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  1. ABOUT Overhauled User Interface Improved Journal User Interface with thematic topic header images Vehicles have custom UI, showing speedometer, encumbrance and more Map window now supports 40 custom POI icons to choose from Advanced Sorting and Searching feature in inventory and storage Optional Undead Legacy UI parameters in Options -> Video -> User Interface -> Undead Legacy Overhauled Encumbrance system where all items and blocks have certain weight, inventory limited by carry weight, slot limit 300 Overhauled attributes and perks Perks no longer unlock new schematics, nor they level up crafting tiers Introduction of Action Skills, that level based on what you do Introduction of Research System New lockpicking minigame Overhauled crafting system and crafting progression Overhauled material progression Hundreds of new items, blocks, recipes, vehicles etc Fully scrapping vehicles will make them respawn based on new block respawn timer setting (More blocks will be added to use this feature later) Player crafted electrical lights support for full RGB customization More immersive world interaction, water sources require jars to interact, fuel barrels and pumps require fuel cans Pick up all wild plants and player crafted ones with action key A lot of slightly damaged vehicles found in the world can now be fully repaired More info about the mod can be found on my website (including screenshots): http://ul.subquake.com/ A20 Features (Experimental): Brand new User Interface with even more stunning graphics New Item Upgrade & Repair mechanic featuring a Mechanic Station with 3 tiers Lockpicking v2.0 Deeper crafting recipe rebalance TERMS OF USE https://community.7daystodie.com/topic/4085-subquakes-undead-legacy/?do=findComment&comment=54613 LINKS DOWNLOAD DISCORD DONATIONS AND SUPPORT
  2. // GREETINGS // Welcome to the new and improved SMX series for 7 Days to Die - Alpha 20. The goal with this mod is to give the entire 7 Days to Die user interface an extreme makeover an refashion it into how I believe the user interface for the game should be experienced. SMX consist of several modlets which can be broken down into three separate mods: SMXhud, SMXmenu and SMXui. These are all stand alone and can be used separately or, as is the intention, together with the other two and all three mods combined is what makes the SMX experience complete! In addition we have the core, the main modlet if you will, SMXlib. This is a library modlet and even though it makes very little changes on its own it holds all the assets that the other mods need to function. Because of this it is a mandatory modlet that will need to be downloaded and installed no matter which of the other ones you choose to use. SMX tries to create an experience as close up towards the vanilla user interface as possible. With little to no changes that can disrupt the balance of the game. The only exception being the extra slot on the crafting queue which is there to make the design fit and hardly disrupts game balance! Then we have the optional modlets. We are aware that some people want the extra bling bling, and as such we offer these as optional downloads that can be installed alongside the main modlets from each series to expand upon the features from vanilla. We offer official optional downloads such as: Target Health Bar, Bigger Bags and a Third Forge Slot. Other optional modlets and compatibility patches might become available from other mod authors. We hope you will enjoy playing 7 Days to Die with the new experience that SMX brings to the table. Have fun! - The SMX team. // TERMS OF USE // You are allowed to use these modlets as is for your own personal use and/or on a server you run and/or administrate. You are under no circumstance allowed to distribute any SMX and/or ZMX branded modlets without written consent from the main developer. If you wish to distribute SMX and/or ZMX branded modlets as part of your own project and consent have been given you are required to do so in such a way so that all the files of the SMX and/or ZMX modlet or modlets in question remain unaltered and you cannot under any circumstance claim credit for creating the modlet or modlets or any of the files provided with it/them. If consent is given you are required to make any changes as a new modlet that injects into the modlet in question and keeping load order in mind it is to be named so that it loads AFTER the original modlet. The original modlet shall be distributed as is with no change to its files what so ever. If consent is given it is only given on a case to case basis and those that receive consent cannot pass that consent on to another party or project. Nor will the consent pass on to other creators that opt to include consented work into their project. You are not allowed to use any of the assets bundled with SMX and/or ZMX branded modlets in other projects. This restriction applies to all files that the SMX and/or ZMX modlets consist of. EXCEPTION: The content of the Harmony folder is to be considered open source and can be used freely as long as the original credit comments within the files are not removed or altered other than adding to. You are required to seek special consent from the main developer should you wish to make changes to any asset files provided with the SMX and/or ZMX branded modlets. You are required to inform the main developer when your project that contains any SMX and/or ZMX modlet or modlets have been made available to the public. // MEET THE TEAM // As of A20 I decided to move SMX into the lands of Harmony and with that digging even deeper into what we can do with modding the game. This requires knowledge that I do not possess enough of to be able to continue working on this on my own. As a result the team has grown and we have added some supernerds that know this stuff. Main Credits: Sirillion (main developer/designer/xml/coding), sphereii (developer/coding), TormentedEmu (developer/coding) Contributors: Laydor(code), Mumpfy(art) // SUPPORT THE DEVELOPMENT // All SMX branded mods and modlets will forever be free of charge and available for everyone to download and enjoy. We do however from time to time get questions from users on how they can donate to support the development. The purpose of this link is nothing more than a way for us to cater to those that want to make a donation. You should under no circumstance feel obligated to do so, but if you do decide to do it we want you to know that is comes greatly appreciated. Donation or not we would like to extend a thank you to all that download and use the different SMX mods, we hope you enjoy them as much as we do making them. If you feel like making a donation to support the development of the SMX branded modifications, click the image below or scan the QR code. // DO YOU NEED SUPPORT? // We strive to make SMX in the best possible way and try to make user actions with it as smooth as possible. But we are still here to answer questions if you run into problems with it or it's installation procedure. Please, do not hesitate to contact us for any issue, big or small, we just ask you to run this simple checklist before coming to ask us for help and just maybe you will be able to help yourself first. Did you install all the downloaded folders? Do note that SMXhud and SMXui both have an additional folder that needs installing. (ZMXhudCP and ZMXuiCP) Did you install SMXlib? This modlet contains all the assets (custom graphics) we use and without this your UI will be mostly transparent. Did you check the folder hierarchy and made sure you didn't install the modlets too deep? Did you disable ALL other mods or modlets and then try again to see if the problem still exists? (Be careful with this, backup your save!) Did you check the support sites to see if anyone else have had the same problem recently? If you ran this checklist and still need our support please contact us on one of the links below or just post in this thread. But please, only post on one of the support channels. Pick one and stick with it as we do monitor all of them and having to answer the same thing on several sites just leads to confusion. // INSTALLATION AND REMOVAL PROCEDURES // First and foremost, the most important thing you need to do with SMX in A20: >> !!TURN OFF EAC!! << Backup your save game before installing ANY mods to the game. We don't expect SMX to cause any issues, it is just good practice! Download the mod or mods you want to install from the list below. Decompress the downloaded files with WinRAR or a compatible compression software like 7zip. Copy or move the Mods folder you just decompressed into your 7 Days to Die installation folder. Overwrite if prompted. Verify your install by checking that the ModInfo.xml file is located in this Hierarchy: "\Mods\modletname\ModInfo.xml" Remove by deleting the modlet folder in question from within the Mods folder. // DOWNLOAD LOCATIONS // SMX modlets can be downloaded from Nexusmods (our main site) or GitHub. Alternatively it can be installed via the 7 Days to Die Mod Launcher by sphereii. When opting to use Nexusmods or GitHub you will have to do the installation manually by following the procedure above. When opting to use the Mod Launcher the installation procedure will be more automated but you will need to make sure that all the different modlets are installed as you won't get nested downloads like from the other two. Please note that the Mod Launcher is a separate piece of software that you will need to download and install on your system and then setup properly before downloading mods and modlets with it. The link below is to the main Mod Launcher web page. Follow the links below to go to the download sites and then select which mods to download from there. // SMXhud - THE HUD REPLACEMENT MODLET // SMXhud changes the game HUD. Everything you see on the interface while running around in the game world is part of the HUD experience. The purpose of SMXhud is to change that part of the user interface and change it into a more horror like and gritty art style all while trying to be as informative as possible but not intrusive. SMXhud - The Base HUD conversion. ZMXhudCPTHB - Enables the Target Health Bar for SMXhud. (Install optional modlet ZMXhudCPTHB to get the target health bar) // SMXmenu - THE MENU REPLACEMENT MODLET // SMXmenu changes the game menus. Everything you see when you start the game or when navigating the different options and settings is part of the menu experience. The purpose of SMXmenu is to extend the art style and feeling from the HUD into the menus and to supplement SMXhud to create the SMX experience. SMXmenu - The Main Menu conversion. SMXmenu - The In-Game Menu conversion. SMXmenu - Video Settings Window. ( !! NOT YET AVAILABLE IN A20 - COMING !! ) // SMXui - THE UI REPLACEMENT MODLET // SMXui is an extension of SMXhud and SMXmenu and will bring the art style over to the rest of the user interface. We've tried to maintain as close a relation to the vanilla interface as possible but we have also granted ourselves some artistic freedom when it comes to some areas. It deviates from vanilla with the fifth crafting queue slot which I added to make it fit the overall design better. The other changes we made are all optional like the third forge slot, the target health bar and the big bag conversion modlets for those that want a bit bigger bags. SMXui - The forge with the third forge slot enabled. (Install optional modlet ZMXuiCPTFS to get the third forge slot and ZMXuiCPBBM to get the bigger backpack) SMXui - Totally reworked skills windows. The goal was to make it look like a talent screen. ( !! NOT YET AVAILABLE IN A20 - COMING !! ) SMXui - Trader Conversation Window. SMXui - Character Screen Window with normal backpack and the item info window. SMXui - Vehicle Window with normal backpack and empty info window.
