vanilla ones.. though stronger and boss-level zombies are slowly being added. Each enZombie also has their own feral and radiated variant. [Exiting the duct work and into the main store - it was realized a wrong turn was made.] enZombies spawn out in the terrain based on the biome, with each zombie group sporting a unique color theme that matches the biome. So you will find foresty zombies in the forest, deserty zombies in the desert, snowy zombies in the snow, and so forth. enZombies also spawn in many other scenarios, like in wandering hordes, screamer hordes, sleepers in POIs, and during the bloodmoon horde night. Unfortunately, there's no easy way to spawn zombies in these other scenarios while also based on specific biomes, so a more random range of enZombies will be seen there. The short challenge quests are an underutilized feature in the vanilla game, and enZombies appear within them as well. New challenge quests have also been added to showcase the new zombies. All new quests are simply found as items within the usual loot containers where vanilla quests are found. Many more quests are planned. Compatibility: enZombies and the add-ons (see Add-ons section) are designed for Alpha 20. Using other mods with enZombie might work and might not. Even if an unsupported mod does work without errors, it will be missing the custom biome spawn behavior that enZombies use. If there is enough demand for a specific unsupported mod, I can create a patch mod for it (see Patches section) so that it works with enZombies and recognizes the custom biome spawn groups. If you are getting errors or strange glitches while using unsupported mods with enZombies, feel free to report the errors and what other mods you are using, and I'll be glad to take a glance when I get the chance. Usage: You may use my mod as it is presented, or just pull my zombie definitions from archetypes.xml and entityclasses.xml and merge them into your own mod. Don't forget to grab corresponding code from items.xml and buff.xml. If you are just pulling the zombie XML code, I'd appreciate if you credit me somewhere like on your website, discord or forum post. The more exposure enZombies can have, the more players use it, and the more motivation for me to continue development. I love making these custom zombies and hope to continue on for a long while, but it does take lots of time and effort. ** Download and Install ** This mod is not intended to be used with any other mods, except for the Add-Ons and for any mods that I have made Patches for. Refer to Add-Ons and Patches section further below. Version 2.7 (updated 6/5/2022) - πŸ‘‰ Download from GitHub πŸ‘ˆ Add-Ons: These are optional mods created for enZombies. The main enZombies mod must be installed in order for these Add-Ons to work. Patches: Install these 'patch' mods to make enZombies compatible with the "target" mod. Go to the enZombiePatches GitHub page . Download the package. Take the specific folder that matches the target mod you want and place it into your 7 Days to Die Mods folder. Don't forget, you need to have the main enZombies mod installed as well as the main target mod you are using with enZombies. These mods do two things: It makes the target mod aware of the new custom spawning groups that enZombies uses. And, it allows the player to enable zombie body harvesting for the zombies that are part of the target mod. Known Issues: There are some interesting bugs when working with UMA zombies and molding them from the archetypes.xml. It's not unique to enZombies and are present in any mod that uses UMA style zombies - for example, the Snufkin mod also contain some UMA zombies which will experience these bugs. In my opinion, the relative ease in creating and modifying these zombies outweigh the quirks: Wish List to The Fun Pimps: Here I list enhancements to the 7 Days modding experience that I would love for the developers to add which will allow me to add more immersion to enZombies and the game as a whole. Credits: Thanks to @Snufkin for starting it all with your Snukfin's Server Side Z(S)ombies mod, and thanks to @arramus for keeping it going with the Snufkin's Custom Server Side Zombies - PLUS mod. I studied these mods for weeks to figure out how it worked and gave me inspiration to contribute as well. Also thanks to @khzmusik who gave me permission to add his UMA Zombies into enZombies. Much appreciated! Screenshots: Mentioned Mods: Snufkin's Custom Server Side Zombies - PLUS Robeloto's Custom Zombies mod KHzMuzik's UMA Zombies
  2. // GREETINGS // Welcome to the new and improved SMX series for 7 Days to Die - Alpha 20. The goal with this mod is to give the entire 7 Days to Die user interface an extreme makeover an refashion it into how I believe the user interface for the game should be experienced. SMX consist of several modlets which can be broken down into three separate mods: SMXhud, SMXmenu and SMXui. These are all stand alone and can be used separately or, as is the intention, together with the other two and all three mods combined is what makes the SMX experience complete! In addition we have the core, the main modlet if you will, SMXlib. This is a library modlet and even though it makes very little changes on its own it holds all the assets that the other mods need to function. Because of this it is a mandatory modlet that will need to be downloaded and installed no matter which of the other ones you choose to use. SMX tries to create an experience as close up towards the vanilla user interface as possible. With little to no changes that can disrupt the balance of the game. The only exception being the extra slot on the crafting queue which is there to make the design fit and hardly disrupts game balance! Then we have the optional modlets. We are aware that some people want the extra bling bling, and as such we offer these as optional downloads that can be installed alongside the main modlets from each series to expand upon the features from vanilla. We offer official optional downloads such as: Target Health Bar, Bigger Bags and a Third Forge Slot. Other optional modlets and compatibility patches might become available from other mod authors. We hope you will enjoy playing 7 Days to Die with the new experience that SMX brings to the table. Have fun! - The SMX team. // TERMS OF USE // You are allowed to use these modlets as is for your own personal use and/or on a server you run and/or administrate. You are under no circumstance allowed to distribute any SMX and/or ZMX branded modlets without written consent from the main developer. If you wish to distribute SMX and/or ZMX branded modlets as part of your own project and consent have been given you are required to do so in such a way so that all the files of the SMX and/or ZMX modlet or modlets in question remain unaltered and you cannot under any circumstance claim credit for creating the modlet or modlets or any of the files provided with it/them. If consent is given you are required to make any changes as a new modlet that injects into the modlet in question and keeping load order in mind it is to be named so that it loads AFTER the original modlet. The original modlet shall be distributed as is with no change to its files what so ever. If consent is given it is only given on a case to case basis and those that receive consent cannot pass that consent on to another party or project. Nor will the consent pass on to other creators that opt to include consented work into their project. You are not allowed to use any of the assets bundled with SMX and/or ZMX branded modlets in other projects. This restriction applies to all files that the SMX and/or ZMX modlets consist of. EXCEPTION: The content of the Harmony folder is to be considered open source and can be used freely as long as the original credit comments within the files are not removed or altered other than adding to. You are required to seek special consent from the main developer should you wish to make changes to any asset files provided with the SMX and/or ZMX branded modlets. You are required to inform the main developer when your project that contains any SMX and/or ZMX modlet or modlets have been made available to the public. // MEET THE TEAM // As of A20 I decided to move SMX into the lands of Harmony and with that digging even deeper into what we can do with modding the game. This requires knowledge that I do not possess enough of to be able to continue working on this on my own. As a result the team has grown and we have added some supernerds that know this stuff. Main Credits: Sirillion (main developer/designer/xml/coding) sphereii (developer/coding) TormentedEmu (developer/coding) Laydor (developer/coding), Contributors: Mumpfy(art) // SUPPORT THE DEVELOPMENT // All SMX branded mods and modlets will forever be free of charge and available for everyone to download and enjoy. We do however from time to time get questions from users on how they can donate to support the development. The purpose of this link is nothing more than a way for us to cater to those that want to make a donation. You should under no circumstance feel obligated to do so, but if you do decide to do it we want you to know that is comes greatly appreciated. Donation or not we would like to extend a thank you to all that download and use the different SMX mods, we hope you enjoy them as much as we do making them. If you feel like making a donation to support the development of the SMX branded modifications, click the image below or scan the QR code. // DO YOU NEED SUPPORT? // We strive to make SMX in the best possible way and try to make user actions with it as smooth as possible. But we are still here to answer questions if you run into problems with it or it's installation procedure. Please, do not