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  1. Haidrgna

    Gnamod

    GNAMOD DOWNLOAD HERE Join Gnamod's Discord 1. Basics 1.1 Introduction Gnamod has been developed since A14 by Haidr’Gna, hereafter referred to as mod-author. It all began as a set of tweaks for personal use and grew bigger during A15 into a full overhaul. The name is derived from the mod-author’s nickname and has no special meaning and is not an acronym for anything either. Gnamod grew from just one overhaul into a group of mods that all share the same base of alterations to the game. This mod is now referred to as Gnamod Core and is the foundation for nearly all Gnamod versions since A17. The only exception is UI, which is known as Gnamod CoreUI and forms the foundation for all UI modifications for Gnamod but is also available as a stand-alone release. Gnamod is aimed at any player that finds the vanilla game lacking and is seeking more of a challenge in all aspects of the game. It brings back the survival aspect and offers a slower pacing than the vanilla game. The aim is a challenging but also fair gameplay experience where you will have to fight and be smart to earn your place in the world. The zombies are far more relentless, looting a lot more challenging and the world is more interesting. Gnamod is a complete overhaul of the game, which means every aspect of it is altered in some way or will be in future versions of the mod. Gnamod is also continually being worked on and new content is being added. Since A17 introduced xpath there no longer is a need to redo work when a new alpha is released. This means Gnamod will continue to grow along with the game. DOWNLOAD HERE 1.2. Manual Installation A. Navigate to the game's base folder: (~\Steam\steamapps\common\7 Days to Die). B. Extract the contents of the zip file(s) directly into the game’s base folder. C. Make sure the entire contents of each zip you install goes into the base folder. D. Start the game, if you done it correctly a you will see the Gnamod logo in the main menu. 1.3. ModLauncher Installation. A. Download the ModLauncher from sphereii at: https://7daystodie.com/forums/showth...-7-Days-to-Die B. Install the ModLauncher following the instructions. C. Find the tab for Gnamod, open it, select a version and use Install Game Copy. D. Use Pre-Sync to download the mod and then Play Mod to start. 2. License and Use 2.1 Terms of Use This section applies to all mods released by the mod-author under the name of Gnamod. Any such mod will always start its name with Gnamod, such as Gnamod Core, Gnamod Horde Mode etc. Assets found in the Gnamod.unity3d contain the work of The Fun Pimps, myself, work from other authors listed under Included Work and used Unity packages, therefore it is NOT allowed to re-use this in any way without permission from the mod-author and/or the original author(s) of the content. Gnamod is free to play by whoever owns 7 Days to Die. This includes running it on a private or rented server and hosting a game for friends. Users of Gnamod are also free to tailor their experience to their needs by altering the XML files. When hosting a server or game with such altered contents, it is required to notify users that an altered version of Gnamod is being used. Users are free to borrow ideas that are unique to Gnamod in their own locally used mods or hosted games for friends. When using ideas unique to Gnamod in a mod that will be released to the public you are required to ask for permission from the mod-author. It is good practice to credit the mod-author and reference Gnamod in the mod’s documentation and advertisement in this case. Users are NOT allowed to take the code from this mod to add to another mod in any way without asking the mod-author explicit permission for it. This applies for taking (parts of) the code, XML or assets as well as altered versions of these. Gnamod is intended to use as is and not to be broken down or redistributed in altered form. This includes adding any part of Gnamod into any kind of overhaul mod or mod collection pack. Due to the nature of Gnamod, the Core mod will likely not be compatible with any kind of modlet and the CoreUI mod will likely not be compatible with any modlet that alters the UI in any way. It is up to modlet authors to facilitate compatibility with Gnamod if they so incline. Bugs and issues that occur because of the use of other mods will not be resolved by the mod-author. It is of course allowed to design modlets that enhance Gnamod. Such modlets should be named in such a way they always load after the Gnamod Core mod. The Fun Pimps are ultimately the true owners of this mod as it only works with their game and is only possible because they support the modding community of their game. 3. Mod Overview 3.1. Mod Structure Gnamod is build around two Core mods, Gnamod Core and Gnamod CoreUI. Core is the main mod that houses nearly all changes required to overhaul the vanilla game. CoreUI is the same for all the UI changes required for Gnamod. By this design the other versions are just modlets designed to specifically alter or activate certain stuff within Gnamod and thus are dependent on the Core mod to function. Want more Gnamod, find other players or know what is cooking: Join the Discord Channel! DOWNLOAD OLDER VERSIONS
  2. ABOUT Overhauled User Interface Improved Journal User Interface with thematic topic header images Vehicles have custom UI, showing speedometer, encumbrance and more Map window now supports 40 custom POI icons to choose from Advanced Sorting and Searching feature in inventory and storage Optional Undead Legacy UI parameters in Options -> Video -> User Interface -> Undead Legacy Overhauled Encumbrance system where all items and blocks have certain weight, inventory limited by carry weight, slot limit 300 Overhauled attributes and perks Perks no longer unlock new schematics, nor they level up crafting tiers Introduction of Action Skills, that level based on what you do Introduction of Research System New lockpicking minigame Overhauled crafting system and crafting progression Overhauled material progression Hundreds of new items, blocks, recipes, vehicles etc Fully scrapping vehicles will make them respawn based on new block respawn timer setting (More blocks will be added to use this feature later) Player crafted electrical lights support for full RGB customization More immersive world interaction, water sources require jars to interact, fuel barrels and pumps require fuel cans Pick up all wild plants and player crafted ones with action key A lot of slightly damaged vehicles found in the world can now be fully repaired More info about the mod can be found on my website (including screenshots): http://ul.subquake.com/ TERMS OF USE https://community.7daystodie.com/topic/4085-subquakes-undead-legacy/?do=findComment&comment=54613 LINKS DOWNLOAD DISCORD DONATIONS AND SUPPORT
  3. Tested with A19.6 White River - Tools of Citizenship - A19.6 * Also now supports Darkness Falls through the use of a compatibility modlet. Now with Multiple Languages Localization/Support: English, German, French, Iitalian, Japanese, Korean, Polish, Portuguese, Russian, Turkish, Simplified Chinese, Traditional Chinese, Spanish The White River settlements are looking for new citizens to contribute and are willing to give extra tools and equipment that they've collected. They are offering to provide to a select few survivors access to higher quality tools, weapons, armor, and equipment in exchange for volunteering to complete various tasks for the settlement. There is a limited supply and these items are only available to those who gain citizenry with White River settlements. In addition to the reward, the player is sometimes also offered a small stack of wet concrete blocks, from the last of the Trader's community inventory to assist in re-establishing a homestead. ---- This modlet collection extends the new player White River citizenship quest line to provide a handful of quests to obtain improved tools, weapons, and armor. Each item has a small back-story and explanation in an attempt to blend with the vanilla game and Trader. This gives new players a chance to obtain better equipment through a method other than randomness or traditional progression. The rewards this Modlet pack provides were carefully considered against Vanilla gameplay. In most cases, the named items only provide a small improvement over the items they were created from. Due to the multi-tier design of this modlet collection, it provides equipment for beginners all the way up through the elite. **This modlet pack is XML XPath ONLY and only needs to be installed on the server or player hosting the game! Other players do not need to install this modlet pack locally.** The modlet collection provides multi-tier quest lines, first requiring the player to craft a +Declaration of Citizenship. This allows them to begin a quest to volunteer to help lay to rest 10 old residents now turned zombie. This earns the player a +White River Citizenship Card which they can then use to select which quest they would like to pursue. The player's citizenship card is returned to them after they complete the settlement's quest. If it is lost for any reason, the player can craft a new +Declaration of Citizenship to start the process over of becoming a White River citizen. The +White River Citizenship Card can also be used to pursue two higher-level citizenship cards through killing of 100 Zombies or 1000 Zombies, respectively. These higher tiers of citizenship allows for the pursuit of Veteran and Elite level equipment. -- Citizenship is offered in three-tiers: - Tier 1 : Kill 10 Zombies. This is the Basic level of citizenship. Reward: +White River Citizenship Card - Tier 2 : Kill 100 Zombies. This is the Veteran level of citizenship. Reward: +White River Veteran Citizenship Card - Tier 3 : Kill 1000 Zombies. This is the Elite level of citizenship. Reward: +White River Elite Citizenship Card Once the player obtains their citizenship card, they can use this to craft quest-starter items for the equipment quests below. Some of the quests below offer a veteran version which rewards a sealed crate containing better quality, more items, and greater quantity of each multi-quantity item. Some offer an even higher level set of rewards for elite citizens. However, after a "Veteran" or "Elite" quest is complete, only a basic citizenship card is returned. The player must successfully complete the Tier 2 or 3 citizenship quest again in order to pursue another Veteran/Elite equipment quest. QUEST LISTING: VEHICLES: - Spirit of Vengeance - Take on a demon Juggernaut and obtain a super-fast vehicle. A player using this vehicle is a sure-sign of their elite status. Big thanks to Snufkin's Server-Side Zombies & Snufkins's Server-Side Vehicles for a big part of the base code for the vehicle and zombie. Tested for compatibility with Snufkin's mods, so you can run both at the same time if you want! - Amelia's Gyrocopter - Discover the truth of what happened to Amelia Earhart. Fight a Wendigo to reclaim her long-lost schematics explaining how to build a three-seater souped-up Gyrocopter. Guaranteed to get you and your friends across the map with speed and ease. TOOLS: - Black Bart's Flaming Dig Tools - Uncover the long-buried stash from the most famous stagecoach robber in the western U.S., providing a steel Pickaxe & Shovel with flaming mods and better stats than Vanilla. Stamina trait sure to keep you digging and digging and digging. - Bunyan's FireAxe - Help the Trader stock up on potable water in exchange for a Paul Bunyan-branded FireAxe. - Dundee's Hunting Knife - Help the Trader collect bone shivs in exchange for Dundee's famous Hunting Knife with slightly better stats than Vanilla. - Jason's Machete - Obtain a replica of Jason's famous machete in exchange for helping the settlement. Big thanks to Wyldwitchykat for this addition! - Rick Danger's Auger - Obtain two higher tier Augers, the latter of which will turn even the largest mountain to butter, but will expend a LOT of gasoline and degrade your Auger quick. - Taza's Axe - The famed Taza's Axe, already awesome. WEAPONS: - Bambi's Killer Compound Bow - Earn the famed deer killer, "Bambi's Killer Compound Bow" or "Forest Prince Compound Bow" with slightly better stats than Vanilla. - Bear Grylls's Claws -"Why fight bare fisted when you can fight bear fisted." Thanks, SteamM0nkey for this idea. - Callinicus's Greek Fire - Find the book randomly in the world and learn to craft greek fire arrows. Shoot one zombie with a greek fire arrow, and the fire spreads to other entities that it touches. - Daryl's Crossbow - Obtain a replica copy of the same crossbow Daryl from the Walking Dead used: The Zombiekiller Crossbow. - Deschain's Revolver - Collect the eight Dark Tower series books and craft nineteen doors to have one of Roland Deschain's legendary revolvers bestowed upon you. Has custom bullets that are expensive to craft, but super powerful. - Leon's Modded SMG - Help Leon finish his DIY gun project, resulting in a 9mm SMG weapon with slightly better stats than Vanilla. - Pavlichenko's Rifle - Locate and assemble a branded Marksman rifle from the famed marksman, Pavlichenko. ARMOR: - Kuva's Red Armor - Discover the secret ingredient in Kuva's Legendary Red Armor. This armor is rumored to be lightweight and stealthy, with resistances to heat & cold, and an extra mod slot per piece. The basic quest is EASY, but the Veteran quest is HARD. RESOURCES: - Brass For Lead - Help the community restock its Lead supply and in exchange receive some brass. - Everdeen's Arrows & Bolts - The settlement is trying to put together a feast. Help feed everyone in exchange for named arrows or bolts guaranteed to fly true. - Gupta's Bandages - Can't craft first aid bandages? Trade Aloe Leaves & Cotton for a few highly-sought-after Gupta's First Aid Bandages & a