  3. ErrorNull Zombies (enZombies): This mod has been updated for Alpha 20 and adds much more zombie variations to the game, using the UMA archetype method most notably showcased by the Snufkin's Custom Server Side Zombies - PLUS mod maintained by arramus. All the UMA Zombies by khzmusik are also included in enZombies. The goal of this mod is to always be server-side, thus only needs to be installed on the server, and not on the individual clients. These zombies are meant to be your average walkers and crawlers to complement the existing vanilla ones.. though stronger and boss-level zombies are slowly being added. Each enZombie also has their own feral, radiated and crawler variant. The exception are zombies that wield weapons and some that wear hats. enZombies attempting to make an undead pyramid! enZombies spawn out in the terrain based on the biome, with each zombie group sporting a unique color theme that matches the biome. So you will find foresty zombies in the forest, deserty zombies in the desert, snowy zombies in the snow, and so forth. enZombies also spawn as sleepers inside the POIs, though unfortunately there's no easy way to spawn them as sleepers based on biome. So you see a wider range of enZombies appear inside the POIs. The short challenge quests are an underutilized feature in the vanilla game, and enZombies appear within them as well. New challenge quests have also been added to showcase the new zombies. All new quests are simply found as items within the usual loot containers where vanilla quests are found. Many more quests are planned. (NOTE: these challenge quests are temporarily removed due to changes from Alpha 20.) Compatibility: I removed and redid most of the vanilla zombie groups in entitygroups.xml, created a few of my own, and redid a number of the main spawners in gamestages.xml. For this reason, I don't expect this mod to work well with any mods that also make changes to these two XML files. The only mods I do officially support are in the Add-Ons section below. If you are getting errors or strange glitches while using non-supported mods with enZombies, I'll be glad to take a glance when I get the chance, but making sure other mods work with enZombies is not my current focus. If I see enough demand, I might spend the time to modify a non-supported mod to work with enZombies and thus will be included as an official Add-On mod below. Usage: You may use my mod as it is presented, or you are also welcome to disregard my spawning customization and just pull my zombies (from archetypes.xml and entityclasses.xml) and merge them into your own mod. But, I'd appreciate if you credit me in that case like mentioning my mod or the link on your website, discord or forum post. I love making these custom zombies and plan to continue for a long while, but it does take lots of time and effort. Download and Install: Download the zip file below. Unzip or extract the contents of zip file into the 7 Days to Die "Mods" folder. This mod is not intended to be used with any other mods, except for the Add-Ons that are detailed in the next section below. Version 2.4 (updated 12/23/2021) - πŸ‘‰ Download Link (google drive) πŸ‘ˆ Add-Ons: These are optional mods created for enZombies that are officially supported. The main enZombies mod must still be installed in order for these Add-Ons to work. Download the zip file for the add-on you want and extract the contents to your 7 Days to Die "Mods" folder. Known Issues: There are some interesting bugs when working with UMA zombies and molding them from the archetypes.xml. It's not unique to enZombies and are present in any mod that uses UMA style zombies - for example, the Snufkin mod also contain some UMA zombies which will experience these bugs. In my opinion, the relative ease in creating and modifying these zombies outweigh the quirks: Wish List to The Fun Pimps: Here I list enhancements to the 7 Days modding experience that I would love for the developers to add which will allow me to add more immersion to enZombies and the game as a whole. Credits: Thanks to @Snufkin for starting it all with your Snukfin's Server Side Z(S)ombies mod, and thanks to @arramus for keeping it going with the Snufkin's Custom Server Side Zombies - PLUS mod. I studied these mods for weeks to figure out how it worked and gave me inspiration to contribute as well. Also thanks to @khzmusik who gave me permission to add his UMA Zombies into enZombies. Much appreciated! enZombie Screenshots: Mentioned Mods: Snukfin's Server Side Z(S)ombies Snufkin's Custom Server Side Zombies - PLUS
  4. Tested with A20 White River - Tools of Citizenship - A20 * Also now supports Darkness Falls through the use of a compatibility modlet. (Darkness Fallas compatibility is not yet working in A20) Now with Multiple Languages Localization/Support: English, German, French, Iitalian, Japanese, Korean, Polish, Portuguese, Russian, Turkish, Simplified Chinese, Traditional Chinese, Spanish The White River settlements are looking for new citizens to contribute and are willing to give extra tools and equipment that they've collected. They are offering to provide to a select few survivors access to higher quality tools, weapons, armor, and equipment in exchange for volunteering to complete various tasks for the settlement. There is a limited supply and these items are only available to those who gain citizenry with White River settlements. In addition to the reward, the player is sometimes also offered a small stack of wet concrete blocks, from the last of the Trader's community inventory to assist in re-establishing a homestead. ---- This modlet collection extends the new player White River citizenship quest line to provide some quests to obtain improved tools, weapons, and armor. Each item has a small back-story and explanation in an attempt to blend with the vanilla game and Trader. This gives players a chance to obtain better equipment through a method other than randomness or traditional progression. The rewards this modlet pack provides were carefully considered against Vanilla gameplay. In most cases, the named items only provide a small improvement over the items they were created from. The duke and experience rewards are in-line with vanilla quests, and across all quests and tiers in this modlet pack only a handful of skillpoints are offered and only on the highest complexity quests. Due to the multi-tier design of this modlet collection, it provides equipment for beginners all the way up through the elite. **This modlet pack is XML XPath ONLY and only needs to be installed on the server or player hosting the game! Other players do not need to install this modlet pack locally.** The modlet collection provides multi-tier quest lines. Once the new player reaches the trader, they are given a +Declaration of Citizenship item. This allows them to begin a quest to volunteer to help lay to rest 10 old residents now turned zombie. This earns the player a +White River Citizenship Card which they can then use to select which quest they would like to pursue. The player's citizenship card is returned to them after they complete the settlement's quest. If it is lost for any reason, the player may start this quest again as a Tier 1 Trader quest, and also can randomly find a +White River Citizenship Card on zombie loot bags. -- Citizenship is offered in three-tiers: - Tier 1 : Kill 10 Zombies. This is the Basic level of citizenship. Reward: +White River Citizenship Card - Tier 3 : Kill 100 Zombies. This is the Veteran level of citizenship. This is started as a Tier 3 Trader quest. Reward: +White River Veteran Citizenship Card - Tier 5 : Kill 1000 Zombies. This is the Elite level of citizenship. This is started as a Tier 5 Trader quest. Reward: +White River Elite Citizenship Card Once the player obtains their citizenship card, they can use this to craft quest-starter items for the equipment quests below. Some of the quests below offer a veteran version which rewards better quality, more items, and greater quantity of each multi-quantity item. Some offer an even higher level set of rewards for elite citizens. After a "Veteran" quest is complete, the Trader keeps your Veteran Citizenship Card, requiring you to complete the Tier 3 Trader quest again to obtain a new Veteran Citizenship Card. However, after an "Elite" quest is complete, an Elite Citizenship Card is returned. QUEST LISTING: VEHICLES: - Amelia's Gyrocopter - Discover the truth of what happened to Amelia Earhart. Fight a Wendigo to reclaim her long-lost schematics explaining how to build a three-seater souped-up Gyrocopter. Guaranteed to get you and your friends across the map with speed and ease. - Spirit of Vengeance - Take on a demon Juggernaut and obtain a super-fast vehicle. A player using this vehicle is a sure-sign of their elite status. Big thanks to Snufkin's Server-Side Zombies & Snufkins's Server-Side Vehicles for a big part of the base code for the vehicle and zombie. Tested for compatibility with Snufkin's mods, so you can run both at the same time if you want! TOOLS: - Black Bart's Flaming Dig Tools - Uncover the long-buried stash from the most famous stagecoach robber in the western U.S., providing a steel Pickaxe & Shovel with flaming mods and better stats than Vanilla. Stamina trait sure to keep you digging and digging and digging. - Bunyan's FireAxe - Help the Trader stock up on potable water in exchange for a Paul Bunyan-branded FireAxe. - Dundee's Hunting Knife - Help the Trader collect bone shivs in exchange for Dundee's famous Hunting Knife with slightly better stats than Vanilla. - Jason's Machete - Obtain a replica of Jason's famous machete in exchange for helping the settlement. Big thanks to Wyldwitchykat for this addition! - Rick Danger's Auger - Obtain two higher tier Augers, the latter of which will turn even the largest mountain to butter, but will expend a LOT of gasoline and degrade your Auger quick. - Taza's Axe - The famed Taza's Axe, already awesome. WEAPONS: - Bambi's Killer Compound Bow - Earn the famed deer killer, "Bambi's Killer Compound Bow" or "Forest Prince Compound Bow" with slightly better stats than Vanilla. - Bear Grylls's Claws -"Why fight bare fisted when you can fight bear fisted." Thanks, SteamM0nkey for this idea. - Callinicus's Greek Fire - Find the book randomly in the world and learn to craft greek fire arrows. Shoot one zombie with a greek fire arrow, and the fire spreads to other entities that it touches. - Daryl's Crossbow - Obtain a replica copy of the same crossbow Daryl from the Walking Dead used: The Zombiekiller Crossbow. - Deschain's Revolver - Collect the eight Dark Tower series books and craft nineteen doors to have one of Roland Deschain's legendary revolvers bestowed upon you. Has custom bullets that are expensive to craft, but super powerful. - Leon's Modded SMG - Help Leon finish his DIY gun project, resulting in a 9mm SMG weapon with slightly better stats than Vanilla. - Pavlichenko's Rifle - Locate and assemble a branded Marksman rifle from the famed marksman, Pavlichenko. ARMOR: - Kuva's Red Armor - Discover the secret ingredient in Kuva's Legendary Red Armor. This armor is rumored to be lightweight and stealthy, with resistances to heat & cold, and an extra mod slot per piece. The basic quest is EASY, but the Veteran quest is HARD. RESOURCES: - Brass For Lead - Help the community restock its Lead supply and in exchange receive some brass. - Elite Random - Obtain a sealed crate from four veteran cards that gives you a single random elite quest starter. Obtain a veteran card back at the start of your elite quest. If you complete the Elite quest, you obtain an Elite citizen's card! - Everdeen's Arrows & Bolts - The settlement is trying to put together a feast. Help feed everyone in exchange for named arrows or bolts guaranteed to fly true. - Gupta's Bandages - Can't craft first aid bandages? Trade Aloe Leaves & Cotton for a few highly-sought-after Gupta's First Aid Bandages & a First Aid Kit. - Molino Bulletproof Glass - Exchange regular bulletproof glass blocks with the Trader and they will teach you how to create clear Molino-branded bulletproof glass. Thanks to arramus & Fuzzy Pug for the idea & quest code. - Remington's Steel Ammo - A spin off of Khaine's Steel Ammo mod that turns his mod into a questable achievement. Cheap-to-make bullets that degrade your weapons faster. Also, now with an auto turret that takes steel 762 rounds. The quests are designed to be repeatable in case of loss of equipment or to try your luck at a higher quality reward. UPCOMING QUESTS: Dwarven Bellows - Faster Smelting, Faster Crafting, Bundled Forged Items Steel Spikes - Double the durability of Iron Spikes Basilone's M60 Brienne's Heavy Armor ACKNOWLEDGEMENTS - Wyldwitchyka :: For the addition of the Jason's machete quest modlet - morggin :: For the name and lore behind Black Bart, for the Bambi Terminator Crossbow, and for the idea of an Elite level set of quests - RichardPaul :: For the poem used in the Black Bart quest line. - Aeyvi-Daro :: For quest text and testing assistance on all quests. - mr.devolver :: Big thanks for the help fixing the GoTo Trader, improving the quest integration with the trader, and helping seek out a path to add the quests to the Trader dialog! - SteamM0nkey :: Big thanks to helping dive into the cause of imbalances in items, missing stats, and for the idea of the Bear Claws quest. - arramus & Fuzzy Pug :: Fuzzy Pug requested a new quest be added that grants clear bulletproof glass. arramus was kind enough to do the heavy lifting to create the quest, I rebranded the naming of it but mostly kept the quest and code intact as was provided. - sechsterversuch & Zeeeni :: BIG thanks to these two for providing a full German language translation for every quest, and for testing the translations afterwards! - IBM Watson :: For providing language translation for all other languages. CURRENT DOWNLOAD - You only need ONE of the below downloads. A20_1.0i_rc2 - White River - Tools of Citizenship (Individual Modlets) - Each quest broken out as a separate modlet. A20_1.0i_rc2 - White River - Tools of Citizenship (Single Modlet) - One modlet that contains all quests. Please be aware anytime you update mods, you run the risk of your level and skill points being reset. You are strongly recommended on live games to take a backup of your save game data to protect your progress in case you need to rollback. Optional Download for Users of DARKNESS FALLS: Tools of Citizenship A19.4_1.0 Darkness Falls Compatibility Modlet * If you wish to install White River - Tools of Citizenship quest pack into your Darkness Falls game, this compatibility modlet is REQUIRED. Please note that you will see two WRN in your console log. This is expected and not a problem. Old Downloads A19.6_1.0 - White River - Tools of Citizenship A19.6_1.0 A19.4_1.0 - White River - Tools of Citizenship A19.4_1.0 Optional Download for Users of DARKNESS FALLS: Tools of Citizenship A19.4_1.0 Darkness Falls Compatibility Modlet A19.2_1.0b - White River - Tools of Citizenship A19.2_1.0b A19.1_1.1a - White River - Tools of Citizenship A19.1_1.1a A19_1.0 - White River - Tools of Citizenship A19_1.0 A18.3_1.7d - White River - Tools of Citizenship A18.3_1.7d A18.3_1.6c - White River - Tools of Citizenship A18.3_1.6c A17.1 & A17.2 - White River - Tools of Citizenship 1.5a
  5. Z2 is a small side project of mine that I just sat down and started coding the other day. I started with creating a new compass bar and then just went from there, making things up as I progressed along the orange line. The result is what you see in the screenshots below. No external assets were used in the development of this HUD with the exception of the compass bar of course which sparked this whole thing. The compass bar is hosted online(imgur) and that makes this modlet server friendly in the terms that it requires no client downloads unless one opts to use the optional 10 slot tool belt and target health bar patches which will require the clients to download and install DMT modlets. I've not spent a whole lot of time on this modlet yet, and as such I am sure there are both bugs and hopefully minor issues I haven't caught before releasing it. Please make me aware of those with a post in this thread. I prefer not to be sent PM's in this regard. Worktime: 3-4h (initial sketchup) Worktime: 6-7h (fine tuning, touchups, changes) This modlet is coded to be a HUD killer. This means that it can be dropped into an overhaul mod and it will likely kill the overhauls HUD and replace it with Z2. Some adaptation might be needed depending on overhaul features and original HUD complexity. Z2 is currently not scale friendly, due to this it attempts to lock the scale at vanilla values. This might cause issues if added to other mods or modlets that rely on changing the scale to display correctly. This will be rectified in an upcoming version. It's color scheme is also highly customizable through the styles.xml file. So if orange is not your thing, change it there by setting a new R,G,B color code in the correct style entry. This will be further diversified in an upcoming version. Z2 - Showing the HUD and the radial menu. Z2 - Showing the vehicle health and fuel bars. Z2 comes with some optional features that can be used. The reason I made these optional is because they require a higher level of experience when it comes to modding, they require the use of third party tools, they render the client EAC unfriendly and they require clients to download and install the modlets locally. The first optional feature that is available at release is the target health bar which, when installed correctly, enables the target health bar in the games engine and adds some other tweaks by SphereII to further enhance and touch up the bars a little. (DMT patch provided by SphereII) Z2THB no longer requires a DMT patch to work. Simply install it as any other modlet. Z2THB - Showing the target health bar. (Requires client install and DMT patching.) The second optional feature that is available at release is a patch to tweak Z2 to fit if you have a 10 slot tool belt modlet or overhaul installed. Please do note that Z2 itself does not currently come with a 10 slot tool belt DMT patch. Z2TB10 - Showing a 10 slot tool belt. (Requires client install and DMT patching. Also requires a 10 slot tool belt DMT mod/modlet.) To download click on the images below. They pull directly from my github repo. Optionally you can download and install these modlets through SphereII's Mod Launcher (recommended). Install like any other modlet by dropping it into your 7 Days to Die installation folder and making sure that the hierarchy is as follows; "Mods\modname\ModInfo.xml". And as always, do the smart thing and backup saves first. Use at your own risk. This is an initial release and is to be considered a test version. Please post here with any issues that may present themselves. Updates and changes will happen when I get around to it. I will try and touch up this main post with some more fancy graphics and stuff soon Hope you like it!
