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dutchplayers last won the day on February 1

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About dutchplayers

  • Birthday January 4

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    We create game servers and public mbods.
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  1. The prefabs are not nice in A19. I have use compo for a16, a17 and a18, but in a19 all prefabs are buggy with wierd grey blocks all over the buildings. Like the LOD is not correct idk. Any idea if i can fix this
  2. Hi, thank you This topic is not for other mods, but for support you are always able to send me a PM (i think i am not able to put my discord link in here).
  3. Hi all! We have been making mods and we want to share this with the world. Our collection was already working with Alpha 16, 17 and 18 but we do a total remake for Alpha 19. We will update this thread regularly. How to use You can craft most items and blocks in your workbench, but you need perk Advanced Engineering for some of them. Search for [DP] in your crafting menu to see all available recipes. This resource also adds the vanilla solarbank and solarcells as a recipe. Our working mods for Alpha 19: - DP_Power-Adds new solar panels, battery banks and more. ... more to come Download click here Some examples since you like it:
  4. Hi. The prefabs work on my 17.1 map while using Alpha 17.2.
  5. 2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <remove xpath="/worldgeneration/biomes/biome[@name=pine_forest]/decorations/decoration[@blockname=plantedCotton3Harvest]" 2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome[@prob=0.12]/decorations/decoration[@blockname=plantedGoldenrod3Harvest]/@blockname" 2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome[@prob=0.12]/decorations/decoration[@blockname=plantedChrysanthemum3Harvest]/@blockname" 2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome[@prob=0.12]/decorations/decoration[@blockname=plantedCotton3Harvest]/@blockname" 2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/decorations/decoration[@blockname=plantedChrysanthemum3Harvest]/@blockname" Got this errors on A17.2
  6. With my GTX1060 3GB & i3-7350K i normaly have around 60 FPS with my settings. Using the latest update i got around 30 FPS. It is better now, but still at least 50% frame drops. <- if use all 8 cams Our server players are experiencing the same.
  7. --updated-- Fixed the problems with the latest update Works great! But a FPS eater xD
  8. WOW. Love this! Pushing it to our server right now
  9. Yes, people can destroy the blocks and the block will loop into looted, not looted, looted, not looted and that without removing the block. They can use the blocks to get stuff easy. Like the 'dead tree bug' were you can smash a tree unlimited under 0% health. I understand that the Destroy on close code is necessary to change the block to 'open doors'. But it's now in a loop. If this cannot be fixed, i think it's better to disable the items you get from it when you smash it. I only need to change destroy items in block.xml, right?
  10. Hi, we found a Multiplayer glitch for Stallionsdens Open Door Syndrome With Respawn. A player can destroy the blocks unlimited and 'duplicate' their items. Any fix for this? Maybe disable the destroy items?
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