First Aid Kit. - QwikCrete - Learn the secret to making quick-drying concrete blocks! - Elite Random - Obtain a sealed crate from four veteran cards that gives you a single random elite quest starter. Obtain a veteran card back at the start of your elite quest. If you complete the Elite quest, you obtain an Elite citizen's card! - Remington's Steel Ammo - A spin off of Khaine's Steel Ammo mod that turns his mod into a questable achievement. Cheap-to-make bullets that degrade your weapons faster. Also, now with an auto turret that takes steel 762 rounds. - Molino Bulletproof Glass - Exchange regular bulletproof glass blocks with the Trader and they will teach you how to create clear Molino-branded bulletproof glass. Thanks to arramus & Fuzzy Pug for the idea & quest code. Nearly all quests are designed to be repeatable in case of loss of equipment or to try your luck at a higher quality reward. Black Bart's dig tools are unique and the quest is designed NOT to be repeatable! UPCOMING QUESTS: Dwarven Bellows - Faster Smelting, Faster Crafting, Bundled Forged Items Steel Spikes - Double the durability of Iron Spikes Basilone's M60 Brienne's Heavy Armor ACKNOWLEDGEMENTS - Wyldwitchyka :: For the addition of the Jason's machete quest modlet - morggin :: For the name and lore behind Black Bart, for the Bambi Terminator Crossbow, and for the idea of an Elite level set of quests - RichardPaul :: For the poem used in the Black Bart quest line. - Aeyvi-Daro :: For quest text and testing assistance on all quests. - mr.devolver :: Big thanks for the help fixing the GoTo Trader, improving the quest integration with the trader, and helping seek out a path to add the quests to the Trader dialog! - arramus & Fuzzy Pug :: Fuzzy Pug requested a new quest be added that grants clear bulletproof glass. arramus was kind enough to do the heavy lifting to create the quest, I rebranded the naming of it but mostly kept the quest and code intact as was provided. - sechsterversuch & Zeeeni :: BIG thanks to these two for providing a full German language translation for every quest, and for testing the translations afterwards! CURRENT DOWNLOAD A19.6_1.0 - White River - Tools of Citizenship A19.6_1.0 - BUGFIX RELEASE (Elimination of Infinite SkillPoint Exploit) * Please be aware anytime you update mods, you run the risk of your level and skill points being reset. You are strongly recommended on live games to take a backup of your save game data to protect your progress in case you need to rollback. Optional Download for Users of DARKNESS FALLS: Tools of Citizenship A19.4_1.0 Darkness Falls Compatibility Modlet * If you wish to install White River - Tools of Citizenship quest pack into your Darkness Falls game, this compatibility modlet is REQUIRED. Please note that you will see two WRN in your console log. This is expected and not a problem. Old Downloads A19.4_1.0 - White River - Tools of Citizenship A19.4_1.0 A19.2_1.0b - White River - Tools of Citizenship A19.2_1.0b A19.1_1.1a - White River - Tools of Citizenship A19.1_1.1a A19_1.0 - White River - Tools of Citizenship A19_1.0 A18.3_1.7d - White River - Tools of Citizenship A18.3_1.7d A18.3_1.6c - White River - Tools of Citizenship A18.3_1.6c A17.1 & A17.2 - White River - Tools of Citizenship 1.5a
  4. ErrorNull Zombies (enZombies): This mod adds a lot more zombie variations to the game, using the UMA archetype method showcased by the Snukfin's Server Side Z(S)ombies mod and Snufkin's Custom Server Side Zombies - PLUS mod. This mod only needs to be installed on the server, as it will be automatically downloaded to the clients. These zombies are meant to be your average walkers and crawlers to complement the existing vanilla ones. Stronger and boss-level zombies are on the works. Each enZombie also has their own feral, radiated, and crawler versions. enZombies spawn out in the terrain based on the biome, with each zombie group sporting a unique color theme that matches the biome. So you will find foresty zombies in the forest, deserty zombies in the desert, snowy zombies in the snow, and so forth. enZombies also spawn as sleepers inside the POIs, though unfortunately there's no easy way to spawn them as sleepers based on biome. So you see a wider range of enZombies appear inside the POIs. The short challenge quests are an underutilized feature in the vanilla game, and enZombies appear within them as well. New challenge quests have also been added to showcase the new zombies. All new quests are simply found as items within the usual loot containers where vanilla quests are found. Many more quests are planned. Compatibility: I removed and redid most of the vanilla zombie groups in entitygroups.xml, created a few of my own, and redid a number of the main spawners in gamestages.xml. For this reason, I don't expect this mod to work well with any mods that also make changes to these two XML files. The only mods I do officially support are in the Add-Ons section below. If you are getting errors or strange glitches while using non-supported mods with enZombies, I'll be glad to take a glance when I get the chance, but making sure other mods work with enZombies is not my current focus. If I see enough demand, I might spend the time to modify a non-supported mod to work with enZombies and thus will be included as an official Add-On mod below. Usage: You may use my mod as it is presented, or you are also welcome to disregard my spawning customization and just pull my zombies (from archetypes.xml and entityclasses.xml) and merge them into your own mod. But, I'd appreciate if you credit me in that case like mentioning my mod or the link on your website, discord or forum post. I love making these custom zombies and plan to continue for a long while, but it does take lots of time and effort. Download and Install: Download the zip file below. Unzip or extract the contents of zip file into the 7 Days to Die "Mods" folder. Version 1.9 - 👉 Download Link (google drive) 👈 Add-Ons: These are optional mods created for enZombies that are officially supported. The main enZombies mod must still be installed in order for these Add-Ons to work. Download the zip file for the add-on you want and extract the contents to your 7 Days to Die "Mods" folder. Known Issues: There are some interesting bugs when working with UMA zombies and molding them from the archetypes.xml. It's not unique to enZombies and are present in mods like the Snufkin zombies as well. In my view though, the relative ease in creating and modifying these zombies far outweigh the quirks: Credits: Thanks to @Snufkin for starting it all with your "Snukfin's Server Side Z(S)ombies" mod, and thanks to @arramus for keeping it going with the "Snufkin's Custom Server Side Zombies - PLUS" mod. I studied these mods for weeks to figure out how it worked and gave me inspiration to contribute as well. enZombie Screenshots: Mentioned Mods: Snukfin's Server Side Z(S)ombies Snufkin's Custom Server Side Zombies - PLUS
  5. Thought I'd make a single post for all my modlets that work on A19. Basically it's all the various A18 ones, tested and adjusted if necessary to make sure they work on A19. There's also a few new ones that I thought folks might like. All of these are XML only. Enjoy. 3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap. 12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything! 60 Slot Backpack - Pretty self explanitory. 60 Slot Backpack (with Food/Water bars) - As above, but with food and water bars moved from under the toolbelt to under the Health/Stamina bars on the left. 96 Slot Backpack - Pretty self explanitory. 96 Slot Backpack (with Food/Water bars) - As above, but with food and water bars moved from under the toolbelt to under the Health/Stamina bars on the left. Food and Water Bars - Just the food and water bars from my above backpack mods so users can use larger backpacks if they so wish. Backpack Buttons - Moves buttons to the left of the inventory window (so sort is where it used to be) and uses custom icons rather than the ones provided by TFP. Backpack Buttons V2 - As above, but uses vanilla icons which is better for servers. Lockable Inventory Slots - Adds the "box" from the backpack buttons modlet that allows the user to lock slots so they won't be moved OR sorted. Also adds one to vehicle inventory that does the same thing. HP Bars - Remember the red HP bar that was shown off in A17? This adds that back into the game for folks who liked that idea. Log Spikes - Makes Wood Log and Iron Spikes craftable again. Pickup Plants - Allows the player to press the 'E' button (default. May be different for other languages/controllers) to pick up plants. This does NOT grant extra harvest based on perk. You have to punch for that. Max Animals/Zombies and Claim Blocks - Adds options to the main menu for the player to select max spawned animals/zombies in the world in SP. Also allows the player to have more than 1 claim block via menu option. Steel Ammo - Adds the steel ammo from A17 for players who enjoyed that option. Always Open Traders - Removed the open/close times from traders so they always remain open (tested with Trader Jen and seems to work). Bigger Bloodmoons - This is a mix of things. It removes crawlers from horde nights, increases the total number and the max alive (so you should have more zombies) AND uses new zombies with reduced AI for better FPS. Zombie Stutter Stop - Forces zombies to preload into RAM, which helps reduce the stutter while playing vanilla. Return of the Behemoth - Adds the unfinished A16 behemoth and the A17 unfinished radiated behemoth to the game. Random spawns in the wasteland and horde nights. Return of the Hornet - Adds the cut hornet from A15 (and earlier) back to the game. Spawns as an enemy animal in the forest biome. Does not spawn on horde nights. Kill Tracking - Tracks how many of each different type of entity you've killed in the game (zombie or type of animal) and with what weapon (guns only, may consider adding melee in the future). How to manually install modlets tutorial video:
  6. VALMARS A19 I Proudly bring you the mods of a legend, a master in his time and a pioneer of 7 Days to Die modding. Many of which alot of mods have come from thru out the 7 Days universe. DOWNLOAD INSTRUCTIONS: *** INDIVIDUAL MODLET DOWNLOAD AVAILABLE *** - Listed under each modlet INSTALLATION INSTRUCTIONS: *** DOWNLOAD, UNZIP AND PUT INTO MODS FOLDER *** GITHUB DOWNLOAD ALL MODS AMMO DISMANTLING MOD DESCRIPTION - The ability to dismantle ammo back to its key ingredients. ANIMAL (PIG) FARM MOD DESCRIPTION - Stationary animals used for display purposes. ANIMAL SNARES MOD DESCRIPTION - Create traps to capture chickens and rabbits to get meat and eggs and feathers ARMORY WORK BENCH MOD DESCRIPTION - Build a armory work bench and create armor on it AUTO WALL MOD DESCRIPTION - Buid a wall quicker and easier. Special thanks to: MasterScrotis for updating this to A19 BUFFED SUPPLY CRATE DROPS MOD DESCRIPTION - Buff those air drops with chances to get more or different items DISABLE FALLING TREES MOD DESCRIPTION - (For pcs with low frame rates) Disables the tree fall down system and trees just disappear. DOOR LOCK SMASH MOD DESCRIPTION - Ever wonder why you can see thru the broken door and not reach in and unlock it. Well this mod makes it so it appears like you have lock picked it or unlocked it from the inside. DYE STATION - COLOUR YOUR ARMOR MOD DESCRIPTION - Colour or spray your armor different colours. EXPANDED AMMO TYPES MOD DESCRIPTION - Adds a few different types of ammo to the game. EXPANDED CLOTHING MOD DESCRIPTION - Adds some different clothing options to the game. EXPANDED PLAYER STORAGE MOD DESCRIPTION - Adds player made storage containers to the game with bigger slots for storage. EXPANDED TRAPS MOD DESCRIPTION - Adds more trap types to the game. Some really funny ones to lol. Damn those drunk zombies. EXPANDED WEAPONS AND TOOLS MOD DESCRIPTION - Adds old game version weapons to the game. Expanded Food MOD DESCRIPTION - Adds food from Valmod REUSEABLE COOKING BOWLS MOD DESCRIPTION - Prepare your food in bowls and re use them later on. SEALED MEAT MOD DESCRIPTION - Seals meat in clingwrap to deter the smell from zombies. STARTER CLASS SYSTEM MOD DESCRIPTION - Multiple class options to select from when you start the game. From a hunter to a Mechanic to a assassin, your class options are all here. SURVIVOR NOTES EXPERIENCE AND RECIPE BOOKS MOD DESCRIPTION - Create survivor notes from books you have already found and learnt to be able to make new ones you havent read before, or find survivor notes in containers littering your world to make books you haven't read yet. WORKING OVENS AND SINKS MOD DESCRIPTION - Working ovens you can cook in exactly like a campfire and Sinks you can grab a drink of water from. ZOMBIE DISPLAY MOD DESCRIPTION - Replica models of all zs and animals found in the world for display purposes thru out your home/base. Or like a trophy of what you have killed. OLD THREAD **** DUE TO THE OLD FORUMS BEING REMOVED, I HAVE LOST ALL THE LINKS TO THE ORIGINAL THREADS OF VALMARS UNFORTUNATELY. ****
  7. Hello Okami on the air!😸 I am glad to present to your attention some of my mods, which are included in one big modification that I have been developing (and editing) since 17A - "The Fall of Babylon". I decided that it would be right to divide the mod into the categories it touches. "Traders", "Food", "Decorations", etc. As new mechanics and parts of the mod that do not require bundles with the "FOB core" are being finalized, I think I will post it here. TRADERS GROUP. - Guns and Tools sold with mods Nexus Mods GitHub -Armor and Cloth sells sold with mods Nexus Mods GitHub LOOT GROUP. - Old style loot (Simple mode || Hard mode) Nexus Mods GitHub - (SM) || GitHub - (HM) WORLD GROUP. - Broken Vending Machines are Lootable Nexus Mods GitHub - Water Filters Nexus Mods GitHub I look forward to your comments, suggestions and bug reports here or on the Nexus. Best regards, Okami!😼 Permissions and Сredits