hesitate to contact us for any issue, big or small, we just ask you to run this simple checklist before coming to ask us for help and just maybe you will be able to help yourself first. Did you install all the downloaded folders? Do note that SMXhud and SMXui both have an additional folder that needs installing. (ZMXhudCP and ZMXuiCP) Did you install SMXlib? This modlet contains all the assets (custom graphics) we use and without this your UI will be mostly transparent. Did you check the folder hierarchy and made sure you didn't install the modlets too deep? Did you disable ALL other mods or modlets and then try again to see if the problem still exists? (Be careful with this, backup your save!) Did you check the support sites to see if anyone else have had the same problem recently? If you ran this checklist and still need our support please contact us on one of the links below or just post in this thread. But please, only post on one of the support channels. Pick one and stick with it as we do monitor all of them and having to answer the same thing on several sites just leads to confusion. // INSTALLATION AND REMOVAL PROCEDURES // First and foremost, the most important thing you need to do with SMX in A20: >> !!TURN OFF EAC!! << Backup your save game before installing ANY mods to the game. We don't expect SMX to cause any issues, it is just good practice! Download the mod or mods you want to install from the list below. Decompress the downloaded files with WinRAR or a compatible compression software like 7zip. Copy or move the Mods folder you just decompressed into your 7 Days to Die installation folder. Overwrite if prompted. Verify your install by checking that the ModInfo.xml file is located in this Hierarchy: "\Mods\modletname\ModInfo.xml" Remove by deleting the modlet folder in question from within the Mods folder. // DOWNLOAD LOCATIONS // SMX modlets can be downloaded from Nexusmods (our main site) or GitHub. Alternatively it can be installed via the 7 Days to Die Mod Launcher by sphereii. When opting to use Nexusmods or GitHub you will have to do the installation manually by following the procedure above. When opting to use the Mod Launcher the installation procedure will be more automated but you will need to make sure that all the different modlets are installed as you won't get nested downloads like from the other two. Please note that the Mod Launcher is a separate piece of software that you will need to download and install on your system and then setup properly before downloading mods and modlets with it. The link below is to the main Mod Launcher web page. Follow the links below to go to the download sites and then select which mods to download from there. // SMXhud - THE HUD REPLACEMENT MODLET // SMXhud changes the game HUD. Everything you see on the interface while running around in the game world is part of the HUD experience. The purpose of SMXhud is to change that part of the user interface and change it into a more horror like and gritty art style all while trying to be as informative as possible but not intrusive. SMXhud - The Base HUD conversion. ZMXhudCPTHB - Enables the Target Health Bar for SMXhud. (Install optional modlet ZMXhudCPTHB to get the target health bar) // SMXmenu - THE MENU REPLACEMENT MODLET // SMXmenu changes the game menus. Everything you see when you start the game or when navigating the different options and settings is part of the menu experience. The purpose of SMXmenu is to extend the art style and feeling from the HUD into the menus and to supplement SMXhud to create the SMX experience. SMXmenu - The Main Menu conversion. SMXmenu - The In-Game Menu conversion. SMXmenu - Video Settings Window. ( !! NOT YET AVAILABLE IN A20 - COMING !! ) // SMXui - THE UI REPLACEMENT MODLET // SMXui is an extension of SMXhud and SMXmenu and will bring the art style over to the rest of the user interface. We've tried to maintain as close a relation to the vanilla interface as possible but we have also granted ourselves some artistic freedom when it comes to some areas. It deviates from vanilla with the fifth crafting queue slot which I added to make it fit the overall design better. The other changes we made are all optional like the third forge slot, the target health bar and the big bag conversion modlets for those that want a bit bigger bags. SMXui - The forge with the third forge slot enabled. (Install optional modlet ZMXuiCPTFS to get the third forge slot and ZMXuiCPBBM to get the bigger backpack) SMXui - Totally reworked skills windows. The goal was to make it look like a talent screen. ( !! NOT YET AVAILABLE IN A20 - COMING !! ) SMXui - Trader Conversation Window. SMXui - Character Screen Window with normal backpack and the item info window. SMXui - Vehicle Window with normal backpack and empty info window. SMXui - Map Windows with increased map texture and 48 fully configurable waypoint icons.. // SMX - THE OPTIONAL MODLETS // SMX sports a variety of optional modlets. Some are meant as small QoL additions to the vanilla experience like the third forge slot and the target health bar while others are meant as pure extensions that push the vanilla experience out of balance. ZMXuiCPBBM - A scrollable big bag mod for SMXui. It has 100 slots and adds search functions to the backpack, containers and vehicle storages.
  3. STALLIONSDENS AND VALMARS MODLETS FOR A20 UPDATED TO A20 STALLIONSDENS OLD THREAD DOWNLOAD INSTRUCTIONS: Click on Download Button and then choose which one/s you want INSTALLATION INSTRUCTIONS: 1. DOWNLOAD 2. UNZIP 3, PLACE MODLET INTO MODS FOLDER Some Modlets didnt make the update others will be worked on eventually. (I hate UI) So modlets in RED made it modlets in PURPLE are gonna be worked on down the track eventually. Modlets in GREEN didnt make it **************************************************************************************************************************** ***********************************************************MODLETS****************************************************** **************************************************************************************************************************** STALLIONSDENS AND VALMARS DOWNLOAD ALL MODS DOWNLOAD VALMARS OLD A18 THREAD AMMO BUNDLE MAKER Download INFO HERE ANTI BLOCKS BULLETS Download INFO HERE Combine Window (Workbench and Backpack) Download INFO HERE Special Thanks to: Howlune Combine Window (Workbench Only) Download INFO HERE Special Thanks to: Howlune DONT YOU DARE DISSAPPEAR Download Makes your loot bags stay longer. EVERYTHING IS MOSTLY SELLABLE Download INFO HERE Special Thanks to Renejant EVERYTHING IS SELLABLE Download INFO HERE Special Thanks to Life_For_Dead EXTRA RECIPES Download INFO HERE HOME BREWERY Download INFO HERE Special Thanks to: DRACOS99 MORE ANIMALS Download INFO HERE ANIMALS ON VIAGRA Download BIG ANIMALS FRIENDLY AND ENEMY LOCK PICKING ADDITIONS Download INFO HERE LOOTABLE OBJECTS Download INFO HERE LOOTER Download INFO HERE MINING MACHINE AND RAIN CATCHER Download INFO HERE Special Thanks to: Various MINING MACHINE AND RAIN CATCHER (TIGER MODEL) INFO HERE NEXUS Special Thanks to: ACTINIUMTIGER for the great models SLOWER DIGGING ZOMBIES Download INFO HERE NUCLEAR POWER Download INFO HERE Special Thanks to: Telric, Various ONE BOOK TO RULE THEM ALL Download INFO HERE Special Thanks to: HaidrGna OPEN DOOR SYNDROMES (NO LOOT RESPAWN) Download INFO HERE [NOW JUST THIS ONE - 2ND ONE COMBINED IN HERE] Special Thanks to: OldManBrian, Khaine, Khelldon, Dust2Death, Telric, Quasimiyao , Sphereii OPEN DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS Download INFO HERE [Not compatible with Open Door Syndromes (NO LOOT RESPAWN)] OPEN DOOR SYNDROME WITH RESPAWN Download INFO HERE [Not compatible with Open Door Syndromes (NO LOOT RESPAWN)] OPEN DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS EXP Download [Re Wrote the modlet and is in experimental and needs your feedback. It should take around 7 days for the containers to close again becoming lootable (if the game chooses the lootable version. Could be longer if game chooses the empty again) PALLETS Download INFO HERE Special Thanks to: Dracos99, Various PETS Download INFO HERE Special Thanks to: Various POISON REMOVAL Download INFO HERE Special Thanks to: Valmar, StompyNZ,Rewtgr,Sphereii, Khaine RESOUCE INCREASER Deprecated INFO HERE SHOP KEEPING Download INFO HERE Special Thanks to:Spectral Force, Jaxteller, Ghostreaver SPECIAL FORCES CASES Download INFO HERE Special Thanks to: Various STACK SIZE INCREASER Download USE CLAYMORES STACK SIZE INCREASER Found HERE MY VERSION STORE SHELVES Download INFO HERE SUPPLY CRATES Download INFO HERE Special Thanks to: Various WEAPON MAGAZINE SIZE INCREASER Download INFO HERE Special Thanks to: Various WHISPERERS Download INFO HERE Special Thanks to: HaidrGna, Saminal WHISPERERS WITH LIGHT AND REDUCED STAMINA Download INFO HERE Special Thanks to: HaidrGna, Saminal, Various ZOMBIE MODIFICATIONS Download INFO HERE Special Thanks to: StompyNZ, Khelldon ZOMBIE MODIFICATIONS WITH NO RAGE INFO HERE (Removed for further work) Special Thanks to: StompyNZ, Khelldon ZOMBIE MODIFICATIONS 2 Download INFO HERE Special Thanks to: Various ZOMBIE MODIFICATIONS 2 WITH NO RAGE INFO HERE (Removed for further work) Special Thanks to: Various 187 SLOT BACKPACK INFO HERE 375 SLOT BACKPACK INFO HERE Special Thanks to: Khaine 630 SLOT MEGA BACKPACK INFO HERE Special Thanks to: Sirilion ************************************************************************************************************************************************************* VALMARS MODS AMMO DISMANTLING Download MOD DESCRIPTION - The ability to dismantle ammo back to its key ingredients. ANIMAL (PIG) FARM Download MOD DESCRIPTION - Stationary