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About Ripflex

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  1. I liked the farm plot, but not as a Cube. It would be nice to layout a flat block where it mark that area for crops to grow on instead, as if you marked the ground with the hoe to plant. Also would be nice to add a sickle tool to harvest crops without punching them (also be used to gather grass fibers to).
  2. Only stat to 10 (or 9 + nerdy Glasses) is INTelligence so you can get 5/5 Better barter to get Solar Panels locked away in the Vendors secret stash and get quality 6 Solar panels. Outside that NO, stat to 7 or 5 gets you most what you need mechanically speaking. Oh you need Better barter 3/5 for the Night vision goggles to.
  3. Steam Name: Ripflex Hours Played: 5732 (Don't judge me) Started on Alpha: 5.x (upon steam released) Discord Name: Ripflex Native Language: English
  4. Simple fix is that TFP added a Harvesting tool that only reacts to the crop entities and collects the crop... no more percussive harvesting. They removed the Hoe, but they could instead add a hand Sickle to harvest ?
  5. You can't buy tier 6 anymore outside of tier 6 Solar Panels. If you are on a public server it would most likely be another player selling their tier 6s. I 100% disagree with this change, there should a a very very low chance of buying or looting anything imo. When working in a group we have to practically draw straws on who going to respect for 10 int to get 5/5 Barter just the buy a couple of Solar Banks and buy up over the next few days tier 6 Solar panels. i think that bad design. As for tier 6 weapons and armor, it's just easier getting max stat 10 and aquire all the passive buffs to weapons under that stat than waste points right away to craft crappy tier 5s when you can just find a better tier 6... Again, bad design. I suggest TFP redo the loot rarity table and allow us to find anything than having LOCKED behind Better Barter; just make it really rare. And allow us to craft tier 6 stuff, or perhaps find a rare component to craft tier 6 if you have tier 5 level skill ? When they say you really don't need said perks/ skill in the game to aquire needed things is a lie.
  6. To get Solar BANKS and Quality 6 Solar panels you are required Better Barter 5/5, these are not things Lucky Looter would ever give you.
  7. This is what we get when DEVELOPERS listen to their hardcore players that the game tooooo easy, make it harder. P.S. This game too easy, please make it harder ? Kappa
  8. Yes, you are stuck at level 5 gear UNLESS you get 5/5 Lucky Looter + looter goggles and get LUCKY looting a quality 6; ORRRRR you force yourself doing TIER V FETCH and CLEARs only, that will chew though all your Horde night ammo to MAYBE get a Quality 6 tool or weapon ... MAYBE. IMO this really blows... seriously - For Single Players. And Intelligence is King or you will not get end game gears, or quality 6 solar panels or solar banks, none of the good stuffs. Seriously, 5/5 Lucky Looter or 5/5 better barter should only increase the chances or frequency of getting quality 6 stuff not be a Hard coded WALL of aquiring them.
  9. Problem with these bridges is the lack of terrain smoothing to make the bridge ends flush with the terrain so you simply SMASH into the front of the bridge with your Jeep... stopping dead or vertically up to the sky box. Have they even tested ????
  10. Despite the berating of the OP, I actually agree with him to a point. And agreeing with him about some things that would take common sense to figure out not needing a schematic for... Maybe the "simple" mod could be crafted from the inventory if they are comsidered simple, like a flashlight to duct tape mod than needing a complicated crafting machine to be fashioned to be used. As for some people can't cook, well, it helps to put the smartphone down first and learn something.
  11. I find just crafting wet concrete blocks has the most block shapes available, but why TFP don't have the entire shapes provided to all Building Block "cubes" is strange to me. In Empyrean they just can a full block menu selection for any CUBE block material type.
  12. Yea I miss loot duping in zombie corpses ... Kappa
  13. The irony ... I wish most russian Post Apoc games had better English translations ... I'm sure they will.
  14. Here's my secret... build a solid cube 13x13x8high of reinforced concrete and hide inside ontop - it can be a cage ontop whatever, and wait until horde night is over - you live. Of course this is away from your main base. Replaced blocks in the morning - you win. THE END Traps are useless beyond normal difficulty and a waste of resources, blowing all your ammo a waste of resources too. And I know this works because I have always done it every build and even on insane. The only way TFP can beat us is teleport us Nekkid in the center of the map 0,0 on horde night... I'm waiting for that update
  15. I think what OP is referring to is Building and crafting slave to the group Yields little XP for character developement or fun - it felt like you drew the short straw well the rest of the gang gets their Murder Hobo on and have fun thinking they are actually contributing... which they are not, want to contribute here a pick axe mine me some ore. A lot of the focus is on looting and killing for gear and XP now. Building a thankless job - we use to get great XP crafting, building and upgrading almost as good as mining but that's nerfed now. Last 3 runs with my group I been telling them I don't want to build anymore (the bases they build were awful btw). And they are right Looting and killing Zeds is fun, I NEVER KNEW ! Last 17.4 run I did build but I made the Admin (who in our group) set the shared XP to 1000 meters, and I built the base center near 3 towns and 2 Traders so I can actually get XP.
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