  8. V1.6 This is a mod I created to try out a few different things regarding code. I have tried to keep it as vanilla as possible, to maintain modlet compatibility, and just messed around with how zombie work. Features. - Zombies only take full damage from headshots. - Bloodmoons disabled. - Included Jax's Wilderness Spawn increase modlet (5x more zombies) - Added a difficulty tweaks mod to remove damage reduction from higher difficulties. - Removed zombie rage mode. - Added 10 slot toolbelt. - Added backpack stash buttons. - Added craftable log spikes. - Added ability to pick up plants with E. - Removed cop ability to puke. - Removed radiated vulture ability to puke. - Wandering hordes start from Day 2 at midnight. - Wandering horde configured to 30 zombies every 6 hours. - Wandering horde frequency and zombie amount can now be configured by XML (1-RomeroModCore\Config\blocks.xml at the top) - Added guppys PUSHABLE shopping cart (works like a bicycle for stam usage). - Added scrap iron arrows and arrow heads. - Added scrap club, scrap knuckles, scrap machete and scrap spear. - Added Pipe Pistol and Pipe Rifle. - Edited loot to remove stone arrows, leather knuckles, stone spear and wooden clubs from loot (replaced with scrap). - Edited loot to remove stone tools and replaced with scrap tools. - Moved iron tools, baseball bat, iron knuckles, iron spear and hunting knife from Level 1 of appropriate perk to Level 3 (localization updated to reflect this). - Scrap tools/weapons now locked behind schematics or level 1 of appropriate perk. (scrap arrows are NOT locked). As you can see, it's mostly adding some extra T0 guns (pipe weapons), a scrap tier and modifying the zombies. Please consider this a base for you to build your own apocalypse on, rather than a full-fat overhaul. Download Links. A19 Client (Does not work with EAC Enabled). A19 Server (Does not work with EAC enabled). Installation Instructions. (If you don't use the mod launcher) Make a copy of your 7 Days to Die folder first!!! Download the zip file at the link above. Unzip the 7DaysToDie_Data and Mods folder to your 7 Days to Die folder and overwrite when prompted. The mod uses Harmony so both folders (and their contents) are needed or you'll have problems. Same for the server files, except in this case it will be 7DaysToDieServer_Data and Mods. Video for folks who may need it (it's for darkness falls, but the basic idea is the same). Installation Instructions for macOS users. IMPORTANT NOTE: I do not have a mac. This is a guide I found for Starvation Mod and Ravenhearst, but it also works on War of the Walkers so it should be fine here. 1 - Uninstall 7dtd. Open Finder, from taskbar choose Go -> Home. Open Library -> Application Support -> Steam -> steamapps -> common. Delete 7 Days to Die folder. Reinstall 7 Days to Die. 2 - Unzip downloaded mod. Open unzipped folder. You should see 3 folders: 7DaysToDie_Data and Mods. I will be referring to this as a “home screen”. 3 - Open Steam. In your games Library, right-click 7 Days to Die and choose Properties from the drop-down menu. Choose the LOCAL FILES tab and choose BROWSE LOCAL FILES. 4 - Copy & paste (do not drag-and-drop) the Mods folder to this location. 5 - Open 7DaysToDie_Data -> Managed. 6 - Right-click 7DaysToDie.app and choose Show Package Contents. Here you should see 2 folders: Contents and Data. This will be the other “home screen”. 7 - Open Contents -> Resources -> Data -> Managed. 8 - Copy & paste (do not drag-and-drop) the .dll files into this location. Mac OSX will ask if you want to keep both or replace. Choose replace. 9 - Navigate back to each home screen. 10 - Drag-and-drop the 7DaysToDie_Data and Mods folders into this location. 11 - Open the Data folders in each location. You will see there are Config, Prefabs, and UMATextures folders in each. 12 - For each of these three folders, open up its corresponding folder so you can see the contents. Drag-and-drop the mod’s contents into its respective folder. For duplicate files, mac OSX will ask if you want to Skip, Stop, or Replace. Check the “Apply to All” checkbox, then choose Replace. 13 - Start 7 Days to Die and enjoy the mod!
  9. Tested with A19.3 & A19.4Exp Neopolitan - A Collection Modlet - A19.3 - Neopolitan, because who eats just the vanilla? What exactly IS a Collection Modlet? This is a term some others on the 7DTD Official Discord helped me formulate. A collection modlet is a single modlet that is combined from the code of many other modlets. What is this Neopolitan modlet? This Collection Modlet should be considered Vanilla+, and contains the combined code of over 100 modlets from a wide variety of authors. This modlet collection is the same one I use on my server and all are tested, error & warning free, and work well together. The specific list of modlets is outlined below. These modlets are selected for their Quality of Life (QoL) improvements over vanilla game play. There are no rainbow zombies, instant crafting, super-powerful weapons, or substantial changes to game play. Anyone familiar with and who enjoys playing the vanilla game would be able to play this collection comfortably. I'm confident after playing this collection, you'll find many or most of the modlets near-requirements for any future games you play. What if I don't want ALL the modlets included? With this Neopolitan collection modlet, I'll also provide a zipfile download where you can download all the modlets broken out individually in their original form. This will allow you to remove an individual mod from the collection. With over 100 Modlets included, how do you keep this updated to each author's newest changes? I wrote a set of scripts that downloads the newest modlet code for each of the modlets and automatically compiles them all together to create this collection modlet (and the associated zip file with all the mods separated). This way, I offload the task to each author to keep their modlet updated or improved. What about fixes you've implemented for broken modlets? Some of the modlets I used in this collection modlet were either broken, had errors, or otherwise needed tuned to match the rest of the modlets in this pack. For these, I do keep a separate branched set of code for the modlet that contains the modified code. There are only a handful (17 at the time of this writing) that fall into this category. Credits All credits go to each original mod author. Most modders learn to create their own modlets by looking at the work of others. In some cases, code is copied to create a new modlet. Due to this, each modder is essentially standing on the shoulders of other authors. Most in the modding community, myself included, welcome others to look at how a modlet was created and to use this code to any extent, provided that credit is provided back to the author whose work yours is based off of. In the spirit of this community, I've notated each author and always ensure to retain the original author's information. This collection is meant to be nothing more than what it claims to be: A collection of my own and other people's hard work put together in a single zip file to make it easy for players and server administrators to easy install our work into their games. Enjoy. Downloads A19.3_1.0d - Neopolitan Collection Modlet (Single Modlet Version) - PRIMARY DOWNLOAD A19.3_1.0d - Neopolitan Modlet Pack (100+ Individual Modlets) - ALTERNATE DOWNLOAD * Both downloads include the full set of modlets listed below. YOU ONLY NEED TO DOWNLOAD ONE OF THE ABOVE. Old Downloads A19.3_1.0 - Neopolitan Collection Modlet (Single Modlet Version) - PRIMARY DOWNLOAD A19.3_1.0 - Neopolitan Modlet Pack (100+ Individual Modlets) - ALTERNATE DOWNLOAD * Both downloads include the full set of modlets listed below. YOU ONLY NEED TO DOWNLOAD ONE OF THE ABOVE. List of Modlets 60Slot_Bag_30Reserve by ShoudenKalferas, Based on Khaine's 60BBM Download URL: https://github.com/XelaNull/7DTD-Bag_Bellows_Headshot/ Description: 60 Slot Bag, with 30 Slots for the player to earn. Crafting Acid by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Create Bottles of Acid from Acid, Mouldy Bread, and Diseased Meat Meat Rendering by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Render animal fat from diseased meat. Quenchiest Cactus Juice by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds ability to obtain murky water from cactuses. Craftable Sewing Kit by Shouden Kalferas, originating idea from Aeyvi Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds ability to craft the sewing kit. Steel Trussing Sheet by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds a steel trussing sheet. 8-slot Crafting Queue by KhaineGB, Modified by Shouden Kalferas Website: https://gitlab.com/KhaineGB/khaines-modlets-a19/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This modlet changes the players crafting queue from 4 slots to 8 slots. Better Goggles by GneX, Modified by Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Improved Aviator Goggles, Ski Goggles and Shades Death by Campfire by magejosh Download URL: https://gitlab.com/magejoshplays/7-days-to-die-a19-mods Description: More heatmap strength from campfires and they set you on fire for longer now Delmod__Combiner by DelStryker Download URL: https://github.com/DelStryker/Delmod/ Description: Adds the Combiner capability to the Workbench and the Vehicles Return of the Jail Door by DelStryker Download URL: https://github.com/DelStryker/Delmod/ Description: Jail door Delmod_Stack_Sizes by DelStryker, Modified by Shouden Kalferas Website: https://github.com/DelStryker/Delmod Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Changes some item stack sizes Doughs Buff Ambience Darker Inside by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Modifications and additions to make it the darkest indoors Doughs Buff Ambience DarkerNights by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Modifications and additions to make it the darkest at night Doughs Buff Infection by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes infections more deadly Doughs Buff Pipe Bombs by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Modifications and additions to pipe bomb related items Doughs - Food - Sous Chef Of The Apocalypse by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Additional fancy food and recipes Doughs Nerf Flashlights and Lanterns by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes flashlights and placeable lanters very hard to craft/obtain Doughs Punishing Weather Core by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Makes the weather more challenging to deal with Doughs Punishing Weather Effects Light by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Lessens particle effects from Doughs-PunishingWeather-Core to help with FPS Doughs UI Add 5 Recipe Ingredients by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Adds 5 more visible ingredient slots for recipes Doughs You've Got Mail by Doughphunghus Website: https://github.com/doughphunghus Download URL: https://github.com/doughphunghus/7D2D-Doughs-Mods-a19/ Description: Adds interesting postal mail with fun semi useful items. DrPrepper by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Dr. Prepper drink to slightly increase run speed and carry capacity. It can be found in vending machines and beverage loot EmperorDye by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds a 'Emperor Dye' that essentially removes the UMA mesh of whatever armor piece its put into Armor With Mods by Okami Download URL: https://github.com/Okamich/FallOFBabylon-A19/ Description: Traders can sale armor with installed mods! Traders by Okami Download URL: https://github.com/Okamich/FallOFBabylon-A19/ Description: Traders trade weapons with mods Frobscottle by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Frobscottle drink to increase jump height and make fun farty noises GhillieSuitAsMods by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet changes the Ghillie Suit clothing pieces into mods for head/jacket/pants. It also removes the original items and recipes so you can't put a ghillie mod in a ghillie suit Guppycur's Random ZombieGetterUpper by Guppycur Download URL: https://gitlab.com/guppycur/guppymods/-/archive/master/guppymods-master.zip?path=Guppycur's_Random_ZombieGetterUpper Description: Got the timing down pat for their get up speed? Well, let's fix that! H7SB Seats by Eihwaz Website: www.eihwaz.de Download URL: https://gitlab.com/EihwazDE/7D2D Description: Contains vanillafriendly chairs and sofas to sit on. H7SB Storage by Eihwaz Website: www.eihwaz.de Download URL: https://gitlab.com/EihwazDE/7D2D Description: Contains vanillafriendly pushable carts and new storages/changed storage sizes. Headshot_15 by ShoudenKalferas, Based on TSBX 25 Percent Headshot Download URL: https://github.com/XelaNull/7DTD-Bag_Bellows_Headshot Description: 15% Inrease Headshot Damage. Home_Depot by OrbitalBliss, Fixed by Shouden Kalferas Website: https://github.com/OrbitalBliss/HOME_DEPOT_7D2D_MOD Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds a bunch of miscellaneous items, mostly decorative, to the Traders. Adds a few contruction recipes, mostly tablesaw. Moves or Adds a couple Recipes to Perks. IceBurg_Baby_Animals by IceBurg, Modified by Shouden Kalferas Website: https://7daystodiemods.com/baby-animals/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Add baby animals to the game for Alpha 19 IceBurg_Craft_Windows by IceBurg Website: https://7daystodiemods.com/craft-door-trim-window-trim-shutters-mini-blinds-curtains-crown-moulding/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds recipes to be able to craft all the different Vanilla windows JaxTeller718_BiggerWanderingHordes by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Makes a slight