  6. STALLIONSDENS AND VALMARS MODLETS FOR A20 UPDATED TO A20 STALLIONSDENS OLD THREAD DOWNLOAD INSTRUCTIONS: TO DOWNLOAD ALL MODLETS AT ONCE - GITHUB INSTALLATION INSTRUCTIONS: 1. DOWNLOAD 2. UNZIP 3, PLACE MODLET INTO MODS FOLDER Some Modlets didnt make the update others will be worked on eventually. (I hate UI) So modlets in RED made it modlets in PURPLE are gonna be worked on down the track eventually. Modlets in GREEN didnt make it **************************************************************************************************************************** ***********************************************************MODLETS****************************************************** **************************************************************************************************************************** STALLIONSDENS DOWNLOAD ALL MODS VALMARS DOWNLOAD ALL MODS VALMARS OLD A18 THREAD AMMO BUNDLE MAKER INFO HERE ANTI BLOCKS BULLETS INFO HERE COMBINE RETURN INFO HERE Special Thanks to: Various EVERYTHING IS MOSTLY SELLABLE INFO HERE Special Thanks to Renejant EVERYTHING IS SELLABLE INFO HERE Special Thanks to Life_For_Dead EXTRA RECIPES INFO HERE HOME BREWERY INFO HERE Special Thanks to: DRACOS99 MORE ANIMALS INFO HERE ANIMALS ON VIAGRA BIG ANIMALS FRIENDLY AND ENEMY LOCK PICKING ADDITIONS INFO HERE LOOTABLE OBJECTS INFO HERE LOOTER INFO HERE MINING MACHINE AND RAIN CATCHER INFO HERE Special Thanks to: Various MINING MACHINE AND RAIN CATCHER (TIGER MODEL) INFO HERE NEXUS Special Thanks to: ACTINIUMTIGER for the great models SLOWER DIGGING ZOMBIES INFO HERE NUCLEAR POWER INFO HERE Special Thanks to: Telric, Various ONE BOOK TO RULE THEM ALL INFO HERE Special Thanks to: HaidrGna OPEN DOOR SYNDROMES (NO LOOT RESPAWN) INFO HERE [NOW JUST THIS ONE - 2ND ONE COMBINED IN HERE] Special Thanks to: OldManBrian, Khaine, Khelldon, Dust2Death, Telric, Quasimiyao , Sphereii OPEN DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS INFO HERE [Not compatible with Open Door Syndromes & Open Door Syndrome 1] OPEN DOOR SYNDROME WITH RESPAWN INFO HERE [Not compatible with Open Door Syndromes & Open Door Syndrome 1] PALLETS INFO HERE Special Thanks to: Dracos99, Various PETS INFO HERE Special Thanks to: Various POISON REMOVAL INFO HERE Special Thanks to: Valmar, StompyNZ,Rewtgr,Sphereii, Khaine RESOUCE INCREASER INFO HERE SHOP KEEPING INFO HERE Special Thanks to:Spectral Force, Jaxteller, Ghostreaver SPECIAL FORCES CASES INFO HERE Special Thanks to: Various STACKER USE CLAYMORES STACK SIZE INCREASER Found HERE STACK SIZE INCREASER USE CLAYMORES STACK SIZE INCREASER Found HERE MY VERSION STORE SHELVES INFO HERE SUPPLY CRATES INFO HERE Special Thanks to: Various WEAPON MAGAZINE SIZE INCREASER INFO HERE Special Thanks to: Various WHISPERERS INFO HERE Special Thanks to: HaidrGna, Saminal WHISPERERS WITH LIGHT AND REDUCED STAMINA INFO HERE Special Thanks to: HaidrGna, Saminal, Various ZOMBIE MODIFICATIONS INFO HERE Special Thanks to: StompyNZ, Khelldon ZOMBIE MODIFICATIONS WITH NO RAGE INFO HERE (Removed for further work) Special Thanks to: StompyNZ, Khelldon ZOMBIE MODIFICATIONS 2 INFO HERE Special Thanks to: Various ZOMBIE MODIFICATIONS 2 WITH NO RAGE INFO HERE (Removed for further work) Special Thanks to: Various 187 SLOT BACKPACK INFO HERE 375 SLOT BACKPACK INFO HERE Special Thanks to: Khaine 630 SLOT MEGA BACKPACK INFO HERE Special Thanks to: Sirilion ************************************************************************************************************************************************************* VALMARS MODS AMMO DISMANTLING MOD DESCRIPTION - The ability to dismantle ammo back to its key ingredients. ANIMAL (PIG) FARM MOD DESCRIPTION - Stationary animals used for display purposes. ANIMAL SNARES MOD DESCRIPTION - Create traps to capture chickens and rabbits to get meat and eggs and feathers ARMORY WORK BENCH MOD DESCRIPTION - Build a armory work bench and create armor on it AUTO WALL MOD DESCRIPTION - Buid a wall quicker and easier. Special thanks to: MasterScrotis for updating this to A19 BUFFED SUPPLY CRATE DROPS MOD DESCRIPTION - Buff those air drops with chances to get more or different items DISABLE FALLING TREES MOD DESCRIPTION - (For pcs with low frame rates) Disables the tree fall down system and trees just disappear. DOOR LOCK SMASH MOD DESCRIPTION - Ever wonder why you can see thru the broken door and not reach in and unlock it. Well this mod makes it so it appears like you have lock picked it or unlocked it from the inside. DYE STATION - COLOUR YOUR ARMOR MOD DESCRIPTION - Colour or spray your armor different colours. EXPANDED AMMO TYPES MOD DESCRIPTION - Adds a few different types of ammo to the game. EXPANDED CLOTHING MOD DESCRIPTION - Adds some different clothing options to the game. EXPANDED PLAYER STORAGE MOD DESCRIPTION - Adds player made storage containers to the game with bigger slots for storage. EXPANDED TRAPS MOD DESCRIPTION - Adds more trap types to the game. Some really funny ones to lol. Damn those drunk zombies. EXPANDED WEAPONS AND TOOLS MOD DESCRIPTION - Adds old game version weapons to the game. Expanded Food MOD DESCRIPTION - Adds food from Valmod REUSEABLE COOKING BOWLS MOD DESCRIPTION - Prepare your food in bowls and re use them later on. SEALED MEAT MOD DESCRIPTION - Seals meat in clingwrap to deter the smell from zombies. STARTER CLASS SYSTEM MOD DESCRIPTION - Multiple class options to select from when you start the game. From a hunter to a Mechanic to a assassin, your class options are all here. SURVIVOR NOTES EXPERIENCE AND RECIPE BOOKS MOD DESCRIPTION - Create survivor notes from books you have already found and learnt to be able to make new ones you havent read before, or find survivor notes in containers littering your world to make books you haven't read yet. WORKING OVENS AND SINKS MOD DESCRIPTION - Working ovens you can cook in exactly like a campfire and Sinks you can grab a drink of water from. ZOMBIE DISPLAY MOD DESCRIPTION - Replica models of all zs and animals found in the world for display purposes thru out your home/base. Or like a trophy of what you have killed. SUPPORT ME: PAYPAL DONATION If you appreciate my work and you want to show support
  7. New Alpha, new modlet post! This is all the modlets that will work on A20. Basically it's all my A18/A19 ones updated and adjusted as required. Also added some new ones that are now possible thanks to A20 and it's ability to load custom C# without patching anything. Modlets will be seperated into sections. XML only (for folks who want server-only), XML + Assets (needs to be installed on client and server) and C# (needs to be installed on client and server). If anyone wants to buy me a coffee as a thank you, then you can do so on Paypal. This is not required OR expected. Enjoy. XML Only Modlets (can be installed on servers with no client download). 3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap. 12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything! 60 Slot Backpack - Pretty self explanitory. 96 Slot Backpack - Pretty self explanitory. Always Open Traders - Removed the open/close times from traders so they always remain open. Dangerous Cities - Increases the amount of zombies in cities and towns, while lowering the amount in the wilderness. Food and Water Bars - Just the food and water bars from my above backpack mods so users can use larger backpacks if they so wish. Headshot Only - Zombies take 0 damage from non-headshots for most weapons. Explosives, electric batons and molotovs still work normally, and animals still take full damage. HP Bars - Remember the red HP bar that was shown off in A17? This adds that back into the game for folks who liked that idea. Kill Tracking - Tracks how many of each different type of entity you've killed in the game (zombie or type of animal) and with what weapon (guns only, may consider adding melee in the future). Lockable Inventory Slots - Adds the "box" that allows the user to lock slots so they won't be moved OR sorted. Also adds one to vehicle inventory that does the same thing. NightVision Goggles Change - A few folks said they wanted the NVG effect from DF in vanilla, so it's more red than full green. This modlet will do that. Pickup Plants - Allows the player to press the 'E' button (default. May be different for other languages/controllers) to pick up plants. This does NOT grant extra harvest based on perk. You have to punch for that. Max Animals/Zombies and Claim Blocks - Adds options to the main menu for the player to select max spawned animals/zombies in the world in SP. Also allows the player to have more than 1 claim block via menu option. Steel Ammo - Adds the steel ammo from A17 for players who enjoyed that option. XML + Assets Modlets (cannot be server only). Log Spikes - Makes Wood Log and Iron Spikes craftable again. Return of the Behemoth - Adds the unfinished A16 behemoth and the A17 unfinished radiated behemoth to the game. Random spawns in the wasteland and horde nights. Return of the Hornet - Adds the cut hornet from A15 (and earlier) back to the game. Spawns as an enemy animal in the forest biome. Does not spawn on horde nights. Chicken Coops - Adds a chicken coop to the game that works the same way as the Darkness Falls one. Unlocked with Living off the Land 1. Craft, place, wait, loot. Once you've looted it, hold animal feed in your hand (so toolbelt and select it), then right-click on the chicken coop to "feed the chickens" so they can start producing again. See end of file for terms of use with this modlet. C# Modlets (cannot be server only, EAC must be off!!!). 15 Slot Toolbelt - Increases the toolbelt to 15 slots. Extra Tool And Output Slots - This is mostly for other modders. It increases the maximum amount of tools a workstation can have to 6 (so stops duplicating anything after slot 3) and the maximum output slots to 12 (was 6). Larger FOV - Increases the max FOV to 150, though anything above 90 is a bit distorted. Might be good for folks with motion sickness. Vehicle Damage Patch - Increases the amount of damage a zombie takes when you run it over. Amount of damage depends on how heavy the vehicle is and how fast you hit the zombie. Vehicle Sound Fix - This is more for modders. It fixes that horrible noise when driving custom vehicles. Wandering Horde Frequency - Folks may know this from JaWoodle's "Anywhere, Anytime" series. It creates random wandering hordes, of a random amount of zombies, a random amount of times per day. How often (in terms of in-game hours) and how many zombies are configurable in the blocks.xml included in the modlet. Zombie Fall Damage - Removes the cap on the amount of damage zombies take when falling from heights, so drop pits from older alphas are now a semi-valid form of defense. TERMS OF USE. Modlets are provided as-is. I bear no responsibility if you break your save, your back, your PC, whatever. They've been tested on both of my machines and my wife's and are working as intended when installed correctly. No restrictions on personal use or mod use, just give me a thank you, except for the following modlets. Chicken Coops - These use purchased assets. The modlet is available for personal use (even for servers). However, anyone including this modlet in their own modpack needs to make sure they purchase the following assets in order to have the correct licence. Chickens - https://assetstore.unity.com/packages/3d/characters/animals/animal-pack-deluxe-99702 Chicken Coop - https://www.turbosquid.com/3d-models/henhouse-modeled-games-3d-model/986709
  8. V1.6 This is a mod I created to try out a few different things regarding code. I have tried to keep it as vanilla as possible, to maintain modlet compatibility, and just messed around with how zombie work. Features. - Zombies only take full damage from headshots. - Bloodmoons disabled. - Included Jax's Wilderness Spawn increase modlet (5x more zombies) - Added a difficulty tweaks mod to remove damage reduction from higher difficulties. - Removed zombie rage mode. - Added 10 slot toolbelt. - Added backpack stash buttons. - Added craftable log spikes. - Added ability to pick up plants with E. - Removed cop ability to puke. - Removed radiated vulture ability to puke. - Wandering hordes start from Day 2 at midnight. - Wandering horde configured to 30 zombies every 6 hours. - Wandering horde frequency and zombie amount can now be configured by XML (1-RomeroModCore\Config\blocks.xml at the top) - Added guppys PUSHABLE shopping cart (works like a bicycle for stam usage). - Added scrap iron arrows and arrow heads. - Added scrap club, scrap knuckles, scrap machete and scrap spear. - Added Pipe Pistol and Pipe Rifle. - Edited loot to remove stone arrows, leather knuckles, stone spear and wooden clubs from loot (replaced with scrap). - Edited loot to remove stone tools and replaced with scrap tools. - Moved iron tools, baseball bat, iron knuckles, iron spear and hunting knife from Level 1 of appropriate perk to Level 3 (localization updated to reflect this). - Scrap tools/weapons now locked behind schematics or level 1 of appropriate perk. (scrap arrows are NOT locked). As you can see, it's mostly adding some extra T0 guns (pipe weapons), a scrap tier and modifying the zombies. Please consider this a base for you to build your own apocalypse on, rather than a full-fat overhaul. Download Links. A19 Client (Does not work with EAC Enabled). A19 Server (Does not work with EAC enabled). Installation Instructions. (If you don't use the mod launcher) Make a copy of your 7 Days to Die folder first!!! Download the zip file at the link above. Unzip the 7DaysToDie_Data and Mods folder to your 7 Days to Die folder and overwrite when prompted. The mod uses Harmony so both folders (and their contents) are needed or you'll have problems. Same for the server files, except in this case it will be 7DaysToDieServer_Data and Mods. Video for folks who may need it (it's for darkness falls, but the basic idea is the same). Installation Instructions for macOS users. IMPORTANT NOTE: I do not have a mac. This is a guide I found for Starvation Mod and Ravenhearst, but it also works on War of the Walkers so it should be fine here. 1 - Uninstall 7dtd. Open Finder, from taskbar choose Go -> Home. Open Library -> Application Support -> Steam -> steamapps -> common. Delete 7 Days to Die folder. Reinstall 7 Days to Die. 2 - Unzip downloaded mod. Open unzipped folder. You should see 3 folders: 7DaysToDie_Data and Mods. I will be referring to this as a β€œhome screen”. 3 - Open Steam. In your games Library, right-click 7 Days to Die and choose Properties from the drop-down menu. Choose the LOCAL FILES tab and choose BROWSE LOCAL FILES. 4 - Copy & paste (do not drag-and-drop) the Mods folder to this location. 5 - Open 7DaysToDie_Data -> Managed. 6 - Right-click 7DaysToDie.app and choose Show Package Contents. Here you should see 2 folders: Contents and Data. This will be the other β€œhome screen”. 7 - Open Contents -> Resources -> Data -> Managed. 8 - Copy & paste (do not drag-and-drop) the .dll files into this location. Mac OSX will ask if you want to keep both or replace. Choose replace. 9 - Navigate back to each home screen. 10 - Drag-and-drop the 7DaysToDie_Data and Mods folders into this location. 11 - Open the Data folders in each location. You will see there are Config, Prefabs, and UMATextures folders in each. 12 - For each of these three folders, open up its corresponding folder so you can see the contents. Drag-and-drop the mod’s contents into its respective folder. For duplicate files, mac OSX will ask if you want to Skip, Stop, or Replace. Check the β€œApply to All” checkbox, then choose Replace. 13 - Start 7 Days to Die and enjoy the mod!