animals used for display purposes. ANIMAL SNARES Download MOD DESCRIPTION - Create traps to capture chickens and rabbits to get meat and eggs and feathers ARMORY WORK BENCH Download MOD DESCRIPTION - Build a armory work bench and create armor on it AUTO WALL Download MOD DESCRIPTION - Buid a wall quicker and easier. Special thanks to: MasterScrotis for updating this to A19 BUFFED SUPPLY CRATE DROPS Download MOD DESCRIPTION - Buff those air drops with chances to get more or different items DISABLE FALLING TREES Download MOD DESCRIPTION - (For pcs with low frame rates) Disables the tree fall down system and trees just disappear. DOOR LOCK SMASH Download MOD DESCRIPTION - Ever wonder why you can see thru the broken door and not reach in and unlock it. Well this mod makes it so it appears like you have lock picked it or unlocked it from the inside. DYE STATION - COLOUR YOUR ARMOR Download MOD DESCRIPTION - Colour or spray your armor different colours. EXPANDED AMMO TYPES Download MOD DESCRIPTION - Adds a few different types of ammo to the game. EXPANDED CLOTHING Download MOD DESCRIPTION - Adds some different clothing options to the game. EXPANDED PLAYER STORAGE Download MOD DESCRIPTION - Adds player made storage containers to the game with bigger slots for storage. EXPANDED TRAPS Download MOD DESCRIPTION - Adds more trap types to the game. Some really funny ones to lol. Damn those drunk zombies. EXPANDED WEAPONS AND TOOLS Download MOD DESCRIPTION - Adds old game version weapons to the game. Expanded Food Download MOD DESCRIPTION - Adds food from Valmod REUSEABLE COOKING BOWLS Download MOD DESCRIPTION - Prepare your food in bowls and re use them later on. SEALED MEAT Download MOD DESCRIPTION - Seals meat in clingwrap to deter the smell from zombies. STARTER CLASS SYSTEM Download MOD DESCRIPTION - Multiple class options to select from when you start the game. From a hunter to a Mechanic to a assassin, your class options are all here. SURVIVOR NOTES EXPERIENCE AND RECIPE BOOKS Download MOD DESCRIPTION - Create survivor notes from books you have already found and learnt to be able to make new ones you havent read before, or find survivor notes in containers littering your world to make books you haven't read yet. WORKING OVENS AND SINKS Download MOD DESCRIPTION - Working ovens you can cook in exactly like a campfire and Sinks you can grab a drink of water from. ZOMBIE DISPLAY Download MOD DESCRIPTION - Replica models of all zs and animals found in the world for display purposes thru out your home/base. Or like a trophy of what you have killed. SUPPORT ME: PAYPAL DONATION If you appreciate my work and you want to show support
  4. ABOUT Overhauled User Interface Improved Journal User Interface with thematic topic header images Vehicles have custom UI, showing speedometer, encumbrance and more Map window now supports 40 custom POI icons to choose from Advanced Sorting and Searching feature in inventory and storage Optional Undead Legacy UI parameters in Options -> Video -> User Interface -> Undead Legacy Overhauled Encumbrance system where all items and blocks have certain weight, inventory limited by carry weight, slot limit 300 Overhauled attributes and perks Perks no longer unlock new schematics, nor they level up crafting tiers Introduction of Action Skills, that level based on what you do Introduction of Research System New lockpicking minigame Overhauled crafting system and crafting progression Overhauled material progression Hundreds of new items, blocks, recipes, vehicles etc Fully scrapping vehicles will make them respawn based on new block respawn timer setting (More blocks will be added to use this feature later) Player crafted electrical lights support for full RGB customization More immersive world interaction, water sources require jars to interact, fuel barrels and pumps require fuel cans Pick up all wild plants and player crafted ones with action key A lot of slightly damaged vehicles found in the world can now be fully repaired More info about the mod can be found on my website (including screenshots): http://ul.subquake.com/ A20 Features (Experimental): Brand new User Interface with even more stunning graphics New Item Upgrade & Repair mechanic featuring a Mechanic Station with 3 tiers Lockpicking v2.0 Deeper crafting recipe rebalance TERMS OF USE https://community.7daystodie.com/topic/4085-subquakes-undead-legacy/?do=findComment&comment=54613 LINKS DOWNLOAD DISCORD DONATIONS AND SUPPORT
  5. This mod adds a AH-64 Apache Helicopter. The controls are the same as the gyrocopter, except W will lift you upward instead of forward like a helicopter would. The AH-64 Apache Helicopter can be unlocked with grease monkey level 5 or by finding the schematics to make the parts. You can also find the parts bundle for completing tier 5 quests. Missiles can be fired from the helicopter by pressing the right mouse button while you have the helicopter missile ammo in your inventory. Alternatively you can use the number keys to fire each weapon individually, numbers 1 and 2 are used for the helicopter. The controls settings can also be changed in the settings menu under the vehicles section. Weapon & Controls Showcase Features: Working missiles Faster flying speed Larger storage more fuel capacity high durability can be dyed 2 seats Special thanks to Closer_Ex for the vehicle weapon system, Ragsy and Bdubyah for the helicopter xml and Laydor for his Quartz UI mod. Note: This mod needs to be installed on both client and server for multiplayer. This mod is for A20 ONLY. EAC MUST BE OFF!! DOWNLOAD
  6. New Alpha, new modlet post! This is all the modlets that will work on A20. Basically it's all my A18/A19 ones updated and adjusted as required. Also added some new ones that are now possible thanks to A20 and it's ability to load custom C# without patching anything. Modlets will be seperated into sections. XML only (for folks who want server-only), XML + Assets (needs to be installed on client and server) and C# (needs to be installed on client and server). If anyone wants to buy me a coffee as a thank you, then you can do so on Paypal. This is not required OR expected. Enjoy. XML Only Modlets (can be installed on servers with no client download). 3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap. 12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything! 60 Slot Backpack - Pretty self explanitory. 96 Slot Backpack - Pretty self explanitory. Always Open Traders - Removed the open/close times from traders so they always remain open. Dangerous Cities - Increases the amount of zombies in cities and towns, while lowering the amount in the wilderness. Food and Water Bars - Just the food and water bars from my above backpack mods so users can use larger backpacks if they so wish. Headshot Only - Zombies take 0 damage from non-headshots for most weapons. Explosives, electric batons and molotovs still work normally, and animals still take full damage. HP Bars - Remember the red HP bar that was shown off in A17? This adds that back into the game for folks who liked that idea. Kill Tracking - Tracks how many of each different type of entity you've killed in the game (zombie or type of animal) and with what weapon (guns only, may consider adding melee in the future). Lockable Inventory Slots - Adds the "box" that allows the user to lock slots so they won't be moved OR sorted. Also adds one to vehicle inventory that does the same thing. NightVision Goggles Change - A few folks said they wanted the NVG effect from DF in vanilla, so it's more red than full green. This modlet will do that. Pickup Plants - Allows the player to press the 'E' button (default. May be different for other languages/controllers) to pick up plants. This does NOT grant extra harvest based on perk. You have to punch for that. Max Animals/Zombies and Claim Blocks - Adds options to the main menu for the player to select max spawned animals/zombies in the world in SP. Also allows the player to have more than 1 claim block via menu option. Steel Ammo - Adds the steel ammo from A17 for players who enjoyed that option. XML + Assets Modlets (cannot be server only). Log Spikes - Makes Wood Log and Iron Spikes craftable again. Return of the Behemoth - Adds the unfinished A16 behemoth and the A17 unfinished radiated behemoth to the game. Random spawns in the wasteland and horde nights. Return of the Hornet - Adds the cut hornet from A15 (and earlier) back to the game. Spawns as an enemy animal in the forest biome. Does not spawn on horde nights. Chicken Coops - Adds a chicken coop to the game that works the same way as the Darkness Falls one. Unlocked with Living off the Land 1. Craft, place, wait, loot. Once you've looted it, hold animal feed in your hand (so toolbelt and select it), then right-click on the chicken coop to "feed the chickens" so they can start producing again. See end of file for terms of use with this modlet. C# Modlets (cannot be server only, EAC must be off!!!). 15 Slot Toolbelt - Increases the toolbelt to 15 slots. Extra Tool And Output Slots - This is mostly for other modders. It increases the maximum amount of tools a workstation can have to 6 (so stops duplicating anything after slot 3) and the maximum output slots to 12 (was 6). Larger FOV - Increases the max FOV to 150, though anything above 90 is a bit distorted. Might be good for folks with motion sickness. Vehicle Damage Patch - Increases the amount of damage a zombie takes when you run it over. Amount of damage depends on how heavy the vehicle is and how fast you hit the zombie. Vehicle Sound Fix - This is more for modders. It fixes that horrible noise when driving custom vehicles. Wandering Horde Frequency - Folks may know this from JaWoodle's "Anywhere, Anytime" series. It creates random wandering hordes, of a random amount of zombies, a random amount of times per day. How often (in terms of in-game hours) and how many zombies are configurable in the blocks.xml included in the modlet. IMPORTANT NOTE: The wandering horde mod is ONLY FOR VANILLA!!! It is not for DF. Zombie Fall Damage - Removes the cap on the amount of damage zombies take when falling from heights, so drop pits from older alphas are now a semi-valid form of defense. TERMS OF USE. Modlets are provided as-is. I bear no responsibility if you break your save, your back, your PC, whatever. They've been tested on both of my machines and my wife's and are working as intended when installed correctly. No restrictions on personal use or mod use, just give me a thank you, except for the following modlets. Chicken Coops - These use purchased assets. The modlet is available for personal use (even for servers). However, anyone including this modlet in their own modpack needs to make sure they purchase the following assets in order to have the correct licence. Chickens - https://assetstore.unity.com/packages/3d/characters/animals/animal-pack-deluxe-99702 Chicken Coop - https://www.turbosquid.com/3d-models/henhouse-modeled-games-3d-model/986709