increase to the size of vanilla wandering hordes. JaxTeller718_EggsInFridges by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/JaxModletsA182B5/ Description: Adds Eggs to Fridges. JaxTeller718_SlowerProgression by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Raises XP Needed to Level from 10000 to 12545 JaxTeller718_ZombieSightRange by JaxTeller718 Website: https://ravenhearst.enjin.com/ Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: Increases the range that zombies can see and sense you. Khaine's HP Bar Mod by KhaineGB Website: https://gitlab.com/KhaineGB/khaines-modlets-a19/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This modlet adds the HP bar back into the game. Zombie Stutter Stop Modlet by KhaineGB Download URL: https://gitlab.com/KhaineGB/khaines-modlets-a19/-/archive/master/khaines-modlets-a19-master.zip?path=KHA19-ZombieStutterStop Description: Forces the game to load most vanilla zombie models before the player spawns in. Khelldon - Bigger Buck and Doe by Khelldon Download URL: https://github.com/doughphunghus/7d2dModlets/ Description: Makes the Buck and Doe bigger MeanCloud's Increased Animals by Mean.Cloud, Doughphungus, Modified by Shouden Kalferas Website: http://mean.cloud/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Returns some of the huntable animals to the world since they don't spawn too often anymore. NakedGator by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: This modlet adds the Naked Gator drink to the game. It can be crafted using Mega Crush. Pickup_Plants_A19 by Shouden Kalferas Website: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader.git Download URL: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader/ Description: Allows press E to pickup all plants. Based on Ragsy2145's Pickup_Plants Modlet Ragsy_Brighter_Vehicle_Headlights_V2 by Ragsy2145, Modified by Shouden Kalferas Website: https://7daystodie.com/forums/showthread.php?106453-Ragsy2145-Modlets Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Support added for Custom Vehicles by Manux and Guppycur Riles-DecoBlock by Riles Download URL: https://docs.google.com/uc?export=download&id=1473BzsoAItbO7hwumOwuJuegZVXKlZU8 Description: One block to choose LARGE variety of decorations from. Riles-Fixes by Riles Download URL: https://docs.google.com/uc?export=download&id=1q1MdS4kRRu94S22KXcDqfiiZbXW4ZTZs Description: A bunch of fixes. Readme has more details. Riles-HUDPlus by Riles Download URL: https://docs.google.com/uc?export=download&id=1KbjFknPKK6HWF8-ZmGW8bxTNzuRECACz Description: A19.1 HUD adds more info yet is simple. Riles-SeatingPlus by Riles Download URL: https://docs.google.com/uc?export=download&id=1jHXXJWzyirKZfhw9CS0yTagPKYITCWUz Description: Two people on motorcycle. Five people on truck! Salvaged Electronics - Battery Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench batteries from POIs and potentially obtain user-placable batteries. Salvaged Electronics - Generator Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench generators from POIs and potentially obtain user-placable generators. Salvaged Electronics - Lights by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench lights from POIs and potentially obtain user-placable lights. Salvaged Electronics - Parts by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench electric parts from POIs and potentially obtain user-placable items. Salvaged Electronics - Signs by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench signs from POIs and potentially obtain user-placable signs. Salvaged Electronics - Solar Bank by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-SalvagedElectronics.git Description: Adds ability to wrench a solar bank off a roof and potentially obtain a working bank and solar cells. Some_Skillbook_Skillpoints by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Skillbook_Skillpoints/ Description: Give a skillpoint after reading all, some, or most skill books. STAINLESS STEEL RETURNS by Claymore, Fixed By ShoudenKalferas Website: https://7daystodiemods.com/stainless-steel-returns-for-a18/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds back steel polish and polished steel. You have to find a recipe, or learn it via perk. Modified the explosion resistance. You can now find polish in various containers, but rare! StamplesDefenseQuests by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: Defense Quests creates a couple quests that send waves of zeds at you while you defend random T1 and T2 locations. Special thanks to geengaween for providing the ideas that led to this. StamplesNotJustLumberjacks by stample, stamplesmods@gmail.com Download URL: https://github.com/stamplesmods/7d2dmodlets/ Description: Add some other zombies into ZombieSnow group so wanderers in Snow are 100% lumberjacks Foods That use Super Corn by Gopher, Fixed By Shouden Kalferas Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds different foods that use Super Corn. Terrain Based Movement Speed by Elucidus Website: https://community.7daystodie.com/topic/8204-terrain-based-movement-speed/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This changes how fast you walk/run based on the terrain you are standing on. It ranges from +35% on asphalt, to -25% on ice. *warning the zombies get the same changes. Trader_Refresh_1Day by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Magazine_Plants_Trader/ Description: Set all traders to refresh each day Vanilla Expanded - Storage by TSBX Website: https://7daystodiemods.com/vanilla-expanded-storage/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Adds new immersive storage options. White River Tools of Citizenship by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Extend White River quest line to allow player to craft fabled equipment through collecting a lot of resources. White River Tools of Citizenship - Amelia Earhart's Gyrocopter by Shouden Kalferas and Aeyvi-Daro Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Find a rare item, craft a super-difficult item, and piece together a rare fast gyrocopter. White River Tools of Citizenship - Bambi's Bow by Shouden Kalferas, and morggin Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of wood and craft a bunch of Wooden Bow's to obtain a named Compound Bow. White River Tools of Citizenship - Bear Claws by Shouden Kalferas with help from SteamM0nkey Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Fend off a horde of bears and obtain the rare set of flaming bear claws! White River Tools of Citizenship - Black Bart's Flaming Dig Tools by ShoudenKalferas, morggin(lore), AeyviKalferas(Quest), RichardPaul(Poem) Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of iron and craft a bunch of Iron Pickaxe and Shovels to obtain a set of named Flaming Steel Shovel and Pickaxe tools. White River Tools of Citizenship - Brass for Lead by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of lead and receive brass in return. White River Tools of Citizenship - Bunyan's FireAxe by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help the Trader stock up on water in exchange for a branded Paul Bunyan FireAxe White River Tools of Citizenship - Callinicus Greek Fire by Shouden Kalferas Website: https://github.com/XelaNull/XelaNull-7dtd-Modlets Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Convert fire arrows to Callinicus Greek Fire White River Tools of Citizenship - Daryl's Zombie-Killer Crossbow by Shouden Kalferas, and morggin Website: https://github.com/XelaNull/XelaNull-7dtd-Modlets Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of wood and craft a bunch of Wooden Bow's to obtain a named Compound Bow. White River Tools of Citizenship - Deschain's Revolver by Aeyvi and Shouden Kalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Collect all 8 books of the Dark Tower Series and craft 19 doors for the Tower. In exchange, receive Roland Deschain's Revolver and schematics to make matching gold and silver bullets. White River Tools of Citizenship - Dundee's Hunting Knife by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: The settlement needs bone knives for their carcass carving class. Craft tons of bone knives in exchange for a named Hunting Knife. White River Tools of Citizenship - Dwarven Forge by Shouden Kalferas, with code from Khaine's 3-Slot Forge Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: A faster smelting bellows inspired from the blacksmith experts from the Lord of the Rings. White River Tools of Citizenship - Everdeen's Arrows by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather food to help feed the settlement and in exchange they'll offer you premium named arrows or bolts. White River Tools of Citizenship - Gupta's First Aid Bandages by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of aloe leaves and receive some first aid bandages in return. White River Tools of Citizenship - Jason's Machete by Wyldwitchykat's addition to the White River TOC modlets by ShoudenKalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Receive a named machete in exchange for providing hunting knives to the settlement White River Tools of Citizenship - Kuva's Red and Blue Armor by Shouden and Aeyvi Kalferas Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Learn the secret recipe of Kuva's Red Armor and learn to craft it yourself. White River Tools of Citizenship - Leon's Modded SMG by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of pistols to help equip the settlement, then repair the degredaded weapon to ultimately obtain a premium named SMG. White River Tools of Citizenship - Pavlichenko's Rifle by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather the pieces to the famed Pavlichenko Rifle. White River Tools of Citizenship - Quick Drying Concrete Blocks by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Turn in tons of wet concrete block for a recipe to make QuickDrying wet concrete blocks. White River Tools of Citizenship - Remington's Steel Ammo by Shouden Kalferas, Based on Khaine's Steel Ammo Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help the community stock up on 7.62 and 9mm ammo and learn the secret to creating steel ammo. White River Tools of Citizenship - Rick Danger Auger by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons resources and some spare parts to receive a Rick Danger Auger.. White River Tools of Citizenship - Spirit of Vengeance by Shouden Kalferas, based on Snufkin's Vehicles and Zombies, with help from arramus and Slawa Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Help Johnny Blaze reclaim his soul by killing the embodiment of Mephistopholes. White River Tools of Citizenship - Taza's Axe by Shouden Kalferas, Loosely derived from Royal Deluxe Vanilla+ Quests Modlet Website: https://7daystodie.com/forums/showthread.php?111233-White-River-Tools-Of-Citizenship Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC.git Description: Gather tons of stone and craft a bunch of Stone Axes to obtain a Taza's Axe. Xal_SetZombiesAttackAnimals by Xaliber, Fixed By ShoudenKalferas Website: https://7daystodie.com/forums/showthread.php?136821-Zombies-Hunt-Too-Allow-Zombies-to-Attack-Animals Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Allow zombies and zombie dogs to attack passive animals. ZLoot_Increase by Shouden Kalferas, Based on Donovan's Longer Loot Bags and Mega Loot Bags Download URL: https://github.com/XelaNull/7DTD-ZombieLootbag_Increase.git Description: Increase chance for Zombies to drop a loot bag, and keep it from disappearing for 15 minutes. Zombiepedia Skillpoints by Shouden Kalferas Download URL: https://github.com/XelaNull/7DTD-Zombiepedia_Skillpoints.git Description: Place encyclopedia books as random drops that give real tips and tricks, in exchange for one skillpoint for each book read. Donovan_BetterBridges by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Allows advanced rotation on garage door and drawbridge Donovan_BetterBuffs by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Tweaks some of the (de)buff settings. Notably, NearTrauma now only lasts 10 minutes and hunger and thirsty are now more realistic. Donovan_BetterDyes by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Craft dyes using paint Donovan_CraftSpikes by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Adds the A16 Log Spikes back in as craftable items Donovan_LootCleanup by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Destroys certain containers after looting them, cleaning up the environment Donovan_PickMeUp by Donovan Download URL: https://github.com/Donovan522/donovan-7d2d-modlets/ Description: Allows spike blocks to be picked up wtk34_water_filter by wtk34 Download URL: https://github.com/wtk34Mods/wtk34_water_filter Description: A simple water filter for the game. Grenade Arrows by wtk34, Modified by Shouden Kalferas Website: https://7daystodiemods.com/wtk34mods-grenade-arrow/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: This little modlet adds a grenade tipped arrow to the game. JaxTeller718_IncreasedBiomeZombiesx2 by JaxTeller718 Website: https://ravenhearst.enjin.com Download URL: https://github.com/JaxTeller718/A19ModletsJax/ Description: All settings related to zombies. MorePaintTextures by Eric Beaudoin Download URL: https://github.com/Laotseu/7dtdMods/ Description: Add more textures to the paint tool. White River Tools of Citizenship - Molino Bulletproof Glass by arramus, with full credit to those who laid template foundations (Requested by Fuzzy Pug) Website: http://7daystodie.com Download URL: https://github.com/XelaNull/7DTD-WhiteRiver_ToC Description: Bring a supply of Bulletproof glass to the trader to receive a Clear Bulletproof Glass recipe or assets. Weapon Repair Mod by Survager Website: https://7daystodiemods.com/weapons-repair-mod/ Download URL: https://github.com/XelaNull/7dtd-FixedModlets/ Description: Require parts of weapons in order to repair them.