  9. Hey, Hey, Everbody, I have been in the background for a while. Most of the modlets still work, I also adjust the Arrow Disassembly mod to account for missing Blunderbus ammo. So I will list them here for A20. These are all the modlets that work on A20. Mostly A18/19 stuff. There are some that still need more testing. I am sure there are more that can be added to some of these, but they are functional as is. Let me know if there are any questions. 30K Stacks Mod - Allows stacking for most of the non-block and non-mod items. 50K Stacks Mod - Allows stacking for most of the non-block and non-mod items. (added 18-Dec-21) 65K Stacks Mod - Allows stacking for most of the non-block and non-mod items. (added 18-Dec-21) Ammo Disassembly Mod - Allows ammo to be separated into its constituent parts, there may be some new/missing ammo types, let me know if you find any. (Updated 18-Dec-21: added the icon sets made by JaxTeller718 Much thanks for fixing my muppetry.) Arrow-Xbow ammo Conversation Mod - Allows you to swap bolts and arrows at will. Terrain-Based Movement Speed Mod - Alters everyone's movement speed based on the type of terrain you are on. From -25% for snow up to +35% for Asphalt. It also affects zombies and I think it still doesn't work for vehicles. (added 18-Dec-21) --- I have not tested the below modlets yet. Not sure if there is any interest and I have been too busy playing. Effectively Unlimited Stamina Infinite Ammo and Durability Quality Damage Bonuses Quality Effectiveness Bonuses Reduced stamina usage by Quality Level Scrap Iron and Steel Bars (Wood bars are now in the frame menu, so it appears this is obsolete as you should be able to upgrade those to steel like any other block). EDIT: Like always, if you want to use any of these or part of them for any compilation of works, please just give me credit where it is due. Thank you.
  10. [v1.0.0-STABLE] Horde alert, Survivor! The hordes we've been getting recently seem to be... different. The old scouts seem to have returned alongside the screamer, and the wandering hordes have been acting smarter-than-usual. The animals seem to have also been affected... what's going on? Backstory: This mod was initially an idea I came up with after playing A19, and reflecting on the past alphas where I felt wandering hordes used to be more dangerous and unpredictable. I wanted to bring this back and focus on improving both wandering hordes and scout hordes, to bring more difficulty (and customization) into the game, as I felt the only real threat was the blood moon. Features: Improved hordes Customizable hordes that scale with gamestage progression to always keep the game feeling difficult. (Note: Balancing is still WIP.) Additionally, hordes can also be grouped into larger hordes to allow for variations in enemies. Better wandering hordes Wandering hordes work off a schedule generated at the end of every blood moon (except for Day 1/whatever day you are on when the mod is first initialized). This schedule also determines what hordes are feral and which aren't. Feral hordes can sense your location and wander closer to increase the chances of encountering you especially near buildings. Non-feral hordes wander by in more distant proximity and are not as harmful, meaning you might not even notice them sometimes. Refreshed scout hordes Scouts have gotten a refresh, namely the addition of feral scout hordes. The likelihood of a scout horde being feral increases as your gamestage increases. Feral scout hordes introduce a twist to scout hordes, instead of killing the scout, the scout must be kept alive until they disappear, or else hordes will come as the zombies realize something is wrong as their friends never return. The benefit of this however is that scouts will now walk away given enough time and no disturbances in the environment are sensed (that means don't use your forges/cement mixers/campfires/augers for a while.) If disturbances are sensed, the scouts will stick around for longer, be warned. This change makes you think twice about killing those scouts the higher up in gamestage you are. On a final note, the original spider zombie scout trio have returned in their original, feral, and radiated variants now. Horde Entity AI Changed some base entity behaviors to allow animals in particular to behave alongside zombie hordes. Horde Entities rely on command lists to find out what to do next, this behavior is most noticeable with scouts as they can change what they are doing at any moment if they sense a change in the environment around them. Download/Source: > Latest Release for Alpha 20 b238: https://github.com/FilUnderscore/ImprovedHordes/releases/latest/download/ImprovedHordes.zip > Previous Releases & Changelog: https://github.com/FilUnderscore/ImprovedHordes/releases > Source Code: https://github.com/FilUnderscore/ImprovedHordes Installation: Note: This mod can be added to existing saves to start working, no new save is required. Testing has been done on removing the mod from an existing save game, and no issues have currently been uncovered. For Clients: Note: This mod is not client-side EAC-compatible and will not run with EAC enabled due to how mod DLL loading works in A20. Download and extract the latest release into the Mods folder in your 7 Days to Die install folder (create one if it does not exist). To verify you have installed the mod correctly, located inside your Mods folder should be an ImprovedHordes folder (containing the Config folder, ImprovedHordes.dll and ModInfo.xml files). Settings can be modified in the Config/ImprovedHordes/settings.xml file in the ImprovedHordes mod folder. For Dedicated Servers: The mod only needs to be installed on the server, as it is a server-side mod, so any client that joins your server without the mod installed will be able to experience it. The installation instructions are the same as the above, however it is installed in the Mods folder of the dedicated server. Commands: For more information about the commands, type in the in-game console help improvedhordes Note: Requires a permission level of 0. Wiki: For information such as changing mod settings or creating your own custom wandering/scout hordes, check out the Improved Hordes Wiki at https://github.com/FilUnderscore/ImprovedHordes/wiki Mod Support: Although mod support has not yet been tested, this should work with other mods that add new entities into the game that use the AI ApproachSpot/Wander properties, and can also be manually added with xpath. Mods that modify AI behavior may not work with this. Terms Of Use: https://community.7daystodie.com/topic/26781-improved-hordes-a20/?do=findComment&comment=463276
  11. Download Entire Package Here https://gitlab.com/guppycur/guppymods My modlet collection. If you don't know how to use git or download, sorry but that's on you. Click on the mod then click the download button, geesh. I offer zero warranties or guarantee's. Tons of people have helped me with my mods, and I'd list them but then I'd forget someone and feel bad. So basically everyone on my modding discord. πŸ˜ƒ Thanks homies! Guppycur's AdditionalCharacters - Adds a few more characters - Incompatible with Creature Pack Guppycur's BloodMoon Trickle - Removes the TFP trickle on blood moons Guppycur's Can Grenade - Cheap, easy, goes boom Guppycur's Commercial Blocks - Adds commercial blocks Guppycur's Commercial Kitchen Blocks - Adds more commercial kitchen blocks Guppycur's Cop Acid - Harvest cops for their acid Guppycur's Desert Ambiance - Adds dust devils and dust storm to desert biome Guppycur's Door Blocks - Adds a variety of doors; doubles, gates, drawbridges, portcullis', etc Guppycur's Dust Devil - Dust devil entity by itself Guppycur's Elevator - Adds a fixed sized elevator Guppycur's Fantasy Mod Extras - Adds a few items for a fantasy mod Guppycur's Fireworks - Adds a zombie distraction fireworks box Guppycur's Flame Thrower - Adds a hand held flamethrower weapon Guppycur's Get Nailed Quest Chain Edit - Fixes quest chain for Kheldon's Get Nailed mod Guppycur's Grenades - Adds a smoke and flash-bang grenade, great for PvP! Guppycur's Heads on Spears - Adds heads on spear blocks Guppycur's Hospital Blocks - Adds more hospital blocks Guppycur's Insects - Adds a flying hornet type insect and prefab/nest - Compatible with Creature Pack Guppycur's JapaneseCharacters - Adds Japanese characters - incompatible with Creature Pack Guppycur's Misc Blocks - Adds a lot more blocks for decoration and building Guppycur's Misc Blocks 2 - Adds even more blocks for decoration and building Guppycur's Mobiles Modlet-NonSDX - Broken @%$*#! vehicle modlet; okay, it works but needs finishing. Use ragsy's instead Guppycur's New Torch System - Replaces torches with a new system Guppycur's OrcPack - Adds orcs - Incompatible with Creature Pack Guppycur's Other Creatures - Adds other weird creatures - Incompatible with Creature Pack Guppycur's Placeable Light System - Replaces lights with a new system Guppycur's RadiationMod - Bit buggy for a18 (hopefully fixed in a19), but enables rad1 and rad2 zones along with armor modifiers allowing entry to those