  7. Zilox

    Lawn Mower

    This mod adds a ride on lawn mower that can cut grass. Do you hate manually punching all the grass around your base? Well then the ride on lawn mower is a perfect vehicle for you. Cut all the grass around your base with ease! The lawn mower blades can be turned on by pressing F, and it will cut any grass you drive over. It can be unlocked by grease monkey level 4 or by schematics Lawn Mower Showcase Features: - Grass cutting functionality - Can be dyed Special thanks to ocbMaurice for the grass cutting code. Tested and working for A20.5 IMPORTANT NOTE: This mod needs to be installed on both client and server for multiplayer. This is a C# mod so EAC must be OFF. DOWNLOAD
  8. This is a 7 Days to Die challenge mod revision inspired by the A18 mod "Dishong Tower Challenge" made by MidnightDesigner, Sphereii and Pitchsilent. DOWNLOAD The mod makes the following changes to the vanilla game. I have tried to keep it as close to the original experience as possible with a few extra tweaks. Coal recipe = 1 coal from 5 wood in campfire. Farming plot recipe = 4 wood and 100 clay. Seeds can be crafted from one food item. Old cash can be converted into casino tokens by crafting. Glue recipe = 4 bones with campfire, 2 bones with chemistry station. Headlights can be wrenched from spotlights. 25% chance of battery from spotlights. 30+ Plant fibers and 6 clay from digging potted plants. 10% chance of getting tree seed from digging potted plants. 30 Plant fibers from trees. Engines from wrenching AC units. 25% chance of headlight from Work Light. 10% chance of battery from Work Light. ο»ΏWater has been added to the swimming pool. Custom Questline: A custom questline has been added that you receive upon starting the game. This questline will guide you towards completing the challenge. Challenge Rules: You must enter the Dishong Tower immediately (being on the front porch counts as being in) and cannot leave thereafter. You may build bridges off the side of the building to reach things, but those bridges must support themselves and cannot touch the ground. You may not mine or dig under the building. All default game settings, unless you want to turn up the size of the hordes If you die, the game is over. You must survive until you are able to build a gyrocopter and fly off the roof. Custom World: The mod also includes a custom world named "DishongTowerChallenge" that will spawn you infront of the dishong tower. The tower is the only building in the world. Note: This mod is server side. Only the server needs to have it installed.
  9. Apocalypse now (V3.0.3) π•‹π•™π•šπ•€ π•šπ•€ 𝔸𝕑𝕠𝕔𝕒𝕝π•ͺ𝕑𝕀𝕖 ℕ𝕠𝕨 𝕠𝕧𝕖𝕣𝕙𝕒𝕦𝕝 𝕄𝕠𝕕 𝔽𝕠𝕣 𝟟 𝕕𝕒π•ͺ𝕀 π•₯𝕠 π••π•šπ•– ΒΈβ€ž.-β€’~ΒΉΒ°β€Λ†ΛœΒ¨ πŸŽ€ πΉπ‘’π’Άπ“‰π“Šπ“‡π‘’π“ˆ πŸŽ€ Β¨ΛœΛ†β€Β°ΒΉ~β€’-.β€žΒΈ Progression Tree Overhaul -Added Game-Stage Difficulty Bonus -Added Supply Drops , You can now call Airdrops -7 new Classes " Engineer, Survivalist, Hunter, Medic, Farmer, Miner and Scavenger" -144 slot backpack! 24 slot crafting queue.! -Custom UI! Food/Water bars. -Increased zombie spawn/respawn rate.! -Night time is now Hell. Don't Blame Me if you died. 😜 -Titanium Nodes added! Can be found in the wasteland. -Wasteland is now radiated. -Added The Horent Back -Disable the Zombie Rage -Added Pin Recipes Modlet -Added Active Ingredients Modlet -More crops! Grow Apple, Cherry, Banana, Coconut and Lemon trees, plus strawberries, cabbage, carrot, cucumber and tomatoes -Big list of melee weapons have been added , from Swords, Bats, Pitchforks, Maces, Frying Pan, Cleaver and more -Added New Custom Food/Drinksβ€’ -Added Higher Tier Weapons And Tools -Added Scrap Tier Tools -Added 27 New item_modifiers -Legendary Tier weapons have been added -Gun parts are back -Added Bdubs Vehciles Modlet -Apache Helicopter That Shoots Missiles -Added 4 Maps With Combopack 48 -Added Stainless Steel, Titanium and Reinforced Titanium Blocks -Traders are Destructible and open all the time -Added New Ammo and explosives -Added Zombie Bosses Including the behemoth -The Candy is Craft-able Now -8 new workstations , 2 Advanced Forges, 2 Advanced Workbenches And Advanced chemistry Station, Advanced Cement Mixer And Upgrade Bench-Added Research Desk Classes Information :-Engineer Class Training Grants you :- Bicycle Chassis and Handlebars. Survivalist Class Training Grants you :- Cloth Armor Bundle. Hunter Class Training Grants you :- Hunting Rifle Bundle. Medic Class Training Grants you :- 4 First Aid Bandage, 2 First Aid Kit, 2 Painkillers, 2 Herbal Antibiotics and 2 Plaster Cast. Farmer Class Training Grants you :- Food Bundle 01. Miner Class Training Grants you :- Scrap Armor Bundle. Scavenger Class Training Grants you :- (150) 7.62mm Ammo,(150) 9mm Ammo and (150) Shotgun Shell. -- Mod Credits! -- 1) A20-GameStage Difficulty Bonus By Bar0th 2) Bdubs Vehicles Modlet By Bdubyah 3) Block Buff AOE By Alter 4) Supply Drops By Chickun / JustDoAsIDo 5) Disable Trader Protection By Khaine 6) 12 Slots Toolbelt By Khaine 7) TFP Hornet By Khaine 8 ) TFP Behemoths By Khaine 9) Vehicle Damage Patch By Khaine 10) Zombie Fall Damage By Khaine 11) No Zombie Rage By mythix 12) Ocb Pin Recipes 0.4.1 By ocbMaurice 13) Items Quality Rework By KillerBunny/ Bar0th 14) Active Ingredients By Redbeard 15) Scouts Mod By mythix 16) SWU Farming Mod By Zeeeeeeniiiiiii 17) Wandering Horde GameStage patch By mythix 18) Menu Music By Yakov 19) Advanced Forge And Advanced Chemistry Station By Zilox 20) AH-64 Apache Helicopter By Zilox And Closer_Ex Download link For manual installation Social Media Twitter Discord Server
  10. Tested & Updated for Alpha 20 (b218) This educational XPath modlet will place into your game, 15 volumes/books of an Encyclopedia named Zombiepedia. The Zombiepedia was assembled from tips, tricks, and helpful pointers of other survivors. When you find one of the books and read it, a popup is shown on the screen with the tips that are related to the topic or category of the specific volume you found. For each book you read, you are provided 2 skill points for increasing your knowledge of the world and game, and that specific Encyclopedia volume is added to your Journal in case you want to read back through it later. The Encyclopedia contains over 80 entries and are compiled by actual players via a crowd-source Google shared document. The author of each entry is attributed in the content displayed to the player in-game. This XML-only XPath Modlet is compatible with both Singleplayer and Dedicated Server play and only needs to be installed onto the server. Volumes: Blood Moon Horde Night Building Materials Clothing and Armor Education and XP Gain Electronics Existing Structure Bases (Above-Ground) Farming and Foods Harvesting Resources Inventory Management Maximizing Loot Traps Underground Bases Vehicles Weapons Zombies Current Release: Zombiepedia Skillpoints Modlet - A20_1.0 Old Release: Zombiepedia Skillpoints Modlet - A19.3_1.0a This modlet can be added to a new or existing game. Installation Instructions: Extract the zip file Copy the folder "Zombiepedia_Skillpoints" into your Mods folder If you don't have a Mods folder & are playing on Steam under Windows: Right-click the game in Steam and select Properties Click the "Local Files" tab Click the "Browse Local Files" button In the popup that appears, create a folder called "Mods" By default this path would end up being: c:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods
  11. Hello, welcome in my topic My list of mods suggestions are welcomed, but be aware i'm not doing any mods requiring unity asset, as i don't know how to make them (so not my own models unfortunately) this topic is WIP Installation of all my mods: just extract into Mods folder inside 7 Days To Die game folder (create one if theres none) some may be incorrectly archived, check if file modinfo.xml is like this 7 Days To Die\Mods\MODNAME\ModInfo.xml Rain Catcher Cinder Fix (and tweaks) Santa-Hat as mod Stack Anvils Crucibles and Bellows Ammo and Gas Bundles crafting Ghillie mod Give back my Blunderbuss! Working Ice machine Logs from Trees and working tableSaw (Forestry) Steel Last updates: 23.5.2022: Steel to v1.0.1 20.5.2022: Forestry to v1.2.3 12.5.2022: Forestry to v1.2.2 08.5.2022: Forestry to v1.2.1 07.5.2022: Steel v1.0, Updated Forestry to v1.2.0 20.2.2022: IceMachine v1.1 20.2.2022: Forestry v1.1.1 19.2.2022: Forestry v1.1 --- Working on: just now im working on my last "Forestry" mod and Steel mod (if i get any new idea for it) tba: +thinking about reusing disabled trees.. but how and where?