  10. Apocalypse now (V2.5) 𝕋𝕙𝕚𝕤 𝕚𝕤 𝔸𝕡𝕠𝕔𝕒𝕝𝕪𝕡𝕤𝕖 ℕ𝕠𝕨 𝕠𝕧𝕖𝕣𝕙𝕒𝕦𝕝 𝕄𝕠𝕕 𝔽𝕠𝕣 𝟟 𝕕𝕒𝕪𝕤 𝕥𝕠 𝕕𝕚𝕖 ¸„.-•~¹°”ˆ˜¨ 🎀 𝐹𝑒𝒶𝓉𝓊𝓇𝑒𝓈 🎀 ¨˜ˆ”°¹~•-.„¸ • ℍℙ/𝕊𝕥𝕒𝕞𝕚𝕟𝕒 𝔾𝕠𝕖𝕤 𝕦𝕡 𝕥𝕠 𝟜𝟘𝟘 •𝔽𝕠𝕣 𝕖𝕧𝕖𝕣𝕪 𝕝𝕖𝕧𝕖𝕝 𝕪𝕠𝕦 𝕘𝕒𝕚𝕟, 𝕪𝕠𝕦𝕣 𝕘𝕒𝕞𝕖-𝕤𝕥𝕒𝕘𝕖 𝕚𝕤 𝕚𝕟𝕔𝕣𝕖𝕒𝕤𝕖𝕕 𝕨𝕚𝕥𝕙 𝟚.𝟜 𝕚𝕟𝕤𝕥𝕖𝕒𝕕 𝕠𝕗 𝕥𝕙𝕖 𝟙.𝟚 𝕪𝕠𝕦 𝕘𝕒𝕚𝕟 𝕚𝕟 𝕧𝕒𝕟𝕚𝕝𝕝𝕒. •𝕋𝕙𝕖 𝕡𝕝𝕒𝕪𝕖𝕣 𝕊𝕥𝕒𝕣𝕥𝕤 𝕨𝕚𝕥𝕙 𝟜 𝕊𝕥𝕒𝕣𝕥𝕖𝕣 𝕂𝕚𝕥𝕤 • 𝕟𝕖𝕨 𝕝𝕚𝕤𝕥 𝕠𝕗 𝕫𝕠𝕞𝕓𝕚𝕖𝕤 𝕒𝕟𝕕 ℍ𝕠𝕤𝕥𝕚𝕝𝕖 𝔸𝕟𝕚𝕞𝕒𝕝𝕤 • ℝ𝕖-𝕕𝕠𝕟𝕖 𝕙𝕠𝕣𝕕𝕖-𝕟𝕚𝕘𝕙𝕥𝕤/𝕤𝕝𝕖𝕖𝕡𝕖𝕣𝕤/𝕤𝕔𝕣𝕖𝕒𝕞𝕖𝕣 𝕙𝕠𝕣𝕕𝕖𝕤 • ℂ𝕦𝕤𝕥𝕠𝕞 𝕎𝕒𝕟𝕕𝕖𝕣𝕚𝕟𝕘 𝕙𝕠𝕣𝕕𝕖𝕤 • 𝕥𝕙𝕖 𝕔𝕒𝕟𝕕𝕪 𝕚𝕤 𝕔𝕣𝕒𝕗𝕥-𝕒𝕓𝕝𝕖 𝕟𝕠𝕨 (𝕥𝕠 𝕦𝕟𝕝𝕠𝕔𝕜 𝕚𝕥 𝕪𝕠𝕦 𝕟𝕖𝕖𝕕 𝕄𝕒𝕤𝕥𝕖𝕣 ℂ𝕙𝕖𝕗 𝕋𝕙𝕚𝕣𝕕 𝕡𝕖𝕣𝕜) •𝔸𝕝𝕝 𝕥𝕙𝕖 𝕡𝕣𝕠𝕘𝕣𝕖𝕤𝕤𝕚𝕠𝕟 ℙ𝕖𝕣𝕜𝕤 𝕃𝕠𝕔𝕜𝕖𝕕 𝕨𝕚𝕥𝕙 ℙ𝕝𝕒𝕪𝕖𝕣 𝕃𝕖𝕧𝕖𝕝 •𝔸𝕕𝕕𝕖𝕕 𝕟𝕖𝕨 𝔸𝕥𝕥𝕣𝕚𝕓𝕦𝕥𝕖 (𝔸𝕕𝕧𝕒𝕟𝕔𝕖𝕕 𝕋𝕖𝕔𝕙𝕟𝕠𝕝𝕠𝕘𝕪) • ℕ𝕖𝕨 ℂ𝕦𝕤𝕥𝕠𝕞 𝔽𝕠𝕠𝕕/𝔻𝕣𝕚𝕟𝕜𝕤 • 𝔸𝕕𝕕𝕖𝕕 ℍ𝕚𝕘𝕙 𝕋𝕚𝕖𝕣 𝕘𝕦𝕟𝕤 𝕒𝕟𝕕 𝕥𝕠𝕠𝕝𝕤 • 𝔸𝕕𝕕𝕖𝕕 ℝ𝕖𝕤𝕖𝕒𝕣𝕔𝕙 𝕊𝕪𝕤𝕥𝕖𝕞 •𝔹𝕒𝕤𝕚𝕔 𝕊𝕦𝕣𝕧𝕚𝕧𝕒𝕝 𝕙𝕒𝕤 𝕓𝕖𝕖𝕟 𝕤𝕙𝕠𝕣𝕥𝕖𝕟𝕖𝕕 𝕥𝕠 ℂ𝕣𝕒𝕗𝕥𝕚𝕟𝕘 𝕪𝕠𝕦𝕣 𝔹𝕖𝕕-ℝ𝕠𝕝𝕝 𝔸𝕟𝕕 𝕡𝕝𝕒𝕔𝕚𝕟𝕘 𝕚𝕥 𝕕𝕠𝕨𝕟 • 𝔸𝕕𝕕𝕖𝕕 𝕊𝕔𝕣𝕒𝕡 𝕋𝕚𝕖𝕣 𝕥𝕠𝕠𝕝𝕤 𝕒𝕟𝕕 𝕨𝕖𝕒𝕡𝕠𝕟𝕤 • 𝔸𝕕𝕕𝕖𝕕 𝟙𝟚 𝔾𝕖𝕟𝕖𝕣𝕒𝕥𝕖𝕕 𝕄𝕒𝕡𝕤 𝕨𝕚𝕥𝕙 ℂ𝕠𝕞𝕓𝕠-𝕡𝕒𝕔𝕜 𝟜𝟟 • 𝔸𝕕𝕕𝕖𝕕 𝕊𝕥𝕒𝕚𝕟𝕝𝕖𝕤𝕤 𝕤𝕥𝕖𝕖𝕝 𝔸𝕟𝕕 𝕋𝕚𝕥𝕒𝕟𝕚𝕦𝕞 𝔹𝕝𝕠𝕔𝕜𝕤 • 𝕔𝕙𝕒𝕟𝕘𝕖 ℕ𝕚𝕘𝕙𝕥 𝕧𝕚𝕤𝕚𝕠𝕟 𝔾𝕠𝕘𝕘𝕝𝕖𝕤 𝕔𝕠𝕝𝕠𝕣 𝕗𝕣𝕠𝕞 𝕘𝕣𝕖𝕖𝕟 𝕥𝕠 𝕣𝕖𝕕 • 𝔸𝕕𝕕𝕖𝕕 ℍ𝕚𝕘𝕙𝕖𝕣 𝕋𝕚𝕖𝕣 𝔽𝕠𝕣 𝕙𝕖𝕒𝕧𝕖 𝕒𝕟𝕕 𝕃𝕚𝕘𝕙𝕥 𝔸𝕣𝕞𝕠𝕣 • 𝕋𝕣𝕒𝕕𝕖𝕣𝕤 𝕣𝕖-𝕤𝕥𝕠𝕔𝕜 𝕖𝕧𝕖𝕣𝕪 𝟛 𝕕𝕒𝕪𝕤 • 𝕋𝕣𝕒𝕕𝕖𝕣𝕤 ℕ𝕠𝕨 𝕚𝕤 𝕕𝕖𝕤𝕥𝕣𝕦𝕔𝕥𝕚𝕓𝕝𝕖 𝕒𝕟𝕕 𝕆𝕡𝕖𝕟 𝕒𝕝𝕝 𝕥𝕙𝕖 𝕥𝕚𝕞𝕖 • 𝔸𝕕𝕕𝕖𝕕 𝕟𝕖𝕨 𝔸𝕞𝕞𝕠 𝕒𝕟𝕕 𝕖𝕩𝕡𝕝𝕠𝕤𝕚𝕧𝕖 𝕥𝕪𝕡𝕖𝕤 𝕤𝕡𝕖𝕔𝕚𝕒𝕝 𝕥𝕙𝕒𝕟𝕜𝕤 𝕥𝕠 𝕓𝕕𝕦𝕓𝕪𝕒𝕙 , 𝕏𝕪𝕥𝕙 , 𝕁𝕒𝕩𝕋𝕖𝕝𝕝𝕖𝕣𝟟𝟙𝟠 𝕂𝕙𝕒𝕚𝕟𝕖𝔾𝔹 , 𝕊𝕚𝕣𝕚𝕝𝕝𝕚𝕠𝕟 , 𝕋𝕖𝕝𝕣𝕚𝕔 , 𝕄𝕪𝕥𝕙𝕚𝕩 ,𝕎𝕒𝕣𝟛𝕫𝕦𝕜 , 𝔹𝕒𝕣𝟘𝕥𝕙 𝕗𝕠𝕣 𝕥𝕙𝕠𝕤𝕖 𝕘𝕣𝕖𝕒𝕥 𝕞𝕠𝕕𝕝𝕖𝕥𝕤 : • 𝕓𝕕𝕦𝕓𝕪𝕒𝕙 -𝔹𝕕𝕦𝕓𝕤 𝕍𝕖𝕙𝕚𝕔𝕝𝕖𝕤 • 𝕏𝕪𝕥𝕙 -ℂℂ𝕋𝕍 • 𝕁𝕒𝕩𝕋𝕖𝕝𝕝𝕖𝕣𝟟𝟙𝟠_ℂ𝕒𝕣ℝ𝕖𝕤𝕡𝕒𝕨𝕟𝕖𝕣 • 𝕂𝕙𝕒𝕚𝕟𝕖𝔾𝔹 -𝟛𝕊𝕝𝕠𝕥𝔽𝕠𝕣𝕘𝕖 • 𝕂𝕙𝕒𝕚𝕟𝕖𝔾𝔹 -𝟙𝟚ℂ𝕣𝕒𝕗𝕥ℚ𝕦𝕖𝕦𝕖 • 𝕂𝕙𝕒𝕚𝕟𝕖𝔾𝔹 -𝟡𝟞𝔹𝔹𝕄 • 𝕂𝕙𝕒𝕚𝕟𝕖𝔾𝔹 -ℍ𝕠𝕣𝕟𝕖𝕥 • 𝕂𝕙𝕒𝕚𝕟𝕖𝔾𝔹 -𝕂𝕚𝕝𝕝𝕋𝕣𝕒𝕔𝕜𝕚𝕟𝕘 • 𝕂𝕙𝕒𝕚𝕟𝕖𝔾𝔹 -𝕃𝕠𝕔𝕜𝕒𝕓𝕝𝕖𝕀𝕟𝕧𝕊𝕝𝕠𝕥𝕤 • 𝕂𝕙𝕒𝕚𝕟𝕖𝔾𝔹 -ℙ𝕚𝕔𝕜𝕦𝕡ℙ𝕝𝕒𝕟𝕥𝕤 • 𝕊𝕚𝕣𝕚𝕝𝕝𝕚𝕠𝕟-𝕊𝕄𝕏𝕙𝕦𝕕 • 𝕊𝕚𝕣𝕚𝕝𝕝𝕚𝕠𝕟-𝕊𝕄𝕏𝕝𝕚𝕓 • 𝕄𝕪𝕥𝕙𝕚𝕩-𝔹𝕝𝕠𝕠𝕕𝕄𝕠𝕠𝕟𝕍𝕖𝕙𝕚𝕔𝕝𝕖𝔹𝕦𝕤𝕥𝕖𝕣 • 𝕄𝕪𝕥𝕙𝕚𝕩-𝕊𝕔𝕠𝕦𝕥𝕤𝕄𝕠𝕕 • 𝕄𝕪𝕥𝕙𝕚𝕩-𝕎𝕒𝕟𝕕𝕖𝕣𝕚𝕟𝕘ℍ𝕠𝕣𝕕𝕖𝔾𝕊𝕡𝕒𝕥𝕔𝕙 • 𝔹𝕒𝕣𝟘𝕥𝕙-𝔹𝔸ℝ𝟙𝟡-𝔾𝕊𝔻𝕚𝕗𝕗𝕚𝕔𝕦𝕝𝕥𝕪 • 𝕎𝕒𝕣𝟛𝕫𝕦𝕜-𝔼𝕩𝕥𝕣𝕒 𝔻𝕖𝕔𝕠 𝕆𝕣𝕖 • 𝕊𝕚𝕣𝕚𝕝𝕝𝕚𝕠𝕟-ℤ𝕄𝕏𝕙𝕦𝕕ℂℙ • 𝕊𝕚𝕣𝕚𝕝𝕝𝕚𝕠𝕟-ℤ𝕄𝕏𝕙𝕦𝕕ℂℙ𝕋ℍ𝔹 Download link For manual installation Social Media Twitter Discord Server
  11. STALLIONSDENS MODLETS FOR A19 OLD THREAD DOWNLOAD INSTRUCTIONS: TO DOWNLOAD ALL MODLETS AT ONCE - GITHUB TO DOWNLOAD MODLETS INDIVIDUALLY CLICK ON THE DOWNLOAD BUTTON UNDER THAT MODLET/S HEADING INSTALLATION INSTRUCTIONS: 1. DOWNLOAD 2. UNZIP 3, PLACE MODLET INTO MODS FOLDER **************************************************************************************************************************** ***********************************************************MODLETS****************************************************** **************************************************************************************************************************** GITHUB DOWNLOAD ALL MODS AMMO BUNDLE MAKER INFO HERE ANTI BLOCKS BULLETS INFO HERE COMBINE RETURN INFO HERE Special Thanks to: Various EVERYTHING IS MOSTLY SELLABLE INFO HERE Special Thanks to Renejant EVERYTHING IS SELLABLE INFO HERE Special Thanks to Life_For_Dead EXTRA RECIPES INFO HERE HOME BREWERY INFO HERE Special Thanks to: DRACOS99 INVISIBLE ANIMAL FIX INFO HERE LOCK PICKING ADDITIONS INFO HERE LOOTABLE OBJECTS INFO HERE LOOTER INFO HERE MINING MACHINE AND RAIN CATCHER INFO HERE Special Thanks to: Various MINING MACHINE AND RAIN CATCHER (TIGER MODEL) INFO HERE NEXUS Special Thanks to: ACTINIUMTIGER for the great models NO ARMOR ENCUMBRANCE INFO HERE SLOWER DIGGING ZOMBIES INFO HERE NUCLEAR POWER INFO HERE Special Thanks to: Telric, Various ONE BOOK TO RULE THEM ALL INFO HERE Special Thanks to: HaidrGna OPEN DOOR SYNDROMES INFO HERE [Also Use Open Door Syndrome 1] Special Thanks to: OldManBrian, Khaine, Khelldon, Dust2Death, Telric, Quasimiyao , Sphereii OPEN DOOR SYNDROME 1 INFO HERE [Also use Open Door Syndromes] OPEN DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS INFO HERE [Not compatible with Open Door Syndromes & Open Door Syndrome 1] OPEN DOOR SYNDROME WITH RESPAWN INFO HERE [Not compatible with Open Door Syndromes & Open Door Syndrome 1] PALLETS INFO HERE Special Thanks to: Dracos99, Various PETS INFO HERE Special Thanks to: Various POISON REMOVAL INFO HERE Special Thanks to: Valmar, StompyNZ,Rewtgr,Sphereii, Khaine RESOUCE INCREASER INFO HERE SHOP KEEPING INFO HERE Special Thanks to:Spectral Force, Jaxteller, Ghostreaver SPECIAL FORCES CASES INFO HERE Special Thanks to: Various STACKER USE CLAYMORES STACK SIZE INCREASER Found HERE STACK SIZE INCREASER USE CLAYMORES STACK SIZE INCREASER Found HERE MY VERSION STORE SHELVES ORIGINAL INFO HERE Special Thanks to: DRACOS99, Khelldon STORE SHELVES INFO HERE SUPPLY CRATES INFO HERE Special Thanks to: Various TALLON EDITS INFO HERE Special Thanks and Full Credit to: TALLON And all work by him, with just a few edits of my own. WEAPON MAGAZINE SIZE INCREASER INFO HERE Special Thanks to: Various WHISPERERS INFO HERE Special Thanks to: HaidrGna, WHISPERERS WITH LIGHT AND REDUCED STAMINA INFO HERE Special Thanks to: HaidrGna, Various ZOMBIE MODIFICATIONS INFO HERE Special Thanks to: StompyNZ, Khelldon ZOMBIE MODIFICATIONS WITH NO RAGE INFO HERE (Removed for further work) Special Thanks to: StompyNZ, Khelldon ZOMBIE MODIFICATIONS 2 INFO HERE Special Thanks to: Various ZOMBIE MODIFICATIONS 2 WITH NO RAGE INFO HERE (Removed for further work) Special Thanks to: Various 187 SLOT BACKPACK INFO HERE 375 SLOT BACKPACK INFO HERE Special Thanks to: Khaine 630 SLOT MEGA BACKPACK INFO HERE Special Thanks to: Sirilion SUPPORT ME: PAYPAL DONATION If you appreciate my work and you want to show support