zones Guppycur's Rad Dampener - Adds an item to hold that will remove the radiation healing effect of nearby entities Guppycur's Rad Eyes - Replaces rad zombie glows with green eyes Guppycur's Rad Warning Signs - Adds "Danger: Radiation Zone" signs to wasteland Guppycur's Rage Zombies - Better than TFP's, these ragers won't quit! Better kill them quickly. Guppycur's Random ZombieGetterUpper - Randomizes the "get up" time for zombies, so that you're less sure if they're dead or not Guppycur's Riot Shield - Adds a riot shield item to hold Guppycur's Robot Dog - Adds a companion bot to follow you around and help you carry stuff Guppycur's Rotating Bridge - Adds a rotating bridge Guppycur's Shopping Cart - Adds a push-able shopping cart and a drive-able shopping go-kart Guppycur's Soldiers - Adds soldiers - Incompatible with Creature Pack Guppycur's StairwayToHell - Randomly replaces wooden stairs with versions that will break when walked on Guppycur's Trees - Adds more speedtree blocks to the game Guppycur's Vehicle Madness - DMT mod for a vehicle mod overhaul. Adds MANY vehicles and a new system for acquiring them Guppycur's Victorian Blocks - Adds Victorian era looking blocks Guppycur's Wanted Posters - Adds some wanted posters for yours truly Guppycur's ZombiePack - Adds more zombies - Incompatible with Creature Pack Guppycur's Zombie Doctors - Adds more zombies - Incompatible with Creature Pack Guppycur's Zombie Soldiers - Adds more zombies - Incompatible with Creature Pack
  12. Apocalypse now (V2.5) π•‹π•™π•šπ•€ π•šπ•€ 𝔸𝕑𝕠𝕔𝕒𝕝π•ͺ𝕑𝕀𝕖 ℕ𝕠𝕨 𝕠𝕧𝕖𝕣𝕙𝕒𝕦𝕝 𝕄𝕠𝕕 𝔽𝕠𝕣 𝟟 𝕕𝕒π•ͺ𝕀 π•₯𝕠 π••π•šπ•– ΒΈβ€ž.-β€’~ΒΉΒ°β€Λ†ΛœΒ¨ πŸŽ€ πΉπ‘’π’Άπ“‰π“Šπ“‡π‘’π“ˆ πŸŽ€ Β¨ΛœΛ†β€Β°ΒΉ~β€’-.β€žΒΈ β€’ ℍℙ/π•Šπ•₯π•’π•žπ•šπ•Ÿπ•’ 𝔾𝕠𝕖𝕀 𝕦𝕑 π•₯𝕠 𝟜𝟘𝟘 ‒𝔽𝕠𝕣 𝕖𝕧𝕖𝕣π•ͺ 𝕝𝕖𝕧𝕖𝕝 π•ͺ𝕠𝕦 π•˜π•’π•šπ•Ÿ, π•ͺ𝕠𝕦𝕣 π•˜π•’π•žπ•–-𝕀π•₯π•’π•˜π•– π•šπ•€ π•šπ•Ÿπ•”π•£π•–π•’π•€π•–π•• π•¨π•šπ•₯𝕙 𝟚.𝟜 π•šπ•Ÿπ•€π•₯𝕖𝕒𝕕 𝕠𝕗 π•₯𝕙𝕖 πŸ™.𝟚 π•ͺ𝕠𝕦 π•˜π•’π•šπ•Ÿ π•šπ•Ÿ π•§π•’π•Ÿπ•šπ•π•π•’. ‒𝕋𝕙𝕖 𝕑𝕝𝕒π•ͺ𝕖𝕣 π•Šπ•₯𝕒𝕣π•₯𝕀 π•¨π•šπ•₯𝕙 𝟜 π•Šπ•₯𝕒𝕣π•₯𝕖𝕣 π•‚π•šπ•₯𝕀 β€’ π•Ÿπ•–π•¨ π•π•šπ•€π•₯ 𝕠𝕗 π•«π• π•žπ•“π•šπ•–π•€ π•’π•Ÿπ•• ℍ𝕠𝕀π•₯π•šπ•π•– π”Έπ•Ÿπ•šπ•žπ•’π•π•€ β€’ ℝ𝕖-π••π• π•Ÿπ•– 𝕙𝕠𝕣𝕕𝕖-π•Ÿπ•šπ•˜π•™π•₯𝕀/𝕀𝕝𝕖𝕖𝕑𝕖𝕣𝕀/π•€π•”π•£π•–π•’π•žπ•–π•£ 𝕙𝕠𝕣𝕕𝕖𝕀 β€’ ℂ𝕦𝕀π•₯π• π•ž π•Žπ•’π•Ÿπ••π•–π•£π•šπ•Ÿπ•˜ 𝕙𝕠𝕣𝕕𝕖𝕀 β€’ π•₯𝕙𝕖 π•”π•’π•Ÿπ••π•ͺ π•šπ•€ 𝕔𝕣𝕒𝕗π•₯-𝕒𝕓𝕝𝕖 π•Ÿπ• π•¨ (π•₯𝕠 π•¦π•Ÿπ•π• π•”π•œ π•šπ•₯ π•ͺ𝕠𝕦 π•Ÿπ•–π•–π•• 𝕄𝕒𝕀π•₯𝕖𝕣 ℂ𝕙𝕖𝕗 π•‹π•™π•šπ•£π•• π•‘π•–π•£π•œ) ‒𝔸𝕝𝕝 π•₯𝕙𝕖 π•‘π•£π• π•˜π•£π•–π•€π•€π•šπ• π•Ÿ β„™π•–π•£π•œπ•€ π•ƒπ• π•”π•œπ•–π•• π•¨π•šπ•₯𝕙 ℙ𝕝𝕒π•ͺ𝕖𝕣 𝕃𝕖𝕧𝕖𝕝 ‒𝔸𝕕𝕕𝕖𝕕 π•Ÿπ•–π•¨ 𝔸π•₯π•₯π•£π•šπ•“π•¦π•₯𝕖 (π”Έπ••π•§π•’π•Ÿπ•”π•–π•• π•‹π•–π•”π•™π•Ÿπ• π•π• π•˜π•ͺ) β€’ ℕ𝕖𝕨 ℂ𝕦𝕀π•₯π• π•ž 𝔽𝕠𝕠𝕕/π”»π•£π•šπ•Ÿπ•œπ•€ β€’ 𝔸𝕕𝕕𝕖𝕕 β„π•šπ•˜π•™ π•‹π•šπ•–π•£ π•˜π•¦π•Ÿπ•€ π•’π•Ÿπ•• π•₯𝕠𝕠𝕝𝕀 β€’ 𝔸𝕕𝕕𝕖𝕕 ℝ𝕖𝕀𝕖𝕒𝕣𝕔𝕙 π•Šπ•ͺ𝕀π•₯π•–π•ž β€’π”Ήπ•’π•€π•šπ•” π•Šπ•¦π•£π•§π•šπ•§π•’π• 𝕙𝕒𝕀 π•“π•–π•–π•Ÿ 𝕀𝕙𝕠𝕣π•₯π•–π•Ÿπ•–π•• π•₯𝕠 ℂ𝕣𝕒𝕗π•₯π•šπ•Ÿπ•˜ π•ͺ𝕠𝕦𝕣 𝔹𝕖𝕕-ℝ𝕠𝕝𝕝 π”Έπ•Ÿπ•• π•‘π•π•’π•”π•šπ•Ÿπ•˜ π•šπ•₯ π••π• π•¨π•Ÿ β€’ 𝔸𝕕𝕕𝕖𝕕 π•Šπ•”π•£π•’π•‘ π•‹π•šπ•–π•£ π•₯𝕠𝕠𝕝𝕀 π•’π•Ÿπ•• π•¨π•–π•’π•‘π• π•Ÿπ•€ β€’ 𝔸𝕕𝕕𝕖𝕕 πŸ™πŸš π”Ύπ•–π•Ÿπ•–π•£π•’π•₯𝕖𝕕 𝕄𝕒𝕑𝕀 π•¨π•šπ•₯𝕙 β„‚π• π•žπ•“π• -π•‘π•’π•”π•œ 𝟜𝟟 β€’ 𝔸𝕕𝕕𝕖𝕕 π•Šπ•₯π•’π•šπ•Ÿπ•π•–π•€π•€ 𝕀π•₯𝕖𝕖𝕝 π”Έπ•Ÿπ•• π•‹π•šπ•₯π•’π•Ÿπ•šπ•¦π•ž π”Ήπ•π• π•”π•œπ•€ β€’ π•”π•™π•’π•Ÿπ•˜π•– β„•π•šπ•˜π•™π•₯ π•§π•šπ•€π•šπ• π•Ÿ π”Ύπ• π•˜π•˜π•π•–π•€ 𝕔𝕠𝕝𝕠𝕣 π•—π•£π• π•ž π•˜π•£π•–π•–π•Ÿ π•₯𝕠 𝕣𝕖𝕕 β€’ 𝔸𝕕𝕕𝕖𝕕 β„π•šπ•˜π•™π•–π•£ π•‹π•šπ•–π•£ 𝔽𝕠𝕣 𝕙𝕖𝕒𝕧𝕖 π•’π•Ÿπ•• π•ƒπ•šπ•˜π•™π•₯ π”Έπ•£π•žπ• π•£ β€’ 𝕋𝕣𝕒𝕕𝕖𝕣𝕀 𝕣𝕖-𝕀π•₯π• π•”π•œ 𝕖𝕧𝕖𝕣π•ͺ πŸ› 𝕕𝕒π•ͺ𝕀 β€’ 𝕋𝕣𝕒𝕕𝕖𝕣𝕀 ℕ𝕠𝕨 π•šπ•€ 𝕕𝕖𝕀π•₯𝕣𝕦𝕔π•₯π•šπ•“π•π•– π•’π•Ÿπ•• π•†π•‘π•–π•Ÿ 𝕒𝕝𝕝 π•₯𝕙𝕖 π•₯π•šπ•žπ•– β€’ 𝔸𝕕𝕕𝕖𝕕 π•Ÿπ•–π•¨ π”Έπ•žπ•žπ•  π•’π•Ÿπ•• π•–π•©π•‘π•π• π•€π•šπ•§π•– π•₯π•ͺ𝕑𝕖𝕀 π•€π•‘π•–π•”π•šπ•’π• π•₯π•™π•’π•Ÿπ•œπ•€ π•₯𝕠 𝕓𝕕𝕦𝕓π•ͺ𝕒𝕙 , 𝕏π•ͺπ•₯𝕙 , π•π•’π•©π•‹π•–π•π•π•–π•£πŸŸπŸ™πŸ  π•‚π•™π•’π•šπ•Ÿπ•–π”Ύπ”Ή , π•Šπ•šπ•£π•šπ•π•π•šπ• π•Ÿ , π•‹π•–π•π•£π•šπ•” , 𝕄π•ͺπ•₯π•™π•šπ•© ,π•Žπ•’π•£πŸ›π•«π•¦π•œ , π”Ήπ•’π•£πŸ˜π•₯𝕙 𝕗𝕠𝕣 π•₯𝕙𝕠𝕀𝕖 π•˜π•£π•–π•’π•₯ π•žπ• π••π•π•–π•₯𝕀 : β€’ 𝕓𝕕𝕦𝕓π•ͺ𝕒𝕙 -𝔹𝕕𝕦𝕓𝕀 π•π•–π•™π•šπ•”π•π•–π•€ β€’ 𝕏π•ͺπ•₯𝕙 -ℂℂ𝕋𝕍 β€’ π•π•’π•©π•‹π•–π•π•π•–π•£πŸŸπŸ™πŸ _β„‚π•’π•£β„π•–π•€π•‘π•’π•¨π•Ÿπ•–π•£ β€’ π•‚π•™π•’π•šπ•Ÿπ•–π”Ύπ”Ή -πŸ›π•Šπ•π• π•₯π”½π• π•£π•˜π•– β€’ π•‚π•™π•’π•šπ•Ÿπ•–π”Ύπ”Ή -πŸ™πŸšβ„‚π•£π•’π•—π•₯β„šπ•¦π•–π•¦π•– β€’ π•‚π•™π•’π•šπ•Ÿπ•–π”Ύπ”Ή -πŸ‘πŸžπ”Ήπ”Ήπ•„ β€’ π•‚π•™π•’π•šπ•Ÿπ•–π”Ύπ”Ή -β„π• π•£π•Ÿπ•–π•₯ β€’ π•‚π•™π•’π•šπ•Ÿπ•–π”Ύπ”Ή -π•‚π•šπ•π•π•‹π•£π•’π•”π•œπ•šπ•Ÿπ•˜ β€’ π•‚π•™π•’π•šπ•Ÿπ•–π”Ύπ”Ή -π•ƒπ• π•”π•œπ•’π•“π•π•–π•€π•Ÿπ•§π•Šπ•π• π•₯𝕀 β€’ π•‚π•™π•’π•šπ•Ÿπ•–π”Ύπ”Ή -β„™π•šπ•”π•œπ•¦π•‘β„™π•π•’π•Ÿπ•₯𝕀 β€’ π•Šπ•šπ•£π•šπ•π•π•šπ• π•Ÿ-π•Šπ•„π•π•™π•¦π•• β€’ π•Šπ•šπ•£π•šπ•π•π•šπ• π•Ÿ-π•Šπ•„π•π•π•šπ•“ β€’ 𝕄π•ͺπ•₯π•™π•šπ•©-π”Ήπ•π• π• π••π•„π• π• π•Ÿπ•π•–π•™π•šπ•”π•π•–π”Ήπ•¦π•€π•₯𝕖𝕣 β€’ 𝕄π•ͺπ•₯π•™π•šπ•©-π•Šπ•”π• π•¦π•₯𝕀𝕄𝕠𝕕 β€’ 𝕄π•ͺπ•₯π•™π•šπ•©-π•Žπ•’π•Ÿπ••π•–π•£π•šπ•Ÿπ•˜β„π• π•£π••π•–π”Ύπ•Šπ•‘π•’π•₯𝕔𝕙 β€’ π”Ήπ•’π•£πŸ˜π•₯𝕙-π”Ήπ”Έβ„πŸ™πŸ‘-π”Ύπ•Šπ”»π•šπ•—π•—π•šπ•”π•¦π•π•₯π•ͺ β€’ π•Žπ•’π•£πŸ›π•«π•¦π•œ-𝔼𝕩π•₯𝕣𝕒 𝔻𝕖𝕔𝕠 𝕆𝕣𝕖 β€’ π•Šπ•šπ•£π•šπ•π•π•šπ• π•Ÿ-℀𝕄𝕏𝕙𝕦𝕕ℂℙ β€’ π•Šπ•šπ•£π•šπ•π•π•šπ• π•Ÿ-℀𝕄𝕏𝕙𝕦𝕕ℂℙ𝕋ℍ𝔹 Download link For manual installation Social Media Twitter Discord Server
  13. This is a repost of an older UI that I've updated for use with A20. I did not create this UI mod, and original credit goes to user Tritox. You can find the original thread here: As the original thread is archived from the forum move and the UI hasn't seen an update since A17, I've taken it upon myself to fix the outstanding errors in the mod so that it is A20 compatible, and I'm creating this new forum thread. If Tritox returns, I'll gladly redirect this thread over to a thread started by them. The main idea of Origin is to keep the UI's look as close as possible to the original 7DTD UI (hence the modlet name), while spicing up the UI with some quality of life changes. Download Current Version Origin UI for A20 v1.0b Previous Versions Origin UI for A19 v1.1 (Top left) : Re-positioned day and time coupled with the world temperature and elevation indicators (Top center) : Added indicator to compass to show which way the player is facing (Top right) : Added text outlines to active quest tracker (Bottom left) : Added bars for water & food above the current stamina and health bars (Bottom center) : Added player level indicator left from the XP bar and numbers for toolbelt slots Before installing any modlet, it's always a good idea to back up your existing files! This UI consists of three main files which come in an XPath-compatible modlet. Simply extract the contents of the archive to [steam location]\steamapps\common\7 Days To Die\Mods\ -directory. Overwrite prompt should only occur if you are updating the mod. For multiplayer: This UI is intended to be installed only on the server. For singleplayer: You would need to download and install the modlet to your computer. "I remember seeing coordinates in the HUD, where are they?" - In A14, a bug was introduced to the UI which causes several unexpected errors if the player adds waypoints while the coordinate indicators is on. Later on, in A16, enabling the coordinates caused the UI pretty much to exploded, so they were removed entirely from the and they aren't coming back. "Can you change the temperature to Celcius?" - The temperature unit can be changed by yourself in the console (works in MP only if you are an admin). Type settempunit c for Celcius and settempunit f for Fahrenheit. "Why there is only a static fill for the core temperature bar?" - The core temperature is just a value in the game UI and there isn't any changing fill related to it like there is for food/water/etc. "Can this mod be used in multiplayer games?" - Only if the host uses the mod. 7DTD multiplayer servers push most of the game files to the clients, including the XML files which this UI modlet uses. So even if you have this modlet installed and the server you play on doesn't, you are forced to use the whatever UI the server uses. "I don't like the feature X in your mod" - And you absolutely shouldn't. This is a matter of taste like oh-so-many other things in the world. Luckily, you can always remove/add parts to your liking. I've tried to comment the mod files well and removing features pretty much comes down to comment out or remove sections from the XML files. If you don't know how to do this, I can probably help you out to some extent. MODIFICATIONS/COPYING This modlet, like many others in this wonderful community is consider opensource. You may copy it, modify it, distribute it. The only request is to make sure that everyone listed in the credits below are included, to call recognition to the many people who have contributed over the years to the creation and ongoing maintenance of this modlet. CREDITS Tritox, for his original work to create this, and the years put in maintaining this. Big thanks to all the people in the forums who have helped with the UI hacks: Sirillion & Red Eagle LXIX Thank you to all the other UI modders who have given me good tips and ideas! Also huge thanks to YseGuy for creating the initial XPath modlet version and helping out with various fixes. Oh, and of course huge kudos for The Fun Pimps for creating this major timesink of a game for us. ShoudenKalferas, for picking up on-going maintenance of this modlet from A19 onward.
