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Ripflex

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About Ripflex

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    Survivor
  1. In A20 you will be teleported Naked in the center of the map on all horde nights ! -just wait for it. Or you can get naked and eat glass on horde night and it'll end.
  2. Oddly, 7dtd use to run better for me if I play on a remote server than if I plyed it in SP. Now it's the complete opposite, so I now play SP exclusively until TFP dig a ibt deeper for tweaks to better Multiplayer experience. I find the best comprimise is a low player vanilla servers atm. Now with my new computer, I thought it'll be better maybe in Multiplayer... nope. I still went back to SP and enjoying 144 fps and smooth gameplay on Ultra .... *shrug*
  3. The choice that The Fun Pimps chose for color palette, just doesn't match the theme for a Zombie Post Apocalypse in my OPINION, and it's just an opinion. If anyone can think way back in the early alphas like 5, the grainy, misty and eeriness (chime in echoing zombie baby crying :P) really made it tense and hopeless... and I loved it. Now, it seems like a colorful whimsychire woodland (D3 reference) and the rest with a vibrant bright funland. And I think the Brightness and contrast a bit off enough I think I need to adjust my color temps on my monitor when I start this game, unlike other games. Of course I'm exaggerating a bit, but I'm not the only one ??
  4. I have 5000+ hours, it's like 1000 hours per year; what's the big deal, I believe COD players play that at least a year if you add each installment of COD together. Just look at the thousands of hours them SKYRIM players, esp the ones that MOD the crap out of it... just take a look. And don't even get me started of the players that play Minecraft or WOW; probably be exceedingly more hours... If a game goes for years adding more content, it's not surprising. As for this topic, I not much to add other than I hope TFP don't keep "simplifying" the game; I enjoyed the detail of farming once had or the process it took to make reinforced concrete etc. I do want them to build a better Electrical system and traps annnd make the Zombies STAWP being smart and avoid them - they are suppose to be mindless to an extent --- as of now the traps lethality do not scale with game difficulty and most of then are useless and are high maintenance... And for crying out loud have Bandits and NPC Survivalists that give out side quests ...
  5. Instead of stone age weapons and tools, why not make them Scrap Age ! Yes, make the lowest levels stuff repurposed scrap equivanced weapons and tools ? This way it makes more sense finding around everywhere. The stone axe and wooden club fine for the start but then players need to scrap metal stuff and mine a few iron nodes to move up from there ? This would make more sense than finding stone tech everywhere, but repurposed scrap tools and weapons (melee)... Just a thought.
  6. Plus, when they do show up they are bright unshadowed models as in when I'm in a dark indoors the bolt/arrow is very brightly textured. Now they are indivisible !! 😛
  7. You can't blame TFP for this; they are trying something MOST developers avoid with a ten foot pole. Only a few games to date have successfully attempted it, Rimworld decent, No man sky ... not too many. I'm sure it'll get better as they make more passes at the code ? Most developers just handcraft maps or do a static world with "Tiled" randomness here and there... pretty basic stuff.
  8. This is a nice feature but... The sort button is in 2 different spots between inventory and storage box, needs fix. Plus, it would be nice to add a tag to not move certain things from your inventory so you can move all but "These things". I miss the Inventory bag icon on the left to auto sort... didn't need to disable that. Oh BTW people who have OCD that played with me; yeaaa I was the one that auto sorted your crates. >:)
  9. Ditto. Nice to get an Optimization pass.
  10. Sound Volume of Traitor Joels Com announcements closing and opening must be at 200% volume, my eardrums actually popped with my earphones on (Dangerous). Please tone it down. I understand that Augers and Chainsaws are loud IRL, but again these are at 200% volume, it's irritating especially streaming. I get it, the noise suppose to attract zombies, they don't have to attract my neighbours to ! (joke). Vehicle noise also annoyingling loud, and the Jeep cruise speed repeatively loops gratingly like nails on a chalk board. I just wish there was a seperate Volume control for vehicles and power tools ? I have volume set to enjoy the Ambience and over all game sound effects, but the aformentioned things just breaks those settings somehow, or seems to be way louder than they should be ?
  11. I can confirm stealth is a bit broken and this is even with the book perks to help your stelth. Plus TFP Scripted instant spawning "sleeping" hordes triggered by proxy like in the attic and other scipted pois just 100 % unfair to maxxed out stealth characters that are automtically seen.
  12. Stop using the "If this is unrealistic then this is unrealistic to and zombies don't exist so game mechanics can be as unrealistic it wants blah blah". Having stone tools and primitive weapons in sealed crates in a multimillion dollar gun factory is just weird. Is all I was commenting about. And I suggested for early gameplay, game mechanics wise, just have Weapon PARTS or componets for ammo be in those crates untill later level. That ALL. Please get off the realism train, and think more game mechanics and game progression.... it's what we are talking about. And I still stand on looting early level just not exciting anymore because outside needed COMPONENTS to craft work stations a slightly, ever so slightly better tools to build a defense and keep from starving to death, there's no reward, it's not exciting, it's tedious. I expect loot to be crap until 20+ levels and a decent gamestage... so why bother ? It's almost like playing Skyrim where everything crappy and filler until you hit level 40 to get the good drops. 😕
  13. Getting stone tools and primative weapons in sealed crates does not make any sense for even being in there; they could at least provide components, gas, ammo or parts, or at least tier one iron tools and shoddy tier 1 weapons... this would make more sense. As for comments of this making crafting weapons tools and armor meaniful... that's 100% incorrect considering you only can craft up to tier 5; I only rank my weapon and armor perks to get the other benefits, I NEVER craft them when I can find them... and I think that's the flaw in this current system. Sofar playing solo Alpha 19 b173 I just find questing and looting boring, because I expect garbage until around 30th level, I was almost right, got a tier 4 pistol annnnd that's it.... you could imagine my excitment at 0 out of 10, I already can craft them... I just feel no incentive or drive in what's in the next box, just do the bare minimum on the vender quests because their rewards are better. And I have played the hardest settings in solo and group play. Even my playmates just think the start of game play just stretched out tedium. *yawn*
  14. I've noticed the blueberry plants have no shading/shadowing at all. 1st person (hands & held objects) shadowing seems off and bright at times even in darker areas. Have not noticed anything else atm.
  15. Scyris, there's a book perk, I think Stalker, that you make Zero sound over garbage. And also a book perk, I think urban combat where you can jump over 1 block (or more if you have parkour) while you sneak. Learn the game man.
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