  12. Rework Repair and Learn Weapons, Tools and Armors A19 [by SURVAGER] Hi everyone! I have to you BIG UPDATE for my first MODLET "Rework Repair Weapons". UPDATES Your's "Big Thanks" please send me here: Description 1. I am very confused that the details of weapons and tools are now used only to create these things. Now you will need these items to repair weapons and tools! 2. I was also confused by the fact that a character could magically learn how to create complex weapons and tools simply by purchasing a skill level. Now, in order to learn how to make weapons or tools, you will have to find these items and study them! In addition, in order to create weapons and tools of a higher level, you will also have to learn this by further studying these items. Now, by purchasing skills, you will not be able to learn how to make complex weapons or complex tools. The rest of the skills remain the same. 3. It also bothers me that a simple repair kit is used to repair complex things, such as machine guns, a drill and a chainsaw. The uselessness of parts of weapons and tools is especially visible at the end of the game, when we already have top-end items. I decided to change this a bit. Now, to repair weapons and complex tools, you need not a simple repair kit, but parts of these items. 4. Leather Armor, Rag Armor and Military Armor can no longer be repaired using repair kits. This will require the appropriate materials. RU ОПИСАНИЕ WARNING! This can greatly change your approach to survival. You will think about whether to sell this rifle or better to break it. Is it worth it to use a drill / chainsaw now, or is it better to use an ax / pickaxe, since there are no parts for repair. It may happen that your favorite weapon becomes unusable, and even the dealer simply does not have repair parts. In this case, you will have to buy expensive weapons or tools from the merchant in order to break them in order to receive parts for repair or to learn this items. To compensate for the complexity of the repair, the degradation of the changed items is reduced by 2 times. It still requires balancing, so write your opinion in this thread, we will test together 😃 Since complex weapons and tools require parts from these items to learn, the number of parts in the loot has been slightly increased. RU LIST CHANGES To repair complex weapons, you need the parts of this weapon. Repairing complex tools requires the parts of these tools. Repairing rag armor requires duct tape. Repairing Leather Armor requires leather. Depending on the quality of the item, repairs will require a different amount of resources. The number of weapon parts and tools in the loot has been increased. Increased the number of weapon and tool parts in yellow bags dropped from zombies By purchasing skill levels, you cannot learn how to make complex weapons and tools, or improve the quality of the items being created. In order to learn how to make some kind of complex weapon or tool, or learn how to make this item of better quality, you will need to study this factory item at the workbench. To do this, you need the item itself, the details of the item, paper and adhesive tape. Auto Turrets and Shotgun Turrets can only be explored using a schematic. Old weapon and tool schematics have been removed from loot and sale. Added new books to study items and improve the quality of items crafted. Added factory weapon and tool variants to the game. Such items can be used until they break, but they cannot be repaired. Such items you can either be sold very cheaply or broken for parts. Factory quality items have more mod slots and reduced durability consumption when used. As a reward for the quest, the player can receive factory-quality items. Only the first level schematics of complex weapons and tools can be bought from the merchant. To learn how to make weapons and tools of a higher level, you must study these subjects and create new schemes. RU I hope you enjoy this little hardcore 😃 DOWNLOAD LINK (A19): Google Disk: https://drive.google.com/drive/folders/1au0xYF0z1ag22Iewl-ZHPxRkgeJokui1 Yandex Disk: https://yadi.sk/d/hNQvgO6svC4oAQ?w=1 IMAGES
  13. Riles

    Riles-HUDPlus Mod

    Attempt at creating a detailed HUD with a minimalist feel, yet more space to see! NEW UPDATE! This version (1.07) is one that I personally like the best so far, as I tried to combine the best qualities of each version prior to this. I also removed an aspect that pulled on performance a bit. Let me know what you think! *NOTE: works server side and with Larger Backpack Mods! DOWNLOAD HERE! [Version 1.07 for A19.1+]<--with game update, now includes 10 slots! Available on Nexus Mod Here.