  14. Since I'm a super mega casual noob, I made these are modlets to make 7DTD life easier. It goes without saying, please feel free to edit these to your own liking. Unzip and copy to mods directory Assuming steam is installed on C drive, mods directory default location would be: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods More Harvest from Living off The Land https://github.com/pahbi/7DTD_Modlets/blob/main/moreharvest.zip Faster crop growth https://github.com/pahbi/7DTD_Modlets/blob/main/fastgrowth.zip Harvesting crops will always give a seed https://github.com/pahbi/7DTD_Modlets/blob/main/alwaysSeed.zip Super iron pickaxe https://github.com/pahbi/7DTD_Modlets/blob/main/superPickaxe.zip Start game with iron pickaxe in inventory https://github.com/pahbi/7DTD_Modlets/blob/main/startPickaxe.zip Faster leveling and more skill points per level https://github.com/pahbi/7DTD_Modlets/blob/main/skillpoints.zip Allows the player to extract Acid from lead acid batteries using the workbench https://github.com/pahbi/7DTD_Modlets/blob/main/addAcid.zip Adds Sewing Kit recipe to workbench https://github.com/pahbi/7DTD_Modlets/blob/main/addSewingKit.zip Adds Beaker recipe to workbench https://github.com/pahbi/7DTD_Modlets/blob/main/addBeaker.zip Reduces snowfall in snow biomes https://github.com/pahbi/7DTD_Modlets/blob/main/lessSnow.zip Adds Vitamins to chemistry station https://github.com/pahbi/7DTD_Modlets/blob/main/addVitamin.zip
  15. VALMARS A20 I Proudly bring you the mods of a legend, a master in his time and a pioneer of 7 Days to Die modding. Many of which alot of mods have come from thru out the 7 Days universe. UPDATED TO A20 DOWNLOAD INSTRUCTIONS: *** INDIVIDUAL MODLET DOWNLOAD AVAILABLE *** - Listed under each modlet INSTALLATION INSTRUCTIONS: *** DOWNLOAD, UNZIP AND PUT INTO MODS FOLDER *** GITHUB DOWNLOAD ALL MODS AMMO DISMANTLING MOD DESCRIPTION - The ability to dismantle ammo back to its key ingredients. ANIMAL (PIG) FARM MOD DESCRIPTION - Stationary animals used for display purposes. ANIMAL SNARES MOD DESCRIPTION - Create traps to capture chickens and rabbits to get meat and eggs and feathers ARMORY WORK BENCH MOD DESCRIPTION - Build a armory work bench and create armor on it AUTO WALL MOD DESCRIPTION - Buid a wall quicker and easier. Special thanks to: MasterScrotis for updating this to A19 BUFFED SUPPLY CRATE DROPS MOD DESCRIPTION - Buff those air drops with chances to get more or different items DISABLE FALLING TREES MOD DESCRIPTION - (For pcs with low frame rates) Disables the tree fall down system and trees just disappear. DOOR LOCK SMASH MOD DESCRIPTION - Ever wonder why you can see thru the broken door and not reach in and unlock it. Well this mod makes it so it appears like you have lock picked it or unlocked it from the inside. DYE STATION - COLOUR YOUR ARMOR MOD DESCRIPTION - Colour or spray your armor different colours. EXPANDED AMMO TYPES MOD DESCRIPTION - Adds a few different types of ammo to the game. EXPANDED CLOTHING MOD DESCRIPTION - Adds some different clothing options to the game. EXPANDED PLAYER STORAGE MOD DESCRIPTION - Adds player made storage containers to the game with bigger slots for storage. EXPANDED TRAPS MOD DESCRIPTION - Adds more trap types to the game. Some really funny ones to lol. Damn those drunk zombies. EXPANDED WEAPONS AND TOOLS MOD DESCRIPTION - Adds old game version weapons to the game. Expanded Food MOD DESCRIPTION - Adds food from Valmod REUSEABLE COOKING BOWLS MOD DESCRIPTION - Prepare your food in bowls and re use them later on. SEALED MEAT MOD DESCRIPTION - Seals meat in clingwrap to deter the smell from zombies. STARTER CLASS SYSTEM MOD DESCRIPTION - Multiple class options to select from when you start the game. From a hunter to a Mechanic to a assassin, your class options are all here. SURVIVOR NOTES EXPERIENCE AND RECIPE BOOKS MOD DESCRIPTION - Create survivor notes from books you have already found and learnt to be able to make new ones you havent read before, or find survivor notes in containers littering your world to make books you haven't read yet. WORKING OVENS AND SINKS MOD DESCRIPTION - Working ovens you can cook in exactly like a campfire and Sinks you can grab a drink of water from. ZOMBIE DISPLAY MOD DESCRIPTION - Replica models of all zs and animals found in the world for display purposes thru out your home/base. Or like a trophy of what you have killed. OLD THREAD **** DUE TO THE OLD FORUMS BEING REMOVED, I HAVE LOST ALL THE LINKS TO THE ORIGINAL THREADS OF VALMARS UNFORTUNATELY. ****
  16. Info Panel Server Version: 20.0.7 Version Games: Alpha 19-20 Information: Press ESC to open the panel Just change the text in the file windows.xml Many thanks to user Snufkin. The basis Download: https://github.com/sLimLong/Info-Panel-Server
  17. Working Water Vehicles for 7 Days to Die Note: The Assets in these Modlets are purchased (unless otherwise stated) and therefore you are not allowed to extract and alter them in any way. The assets can be used in other mod overhauls that are purely 'non profit'. These assets must not be used in any venture that attempts to make money out of modding. If you use the xml code i came up with do the right thing and credit me for the float code. After discovering and making a vehicle float on water uncontrollably sometime ago in A17 I kept on going back to it inbetween other work I was doing and eventually made controllable versions of various in game vehicles both the pimps ones and some custom models by Guppycur and DUST2DEATH purely as proof of concept. Guppycur then kindly bought and rigged some custom boat models especially for this endeavour and we chose the flat bottomed boat version as the most suitable for the start of the water vehicles project way back in A17. A big thanks to Guppy for his time and his efforts with me in the early days getting the models rigged so i could apply my float xml code on the models. Still an ongoing work in progress but usable as an XML Only modlet (no SDX or DMT) so far. The Modlet does not change water blocks at all, so its going to be just add the xml modlet and off you go /float. ******* THESE MODLETS HAVE CUSTOM ASSETS AND MUST BE INSTALLED ON BOTH CLIENT AND THE SERVER TO USE THE MODS IN MULTIPLAYER ******* Boating Modlet Version 6 for A20 Boating Modlet Version5 for A19 Note : The Modlet works for A19 and may still work on A18 Also on >>--7 Days Mod Launcher by Sphereii --<< Additional Credits : 7 Days to Die Forum community for wanting water based vehicles. TFP for the great game we love The 'Crew' on Guppy's Discord for their support HaidrGna for the support when things sank along the way. Spanish Translation by orlydb Happy Boating Ragsy and Guppycur !!
