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Everything posted by Psychodabble

  1. Do you have any reasoning to back that up or should everything just be made according to your opinion? No human can outrun a large, four-legged predator and the number of bites it takes to kill you is fairly irrelevant. The point here is that you shouldn't be fighting them with starter weapons, just as you shouldn't be seeking out and fighting zed hordes with starter weapons either. Mod your game to suit your tastes or change up your playstyle to survive better. It's a survival game, after all. A lot of things in it need fixing, but this isn't one of them.
  2. Weird stuff happens when you don't start fresh with a new version. You are not allowed to complain about that stuff. It is known.
  3. Ok, that's truly bizarre. Thanks for the info. Wish I could help.
  4. I'm still a little confused...are you somehow in 3rd person view? Is that also a mod thing? If you could upload a clip, that would be cool.
  5. What does falling down look like? Is that a feature of the mod? AFAIK, there is no knock down in vanilla 7DTD.
  6. I posted a story about this a while back and nobody believed me.
  7. Nah, you got it twisted. This part here is well and good. The issue is this: It's the wrong use of exploit. The one that confuses people and gets them all lathered up. But you knew that already, no?
  8. There is a clear difference between the verb "to exploit", as in to take advantage of, and the noun "software exploit", as in improper use of a design flaw or oversight. That distinction, however, does not exist on these discussion forums for whatever reason. People use them interchangeably and it renders these conversations completely circular and utterly pointless. I gave up trying to correct people long ago as I suspect many of them are being willfully obtuse about it. Unfortunately, that is the prime reason for the cop out argument that Roland made, which while technically corr
  9. Max health goes up with levels. Level up and watch your health grow.
  10. Are you looking for sympathy or a solution? Cuz solutions are simple and plentiful. Sympathy...not so much.
  11. You might want to see a doctor about that. It sort of sounds like an inner ear infection.
  12. C'mon...he's not complaining about challenge, he's complaining about a specific primitive tool not conforming precisely to a specific block's health values... I don't know if that makes it more sensible, but at least it's accurate. EDIT: Isn't the easiest solution here just to increase player block damage?
  13. I love this idea and think it would be great in game, I'm just not sure it ranks on the priority list. I feel like we had something like this at one point, but I don't remember when it was precisely. I definitely have a distinct memory of drawing aggro with light though.
  14. What you want does not exist. Voxel worlds just don't do that well with diagonals. 7DtD is better than most, but there are limits. Sorry.
  15. Rocket Launcher: Cripple 'Em: 20% chance to cripple a leg on a bipedal target The Hunter: +100% damage to living beings Barrel Extender Mod: Increases damage, range, and aimed accuracy but more unwieldy from the hip Muzzle Brake: Diverts the propellant gases to reduce recoil Laser Sight: Helps with aiming quickly and increases accuracy from the hip. Press F to activate. Hold F for multiple items Scope 2x: Increases visual magnification when aiming Laser Sight: Helps with aiming quickly and increases accuracy from the hip. Press F t
  16. I think your best bet here is to modify the xml so that every dead zed drops a loot bag. Then you can use F6 in creative mode to spawn large numbers of zeds and then the 'killall' console command to kill them all and drop the bags.
  17. Bedrock is the bottom of the world. AFAIK, it's about 60-70 blocks down.
  18. A new character is unskilled, not weakened. The world around them is built to match that level of skill. The reason why people sat out the A17 death timer was because they didn't want to interact with a world that had scaled to match their skill without having their full strength available. Those of us who play DEAD IS DEAD don't have that problem and never will. I know it's not the way most people want to play and is fully unsuited for multiplayer, but it does resolve any trouble the devs have in balancing the perfect death penalty.
  19. First of all, totally inappropriate response. The ad hominem was completely uncalled for. Who @%$# in your cheerios? Secondly, I never complained about the death penalty. In fact, it is wholly irrelevant to me because I play DEAD IS DEAD. Finally, I was responding to Roland's post in the academic sense regarding the difficulty in satisfying all the players with any kind of death penalty. If you were paying attention, you'd see that they were discussing the death penalty as a concept, not just as it exists in A19. Roland was talking about combining the A17 debilitation w
  20. It's well known that old maps do weird things in new versions. You SHOULD get your map back if you roll back your version, but I have to ask, why? What's so special about that map?
  21. This is a low-key necro. The OP never responded, so I'm assuming the original advice solved the problem.
  22. Death penalty inherently sucks. Nobody wants to play the game in weakened form. Any serious penalty leads to death spiral and penalties that are too mild make death into a useful way to fast travel/clear debuffs. The only solution is DEAD IS DEAD. It's a survival game...if you die, you lose.
  23. This is literally just a box to stand in with traps placed around it strategically. There is no corridor. Zombies are free to approach from any angle. How would you not exploit the AI? Do you have to build dumb? Are we not allowed to be smarter than the zombies?
  24. Solo play is balanced enough, maybe on the easy side. You just need a better base design. Not sure how you're defining exploit, but something like this allows you to go toe-to-toe with late game hordes and be done repairing by noon the next day. Note: I've done some upgrades to the base since that photo, but the core concept remains the same. Let me know if you want more detail.
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