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About icehot

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  • Birthday 11/10/1979

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  1. Then that's not what Roland was talking about, which was what my reply was in answer to. I'm talking about the grinding aspect, specifically to level up as fast as possible, so that the focus on XP is muted somewhat (not entirely taken away but the focus of it is shifted). I also try to be as efficient as I can, but not for levelling reasons, but to keep the action in the game going, I'm not going to sit around in a quest POI room for hours on end just to artificially slow things down, but I am killing zombies whenever I see them, as they're either in the way, or smashing something I don't want them to, or threatening my life in someway etc. The levelling then is just a side effect of playing like that.
  2. Yes still perks and levelling up (and yes no harm in seeing which level you are, which is just your health above 100 most of the time), just you can't see how much XP you gain, and how far off you are from the next level. If people really want to force it, sure they can check the XML's etc, but for most people they wouldn't bother, and it would stop it being such a focus, that they would end up just playing the game, and doing stuff for the sake of "living in a zombie apocalypse" rather than a levelling up simulator.
  3. I've read quite a few people saying about the grind of levelling and XP gain etc, and it does frustrate me to no end that so many people see it as a race to get to level 300 for some strange reason. So to that end, have you guys considered just removing all indications of level progression from the game? Remove the purple bar above the toolbelt, remove the pop ups that tell you how much XP you're getting. Then people will have no choice but to just play the game, and hope at some point they level up.
  4. I was just thinking that exact same thing. This isolation thing will go a lot nicer with A19 to play
  5. Yeah definitely, cos for some reason they've just removed the latest experimental branch from steam, so now we can't downgrade to b6 as a work around for that MP bug, can't play now until they release the hotfix.
  6. I'll definitely be restarting for 17.2, my player files in my save got corrupted after the game crashed (despite the rest of the world remaining fine), so had to re-recreate my character, but obviously that doesn't bring back quest tiers nor days alive, so my gamestage is way lower than it should be, plus with the RWG changes etc.
  7. That's brilliant news! The game definitely needs legendary items
  8. Lol, yeah, i'm not finishing this game any time soon, if I do go in POI's it's still dangerous, and blood moons are getting tougher etc, but I am finding there's less interest in going in POI's now due to lack of profitability, and also less interested in the perks now, as although I definitely don't have everything (I'm only level 131 now), there's not really any perks I'm desperate for anymore. Just working on building up strength and fortitude but happy to do that slowly, whilst my character lounges around in his base getting fat lol
  9. Pretty much yes, I can post screen shots if you like, there's a couple mods I still haven't come across that I want, the spiked club mod (but I have the barbed wire one), and the silencer - my guns are quality 6, i have mods in them, my armor is fully loaded with mods, infact I could do with more mod slots lol I hope you're not reading this though thinking I'm wanting nerfs, that's 117 hours of gameplay, I grafted for this stuff, so I'm not complaining! Just could do with more ammo in the POI's as rewards for later game.
  10. I can craft augers and chainsaws, and any weapon I want, the blood moon hordes are still a challenge, but there's little point going into POI's anymore as I have everything I need, and they don't offer a good enough reward (read that as a good amount of ammo) to make it worth risking. On day 115 and level 130.
  11. In my modlet I've made it so the trader has a chance for the tool and die set in the secret stash in better barter 4 and 5 - reason is, I'm on day 114, and haven't found one yet, nor in the traders normal inventory, and I got to a point where I really needed it as I was using more ammo taking on POI's than I was getting from them. Also a quest to take an item or something to another trader to make it so there's an in game way to discover other traders would be really cool. Also I don't think better barter is OP at all, if anything I didn't notice it was doing much other than unlocking items in the secret stash.
  12. Oic ok, well that's for the devs to fix I guess, this is just a work around to get the ammo to work as loads of people are requesting it. I guess it ends up using the same damage stat as the brass ammo by what you've said, which for a mod I'm ok with.
  13. It does unfortunately remove the nice 9mm greyed out visual in the ammo slots though, which is a shame, but I'd rather have the functionality
  14. I don't own a dedicated server to put this mod in. I play mostly single player, but occasionally with someone else who joins my single player game from time to time, and it's working fine in that scenario. So I guess it's working enough if you're hosting the game yourself?
  15. Gazz that goes with this thread though, and exactly what I was saying in another thead... TFP want us to build a base like you have in that picture, a central column of whatever material, concrete in your case, with a cage on top, surrounded by traps - that's basically with all the nerfs coming the only base that's going to end up working. You guys even made the zombies pass through pillar 50's so we can't melee through them anymore as they just pass straight through at you.
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