  12. This mod will add loot to static zombie corpses and dead zombies. In the loot there will come across the same thing as in heaps of garbage, as well as clothes and sometimes pistols. Update v2.0 Adaptation for 7 Days To Die ALPHA 20 Update v1.3 Added unique loot lists for each zombie! (nevertheless, you still cannot swim in loot) Removed yellow bags falling from zombies. Zombie corpse lifespan increased to 180 seconds. Zombie corpse durability reduced to 100. Update v1.2 Reduced the chance to find a pistol. Added the ability to search normal zombies after being killed. Zombie corpse lifespan increased to 240 seconds. Zombie corpse durability reduced to 300. Update v1.1 Added lootable all bodyBag. You can support me with a dollar here πŸ™‚: DOWNLOAD https://drive.google.com/drive/folders/12KKmnqzZeS2tJQmAF1E4-85TmA1Ox5dZ
  13. This mod adds a cessna 172 skyhawk plane. The controls are the same as the gyrocopter, but with slightly tweaked handling to make it feel more like a plane. It can be unlocked with grease monkey level 5 or by finding the schematics to craft it. You can also find the parts bundle for completing tier 5 quests. Features: Faster flying speed Larger storage more fuel capacity takes all vehicle mods 3 seats (with seating mod installed) Changelog: V1.1 - Fixed an issue that caused the plane to be stuck moving forward if W was pressed. - Tweaked the tilt angle of the plane so it can not tilt as much. DOWNLOAD Note: This mod needs to be installed on both client and server for multiplayer. This mod is for A20 ONLY.
  14. [v1.1.1] Horde alert, Survivor! The hordes we've been getting recently seem to be... different. The old scouts seem to have returned alongside the screamer, and the wandering hordes have been acting smarter-than-usual. The animals seem to have also been affected... what's going on? Backstory: This mod was initially an idea I came up with after playing A19, and reflecting on the past alphas where I felt wandering hordes used to be more dangerous and unpredictable. I wanted to bring this back and focus on improving both wandering hordes and scout hordes, to bring more difficulty (and customization) into the game, as I felt the only real threat was the blood moon. Features: Improved hordes Customizable hordes that scale with gamestage progression to always keep the game feeling difficult. (Note: Balancing is still WIP.) Combines a new heatmap system with the vanilla heatmap system for smarter difficulty scaling, taking biomes into account. Additionally, hordes can also be grouped into larger hordes to allow for variations in enemies. Better wandering hordes Wandering hordes work off a schedule generated at the end of every blood moon (except for Day 1/whatever day you are on when the mod is first initialized). This schedule also determines what hordes are feral and which aren't. Feral hordes can sense your location and wander closer to increase the chances of encountering you especially near buildings. Non-feral hordes wander by in more distant proximity and are not as harmful, meaning you might not even notice them sometimes. Refreshed scout hordes Scouts have gotten a refresh, namely the addition of feral scout hordes. The likelihood of a scout horde being feral increases as you hang around in an area. As scouts scream, they contribute more heat to nearby areas which attracts harder hordes in these areas, thereby increasing the likelihood of a feral scout spawning. Feral scouts are much more aggressive and will stick around 2x longer than a regular scout. They have a tendency for attracting more zombies than expected. The benefit of this however is that scouts will now walk away given enough time and no disturbances in the environment are sensed (that means don't use your forges/cement mixers/campfires/augers for a while.) If disturbances are sensed, the scouts will stick around for longer, be warned. On a final note, the original spider zombie scout trio have returned in their original, feral, and radiated variants now. New patrol hordes Utilising the new heatmap system, hordes begin to roam frequently visited areas on a determined frequency depending on the amount of heat generated in an area and biome difficulty. Avoiding detection lowers the heat in surrounding areas. Horde AI Changed some base entity behaviors to allow animals in particular to behave alongside zombie hordes. Smarter AI which allows hordes to make use of the game's sensing systems to detect players through sound and sight, making stealth a much more important area of play. Horde Entities rely on command lists to find out what to do next, this behavior is most noticeable with scouts as they can change what they are doing at any moment if they sense a change in the environment around them. Download/Source: > Latest Release for Alpha 20.5 b2: https://github.com/FilUnderscore/ImprovedHordes/releases/latest/download/ImprovedHordes.zip > Previous Releases & Changelog: https://github.com/FilUnderscore/ImprovedHordes/releases > Source Code: https://github.com/FilUnderscore/ImprovedHordes Add-ons Installation: Note: This mod can be added to existing saves to start working, no new save is required. Testing has been done on removing the mod from an existing save game, and no issues have currently been uncovered. For Clients: Note: This mod is not client-side EAC-compatible and will not run with EAC enabled due to how mod DLL loading works in A20. Download and extract the latest release into the Mods folder in your 7 Days to Die install folder (create one if it does not exist). To verify you have installed the mod correctly, located inside your Mods folder should be an ImprovedHordes folder (containing the Config folder, ImprovedHordes.dll and ModInfo.xml files). Settings can be modified in the Config/ImprovedHordes/settings.xml file in the ImprovedHordes mod folder. For Dedicated Servers: The mod only needs to be installed on the server, as it is a server-side mod, so any client that joins your server without the mod installed will be able to experience it. The installation instructions are the same as the above, however it is installed in the Mods folder of the dedicated server. Commands: For more information about the commands, type in the in-game console help improvedhordes Note: Requires a permission level of 0. Wiki: For information such as changing mod settings or creating your own custom wandering/scout hordes, check out the Improved Hordes Wiki at https://github.com/FilUnderscore/ImprovedHordes/wiki Mod Support: Although mod support has not yet been tested, this should work with other mods that add new entities into the game that use the AI ApproachSpot/Wander properties, and can also be manually added with xpath. Mods that modify AI behavior may not work with this. Screenshots: Terms Of Use: https://community.7daystodie.com/topic/26781-improved-hordes-a20/?do=findComment&comment=463276
