TotallyNotABot Posted December 3, 2017 Share Posted December 3, 2017 It sounded amazing and now its a dropped feature. My disappointment is immeasurable. And my day is ruined. Link to comment Share on other sites More sharing options...
Roland Posted December 4, 2017 Share Posted December 4, 2017 Maybe it will show up in a dlc post launch or a sequel or something. It was determined to be beyond the scope of the game. Both the Behemoth and Ziplines were things considered late in development. The devs were very excited for them and started their implementation but as they discussed features needed to finish the game and looked closer at what time and resources and balancing would be needed to add them they realized it was a more involved and expensive process than they wanted to do. Link to comment Share on other sites More sharing options...
Guppycur Posted December 4, 2017 Share Posted December 4, 2017 I'm glad they dropped it. It was retarded. Link to comment Share on other sites More sharing options...
Vedui Posted December 4, 2017 Share Posted December 4, 2017 I think more diverse zombies would be nice, with different skillsets, be it jumping or climbing or whatever... other than just "doing more damage" and higher HP. Ziplines seemed cool. But I fully can appreciate wanting to focus on the core features intended, rather than get sidetracked. Else we'll never hit gold!!! Besides, if we get good modding support, adding other zombies even with abilities might not be such a big problems. /V - Minibike Guide Link to comment Share on other sites More sharing options...
Zombizie Posted December 4, 2017 Share Posted December 4, 2017 It was retarded. Nailed it Link to comment Share on other sites More sharing options...
geengaween Posted December 4, 2017 Share Posted December 4, 2017 It's a good thing they dropped it. Early access games are very prone to feature creep and the Behemoth was a pretty good example of that, as it would have required a lot of work for something that wasn't really a core part of the game. There are so many more things that need to be worked on, we still have the basic models for zombies that we had in the very first release Alpha for example. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 4, 2017 Share Posted December 4, 2017 Cant attack it from behind, feeled offended by his ass in my face. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted December 4, 2017 Share Posted December 4, 2017 I'm glad they dropped it. It was retarded. I disagree. The game could use some boss zombies to prolong end game... Link to comment Share on other sites More sharing options...
Guppycur Posted December 4, 2017 Share Posted December 4, 2017 I think the other elements they are introducing will do a far better job of that and maintain the theme better. Link to comment Share on other sites More sharing options...
zombie4hire Posted December 4, 2017 Share Posted December 4, 2017 I never saw the Behemoth in a preview video, but I am glad it is gone. Too many zombie movies were ruined (IMO) by having to have bigger and badder creatures. Link to comment Share on other sites More sharing options...
Ripflex Posted December 4, 2017 Share Posted December 4, 2017 I'll only play on servers without the Behemoth... I don't want a random super zombie wrecking my base like the Gods in Conan Exiles... Plus I think it was too close the Bethesda's Behemoth Super mutant, copyright and all ? Link to comment Share on other sites More sharing options...
icehot Posted December 4, 2017 Share Posted December 4, 2017 I'm glad it was dropped as well - I'm hoping the bandits are the end game challenge just like in the walking dead, the zombies shouldn't be much of a threat after a certain point, the threat should be from humans. Link to comment Share on other sites More sharing options...
toores Posted December 4, 2017 Share Posted December 4, 2017 I'm also happy it got dropped. Fighting a giant is more like a arcade type of thing and for me would seem incoherent with the rest of the game so far. As others said, i'm also for making bandits the tough end game enemy. I'm hoping that reworked buff system will greatly vary the difficulty of enemies based on the armor they are wearing. You could assess the difficulty by visual inspection. This would be much better gameplay then a huge behemoth with bazillion hit points... Link to comment Share on other sites More sharing options...
Psychodabble Posted December 4, 2017 Share Posted December 4, 2017 Also glad the behemoth is out. Didn't like a single thing about it. Link to comment Share on other sites More sharing options...
Morloc Posted December 4, 2017 Share Posted December 4, 2017 I'd think ziplines would be relatively easy to implement. I also have absolutely no idea what they'd bring to the game unless they could be used in a portable capacity to rappel or grapnel. -Morloc Link to comment Share on other sites More sharing options...
Mirar Posted December 4, 2017 Share Posted December 4, 2017 if you saw Joels Videos of a16 preview, they already had a working system of zipplines and it looked totally awesome. i was pretty disappointed that it didnt get to the release because it would fit perfect to my buildingtype =( Link to comment Share on other sites More sharing options...
DividingByZero Posted December 4, 2017 Share Posted December 4, 2017 It is probably best for TFP to focus on the core game and goals outlined in the original scope. I haven't tried spawning the behemoth in, so I am not even sure what it looks like - so I am not really sad to hear it is going. That said, I hope they eventually are able to include some really 'endgame-ish' type enemies and situations that will put some serious stress on your base. Similar to the Tank in Left 4 Dead 2 with the ability to do massive damage to your base and have a fairly interesting AI to make it a fun battle. The AI is key so it wouldn't just be a big version of a stupid zombie. Also, it could even be something the players initiate when they are ready via some sort of quest line or item creation. Link to comment Share on other sites More sharing options...
Scyris Posted December 4, 2017 Share Posted December 4, 2017 Becuse they want the game to remain boring as hell with its uninspired zombies that are no real threat. I think we need some resident evil in here, with lickers and stuff, because lets be honest the zombies are a joke. Link to comment Share on other sites More sharing options...
Roland Posted December 4, 2017 Share Posted December 4, 2017 Becuse they want the game to remain boring as hell with its uninspired zombies that are no real threat. I think we need some resident evil in here, with lickers and stuff, because lets be honest the zombies are a joke. That's exactly what they want. I'm sure they are in the process of changing their name to The Boredom Pimps at this very moment. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 5, 2017 Share Posted December 5, 2017 That's exactly what they want. I'm sure they are in the process of changing their name to The Boredom Pimps at this very moment. No need for a name change, we already KNOW they have given up. When's the last time Joey even posted a video? 3 days ago? Yeah, real hard worker there! I mean come on, 2 hours in and you have seen and done it all. Base building? Who cares? Make a box there is your base. What we NEED is a Battle Royal mode. THAT will keep me interested. And forget all this wellness and POI dungeon crap. It's just more filler to hide the fact there is NO game here. Nothing but smash my rocks cut my wood logout and uninstall this bore fest. When is A17 coming? 2019 or sumptin? Off to play Fortnite with my clan. Link to comment Share on other sites More sharing options...
Morloc Posted December 5, 2017 Share Posted December 5, 2017 Slaxx00rz. -Morloc Link to comment Share on other sites More sharing options...
skullpoker Posted December 5, 2017 Share Posted December 5, 2017 weh. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 5, 2017 Share Posted December 5, 2017 [ATTACH=CONFIG]23471[/ATTACH] Haha, CLEARLY sarcasm is lost on you. But since you are new, I will spell it out for you. See how many posts I have? See how long I have been a member. I would say a good 80 percent of them are in defense of this game or kinda trolly comments towards people who criticize it to death. I LOVE this game, worship it even. My post was a parody on the types of posts we see around here that insinuate the Pimps do not work, or are not focused etc. See now It's not even slightly humorous anymore Link to comment Share on other sites More sharing options...
Roland Posted December 5, 2017 Share Posted December 5, 2017 Now he’s just going to claim that he knew all along and his response was ironic...lol Link to comment Share on other sites More sharing options...
KingSlayerGM Posted December 5, 2017 Share Posted December 5, 2017 I think that having bosses to fight would be a cool thing... expecially if they gave you good rewards and if they were connected to quests.. Link to comment Share on other sites More sharing options...
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