  14. Z2 is a small side project of mine that I just sat down and started coding the other day. I started with creating a new compass bar and then just went from there, making things up as I progressed along the orange line. The result is what you see in the screenshots below. No external assets were used in the development of this HUD with the exception of the compass bar of course which sparked this whole thing. The compass bar is hosted online(imgur) and that makes this modlet server friendly in the terms that it requires no client downloads unless one opts to use the optional 10 slot tool belt and target health bar patches which will require the clients to download and install DMT modlets. I've not spent a whole lot of time on this modlet yet, and as such I am sure there are both bugs and hopefully minor issues I haven't caught before releasing it. Please make me aware of those with a post in this thread. I prefer not to be sent PM's in this regard. Worktime: 3-4h (initial sketchup) Worktime: 6-7h (fine tuning, touchups, changes) This modlet is coded to be a HUD killer. This means that it can be dropped into an overhaul mod and it will likely kill the overhauls HUD and replace it with Z2. Some adaptation might be needed depending on overhaul features and original HUD complexity. Z2 is currently not scale friendly, due to this it attempts to lock the scale at vanilla values. This might cause issues if added to other mods or modlets that rely on changing the scale to display correctly. This will be rectified in an upcoming version. It's color scheme is also highly customizable through the styles.xml file. So if orange is not your thing, change it there by setting a new R,G,B color code in the correct style entry. This will be further diversified in an upcoming version. Z2 - Showing the HUD and the radial menu. Z2 - Showing the vehicle health and fuel bars. Z2 comes with some optional features that can be used. The reason I made these optional is because they require a higher level of experience when it comes to modding, they require the use of third party tools, they render the client EAC unfriendly and they require clients to download and install the modlets locally. The first optional feature that is available at release is the target health bar which, when installed correctly, enables the target health bar in the games engine and adds some other tweaks by SphereII to further enhance and touch up the bars a little. (DMT patch provided by SphereII) Z2THB no longer requires a DMT patch to work. Simply install it as any other modlet. Z2THB - Showing the target health bar. (Requires client install and DMT patching.) The second optional feature that is available at release is a patch to tweak Z2 to fit if you have a 10 slot tool belt modlet or overhaul installed. Please do note that Z2 itself does not currently come with a 10 slot tool belt DMT patch. Z2TB10 - Showing a 10 slot tool belt. (Requires client install and DMT patching. Also requires a 10 slot tool belt DMT mod/modlet.) To download click on the images below. They pull directly from my github repo. Optionally you can download and install these modlets through SphereII's Mod Launcher (recommended). Install like any other modlet by dropping it into your 7 Days to Die installation folder and making sure that the hierarchy is as follows; "Mods\modname\ModInfo.xml". And as always, do the smart thing and backup saves first. Use at your own risk. This is an initial release and is to be considered a test version. Please post here with any issues that may present themselves. Updates and changes will happen when I get around to it. I will try and touch up this main post with some more fancy graphics and stuff soon Hope you like it!
  15. // Greetings, fellow survivors! Welcome to the new and improved SMX modlets for 7 Days to Die - Alpha 19. With this modlet series my goal is to give the entire 7DTD user interface an extreme makeover and refashion it into how I believe the user interface for the game should be experienced. The mod consists of several modlets which can be broken down into three separate mods. These are all stand alone and can be used alone or, as is the intention, together with the other two. These three mods combined is what makes the SMX experience complete! Please be advised that SMXlib is a library modlet that all the other modlets fetch assets from. Because of this it is a mandatory modlet that is included with all the different downloads. There are also optional downloads, like the bigger backpack modlets, the target health bar modlet and the third forge slot expansion. I hope you will enjoy to play 7DTD using the SMX modlets. And if you do, please consider endorsing it, have fun! // Terms of Use. You are allowed to use this modlet as is for your own personal use and/or on a server you run and/or administrate. You are under no circumstance allowed to distribute any SMX and/or ZMX branded modlets without written consent from the developer. If you wish to distribute SMX and/or ZMX branded modlets as part of your own project and consent have been given you are required to do so in such a way so that all the files of the SMX and/or ZMX modlet or modlets in question remain unaltered and you cannot under any circumstance claim credit for creating the modlet or modlets or any of the files provided with it/them. If consent is given you are required to make the changes as a new modlet that injects into the modlet in question and keeping load order in mind it is to be named so that it loads AFTER the original modlet. The original modlet shall be distributed as is with no change to its files what so ever. If consent is given it is only given on a case to case basis and those that receive consent cannot pass that consent on to another party or project. Nor will the consent pass on to other creators that opt to include consented work into their project. You are not allowed to use any of the assets bundled with SMX and/or ZMX branded modlets in other projects. This restriction applies to all files that the SMX and/or ZMX modlets consist of. You are required to seek special consent from the developer should you wish to make changes to any asset files provided with the SMX and/or ZMX branded modlets. You are required to inform the developer when your project that contains any SMX and/or ZMX modlet or modlets have been made available to the public. // SMXhud // The HUD replacement modlet... SMXhud is SMX as you know it from Alpha 16 first remade into a modlet and tweaked for Alpha 17 & 18 and now further enhanced for Alpha 19. The purpose of SMXhud is to take the in-game HUD into a more horror like and gritty art style all while trying to stay as informative as possible while not being intrusive on your gameplay. SMXhud - The Base HUD conversion. ZMXhudCPTHB - Enables the Target Health Bar for SMXhud. (Install optional modlet ZMXhudCPTHB to get the target health bar) // SMXmenu // The MENU replacement modlet... SMXmenu is a menu conversion modlet. It was made to extend the art style of SMX into the menu UI’s of the game and even though it was made to supplement SMXhud it will also work stand alone for those that just want to modify their menu UI's. SMXmenu - The Main Menu conversion. SMXmenu - The In-Game Menu conversion. SMXmenu - Video Settings Window. // SMXui // The UI replacement modlet... SMXui is an extension of SMXhud and SMXmenu and will bring the art style over to the rest of the user interface. I've tried to maintain as close a relation to the vanilla interface as possible but I have also granted myself some artistic freedom when it comes to some areas. It deviates from vanilla with the fifth crafting queue slot which I added to make it fit the overall design better. The other changes I made are all optional like the third forge slot and the 63, 99 and 110 slot big bag conversion modlets for those that want a bit bigger bags. SMXui - The forge with the third forge slot enabled. (Install optional modlet ZMXuiCPTFS to get the third forge slot and ZMXuiCPBBM to get the bigger backpack) SMXui - Totally reworked skills windows. The goal was to make it look like a talent screen. SMXui - Trader Window. // Download Locations... SMX modlets can be downloaded from NexusMods, Github or via the Mod Launcher. Click the appropriate icon below to start a download from your favorite source or use the 7 Days to Die Mod Launcher by SphereII to install the SMX modlets on your system. // THE MAIN MODLETS // // THE OPTIONAL MODLETS // // Installation and removal procedures... Download the modlet from one of the locations below. Decompress the modlet using WinRAR or a compatible archiver. Copy or move the Mods folder into your 7 Days to Die installation folder. Overwrite if prompted. Verify the install by checking that the ModInfo.xml file is located in this hierarchy: "\Mods\modletname\ModInfo.xml" Remove by deleting the modlet folder in question inside the Mods folder. // Support SMX Development... All SMX branded mods and/or modlets will forever be free of charge and available for everyone to download and enjoy. I do however from time to time get questions from users on how they can donate to me and support the SMX development. The purpose of this link is nothing more than a way for me to cater to those that want to make a donation. You should under no circumstance feel obligated to do so, but if you do decide to do it I want you to know that is comes greatly appreciated. Donation or not I would like to extend a thank you to all that download and use the different SMX mods, I hope you enjoy them as much as I do making them. If you feel like making a donation to support the development of the SMX branded modifications, click the image below.
  16. Info Panel Server Version: 0.0.4 Version Games: a19 Information: Press ESC to open the panel Just change the text in the file windows.xml Many thanks to user Snufkin. The basis Download: https://github.com/sLimLong/Info-Panel-Server
  17. Download Entire Package Here https://gitlab.com/guppycur/guppymods My modlet collection. If you don't know how to use git or download, sorry but that's on you. Click on the mod then click the download button, geesh. I offer zero warranties or guarantee's. Tons of people have helped me with my mods, and I'd list them but then I'd forget someone and feel bad. So basically everyone on my modding discord. 😃 Thanks homies! Guppycur's AdditionalCharacters - Adds a few more characters - Incompatible with Creature Pack Guppycur's BloodMoon Trickle - Removes the TFP trickle on blood moons Guppycur's Can Grenade - Cheap, easy, goes boom Guppycur's Commercial Blocks - Adds commercial blocks Guppycur's Commercial Kitchen Blocks - Adds more commercial kitchen blocks Guppycur's Cop Acid - Harvest cops for their acid Guppycur's Desert Ambiance - Adds dust devils and dust storm to desert biome Guppycur's Door Blocks - Adds a variety of doors; doubles, gates, drawbridges, portcullis', etc Guppycur's Dust Devil - Dust devil entity by itself Guppycur's Elevator - Adds a fixed sized elevator Guppycur's Fantasy Mod Extras - Adds a few items for a fantasy mod Guppycur's Fireworks - Adds a zombie distraction fireworks box Guppycur's Flame Thrower - Adds a hand held flamethrower weapon Guppycur's Get Nailed Quest Chain Edit - Fixes quest chain for Kheldon's Get Nailed mod Guppycur's Grenades - Adds a smoke and flash-bang grenade, great for PvP! Guppycur's Heads on Spears - Adds heads on spear blocks Guppycur's Hospital Blocks - Adds more hospital blocks Guppycur's Insects - Adds a flying hornet type insect and prefab/nest - Compatible with Creature Pack Guppycur's JapaneseCharacters - Adds Japanese characters - incompatible with Creature Pack Guppycur's Misc Blocks - Adds a lot more blocks for decoration and building Guppycur's Misc Blocks 2 - Adds even more blocks for decoration and building Guppycur's Mobiles Modlet-NonSDX - Broken @%$*#! vehicle modlet; okay, it works but needs finishing. Use ragsy's instead Guppycur's New Torch System - Replaces torches with a new system Guppycur's OrcPack - Adds orcs - Incompatible with Creature Pack Guppycur's Other Creatures - Adds other weird creatures - Incompatible with Creature Pack Guppycur's Placeable Light System - Replaces lights with a new system Guppycur's RadiationMod - Bit buggy for a18 (hopefully fixed in a19), but enables rad1 and rad2 zones along with armor modifiers allowing entry to those zones Guppycur's Rad Dampener - Adds an item to hold that will remove the radiation healing effect of nearby entities Guppycur's Rad Eyes - Replaces rad zombie glows with green eyes Guppycur's Rad Warning Signs - Adds "Danger: Radiation Zone" signs to wasteland Guppycur's Rage Zombies - Better than TFP's, these ragers won't quit! Better kill them quickly. Guppycur's Random ZombieGetterUpper - Randomizes the "get up" time for zombies, so that you're less sure if they're dead or not Guppycur's Riot Shield - Adds a riot shield item to hold Guppycur's Robot Dog - Adds a companion bot to follow you around and help you carry stuff Guppycur's Rotating Bridge - Adds a rotating bridge Guppycur's Shopping Cart - Adds a push-able shopping cart and a drive-able shopping go-kart Guppycur's Soldiers - Adds soldiers - Incompatible with Creature Pack Guppycur's StairwayToHell - Randomly replaces wooden stairs with versions that will break when walked on Guppycur's Trees - Adds more speedtree blocks to the game Guppycur's Vehicle Madness - DMT mod for a vehicle mod overhaul. Adds MANY vehicles and a new system for acquiring them Guppycur's Victorian Blocks - Adds Victorian era looking blocks Guppycur's Wanted Posters - Adds some wanted posters for yours truly Guppycur's ZombiePack - Adds more zombies - Incompatible with Creature Pack Guppycur's Zombie Doctors - Adds more zombies - Incompatible with Creature Pack Guppycur's Zombie Soldiers - Adds more zombies - Incompatible with Creature Pack