  18. Hi ya'll, thanks for looking 😊 I've got a mod where the loot.xml broke upon the A20 update; and now, I can't get it to work again. I have a lot of food/drink items in my mod that I'd like scattered around the different loot options such as fridges, cupboards, trash, grills, ovens, etc. As an example, I'd like some of my caffeine drinks I've made to be lootable from the Coffee makers, but no matter how I set it up, I can't get it to work. It feels like I'm missing something obvious, but for the life of me, I can't figure out what πŸ˜… Would anyone be able to post an example of how it should be set up using the new lootgroups/probability templates to help me out, applying the item "Latte" to the Coffee makers, and/or help me figure out where I went wrong? Hopefully someone can help me. Thanks in advance ☺️
  19. Tested with A19.3 & A19.4Exp Neopolitan - A Collection Modlet - A19.3 - Neopolitan, because who eats just the vanilla? What exactly IS a Collection Modlet? This is a term some others on the 7DTD Official Discord helped me formulate. A collection modlet is a single modlet that is combined from the code of many other modlets. What is this Neopolitan modlet? This Collection Modlet should be considered Vanilla+, and contains the combined code of over 100 modlets from a wide variety of authors. This modlet collection is the same one I use on my server and all are tested, error & warning free, and work well together. The specific list of modlets is outlined below. These modlets are selected for their Quality of Life (QoL) improvements over vanilla game play. There are no rainbow zombies, instant crafting, super-powerful weapons, or substantial changes to game play. Anyone familiar with and who enjoys playing the vanilla game would be able to play this collection comfortably. I'm confident after playing this collection, you'll find many or most of the modlets near-requirements for any future games you play. What if I don't want ALL the modlets included? With this Neopolitan collection modlet, I'll also provide a zipfile download where you can download all the modlets broken out individually in their original form. This will allow you to remove an individual mod from the collection. With over 100 Modlets included, how do you keep this updated to each author's newest changes? I wrote a set of scripts that downloads the newest modlet code for each of the modlets and automatically compiles them all together to create this collection modlet (and the associated zip file with all the mods separated). This way, I offload the task to each author to keep their modlet updated or improved. What about fixes you've implemented for broken modlets? Some of the modlets I used in this collection modlet were either broken, had errors, or otherwise needed tuned to match the rest of the modlets in this pack. For these, I do keep a separate branched set of code for the modlet that contains the modified code. There are only a handful (17 at the time of this writing) that fall into this category. Credits All credits go to each original mod author. Most modders learn to create their own modlets by looking at the work of others. In some cases, code is copied to create a new modlet. Due to this, each modder is essentially standing on the shoulders of other authors. Most in the modding community, myself included, welcome others to look at how a modlet was created and to use this code to any extent, provided that credit is provided back to the author whose work yours is based off of. In the spirit of this community, I've notated each author and always ensure to retain the original author's information. This collection is meant to be nothing more than what it claims to be: A collection of my own and other people's hard work put together in a single zip file to make it easy for players and server administrators to easy install our work into their games. Enjoy. Downloads A19.3_1.0d - Neopolitan Collection Modlet (Single Modlet Version) - PRIMARY DOWNLOAD A19.3_1.0d - Neopolitan Modlet Pack (100+ Individual Modlets) - ALTERNATE DOWNLOAD * Both downloads include the full set of modlets listed below. YOU ONLY NEED TO DOWNLOAD ONE OF THE ABOVE. Old Downloads A19.3_1.0 - Neopolitan Collection Modlet (Single Modlet Version) - PRIMARY DOWNLOAD A19.3_1.0 - Neopolitan Modlet Pack (100+ Individual Modlets) - ALTERNATE DOWNLOAD * Both downloads include the full set of modlets listed below. YOU ONLY NEED TO DOWNLOAD ONE OF THE ABOVE. List of Modlets 60Slot_Bag_30Reserve by ShoudenKalferas, Based on Khaine's 60BBM Download URL: https://github.com/XelaNull/7DTD-Bag_Bellows_Headshot/ Description: 60 Slot Bag, with 30 Slots for the player to earn. Crafting Acid by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Create Bottles of Acid from Acid, Mouldy Bread, and Diseased Meat Meat Rendering by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Render animal fat from diseased meat. Quenchiest Cactus Juice by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds ability to obtain murky water from cactuses. Craftable Sewing Kit by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds ability to craft the sewing kit. Steel Trussing Sheet by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds a steel trussing sheet. 8-slot Crafting Queue by KhaineGB, Modified by Shouden Kalferas Website: https://gitlab.com/KhaineGB/khaines-modlets-a19/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This modlet changes the players crafting queue from 4 slots to 8 slots. Better Goggles by GneX, Modified by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Improved Aviator Goggles, Ski Goggles and Shades Death by Campfire by magejosh Download URL: https://gitlab.com/magejoshplays/7-days-to-die-a19-mods Description: More heatmap strength from campfires and they set you on fire for longer now Delmod__Combiner by DelStryker Download URL: https://github.com/DelStryker/Delmod/ Description: Adds the Combiner capability to the Workbench and the Vehicles Return of the Jail Door by DelStryker Download URL: https://github.com/DelStryker/Delmod/ Description: Jail door Delmod_Stack_Sizes by DelStryker, Modified by Shouden Kalferas Website: https://github.com/DelStryker/Delmod Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Changes some item stack sizes Doughs Buff Ambience Darker Inside by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Modifications and additions to make it the darkest indoors Doughs Buff Ambience DarkerNights by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Modifications and additions to make it the darkest at night Doughs Buff Infection by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes infections more deadly Doughs Buff Pipe Bombs by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Modifications and additions to pipe bomb related items Doughs - Food - Sous Chef Of The Apocalypse by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Additional fancy food and recipes Doughs Nerf Flashlights and Lanterns by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes flashlights and placeable lanters very hard to craft/obtain Doughs Punishing Weather Core by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes the weather more challenging to deal with Doughs Punishing Weather Effects Light by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Lessens particle effects from Doughs-PunishingWeather-Core to help with FPS Doughs UI Add 5 Recipe Ingredients by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Adds 5 more visible ingredient slots for recipes Doughs You've Got Mail by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Adds interesting postal mail with fun semi useful items. DrPrepper by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Dr. Prepper drink to slightly increase run speed and carry capacity. It can be found in vending machines and beverage loot EmperorDye by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds a 'Emperor Dye' that essentially removes the UMA mesh of whatever armor piece its put into Armor With Mods by Okami Download URL: https://github.com/Okamich/FallOFBabylon-A19/ Description: Traders can sale armor with installed mods! Traders by Okami Download URL: https://github.com/Okamich/FallOFBabylon-A19/ Description: Traders trade weapons with mods Frobscottle by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Frobscottle drink to increase jump height and make fun farty noises GhillieSuitAsMods by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet changes the Ghillie Suit clothing pieces into mods for head/jacket/pants. It also removes the original items and recipes so you can't put a ghillie mod in a ghillie suit Guppycur's Random ZombieGetterUpper by Guppycur Download URL: https://gitlab.com/guppycur/guppymods/-/archive/master/guppymods-master.zip?path=Guppycur's_Random_ZombieGetterUpper Description: Got the timing down pat for their get up speed? Well, let's fix that! H7SB Seats by Eihwaz Website: www.eihwaz.de Download URL: https://gitlab.com/EihwazDE/7D2D Description: Contains vanillafriendly chairs and sofas to sit on. H7SB Storage by Eihwaz Website: www.eihwaz.de Download URL: https://gitlab.com/EihwazDE/7D2D Description: Contains vanillafriendly pushable carts and new storages/changed storage sizes. Headshot_15 by ShoudenKalferas, Based on TSBX 25 Percent Headshot Download URL: https://github.com/XelaNull/7DTD-Bag_Bellows_Headshot Description: 15% Inrease Headshot Damage. Home_Depot by OrbitalBliss, Fixed by Shouden Kalferas Website: https://github.com/OrbitalBliss/HOME_DEPOT_7D2D_MOD Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds a bunch of miscellaneous items, mostly decorative, to the Traders. Adds a few contruction recipes, mostly tablesaw. Moves or Adds a couple Recipes to Perks. IceBurg_Baby_Animals by IceBurg, Modified by Shouden Kalferas Website: https://7daystodiemods.com/baby-animals/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Add baby animals to the game for Alpha 19 IceBurg_Craft_Windows by IceBurg Website: https://7daystodiemods.com/craft-door-trim-window-trim-shutters-mini-blinds-curtains-crown-moulding/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds recipes to be able to craft all the different Vanilla windows JaxTeller718_BiggerWanderingHordes by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Makes a slight increase to the size of vanilla wandering hordes. JaxTeller718_EggsInFridges by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/JaxModletsA182B5/ Description: Adds Eggs to Fridges. JaxTeller718_SlowerProgression by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Raises XP Needed to Level from 10000 to 12545 JaxTeller718_ZombieSightRange by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Increases the range that zombies can see and sense you. Khaine's HP Bar Mod by KhaineGB Website: https://gitlab.com/KhaineGB/khaines-modlets-a19/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This modlet adds the HP bar back into the game. Zombie Stutter Stop Modlet by KhaineGB Download URL: https://gitlab.com/KhaineGB/khaines-modlets-a19/-/archive/master/khaines-modlets-a19-master.zip?path=KHA19-ZombieStutterStop Description: Forces the game to load most vanilla zombie models before the player spawns in. Khelldon - Bigger Buck and Doe by Khelldon Download URL: https://github.com/doughphunghus/7d2dModlets/ Description: Makes the Buck and Doe bigger MeanCloud's Increased Animals by Mean.Cloud, Doughphungus, Modified by Shouden Kalferas Website: http://mean.cloud/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Returns some of the huntable animals to the world since they don't spawn too often anymore. NakedGator by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Naked Gator drink to the game. It can be crafted using Mega Crush. Pickup_Plants_A19 by Shouden Kalferas Website: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader.git Download URL: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader/ Description: Allows press E to pickup all plants. Based on Ragsy2145's Pickup_Plants Modlet Ragsy_Brighter_Vehicle_Headlights_V2 by Ragsy2145, Modified by Shouden Kalferas Website: https://7daystodie.com/forums/showthread.php?106453-Ragsy2145-Modlets Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Support added for Custom Vehicles by Manux and Guppycur Riles-DecoBlock by Riles Download URL: https://docs.google.com/uc?export=download&id=1473BzsoAItbO7hwumOwuJuegZVXKlZU8 Description: One block to choose LARGE variety of decorations from. Riles-Fixes by Riles Download URL: https://docs.google.com/uc?export=download&id=1q1MdS4kRRu94S22KXcDqfiiZbXW4ZTZs Description: A bunch of fixes. Readme has more details. Riles-HUDPlus by Riles Download URL: https://docs.google.com/uc?export=download&id=1KbjFknPKK6HWF8-ZmGW8bxTNzuRECACz Description: A19.1 HUD adds more info yet is simple. Riles-SeatingPlus by Riles Download URL: https://docs.google.com/uc?export=download&id=1jHXXJWzyirKZfhw9CS0yTagPKYITCWUz Description: Two people on motorcycle. Five people on truck! Salvaged Electronics - Battery Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench batteries from POIs and potentially obtain user-placable batteries. Salvaged Electronics - Generator Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench generators from POIs and potentially obtain user-placable generators. Salvaged Electronics - Lights by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench lights from POIs and potentially obtain user-placable lights. Salvaged Electronics - Parts by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench electric parts from POIs and potentially obtain user-placable items. Salvaged Electronics - Signs by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench signs from POIs and potentially obtain user-placable signs. Salvaged Electronics - Solar Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench a solar bank off a roof and potentially obtain a working bank and solar cells. Some_Skillbook_Skillpoints by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Skillbook_Skillpoints/ Description: Give a skillpoint after reading all, some, or most skill books. STAINLESS STEEL RETURNS by Claymore, Fixed By ShoudenKalferas Website: https://7daystodiemods.com/stainless-steel-returns-for-a18/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds back steel polish and polished steel. You have to find a recipe, or learn it via perk. Modified the explosion resistance. You can now find polish in various containers, but rare! StamplesDefenseQuests by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: Defense Quests creates a couple quests that send waves of zeds at you while you defend random T1 and T2 locations. Special thanks to geengaween for providing the ideas that led to this. StamplesNotJustLumberjacks by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: Add some other zombies into ZombieSnow group so wanderers in Snow are 100% lumberjacks Foods That use Super Corn by Gopher, Fixed By Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds different foods that use Super Corn. Terrain Based Movement Speed by Elucidus Website: https://community.7daystodie.com/topic/8204-terrain-based-movement-speed/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This changes how fast you walk/run based on the terrain you are standing on. It ranges from +35% on asphalt, to -25% on ice. *warning the zombies get the same changes. Trader_Refresh_1Day by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader/ Description: Set all traders to refresh each day Vanilla Expanded - Storage by TSBX Website: https://7daystodiemods.com/vanilla-expanded-storage/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds new immersive storage options. White River Tools of Citizenship by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Extend White River quest line to allow player to craft fabled equipment through collecting a lot of resources. White River Tools of Citizenship - Amelia Earhart's Gyrocopter by Shouden Kalferas and Aeyvi-Daro Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Find a rare item, craft a super-difficult item, and piece together a rare fast gyrocopter. White River Tools of Citizenship - Bambi's Bow by Shouden Kalferas, and morggin Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of wood and craft a bunch of Wooden Bow's to obtain a named Compound Bow. White River Tools of Citizenship - Bear Claws by Shouden Kalferas with help from SteamM0nkey Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Fend off a horde of bears and obtain the rare set of flaming bear claws! White River Tools of Citizenship - Black Bart's Flaming Dig Tools by ShoudenKalferas, morggin(lore), AeyviKalferas(Quest), RichardPaul(Poem) Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of iron and craft a bunch of Iron Pickaxe and Shovels to obtain a set of named Flaming Steel Shovel and Pickaxe tools. White River Tools of Citizenship - Brass for Lead by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of lead and receive brass in return. White River Tools of Citizenship - Bunyan's FireAxe by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help the Trader stock up on water in exchange for a branded Paul Bunyan FireAxe White River Tools of Citizenship - Callinicus Greek Fire by Shouden Kalferas Website: https://github.com/XelaNull/XelaNull-7dtd-Modlets Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Convert fire arrows to Callinicus Greek Fire White River Tools of Citizenship - Daryl's Zombie-Killer Crossbow by Shouden Kalferas, and morggin Website: https://github.com/XelaNull/XelaNull-7dtd-Modlets Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of wood and craft a bunch of Wooden Bow's to obtain a named Compound Bow. White River Tools of Citizenship - Deschain's Revolver by Aeyvi and Shouden Kalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Collect all 8 books of the Dark Tower Series and craft 19 doors for the Tower. In exchange, receive Roland Deschain's Revolver and schematics to make matching gold and silver bullets. White River Tools of Citizenship - Dundee's Hunting Knife by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: The settlement needs bone knives for their carcass carving class. Craft tons of bone knives in exchange for a named Hunting Knife. White River Tools of Citizenship - Dwarven Forge by Shouden Kalferas, with code from Khaine's 3-Slot Forge Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: A faster smelting bellows inspired from the blacksmith experts from the Lord of the Rings. White River Tools of Citizenship - Everdeen's Arrows by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather food to help feed the settlement and in exchange they'll offer you premium named arrows or bolts. White River Tools of Citizenship - Gupta's First Aid Bandages by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of aloe leaves and receive some first aid bandages in return. White River Tools of Citizenship - Jason's Machete by Wyldwitchykat's addition to the White River TOC modlets by ShoudenKalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Receive a named machete in exchange for providing hunting knives to the settlement White River Tools of Citizenship - Kuva's Red and Blue Armor by Shouden and Aeyvi Kalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Learn the secret recipe of Kuva's Red Armor and learn to craft it yourself. White River Tools of Citizenship - Leon's Modded SMG by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of pistols to help equip the settlement, then repair the degredaded weapon to ultimately obtain a premium named SMG. White River Tools of Citizenship - Pavlichenko's Rifle by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather the pieces to the famed Pavlichenko Rifle. White River Tools of Citizenship - Quick Drying Concrete Blocks by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Turn in tons of wet concrete block for a recipe to make QuickDrying wet concrete blocks. White River Tools of Citizenship - Remington's Steel Ammo by Shouden Kalferas, Based on Khaine's Steel Ammo Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help the community stock up on 7.62 and 9mm ammo and learn the secret to creating steel ammo. White River Tools of Citizenship - Rick Danger Auger by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons resources and some spare parts to receive a Rick Danger Auger.. White River Tools of Citizenship - Spirit of Vengeance by Shouden Kalferas, based on Snufkin's Vehicles and Zombies, with help from arramus and Slawa Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help Johnny Blaze reclaim his soul by killing the embodiment of Mephistopholes. White River Tools of Citizenship - Taza's Axe by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of stone and craft a bunch of Stone Axes to obtain a Taza's Axe. Xal_SetZombiesAttackAnimals by Xaliber, Fixed By ShoudenKalferas Website: https://7daystodie.com/forums/showthread.php?136821-Zombies-Hunt-Too-Allow-Zombies-to-Attack-Animals Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Allow zombies and zombie dogs to attack passive animals. ZLoot_Increase by Shouden Kalferas, Based on Donovan's Longer Loot Bags and Mega Loot Bags Download URL: https://github.com/XelaNull/7DTD-ZombieLootbag_Increase.git Description: Increase chance for Zombies to drop a loot bag, and keep it from disappearing for 15 minutes. Zombiepedia Skillpoints by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Zombiepedia_Skillpoints.git Description: Place encyclopedia books as random drops that give real tips and tricks, in exchange for one skillpoint for each book read. Donovan_BetterBridges by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Allows advanced rotation on garage door and drawbridge Donovan_BetterBuffs by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Tweaks some of the (de)buff settings. Notably, NearTrauma now only lasts 10 minutes and hunger and thirsty are now more realistic. Donovan_BetterDyes by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Craft dyes using paint Donovan_CraftSpikes by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Adds the A16 Log Spikes back in as craftable items Donovan_LootCleanup by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Destroys certain containers after looting them, cleaning up the environment Donovan_PickMeUp by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Allows spike blocks to be picked up wtk34_water_filter by wtk34 Download URL: https://github.com/wtk34Mods/wtk34_water_filter Description: A simple water filter for the game. Grenade Arrows by wtk34, Modified by Shouden Kalferas Website: https://7daystodiemods.com/wtk34mods-grenade-arrow/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This little modlet adds a grenade tipped arrow to the game. JaxTeller718_IncreasedBiomeZombiesx2 by JaxTeller718 Website: https://ravenhearst.enjin.com Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: All settings related to zombies. MorePaintTextures by Eric Beaudoin Download URL: https://github.com/Laotseu/7dtdMods/ Description: Add more textures to the paint tool. White River Tools of Citizenship - Molino Bulletproof Glass by arramus, with full credit to those who laid template foundations (Requested by Fuzzy Pug) Website: http://7daystodie.com Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC Description: Bring a supply of Bulletproof glass to the trader to receive a Clear Bulletproof Glass recipe or assets. Weapon Repair Mod by Survager Website: https://7daystodiemods.com/weapons-repair-mod/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Require parts of weapons in order to repair them.
