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Everything posted by icehot

  1. Then that's not what Roland was talking about, which was what my reply was in answer to. I'm talking about the grinding aspect, specifically to level up as fast as possible, so that the focus on XP is muted somewhat (not entirely taken away but the focus of it is shifted). I also try to be as efficient as I can, but not for levelling reasons, but to keep the action in the game going, I'm not going to sit around in a quest POI room for hours on end just to artificially slow things down, but I am killing zombies whenever I see them, as they're either in the way, or smashing something I don't w
  2. Yes still perks and levelling up (and yes no harm in seeing which level you are, which is just your health above 100 most of the time), just you can't see how much XP you gain, and how far off you are from the next level. If people really want to force it, sure they can check the XML's etc, but for most people they wouldn't bother, and it would stop it being such a focus, that they would end up just playing the game, and doing stuff for the sake of "living in a zombie apocalypse" rather than a levelling up simulator.
  3. I've read quite a few people saying about the grind of levelling and XP gain etc, and it does frustrate me to no end that so many people see it as a race to get to level 300 for some strange reason. So to that end, have you guys considered just removing all indications of level progression from the game? Remove the purple bar above the toolbelt, remove the pop ups that tell you how much XP you're getting. Then people will have no choice but to just play the game, and hope at some point they level up.
  4. I was just thinking that exact same thing. This isolation thing will go a lot nicer with A19 to play
  5. I'll definitely be restarting for 17.2, my player files in my save got corrupted after the game crashed (despite the rest of the world remaining fine), so had to re-recreate my character, but obviously that doesn't bring back quest tiers nor days alive, so my gamestage is way lower than it should be, plus with the RWG changes etc.
  6. And possibly gaming computers, so my character can sit there all day playing computer games, much like I do
  7. Yeah I've been doing the same, things madmole has hinted at for 17.1 I've just been modding in, plus anything that seems out of balance as I'm playing, like my latest modlet for giving the tool and die set a chance to spawn in the secret stash for perks 4 and 5 etc just to try and limit RNG being a pain.
  8. It should be in the higher level secret stash considering how important ammo is for horde nights and POI's later game.
  9. It definitely isn't! It can spawn in the usual area for the trader under the tools section but not his secret stash.
  10. Just realised looking at the XML that the tool and die sets aren't even in the trader secret stashes no matter how high your barter! So I've just made a modlet to give it a chance to spawn for the high level barter level, that way there's less chance of your progress being gimped by RNG.
  11. Quite possibly, there's only 2 items i actually want in the game now, the silencer, and the tool and die set, i'm checking every trader every 3 days for them, but nothing unfortunately. And I have better barter on 5/5 - - - Updated - - - Unfortunately it's become like the caliper situation all over again.
  12. My lucky looter is 3 out of 5 - also there's no working stiffs on my map unfortunately. I wonder if it is about perception then, i've not done much with that skill tree really, mostly done strength, fortitude and intellect.
  13. I've got a feeling your chances of getting certain items are actually better when you're lower level, once you're higher level it's much more difficult to get those things.
  14. I'm level 121, crafting a gyrocopter right now, but still can't find a tool and die set to craft my 10,000 brass in my forge lol
  15. Just got to day 29 in A17 stable, and I really like the progression with the food so far, as I've looted most nests everywhere I can think of, farming has become more and more important, and now the change has come from bacon and eggs to meat and veg stew, really liking that.
  16. it's for gameplay only, it's to force you to farm to hunt animals, rather than rely on looted food.
  17. yeah this! it seems to me they're looking for a voice actress, but they could just put any female voice in there
  18. I don't have an issue with level gates, i couldn't care less, the only issue there is, is that now the wandering hordes are nerfed, you either go through a dungeon to level, or you don't level.
  19. I'm really surprised b238 wasn't released as stable, it's playing really well for me, got to day 8 so far (been playing all day), and it's pretty good, nothing game breaking at all, that I've noticed. *************************************** (edit added comment by QA Tester-unholyjoe) there are other issues that might need attention too. thanks for your insight, glad to hear you have no game breaking issues. enjoy ***************************************
  20. Honestly I think they real change needed here, is to not spawn a new player in the desert or snow biomes - in most games I tend to restart if I'm not spawned in the forest. Although that's what I liked about the RWG in the previous experimental builds - you spawn in the snow, head south, spawn in the desert, head north - now god knows where the forest is.
  21. I don't play dead is dead, though I do get annoyed if I get killed as I can appreciate the concept, and I do actively try to avoid being killed even without a death penalty. But I agree with you on the end game being where you feel there's nothing left to do, that's what I did in A16, you have everything, resources are abundant, and zombies are little more than an annoyance - but surely in anything of this nature that's the end game. I tended in A16 to get to that point by day 80 or 90 maybe - I remember when I stopped my last A16 game which was when I was pottering around on the minibike wo
  22. Wow you go that far? My end game is punching a piece of grass.
  23. I think hunger is a bit much now, I've just had to eat around 10 bacon and eggs in 1 day, even a lumber jack wouldn't need that many calories - water could be toned down a little as well, but just a little, I can understand being more thirsty than hungry.
  24. wow the stamina drain is real now, and so is water, first day I don't think I have enough stamina to take a POI, so I'm stuck camping out in the woods at night next to a lake, drinking dirty water and eating charred meat!
  25. I really don't think the vehicles should have a schematic or trinket to craft - it just put's everything back to the old caliper situation all over again, where you're entirely reliant on RNG.
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