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geengaween

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  1. The plague doesn't turn children, it just kills them because their brains aren't mature enough to host the parasite. Only adults can turn into zombies
  2. Please, kind modder man, for the love of god, remove the birdsong sounds from the forest biome and make a quieter ambient track with less constant repetitive noise
  3. Is there any way to just get the weapons without anything else?
  4. Awesome thanks for the answer, that's perfect. It's better if the odds of finding them are lower, you wouldn't want to be finding a ton of military grade tactical weapons everywhere
  5. Are the guns in Tactical action lootable in containers or are they only craftable?
  6. It's perfectly fine and legal to use copyrighted sounds for a game mod which you'll never make money from. You're not affiliated with TFP in any way and they won't be officially using or promoting your mod. There's plenty of mods for other games that use copyrighted material, and I think Steam is even allowed to host them on its Workshop as long as it isn't making any money from it. If you're at all unsure, just credit the source for every sound file you use and the absolute worst you'll get is a cease and desist letter, which in itself is so unlikely it's not even worth worrying about. Corporate lawyers don't care if some mod for an obscure game is using sound files from another game. They only care if you are profiting from it.
  7. I think power attacks should be mapped to a different button seperate to "alt-fire" so you can also do power attacks with stone axes and claw hammers. With normal melee weapons alt-fire could just be the same as a power attack. I just really wish the claw hammer was a viable melee weapon, everything about it is good against zombies.
  8. If you like Saints and Sinners there's a similar (lower budget) knock off called "SURV1V3" which is actually pretty good. It doesn't look as good but it feels pretty good to play and the melee combat and shooting is quite nice https://store.steampowered.com/app/722180/SURV1V3/
  9. I wish that finding food was more challenging and more of a focal point of the game. In every post apocalyptic movie like Mad Max or The Road, scavenging is mostly about finding food or fuel, not about amassing huge piles of junk. I don't like the way you start stockpiling food relatively early and after an hour of play "food" is an annoying maintenance mechanic instead of something you really have to think about and plan around. Instead of just "hunger" I'd like the hunger bar to represent your intake of calories for the day. Hunger would deplete slower, starvation would take days to kill you, but food would be MUCH harder to find. So a small can of tuna or peas will keep you alive, dog/cat food is OK in an emergency, but an MRE or a can of beef is the most precious and valuable thing in the entire world. Farming would be extremely slow, very specialized, prone to failure, and require a lot of resources. This would force the player to actually scavenge and properly plan their movement in the world to prioritize food, and scavenge further sooner. A mod for this would be great if anyone knows one.
  10. Most item and weapon modlets should still work right? Like if I have a modlet that adds a gladius or a hatchet or a spartan sword that should be unaffected?
  11. I strongly believe 7DTD could be a 1000% better experience if the sounds were overhauled. It could be more exciting, more creepy, more immersive, and a lot more fun if they got rid of all the stock sounds and replaced them with better ones. It's really the icing on the cake that will turn this game into AAA quality. It makes such a massive difference. Are there any plans for this? If not, TFP should think about hiring a dedicated sound guy with experience in horror games. Hire a couple of male and female heavy metal vocalists from local bands for the zombie voices too. Any heavy metal vocalist would be able to do great zombie voices and put their own unique spin on it.
  12. Is the experimental version just a buggy version of a20 or are there features missing from it?
  13. I remember seeing them talk about this years ago, for a video for like A15. Apparently it would require them to rework the entire weapons system in order to reload shotguns shell by shell instead of just have a single reload animation like all the other guns. I think I remember them saying they won't change it because the outcome of a realistic shotgun reload animation wouldn't justify the amount of time and effort they'd have to spend on it.
  14. If I was to buy a zombies pack from the unity store is there a way of adding them to 7DTD somehow?
  15. No because you have to stop the NPC from dying
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