  18. All of my Modlets available here >>--Ragsy's Modlets on GitLab--<< *** For individual modlet downloads click the 'Download link' in the modlet description post *** Also available on the >>--7 Days Mod Launcher by Sphereii --<< Some of the Vehicle related mods are also now available on Nexus ... My Mods on Nexus Jetski Modlet Information Here A fast mode of transport seats 2 players Additional Credits :ActiniumTiger for Textures Windsurfer Modlet Information Here A vehicle thats gone with the wind Additional Credits :ActiniumTiger for Textures Chaos Motorcycle Modlet Information here Adds a custom Motorcycle to the game that may look familiar Compatibilty : A19 Additional Credits : Chaos aka Random Person Hind Helicopter Modlet Information here Ragsy and Tiger add a big "flying tank" to the game Compatibilty : A19 Additional Credits : ActiniumTiger Hang Glider Modlet Information here Adds a handy 'Hang Glider ' for getting down from those tall buildings Compatibilty : A18 and A19 Additional Credits : Guppycur Bathtub Boat Modlet Version 2 Information here Adds a craftable apocaliptic style bathtub boat for a bit of fun. Compatibilty : A19 The TFP Raft Modlet Information here Adds a craftable working Raft for all your sailing needs Compatibilty : A18 A19 Additional Credits : DUST2DEATH Working Boats Modlet Version 5 New thread here Adds a Flat bottomed boat and a small Dingy to the game Compatibilty : A17 A18 A19 Additional Credits : Guppycur Vanilla Motorcycle Tune Up Version 1 Infomation here Compatibilty : A18 A19 Inspired by DUST2DEATH's Roadhog from A16 , a few changes to the Motorcycle that adds more lean on corners and a bit of back wheel slide like a Dirtbike feel and a top speed of 27 Vanilla Motorcycle Tune Up Version 2 Information here Compatibilty : A18 A19 A few more changes to the Motorcycle , this gives a Racing Bike feel and leans lower into corners without sliding and of a top speed of 27 Classic Style Zombies V3 Information Here Compatibilty : A18 A19 ( Headshots not working in A19 find alternative modlet if you want this feature) A modlet that will send you back the classic style zombies. Note: In A18 the modlet stops 'Rage Zombies' .... AI is dumbed down and will walk into spikes more , making too much noise means hordes will form on your location. Additional Credits : REV6-7-8, Spider,Tete1805, Khaine, Xyth,HaidrGna, HAL9000 Find Bicycles in Dumpsters Information Here Compatibilty : A17.4, A18.4, A19 9 million bicycles in Beijing and not one findable in game really ? Find Bicycles Parts Dumpsters Info Here Compatibilty : A19 Requested as alternative to the finding whole bicycles modlet , now you can find the various bicycle parts in the dumpsters and the possibility you can find a schematics for the bicycle Vehicle First Person View V3 Information Here Compatibilty : A17.4, A18.4, A19 A first person experience for vanilla vehicles (Except Gyrocopter) Compatibilty : A17.4, A18.4, A19 Take Out The Trash Version 3 Information Here Compatibilty : A18.4, A19 (This version is backward compatible to A18.4 ) Keep your local zombie infested neighbourhood clean without destroying it completely , only destroy the trash bags and not the bins and trash cans or tilt trucks Additional Credits : KhaineGB Find Vehicle Parts In Airdrops Information Here Compatibilty : A17.4, A18.4, A19 Adds probabilities of finding vehicle parts in Airdops Brighter Vehicle Headlights V2 Information Here Compatibilty : A17.4, A18.4, A19 Version 2 adds manux custom vehicles modlet and Guppycurs Vehicle Madness support, Along with normal vanilla vehicles . Additional Credits : bdubyah Remove RH Stats Bar Information Here Compatibilty : A17.4, A18.4 A modlet to fully hide the stats bar on the bottom right hand side of your screen hud display Additional Credits : Numberz Pickup_HDHQPlants Information Here Compatibilty : A17.4, A18.4, A19 Two modlet 'patch versions' for the old A16 Style press <E> to pick up HDHQ Plants used in DUST2DEATH's HDHQ Plants Modlets Better Gyro Handling Information Here Compatibilty : A17.4, A18.4, A19 Numerous tweaks to the Gyro vehicle settings to improve take offs and landing and general maneuverability . Ladder control modlets Information Here Compatibilty : A17.4, A18.4, A19 Ever thought hey how can zombies climb ladders ? Two versions Re Plant wild crops and plants Info Here Allows replanting of all wild plants and even POI plants Compatibilty : A17.4, A18.4 A big big thanks to REV6:7-8 for encouraging me to post these in my own thread to get my modding journey underway and for his continuing support ... Rev's mods can be found here REV6-7-8-s-REALITY-CHECK Also thank you to those that have helped or are helping support my modding endeavours via the Modding Discord HaidrGna, Guppycur, DUST2DEATH, Xyth, sphereii, bdubyah, Tin, Telric and Khaine Thanks to the great community here on the forums here for the feedback and support. Enjoy Ragsy !!
  19. Working Water Vehicles for 7 Days to Die Note: The Assets in these Modlets are purchased (unless otherwise stated) and therefore you are not allowed to extract and alter them in any way. The assets can be used in other mod overhauls that are purely 'non profit'. These assets must not be used in any venture that attempts to make money out of modding. If you use the xml code i came up with do the right thing and credit me for the float code. After discovering and making a vehicle float on water uncontrollably sometime ago I kept on going back to it inbetween other work I was doing and eventually made controllable versions of various in game vehicles both the pimps ones and some custom models by Guppycur and DUST2DEATH purely as proof of concept. Guppy then kindly bought and rigged some custom boat models especially for this endeavour and we chose the flat bottomed boat version as the most suitable for the start of the water vehicles project way back in A17. A big thanks to Guppy for his time and his efforts with me in the early days getting the models rigged so i could apply my float xml code on the models. Still an ongoing work in progress but usable as an XML Only modlet (no SDX or DMT) so far. The Modlet does not change water blocks at all, so its going to be just add the xml modlet and off you go /float. And as per usual with mods that add new models both client and server would need the modlet. Boating Modlet Version5 Download Note : The Modlet works for A19 and may still work on A18 >>--7 Days Mod Launcher by Sphereii --<< Additional Credits : 7 Days to Die Forum community for wanting water based vehicles. TFP for the great game we love The 'Crew' on Guppy's Discord for their support HaidrGna for the support when things sank along the way. Spanish Translation by orlydb Happy Boating Ragsy and Guppycur !!
  20. ZQLaNavObjectsZombie ZQLaNavObjectsZombie is a Proof of Concept modlet that adds zombies the new on-screen sprite system introduced in A19. This is just to show it can be done and how to do it, maybe someone can build upon this and make it into something more useful. As for a use case for this modlet, I guess it can be useful for people with hearing impairments that cannot hear the zombies, they will now get a visual indication that a zombie is between 10-50m away from them. Other than that I do not recommend anyone using it unless they want to ruin the zombie horror part of the game. Zombies will show up on the compass, map and on the on-screen sprite system. Fully customizable in regards to functional ranges and other functions. Supports off-screen display. Trails along the edge of the screen to show a zombie that is not on screen. Comes with a custom Zombie icon that is more fitting to this than the vanilla. XML only, no DMT magic required. DOWNLOAD
  21. I had friends that said their biggest issue with playing on servers was the lack of a pause button because they have a life that has dynamic demands on their time. Others have mentioned the lack of a sleep system to skip past bits of time in the game sucks. I came up with a way to alter the bedroll to become something that could fill that role for them. As a part of this modlet I altered the recipe for the bedroll, and unless you are playing DF you will likely not have access to the fifth ingredient, which is the blessed metal mod. In that case you should comment out that ingredient or replace it with another difficult to craft/loot item to counterbalance the value of the bedroll. You have a limited time that the buff is active once you walk off the bedroll. If you run, you will likely ragdoll. Visual effects are to simulate the dream state, and to mitigate using the bedroll to try to cheese the horde with. They will linger for a few seconds after the buff fades. The buff is on a short duration timer, and will be removed if you use either primary or secondary actions. If however you just stand on the bedroll in a space that will make it hard for a zombie that may find you while afk to knock you off the bedroll, then you will be safe and can just think of the zombie attacks like a bad dream that you wake up to find is real when you return to your keyboard. If you have any trouble or questions feel free to reach out in DM or reply to this thread. A19.4 verified version here (yes it also works with Darkness Falls): https://gitlab.com/magejoshplays/7-days-to-die-a19-mods/-/blob/cf5698007cf7034c961a757f818839b3a9adc3de/mjSafeSpaceBedroll.zip
  22. ZLoot_Increase :: Sets the Zombie Lootbags so they stick around for 15 minutes. This ensures even on a bloodmoon, your Zombie Lootbags will still be around on the ground at the end of the night. This also increases the chances of a Zombie Lootbag dropping. Please see the chart below: all Normal Zombies (zombieTemplate): 20% Feral Zombies: 25% Radiated Zombies: 25% Wight Feral Zombies: 30% Wight Radiated Zombies: 30% Current Version https://github.com/XelaNull/7DTD-ZombieLootbag_Increase/archive/A19_1.0.zip Old Version https://github.com/XelaNull/7DTD-ZombieLootbag_Increase/archive/A18.3_1.3.zip
  23. 60Slot_Bag_30Reserve :: This Modlet sets the user up for a 60slot bag, with 30 slots reserved for growth through perks and items. The perk tree was adjusted to grant up to 20 more slots, leaving the last 10 for encumbrance or items. Faster_Bellows :: This Modlet modifies the Bellows item that is placed into the forge to increase smelting efficiency 5x. This means you can smelt five times faster. Headshot_25 :: TSBX removed the 25% Headshot that I was using from his modlet collection. So I copied and revised the code a bit. It provides 25% boost to headshots and also scales the damage to headshots based on the difficulty of the game. Difficulty 2=No change Difficulty 3=25% Increase Difficulty 4=75% Increase Difficulty 5=100% Increase Current Release https://github.com/XelaNull/7DTD-Bag_Bellows_Headshot/archive/A19_1.0.zip Old Release https://github.com/XelaNull/7DTD-Bag_Bellows_Headshot/archive/A18.3_1.3.zip
  24. This mod will add loot to static zombie corpses and dead zombies. In the loot there will come across the same thing as in heaps of garbage, as well as clothes and sometimes pistols. Update v1.3 Added unique loot lists for each zombie! (nevertheless, you still cannot swim in loot) Removed yellow bags falling from zombies. Zombie corpse lifespan increased to 180 seconds. Zombie corpse durability reduced to 100. Update v1.2 Reduced the chance to find a pistol. Added the ability to search normal zombies after being killed. Zombie corpse lifespan increased to 240 seconds. Zombie corpse durability reduced to 300. Update v1.1 Added lootable all bodyBag. Если хочешь сказать СПАСИБО 😃 DOWNLOAD https://drive.google.com/drive/folders/12KKmnqzZeS2tJQmAF1E4-85TmA1Ox5dZ
  25. Trying to change the right click function from a throw to a melee power attack. I need either advice on how to do it best or an explanation as to why what I have doesn't work. I'm very much a monkey messing around but i'm making a modlet finally because I'm tired of making the same changes to server files directly every update or when I start a new 7dtd server. Currently what's there just tosses a bunch of errors. After a bit i'm thinking if I remove the spear and append a new one and change the t2 and t3 spears to extend from the new one that would work. Please let me know any ideas,comments, etc!
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