  20. All of my A20 Modlets available here >>--Ragsy's A20 Modlets on GitLab--<< All of my A19 Modlets available here >>--Ragsy's A19 Modlets on GitLab--<< All of my work is also available on the >>--7 Days Mod Launcher by Sphereii --<< Some of the Vehicle related mods are also now available on Nexus ... My Mods on Nexus Jetski Modlet A20 Information Here A fast mode of transport seats 2 players with a seat mod - Required on Client and Server on MP gaming Additional Credits :ActiniumTiger for Textures Windsurfer Modlet A19 Information Here A vehicle thats gone with the wind - Required on Client and Server on MP gaming -- A20 update in progress Additional Credits :ActiniumTiger for Textures Chaos Motorcycle Modlet A20 Information here Adds a custom Motorcycle to the game that may look familiar - Required on Client and Server on MP gaming Additional Credits : Chaos aka Random Person Hind Helicopter Modlet A19 Information here Ragsy and Tiger add a big "flying tank" to the game - Required on Client and Server on MP gaming Compatibilty : A19 -- A20 update in progress Additional Credits : ActiniumTiger Hang Glider Modlet A20 Information here Adds a handy 'Hang Glider ' for getting down from those tall buildings - Required on Client and Server on MP gaming Additional Credits : Guppycur Bathtub Boat Modlet Version 3 A20 Information here Adds a craftable apocaliptic style bathtub boat for a bit of fun for two via a seat mod - Required on Client and Server on MP gaming The TFP Raft Modlet A20 Information here Adds a craftable working Raft for all your sailing needs 2 seats plus 2 mod seats - Required on Client and Server on MP gaming Additional Credits : DUST2DEATH Working Boats Modlet Version 6 A20 New thread here Adds a Flat bottomed boat and a small Dingy to the game - Required on Client and Server on MP gaming Additional Credits : Guppycur Vanilla Motorcycle Tune Up Version 3 A20 Infomation here a few changes to the Motorcycle that adds more lean on corners and stops that pop up wobbly effect .. Speed increased too Inspired by DUST2DEATH's Roadhog from back in A16 Find Bicycles in Dumpsters A20 Information Here Compatibilty : A20 9 million bicycles in Beijing and not one findable in game really ? Server Side Mod Find Bicycles Parts Dumpsters A20 Information Here Compatibilty : A20 Requested as alternative to the finding whole bicycles modlet , now you can find the various bicycle parts in the dumpsters and the possibility you can find a schematics for the bicycle - Server Side Mod Take Out The Trash Version 4 A20 Information Here Keep your local zombie infested neighbourhood clean without destroying it completely , only destroy the trash bags and not the bins and trash cans or tilt trucks - Server Side Mod Additional Credits : KhaineGB Find Vehicle Parts In Airdrops A20 Information Here Adds probabilities of finding vehicle parts in Airdops - Server Side mod Better Gyro Handling A20 Information Here Compatibilty : A17.4, A18.4, A19 Numerous tweaks to the Gyro vehicle settings to improve take offs and landing and general maneuverability - Server Side Mod . Ladder control modlets Information Here Compatibilty : A17.4, A18.4, A19 A20 Ever thought hey how can zombies climb ladders ? Two versions - Server Side Mod A big big thanks to REV6:7-8 for encouraging me to post these in my own thread to get my modding journey underway and for his continuing support ... Rev's mods can be found here REV6-7-8-s-REALITY-CHECK Also thank you to those that have helped or are helping support my modding endeavours via the Modding Discord HaidrGna, Guppycur, DUST2DEATH, Xyth, sphereii, bdubyah, Tin, Telric and Khaine Thanks to the great community here on the forums here for the feedback and support. Enjoy Ragsy !! RETIRED MODLETS IN A20 RELEASE Classic Style Zombies V3 A19 Information Here Compatibilty : A18 A19 Mod retired in A20 A modlet that will send you back the classic style zombies. Note: In A18 the modlet stops 'Rage Zombies' .... AI is dumbed down and will walk into spikes more , making too much noise means hordes will form on your location. Additional Credits : REV6-7-8, Spider,Tete1805, Khaine, Xyth,HaidrGna, HAL9000 Re Plant wild crops and plants A19 Info Here Compatibilty : A17.4, A18.4, A19 Mod retired in A20 Allows replanting of all wild plants and even POI plants Pickup_HDHQPlants A19 Information Here Compatibilty : A17.4, A18.4, A19 Mod retired in A20 Two modlet 'patch versions' for the old A16 Style press <E> to pick up HDHQ Plants used in DUST2DEATH's HDHQ Plants Modlets Remove RH Stats Bar A19 Information Here Compatibilty : A17.4, A18.4 A19.6 Mod Retired in A20 A modlet to fully hide the stats bar on the bottom right hand side of your screen hud display Additional Credits : Numberz Brighter Vehicle Headlights V2 A19 Information Here Compatibilty : A17.4, A18.4, A19 Mod is now Retired in A20 Version 2 adds manux custom vehicles modlet and Guppycurs Vehicle Madness support, Along with normal vanilla vehicles . Additional Credits : bdubyah Vehicle First Person View V3 A19 Information Here Compatibilty : A17.4, A18.4, A19 Mod retired in A20 as vehicle camera improved A first person experience for vanilla vehicles (Except Gyrocopter) Compatibilty : A17.4, A18.4, A19
  21. Zilox

    Jeep Gladiator

    This mod adds a jeep gladiator that can be dyed with all the colours. It has 4 seats as standard which can be expanded to 6 seats with the expanded vehicle seating mod. The Jeep Gladiator can be unlocked with grease monkey perk 4, or by finding the schematics to craft it. Note: This mod needs to be installed on both client and server for multiplayer. DOWNLOAD
  22. This mod make schematics craftable. It adds a new material "Knowledge" witch you can loot and use to craft schematics you haven't the luck to find. Knowsledge is kind of rare, so you wan't be able to craft all schmatics to soon. Loot Knowledge form bookcases, mail boxes, and trash. maybe someone has a use for it You can get it here. https://www.nexusmods.com/7daystodie/mods/1818
  23. Some A20 updates for my modlets. Screenshots in the reply. RELXIX_Blocks_AllShortGrass Makes all the grasses in the game short. Leaves Snowberry normal due to it blocking building. Now you can more easily see what to clear for building. RELXIX_Blocks_PickThisUp Enable CanPIckUp on several items throughout the game world. (curtains, miniblinds) RELXIX_Blocks_TreeDrops In addition to any default or perk drops this mod adds a small chance for the following items to drop from Trees when chopped down: Eggs, Feathers, Honey. The number of drops over 1000 trees is insignificant. I did this more for atmosphere. RELXIX_EntityClasses_TimeStayAfterDeath Adjusts the TimeStayAfterDeath for entities (extending DroppedLoot container times, etc). RELXIX_Loot_MorePots Adds more pots to the world by adding them as a specific item to cupboards. It is unrealistic with multi-burner stoves to think everyone cleared out most/all their pots and pans as the world ended. RELXIX_Shapes_RestoreShapesHP - This sets all shapes back to the way they used to be with full HP based on b218. This is because their cost and upgrade costs did not change, only their value/Hit Points which is unfair, IMHO. Who wants to pay for a full steel block and only get something weaker than concrete? Not me. -- Deprecated as of b237. b237 adds scaling cost feature (and also reverted a number of blocks to prior full strength). RELXIX_UI_CompassCenterHighlight Adds a highlight to the middle of the Compass RELXIX_UI_CompassStats Adjusts the position of the Day and Time, adds Air Temp, Wind Speed, Current Elevation RELXIX_UI_EnableTargetHPBar Turns the Target HP Bar on without godmode being enabled. RELXIX_UI_MenuTime This adds the display of Day, Time on the menu screens (inventory, vehicle, quests, etc) RELXIX_UI_ToolbeltSlotNumbers Adds Numbers for each slot on the toolbelt. RELXIX_UIMENU_AddLandClaimCountOption This adds an option to the menu for Land Claim Count with options '1, 2, 3, 4, 5, 10, 20, 25, 50, 100, 150, 200' as Land Claim Block Count choices on the Multiplayer Tab with the rest of the Land Claim options. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_AddMaxZedAndAnimalOptions This adds options to the menu for Max Zombies and Max Animal Counts normally only configurable via serverconfig.xml. RELXIX_UIMENU_More24HourLengthOptions This adds the options '5, 150, 180, 210, 240, 270, 300' hours as 24 Hour Length options in addition to the default '10, 20, 30, 40, 50, 60, 90, 120' for those who want really fast or really slow days. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_MoreDayLightLengthOptions This adds the option '2, 4, 6, 8, 10, 20, 22' hours as Day Light Length options in addition to the default '12, 14, 16, 18' for those who want really short or really long days. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_MoreLandClaimSizeOptions This adds the options '91, 101, 125, 151, 175, 201' as Land Claim Size options in addition to the default '21, 31, 41, 51, 71' options. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_MoreLootAbundanceOptions This adds the options '5, 10, 250, 300, 400, 500' as Loot Abundance options in addition to the default '25, 33, 50, 67, 75, 100, 150, 200' options. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_MoreRWGSizeOptions This adds '5120,7168,9216,11264,12288,13312,14366,15360' size options in addition to the default '6144,8192,10240' on the New Game Menu and Editing Tools RWG Preview World Generator Menu.
  24. I will add to this as time goes on. Wolfbain5's start chest. https://www.nexusmods.com/7daystodie/mods/954?tab=description. Gives the player the materials needed to quickly get through the tutorial quests. Crossbows reload https://www.nexusmods.com/7daystodie/mods/1813/ brings back the crossbows ability to auto reload
  25. Hi all, please be gentle as this is my first attempt at modding a game. Apologies if anyone has made these before but this is what I wrote for my personal games and just wanted to share to a community that gives so much. Vending was inspired after binge watching Glock9 and seeing how the "morning candy run" was becoming a routine.. I realized I was doing the same and wanted to break the cycle and add a bit of looting excitement SiNiCaL Darkness Modifies the Worldglobal.xml to reduce the moonlight ambiance , make it darker indoors and increase the day and night fog global effect. The aim is to increase each subtly. SiNiCaL Vending Changes blocks, loot and Traders. Vending machines now restock every 7 days, but now broken vending machines can be smashed open or have their locks picked for loot (Food/drink/candy). Purses now also have a small chance to contain Candy. Any guidance or feedback is greatly appreciated. Feel free to use these or add them to your own larger mod packs. Wish list: Find a way to change global fog color. Find a way to change flashlight cone and brightness SiNiCaL_Darkness.zip SiNiCaL_Vending.zip
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