  15. Z2 is a small side project of mine that I just sat down and started coding the other day. I started with creating a new compass bar and then just went from there, making things up as I progressed along the orange line. The result is what you see in the screenshots below. No external assets were used in the development of this HUD with the exception of the compass bar of course which sparked this whole thing. The compass bar is hosted online(imgur) and that makes this modlet server friendly in the terms that it requires no client downloads unless one opts to use the optional 10 slot tool belt and target health bar patches which will require the clients to download and install DMT modlets. I've not spent a whole lot of time on this modlet yet, and as such I am sure there are both bugs and hopefully minor issues I haven't caught before releasing it. Please make me aware of those with a post in this thread. I prefer not to be sent PM's in this regard. Worktime: 3-4h (initial sketchup) Worktime: 6-7h (fine tuning, touchups, changes) This modlet is coded to be a HUD killer. This means that it can be dropped into an overhaul mod and it will likely kill the overhauls HUD and replace it with Z2. Some adaptation might be needed depending on overhaul features and original HUD complexity. Z2 is currently not scale friendly, due to this it attempts to lock the scale at vanilla values. This might cause issues if added to other mods or modlets that rely on changing the scale to display correctly. This will be rectified in an upcoming version. It's color scheme is also highly customizable through the styles.xml file. So if orange is not your thing, change it there by setting a new R,G,B color code in the correct style entry. This will be further diversified in an upcoming version. Z2 - Showing the HUD and the radial menu. Z2 - Showing the vehicle health and fuel bars. Z2 comes with some optional features that can be used. The reason I made these optional is because they require a higher level of experience when it comes to modding, they require the use of third party tools, they render the client EAC unfriendly and they require clients to download and install the modlets locally. The first optional feature that is available at release is the target health bar which, when installed correctly, enables the target health bar in the games engine and adds some other tweaks by SphereII to further enhance and touch up the bars a little. (DMT patch provided by SphereII) Z2THB no longer requires a DMT patch to work. Simply install it as any other modlet. Z2THB - Showing the target health bar. (Requires client install and DMT patching.) The second optional feature that is available at release is a patch to tweak Z2 to fit if you have a 10 slot tool belt modlet or overhaul installed. Please do note that Z2 itself does not currently come with a 10 slot tool belt DMT patch. Z2TB10 - Showing a 10 slot tool belt. (Requires client install and DMT patching. Also requires a 10 slot tool belt DMT mod/modlet.) To download click on the images below. They pull directly from my github repo. Optionally you can download and install these modlets through SphereII's Mod Launcher (recommended). Install like any other modlet by dropping it into your 7 Days to Die installation folder and making sure that the hierarchy is as follows; "Mods\modname\ModInfo.xml". And as always, do the smart thing and backup saves first. Use at your own risk. This is an initial release and is to be considered a test version. Please post here with any issues that may present themselves. Updates and changes will happen when I get around to it. I will try and touch up this main post with some more fancy graphics and stuff soon Hope you like it!
  16. Zilox

    Military APC

    This mod adds a military APC that can protect you from incoming damage and also fire missiles. The military APC can be unlocked by grease monkey level 5 or by schematics. Missiles can be fired from the mounted turret by pressing the right mouse button, the fire button can be configured in the controls settings under the vehicle section. You must have the APC missile ammo in your inventory to be able to fire from the turret. The turret can be enabled and disabled by pressing left CTRL and the number 1 key at the same time, this can also be configured in the settings. Military APC Weapons Showcase Features: Working turret Larger storage high durability can be dyed 2 seats Special thanks to Closer_Ex for the vehicle weapon system and Laydor for his Quartz UI mod. Note: This mod needs to be installed on both client and server for multiplayer. This mod is for A20 ONLY. EAC MUST BE OFF!! DOWNLOAD
  17. Some A20 updates for my modlets. Screenshots in the reply. GitHub Repository Link: https://github.com/RELXIX-7DTD/A20_XML_Modlets RELXIX_Blocks_AllShortGrass Makes all the grasses in the game short. Leaves Snowberry normal due to it blocking building. Now you can more easily see what to clear for building. RELXIX_Blocks_PickThisUp Enable CanPIckUp on several items throughout the game world. (curtains, miniblinds) RELXIX_Blocks_TreeDrops In addition to any default or perk drops this mod adds a small chance for the following items to drop from Trees when chopped down: Eggs, Feathers, Honey. The number of drops over 1000 trees is insignificant. I did this more for atmosphere. RELXIX_EntityClasses_TimeStayAfterDeath Adjusts the TimeStayAfterDeath for entities (extending DroppedLoot container times, etc). RELXIX_Loot_MorePots Adds more pots to the world by adding them as a specific item to cupboards. It is unrealistic with multi-burner stoves to think everyone cleared out most/all their pots and pans as the world ended. RELXIX_Shapes_RestoreShapesHP - This sets all shapes back to the way they used to be with full HP based on b218. This is because their cost and upgrade costs did not change, only their value/Hit Points which is unfair, IMHO. Who wants to pay for a full steel block and only get something weaker than concrete? Not me. -- Deprecated as of b237. b237 adds scaling cost feature (and also reverted a number of blocks to prior full strength). RELXIX_UI_CompassCenterHighlight Adds a highlight to the middle of the Compass RELXIX_UI_CompassStats Adjusts the position of the Day and Time, adds Air Temp, Wind Speed, Current Elevation RELXIX_UI_EnableTargetHPBar Turns the Target HP Bar on without godmode being enabled. RELXIX_UI_MenuTime This adds the display of Day, Time on the menu screens (inventory, vehicle, quests, etc) RELXIX_UI_ToolbeltSlotNumbers Adds Numbers for each slot on the toolbelt. RELXIX_UIMENU_AddLandClaimCountOption This adds an option to the menu for Land Claim Count with options '1, 2, 3, 4, 5, 10, 20, 25, 50, 100, 150, 200' as Land Claim Block Count choices on the Multiplayer Tab with the rest of the Land Claim options. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_AddMaxZedAndAnimalOptions This adds options to the menu for Max Zombies and Max Animal Counts normally only configurable via serverconfig.xml. RELXIX_UIMENU_More24HourLengthOptions This adds the options '5, 150, 180, 210, 240, 270, 300' minutes as 24 Hour Length options in addition to the default '10, 20, 30, 40, 50, 60, 90, 120' for those who want really fast or really slow days. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_MoreDayLightLengthOptions This adds the option '2, 4, 6, 8, 10, 20, 22' hours as Day Light Length options in addition to the default '12, 14, 16, 18' for those who want really short or really long days. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_MoreLandClaimSizeOptions This adds the options '91, 101, 125, 151, 175, 201' as Land Claim Size options in addition to the default '21, 31, 41, 51, 71' options. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_MoreLootAbundanceOptions This adds the options '5, 10, 250, 300, 400, 500' as Loot Abundance options in addition to the default '25, 33, 50, 67, 75, 100, 150, 200' options. