knivez1 Posted April 21, 2018 Share Posted April 21, 2018 Gore blocks always seemed to be a bad idea IMHO. but why not corpse? zombie bodies drop and pile up and zombies use them as bridges kinda like Ants will do. RIP to ur framerate.... lol Link to comment Share on other sites More sharing options...
Survager Posted April 21, 2018 Share Posted April 21, 2018 Rather than making zombies jump horizontally I would rather see vultures able to pick them up and carry them across. That would make vultures priority targets, it wouldn't result in a flood of zombies getting past moats, and it wouldn't result in a meta of just digging wider and wider moats. A moat would still protect from being overwhelmed but if vultures were ignored then more and more zombies would be dropped inside. I would also like to see spiders that can crawl around in all directions on a vertical surface instead of just up and down. EDIT: I also like the bridging ability Crater mentioned. I loved the idea of gore blocks and was sad that they never quite reached their potential before being axed. So a bridge made of whatever ichor they vomit up that hardens into a resin could be a cool idea similar to gore blocks. To zombie vultures could grab zombies and carry them through the wall, they must have a good brain. But the brain of the vultures is even smaller than that of ordinary zombies, because they can not even think about it) Vultures could grab players from the roof of the base and carry into the crowd of zombies. That would be cool) Zombie spider could crawl on walls in all directions as you said and I also wrote about it earlier and jump on the player from the walls. I also suggested that the zombie spider could crawl not only on walls, but also on the ceiling) Similarly, a zombie spider could sleep on the ceiling in the form of a sleeping zombie and attack from above when the player under it passes. It would be a cool moment horror and an improvement in atmospheric conditions. Link to comment Share on other sites More sharing options...
The Gronk Posted April 21, 2018 Share Posted April 21, 2018 How will they fair against my mirrored blocks? It's a common misconception that lasers don't work against mirrors, here's a laser cutting a mirror while using less power than my gaming PC. Link to comment Share on other sites More sharing options...
beerfly Posted April 21, 2018 Share Posted April 21, 2018 It's a common misconception that lasers don't work against mirrors, here's a laser cutting a mirror while using less power than my gaming PC. This will be hell of a vultures. Link to comment Share on other sites More sharing options...
The Gronk Posted April 21, 2018 Share Posted April 21, 2018 This will be hell of a vultures. "<SQUAWK!> It's a living." - The Flintstones Link to comment Share on other sites More sharing options...
beerfly Posted April 21, 2018 Share Posted April 21, 2018 "<SQUAWK!> It's a living." - The Flintstones Randomly being grabbed by the foot from aweken zed while walking in the graveyard. Then ground collapses and a fight begins. Link to comment Share on other sites More sharing options...
Aldranon Posted April 21, 2018 Share Posted April 21, 2018 Don't place the bottom rung of a ladder, you can still jump onto it but zombies can't climb it at all. I keep wondering how many A16 good base ideas will end up being voided by the dev's A17 secret plans. I have tested 4 base designs that I might need based on some presumptions: -Zombies (at least some) will dig down. -Roland will get his vulture air-born divisions or some type of horde night air attack. -Zombies will be able to jump as far as a player (maybe some further). This could nullify the ladder trick and other "safe base" ideas. -Some type of Zombie you can not melee (covered in acid or explodes immediately when hit) -Zombies will target your support pillars. I have a combo fort complex idea that if I build them all, then... I might die anyway. Link to comment Share on other sites More sharing options...
beerfly Posted April 21, 2018 Share Posted April 21, 2018 I keep wondering how many A16 good base ideas will end up being voided by the dev's A17 secret plans. I have tested 4 base designs that I might need based on some presumptions: -Zombies (at least some) will dig down. -Roland will get his vulture air-born divisions or some type of horde night air attack. -Zombies will be able to jump as far as a player (maybe some further). This could nullify the ladder trick and other "safe base" ideas. -Some type of Zombie you can not melee (covered in acid or explodes immediately when hit) -Zombies will target your support pillars. I have a combo fort complex idea that if I build them all, then... I might die anyway. We will take the challenge. At some point there will be an endgame and it have to be epic. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted April 21, 2018 Share Posted April 21, 2018 We will take the challenge. At some point there will be an endgame and it have to be epic. At day 777 the Zombies melt together and form "The Blob" Link to comment Share on other sites More sharing options...
SnowDog1942 Posted April 21, 2018 Share Posted April 21, 2018 At day 777 the Zombies melt together and form "The Blob" At day 778 the blobs melt together and form Chuck Norris. Link to comment Share on other sites More sharing options...
Survager Posted April 21, 2018 Share Posted April 21, 2018 Maybe parkour? Zombies can prance up, cling and reboot through a wall that is 3 blocks high. Zombies can jump in length by two blocks, and can cling to the edge and climb on an obstacle. The player can do the same. This is a challenge when zombies can do the same as a player. As an example of Dying Ligth. Link to comment Share on other sites More sharing options...
beerfly Posted April 21, 2018 Share Posted April 21, 2018 At day 778 the blobs melt together and form Chuck Norris. Then he finds out your address. Link to comment Share on other sites More sharing options...
