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dutchplayers

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About dutchplayers

  • Rank
    Hunter
  • Birthday January 4

Personal Information

  • Biography
    Dé Nederlandse Discord server met eigen dedicated servers.
  • Location
    Netherlands
  • Interests
    Gaming

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  1. Instead of increasing the OutputPerStack, how can we add more slots to add more cells?
  2. For some reason i got .unity3d files of 133KB... From https://github.com/stasis78/FarmLife2Mod/tree/master/FarmLife2Mod instead the ZIP i guess. Fixed now.
  3. I deleted FarmLifeMod. Still got this error: 019-03-01T21:52:46 33.406 ERR Loading AssetBundle "C:/Pingperfect/Users/**/**/7DaysToDieserver_Data/../Mods\FarmLife2Mod/Resources/FarmLife2.unity3d" failed! 2019-03-01T21:52:46 33.406 ERR Model '#@modfolder(FarmLifeMod2):Resources/FarmLife2.unity3d?HungryAngusPenPrefab' not found on block with name Hungry Angus Pen 2019-03-01T21:52:46 33.406 ERR XML loader: Loading and parsing 'blocks.xml' failed 2019-03-01T21:52:46 33.406 EXC Model '#@modfolder(FarmLifeMod2):Resources/FarmLife2.unity3d?HungryAngusPenPrefab' not found on block with name
  4. Got an error on our server start-up using Alpha 17.2: 2019-03-01T21:29:24 33.606 ERR Loading AssetBundle "C:/Pingperfect/Users/***/***/7DaysToDieserver_Data/../Mods\FarmLife2Mod/Resources/FarmLife2.unity3d" failed! 2019-03-01T21:29:24 33.606 ERR Model '#@modfolder(FarmLifeMod2):Resources/FarmLife2.unity3d?HungryAngusPenPrefab' not found on block with name Hungry Angus Pen 2019-03-01T21:29:24 33.606 ERR XML loader: Loading and parsing 'blocks.xml' failed 2019-03-01T21:29:24 33.606 EXC Model '#@modfolder(FarmLifeMod2):Resources/FarmLife2.unity3d?HungryAngusPenPrefab' not found on blo
  5. Is this an update like 1.1? From https://7daystodie.com/forums/showthread.php?109540-Farming-Expansion-1-1 Or can i delete 1.1 and just use Farmlifemod and Farmlifemod2?
  6. Hi. The prefabs work on my 17.1 map while using Alpha 17.2.
  7. 2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <remove xpath="/worldgeneration/biomes/biome[@name=pine_forest]/decorations/decoration[@blockname=plantedCotton3Harvest]" 2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome[@prob=0.12]/decorations/decoration[@blockname=plantedGoldenrod3Harvest]/@blockname" 2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xp
  8. With my GTX1060 3GB & i3-7350K i normaly have around 60 FPS with my settings. Using the latest update i got around 30 FPS. It is better now, but still at least 50% frame drops. <- if use all 8 cams Our server players are experiencing the same.
  9. --updated-- Fixed the problems with the latest update Works great! But a FPS eater xD
  10. WOW. Love this! Pushing it to our server right now
  11. Yes, people can destroy the blocks and the block will loop into looted, not looted, looted, not looted and that without removing the block. They can use the blocks to get stuff easy. Like the 'dead tree bug' were you can smash a tree unlimited under 0% health. I understand that the Destroy on close code is necessary to change the block to 'open doors'. But it's now in a loop. If this cannot be fixed, i think it's better to disable the items you get from it when you smash it. I only need to change destroy items in block.xml, right?
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