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_MoreRWGSizeOptions This adds '5120,7168,9216,11264,12288,13312,14366,15360' size options in addition to the default '6144,8192,10240' on the New Game Menu and Editing Tools RWG Preview World Generator Menu. RELXIX_Items_NVTweak With an already restricted FOV the added restriction on the NV Goggles just felt too much. By combining 2 filter sets I was able to get a faded feel for nightvision without the goggle blockage but retain a bit of color. I felt Bright effect as an alternative to the NightVision effect alone made it too much like daytime so added the VibrantDeSat to dull the colors some. RELXIX_EagleEyeShadesAndNightVision Adds a new set of shades combining the function of Shades (perception), Tough Guy Glasses (fortitude), Lucky Googles (loot level + treasure radius), Ski Googles (agility), and Nerd Glasses (Int, Crafting time, XP) Requires 1 of each to craft. Also adds a new NightVision goggle set that can be has all of those functions. Requires Nightvision Googles and Eagle Eye Shades to craft. - Recipes require advanced engineering level 4-5 respectively, crafted at workbench. These use the Night Vision as displayed by my NVTweaks mod. Just like Lucky Goggles these have a range of 3-5 for Loot Bonus. Note: Perception does not show in the list of Stats due to display limitations. Perception can be confirmed on the Skills screen where it will be green/boosted. NEWLY ADDED: RELXIX_HighlightBookState I originally tried coloring the icons but that didn't work. I resorted to the technique I found in this thread of replacing the icons: https://community.7daystodie.com/topic/24306-mod-that-lets-you-know-youve-already-read-a-book/ Books that have been read have a red icon. Books that have not been read have a green icon. A second set of icons were included in case the user would like those reversed. https://steamcommunity.com/sharedfiles/filedetails/?id=2813840879
  18. !!!ALL MODLETS THAT ADD NEW ASSETS MUST BE INSTALLED ON SERVER AND CLIENT!!! Important Note: If you want to include any of our modlets in your overhaul' please do us the courtesy of asking for permission first. When given you must give the due credit to the authors and any other modders that may be credited under the "Additional Credits" section if any. Also you are not allowed to extract any unity files without our permission either, if there has been an alpha change then wait and files will be updated. For the new alpha version as soon as we possibly can. Thank You!!! VEHICLES MI-17 Helicopter Chopper1 Helicopter Red Devil Motorcycle Dirt Duster Dirt Bike AC_ATV WEAPONS AC_BallisticKnife Miscellaneous AC_Teleports I want to finally give special Thanks to everyone who helped me along the way. I educated myself through the videos and teachings of Xyth, Guppycur, Ragsy, Alter, Haidr'Gna, Telric, Sphereii, Mumpfy, Adreden, Bluename, Marcus, Bdubyah, Zilox, TSBX, Khaine and many more via Guppy's Unofficial Discord for 7 Days to Die's modding community. I truly appreciate all you guys 100% Join Guppy's Unofficial 7 Days to Die Modding Discord Server to join the community and get help playing with mods and creating them as well! Feel Free to Also Join My discord Server as well. https://discord.gg/eXkTkrjh
  19. I have quite a bit of XML modding experience in various games. However, this is the first time I'm using XPath. To test my sublimely superb modding abilities (sarcasm), I have constructed a simple test mod. No, I don't want my Sham Chowder being super food. Just a test. To wit: <configs> <set xpath="/items/item[@name='foodShamChowder')]/effect_group/triggered_effect[@cvar='$foodAmountAdd']/@value">100</set> </configs> The loading screen shows an error "@value has an invalid token. Token? The structure was copied from several different existing mods written by others, so I must be missing something here that escapes me. Help? Thanks =)
  20. Info Panel Server Version: 20.0.7 Version Games: Alpha 19-20 Information: Press ESC to open the panel Just change the text in the file windows.xml Many thanks to user Snufkin. The basis Download: https://github.com/sLimLong/Info-Panel-Server
  21. V2 This is a mod I created to try out a few different things regarding code. I have tried to keep it as vanilla as possible, to maintain modlet compatibility, and just messed around with how zombie work. Features. - Zombies only take full damage from headshots. - Bloodmoons disabled. - Included Jax's Wilderness Spawn increase modlet (5x more zombies) - Added a difficulty tweaks mod to remove damage reduction from higher difficulties. - Removed zombie rage mode. - Added 10 slot toolbelt. - Added backpack stash buttons. - Added craftable log spikes. - Added ability to pick up plants with E. - Removed cop ability to puke. - Removed radiated vulture ability to puke. - Wandering hordes start from Day 2 at midnight. - Wandering horde configured to 30 zombies every 6 hours. - Wandering horde frequency and zombie amount can now be configured by XML (1-RomeroModCore\Config\blocks.xml at the top) - Added guppys PUSHABLE shopping cart (works like a bicycle for stam usage). - Added scrap iron arrows and arrow heads. - Added scrap club, scrap knuckles, scrap machete and scrap spear. - Added Pipe Pistol and Pipe Rifle. - Edited loot to remove stone arrows, leather knuckles, stone spear and wooden clubs from loot (replaced with scrap). - Edited loot to remove stone tools and replaced with scrap tools. - Moved iron tools, baseball bat, iron knuckles, iron spear and hunting knife from Level 1 of appropriate perk to Level 3 (localization updated to reflect this). - Scrap tools/weapons now locked behind schematics or level 1 of appropriate perk. (scrap arrows are NOT locked). As you can see, it's mostly adding some extra T0 guns (pipe weapons), a scrap tier and modifying the zombies. Please consider this a base for you to build your own apocalypse on, rather than a full-fat overhaul. Download Links. A19 Client (Does not work with EAC Enabled). A19 Server (Does not work with EAC enabled). A20 Client and Server (Does not work with EAC enabled) Installation Instructions. (If you don't use the mod launcher) Make a copy of your 7 Days to Die folder first!!! Download the zip file at the link above. Unzip the 7DaysToDie_Data and Mods folder to your 7 Days to Die folder and overwrite when prompted. The mod uses Harmony so both folders (and their contents) are needed or you'll have problems. Same for the server files, except in this case it will be 7DaysToDieServer_Data and Mods. Video for folks who may need it (it's for darkness falls, but the basic idea is the same). Installation Instructions for macOS users. IMPORTANT NOTE: I do not have a mac. This is a guide I found for Starvation Mod and Ravenhearst, but it also works on War of the Walkers so it should be fine here. 1 - Uninstall 7dtd. Open Finder, from taskbar choose Go -> Home. Open Library -> Application Support -> Steam -> steamapps -> common. Delete 7 Days to Die folder. Reinstall 7 Days to Die. 2 - Unzip downloaded mod. Open unzipped folder. You should see 3 folders: 7DaysToDie_Data and Mods. I will be referring to this as a β€œhome screen”. 3 - Open Steam. In your games Library, right-click 7 Days to Die and choose Properties from the drop-down menu. Choose the LOCAL FILES tab and choose BROWSE LOCAL FILES. 4 - Copy & paste (do not drag-and-drop) the Mods folder to this location. 5 - Open 7DaysToDie_Data -> Managed. 6 - Right-click 7DaysToDie.app and choose Show Package Contents. Here you should see 2 folders: Contents and Data. This will be the other β€œhome screen”. 7 - Open Contents -> Resources -> Data -> Managed. 8 - Copy & paste (do not drag-and-drop) the .dll files into this location. Mac OSX will ask if you want to keep both or replace. Choose replace. 9 - Navigate back to each home screen. 10 - Drag-and-drop the 7DaysToDie_Data and Mods folders into this location. 11 - Open the Data folders in each location. You will see there are Config, Prefabs, and UMATextures folders in each. 12 - For each of these three folders, open up its corresponding folder so you can see the contents. Drag-and-drop the mod’s contents into its respective folder. For duplicate files, mac OSX will ask if you want to Skip, Stop, or Replace. Check the β€œApply to All” checkbox, then choose Replace. 13 - Start 7 Days to Die and enjoy the mod!