Ghostsniper343 Posted April 21, 2018 Share Posted April 21, 2018 At day 777 the Zombies melt together and form "The Blob" Kind of like the movie "The Thing" (the one from 1982 of course) Just when I thought zombie dogs couldn't get any worse Just when I thought zombie dogs couldn't get any worse Link to comment Share on other sites More sharing options...
The Gronk Posted April 21, 2018 Share Posted April 21, 2018 Maybe parkour? Zombies can prance up, cling and reboot through a wall that is 3 blocks high. Zombies can jump in length by two blocks, and can cling to the edge and climb on an obstacle. The player can do the same. This is a challenge when zombies can do the same as a player. As an example of Dying Ligth. It would make sense to leave player levels of mobility to bandits. The zombies should be a baseline threat that must be dealt with on a weekly basis while bandits could attack at any time. I'm not a huge fan of moving away from the classic Romero-style zombies. Link to comment Share on other sites More sharing options...
Gobarg Posted April 21, 2018 Share Posted April 21, 2018 How about an endgame Zombie that only shows up after you kill his zombie dog? It leaves you and your base in a smoking ruin! Link to comment Share on other sites More sharing options...
sillls Posted April 21, 2018 Share Posted April 21, 2018 Vultures could grab players from the roof of the base and carry into the crowd of zombies. That would be cool) Zombie spider could crawl on walls in all directions as you said and I also wrote about it earlier and jump on the player from the walls. Snip... Uh... Yeah. That would be great. Riiiiight. Until it happens to you. Then we get to hear about that from everyone, how this game sucks for the next several pages. lol. Link to comment Share on other sites More sharing options...
Guppycur Posted April 21, 2018 Share Posted April 21, 2018 With 10% chance of premature detonation. And poof. Call it... "The teenage vest." Link to comment Share on other sites More sharing options...
sillls Posted April 21, 2018 Share Posted April 21, 2018 Death from above! I was in the plains biome in the evening breaking into one of those mom and pop bookstores when I hear one of those big zombies (that sound like a cop or Hawaiian zombie). I hopped back but figured he was in the building and about the break down the door. So I go back up and continue breaking down the door. Don't know why I looked up but there he was. It had just broke through the clay wall and was standing on a sign. I jumped back just in time to avoid being smooshed. Took me forever to take down with a spiked club. lol Link to comment Share on other sites More sharing options...
Survager Posted April 21, 2018 Share Posted April 21, 2018 It would make sense to leave player levels of mobility to bandits. The zombies should be a baseline threat that must be dealt with on a weekly basis while bandits could attack at any time. I'm not a huge fan of moving away from the classic Romero-style zombies. I have not seen bandits like you. Maybe it will be nice to see the parkour from the bandits, and let the zombies be like now. ))) Link to comment Share on other sites More sharing options...
Gamida Posted April 21, 2018 Share Posted April 21, 2018 It's a common misconception that lasers don't work against mirrors, here's a laser cutting a mirror while using less power than my gaming PC. Thanks for ruining my hopes and dreams, also that is not "real" mirror. Mine is glass. Link to comment Share on other sites More sharing options...
sillls Posted April 21, 2018 Share Posted April 21, 2018 One of my face palm moments Today I saw a bear on the plains biome bordering the wasteland. With my new found blue pistol I figured I could take him. Hid and attacked with my bow. Got some good shots but it finally saw me. So I ran and switched to my gun. Was surprised to see it still standing after dropping a clip into it. It wasn't till after the second clip that I saw the tell tail signs that it was a zombie bear. I took it down finally but after wasting all that ammo got rotten meat for my efforts. Well at least I got some leather, bone and fat off of it to. Avoid zombie bears at all cost. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted April 21, 2018 Share Posted April 21, 2018 Thanks for ruining my hopes and dreams, also that is not "real" mirror. Mine is glass. I guess the problem is that a few % of the energy are not reflected. And because the "Silver foil" is so thin it start to smelt/burn in a few nanoseconds, and by this it raises the amount of the not reflected energy. So ni idea if a massive and cooled silverbody behind massive glass would change that Link to comment Share on other sites More sharing options...
Aldranon Posted April 21, 2018 Share Posted April 21, 2018 At day 778 the blobs melt together and form Chuck Norris. and at day 7778 Chuck Norris becomes... angry. Link to comment Share on other sites More sharing options...
CplCritter Posted April 21, 2018 Share Posted April 21, 2018 One of my face palm moments Today I saw a bear on the plains biome bordering the wasteland. With my new found blue pistol I figured I could take him. Hid and attacked with my bow. Got some good shots but it finally saw me. So I ran and switched to my gun. Was surprised to see it still standing after dropping a clip into it. It wasn't till after the second clip that I saw the tell tail signs that it was a zombie bear. I took it down finally but after wasting all that ammo got rotten meat for my efforts. Well at least I got some leather, bone and fat off of it to. Avoid zombie bears at all cost. Hand gun + any bear = waste of time and ammo for a little meat. Best off searching a little more for deer and take it with the bow if you are early enough in the game to worry about your ammo count. There is something about taking down a bear that feels rewarding though. Link to comment Share on other sites More sharing options...
Bubo Posted April 21, 2018 Share Posted April 21, 2018 and at day 7778 Chuck Norris becomes... angry. Link to comment Share on other sites More sharing options...
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