  22. All of my A20 Modlets available here >>--Ragsy's A20 Modlets on GitLab--<< All of my A19 Modlets available here >>--Ragsy's A19 Modlets on GitLab--<< All of my work is also available on the >>--7 Days Mod Launcher by Sphereii --<< Some of the Vehicle related mods are also now available on Nexus ... My Mods on Nexus **** Important Note : If you want to include any of my vehicle modlets or other modlets in a 'mod overhaul' please do me the courtesy of asking for permission first .... when given you must give the due credit to myself and any other modders that may be credited under the "Addition Credits" sections if any . Also you are not allowed to extract any unity files without my permission either , if there has been an alpha change then wait and files will be updated for the new alpha version as soon as I possibly can . Thank you !! **** Jetski Modlet A20 Information Here A fast mode of transport seats 2 players with a seat mod - Required on Client and Server on MP gaming Additional Credits :ActiniumTiger for Textures Windsurfer Modlet A19 Information Here A vehicle thats gone with the wind - Required on Client and Server on MP gaming -- A20 update in progress Additional Credits :ActiniumTiger for Textures Chaos Motorcycle Modlet A20 Information here Adds a custom Motorcycle to the game that may look familiar - Required on Client and Server on MP gaming Additional Credits : Chaos aka Random Person Hind Helicopter Modlet A20 Information here Ragsy and Tiger add a big "flying tank" to the game - Required on Client and Server on MP gaming Additional Credits : ActiniumTiger Hang Glider Modlet A20 Information here Adds a handy 'Hang Glider ' for getting down from those tall buildings - Required on Client and Server on MP gaming Additional Credits : Guppycur Bathtub Boat Modlet Version 3 A20 Information here Adds a craftable apocaliptic style bathtub boat for a bit of fun for two via a seat mod - Required on Client and Server on MP gaming The TFP Raft Modlet A20 Information here Adds a craftable working Raft for all your sailing needs 2 seats plus 2 mod seats - Required on Client and Server on MP gaming Additional Credits : DUST2DEATH Working Boats Modlet Version 6 A20 New thread here Adds a Flat bottomed boat and a small Dingy to the game - Required on Client and Server on MP gaming Additional Credits : Guppycur Vanilla Motorcycle Tune Up Version 3 A20 Infomation here a few changes to the Motorcycle that adds more lean on corners and stops that pop up wobbly effect .. Speed increased too Inspired by DUST2DEATH's Roadhog from back in A16 Server Side Mod Find Bicycles in Dumpsters A20 Information Here Compatibilty : A20 9 million bicycles in Beijing and not one findable in game really ? Server Side Mod Find Bicycles Parts Dumpsters A20 Information Here Compatibilty : A20 Requested as alternative to the finding whole bicycles modlet , now you can find the various bicycle parts in the dumpsters and the possibility you can find a schematics for the bicycle - Server Side Mod Take Out The Trash Version 4 A20 Information Here Keep your local zombie infested neighbourhood clean without destroying it completely , only destroy the trash bags and not the bins and trash cans or tilt trucks - Server Side Mod Additional Credits : KhaineGB Find Vehicle Parts In Airdrops A20 Information Here Adds probabilities of finding vehicle parts in Airdops - Server Side mod Better Gyro Handling A20 Information Here Compatibilty : A17.4, A18.4, A19 Numerous tweaks to the Gyro vehicle settings to improve take offs and landing and general maneuverability - Server Side Mod . Ladder control modlets Information Here Compatibilty : A17.4, A18.4, A19 A20 Ever thought hey how can zombies climb ladders ? Two versions - Server Side Mod A big big thanks to REV6:7-8 for encouraging me to post these in my own thread to get my modding journey underway and for his continuing support ... Rev's mods can be found here REV6-7-8-s-REALITY-CHECK Also thank you to those that have helped or are helping support my modding endeavours via the Modding Discord HaidrGna, Guppycur, DUST2DEATH, Xyth, sphereii, bdubyah, Tin, Telric and Khaine Thanks to the great community here on the forums here for the feedback and support. Enjoy Ragsy !! RETIRED MODLETS IN A20 RELEASE Classic Style Zombies V3 A19 Information Here Compatibilty : A18 A19 Mod retired in A20 A modlet that will send you back the classic style zombies. Note: In A18 the modlet stops 'Rage Zombies' .... AI is dumbed down and will walk into spikes more , making too much noise means hordes will form on your location. Additional Credits : REV6-7-8, Spider,Tete1805, Khaine, Xyth,HaidrGna, HAL9000 Re Plant wild crops and plants A19 Info Here Compatibilty : A17.4, A18.4, A19 Mod retired in A20 Allows replanting of all wild plants and even POI plants Pickup_HDHQPlants A19 Information Here Compatibilty : A17.4, A18.4, A19 Mod retired in A20 Two modlet 'patch versions' for the old A16 Style press <E> to pick up HDHQ Plants used in DUST2DEATH's HDHQ Plants Modlets Remove RH Stats Bar A19 Information Here Compatibilty : A17.4, A18.4 A19.6 Mod Retired in A20 A modlet to fully hide the stats bar on the bottom right hand side of your screen hud display Additional Credits : Numberz Brighter Vehicle Headlights V2 A19 Information Here Compatibilty : A17.4, A18.4, A19 Mod is now Retired in A20 Version 2 adds manux custom vehicles modlet and Guppycurs Vehicle Madness support, Along with normal vanilla vehicles . Additional Credits : bdubyah Vehicle First Person View V3 A19 Information Here Compatibilty : A17.4, A18.4, A19 Mod retired in A20 as vehicle camera improved A first person experience for vanilla vehicles (Except Gyrocopter) Compatibilty : A17.4, A18.4, A19
  23. https://www.nexusmods.com/7daystodie/mods/1921 https://github.com/Warlockdaddy/ImprovedRWG Relatively simple mod that improves random world generation to give more cities, towns, and POIs. This is done through editing the rwgmixer to increase town and city counts as well as minimum and maximum tilesizes. Here's a 12k map generated with the mod (59 T5 POIs) And here's a 12k map generated without the mod (10 T5 POIs) As you can see, the mod essentially allows you to double (or over double) the amount of cities and towns that are generated with the in-game RWG. This allows you to get many more of the juicy T4 and T5 buildings that your heart desires. Mod has been tested with 6k, 8k, 10k, and 12k. Feel free to go higher, should work if you want it to. Have fun πŸ˜›
  24. Haidrgna


    GNAMOD DOWNLOAD LATEST DOWNLOAD OLDER VERSIONS Join Discord 1. Basics 1.1 Introduction Gnamod has been developed since A14 by Haidr’Gna, hereafter referred to as mod-author. It all began as a set of tweaks for personal use and grew bigger during A15 into a full overhaul. The name is derived from the mod-author’s nickname and has no special meaning and is not an acronym for anything either. Gnamod grew from just one overhaul into a group of mods that all share the same base of alterations to the game. This mod is now referred to as Gnamod Core and is the foundation for nearly all Gnamod versions since A17. The only exception is UI, which is known as Gnamod CoreUI and forms the foundation for all UI modifications for Gnamod but is also available as a stand-alone release. Gnamod is aimed at any player that finds the vanilla game lacking and is seeking more of a challenge in all aspects of the game. It brings back the survival aspect and offers a slower pacing than the vanilla game. The aim is a challenging but also fair gameplay experience where you will have to fight and be smart to earn your place in the world. The zombies are far more relentless, looting a lot more challenging and the world is more interesting. Gnamod is a complete overhaul of the game, which means every aspect of it is altered in some way or will be in future versions of the mod. Gnamod is also continually being worked on and new content is being added. Since A17 introduced xpath there no longer is a need to redo work when a new alpha is released. This means Gnamod will continue to grow along with the game. DOWNLOAD HERE 1.2. Manual Installation A. Navigate to the game's base folder: (~\Steam\steamapps\common\7 Days to Die). B. Extract the contents of the zip file(s) directly into the game’s base folder. C. Make sure the entire contents of each zip you install goes into the base folder. D. Start the game, if you done it correctly a you will see the Gnamod logo in the main menu. 1.3. ModLauncher Installation. A. Download the ModLauncher from sphereii at: https://7daystodie.com/forums/showth...-7-Days-to-Die B. Install the ModLauncher following the instructions. C. Find the tab for Gnamod, open it, select a version and use Install Game Copy. D. Use Pre-Sync to download the mod and then Play Mod to start. 2. License and Use 2.1 Terms of Use This section applies to all mods released by the mod-author under the name of Gnamod. Any such mod will always start its name with Gnamod, such as Gnamod Core, Gnamod Horde Mode etc. Assets found in the Gnamod.unity3d contain the work of The Fun Pimps, myself, work from other authors listed under Included Work and used Unity packages, therefore it is NOT allowed to re-use this in any way without permission from the mod-author and/or the original author(s) of the content. Gnamod is free to play by whoever owns 7 Days to Die. This includes running it on a private or rented server and hosting a game for friends. Users of Gnamod are also free to tailor their experience to their needs by altering the XML files. When hosting a server or game with such altered contents, it is required to notify users that an altered version of Gnamod is being used. Users are free to borrow ideas that are unique to Gnamod in their own locally used mods or hosted games for friends. When using ideas unique to Gnamod in a mod that will be released to the public you are required to ask for permission from the mod-author. It is good practice to credit the mod-author and reference Gnamod in the mod’s documentation and advertisement in this case. Users are NOT allowed to take the code from this mod to add to another mod in any way without asking the mod-author explicit permission for it. This applies for taking (parts of) the code, XML or assets as well as altered versions of these. Gnamod is intended to use as is and not to be broken down or redistributed in altered form. This includes adding any part of Gnamod into any kind of overhaul mod or mod collection pack. Due to the nature of Gnamod, the Core mod will likely not be compatible with any kind of modlet and the CoreUI mod will likely not be compatible with any modlet that alters the UI in any way. It is up to modlet authors to facilitate compatibility with Gnamod if they so incline. Bugs and issues that occur because of the use of other mods will not be resolved by the mod-author. It is of course allowed to design modlets that enhance Gnamod. Such modlets should be named in such a way they always load after the Gnamod Core mod. The Fun Pimps are ultimately the true owners of this mod as it only works with their game and is only possible because they support the modding community of their game. 3. Mod Overview 3.1. Mod Structure Gnamod is build around two Core mods, Gnamod Core and Gnamod CoreUI. Core is the main mod that houses nearly all changes required to overhaul the vanilla game. CoreUI is the same for all the UI changes required for Gnamod. By this design the other versions are just modlets designed to specifically alter or activate certain stuff within Gnamod and thus are dependent on the Core mod to function. Want more Gnamod, find other players or know what is cooking: Join the Discord Channel! DOWNLOAD OLDER VERSIONS
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