sillls Posted April 13, 2018 Share Posted April 13, 2018 If it is not marked for collision like grass, it can't tell it exists. Nothing should be pathing up a tree. Rocks and such could be avoided if in wander mode we looked at end points and gave it open flat areas to stop at. Thanks for the info faatal. Your saying that nothing should be pathing up a tree? Now that I think about it. I never seen an NPC go up a tree. On the other hand, I have seen some weird action with NPC's spawning in. Vultures for example: I will be riding along in RG and suddenly I will see this very fast moving vulture fly in from out of nowhere. Like watching a spaceship warp into an area. Then just act like normal. I think that these NPC's are spawning in trees. - - - Updated - - - except Spider Pig! Snip. Yes, that's what I've been seeing but in Alpha 16. That first shot is from Alpha 10 right? Link to comment Share on other sites More sharing options...
faatal Posted April 13, 2018 Share Posted April 13, 2018 Thanks for the info faatal. Your saying that nothing should be pathing up a tree? Yes in --A17-- nothing should. Link to comment Share on other sites More sharing options...
Tilleen Posted April 14, 2018 Share Posted April 14, 2018 Yes in --A17-- nothing should. Except for Harold the ambitious sheep. Link to comment Share on other sites More sharing options...
dhlmaster Posted April 14, 2018 Share Posted April 14, 2018 If it is not marked for collision like grass, it can't tell it exists. Nothing should be pathing up a tree. Rocks and such could be avoided if in wander mode we looked at end points and gave it open flat areas to stop at. In burnt biome I sometimes have zombies walk up the tree and drop on me from above. One of the burnt tree models has enough of an angle for them to climb. Either that, or they are spawning on top of it - - - Updated - - - Yes in --A17-- nothing should. Glad it's getting fixed Link to comment Share on other sites More sharing options...
Guppycur Posted April 14, 2018 Share Posted April 14, 2018 Thanks Faatal! Link to comment Share on other sites More sharing options...
Guest Rust Buddy Posted April 14, 2018 Share Posted April 14, 2018 Hey faatal What about breaking blocks? Can zombies break blocks or hatches above them or below them? In the past they stood too close to fences so that their swings never hit and they get stuck. Any work done on having them stand back a bit when breaking blocks? These are things I would suggest as a Rust Buddy. Link to comment Share on other sites More sharing options...
Roland Posted April 14, 2018 Author Share Posted April 14, 2018 These are things I would suggest as a Rust Buddy. lol...Go sit on a sharp stick... Link to comment Share on other sites More sharing options...
Guppycur Posted April 14, 2018 Share Posted April 14, 2018 ...you're so weird... Link to comment Share on other sites More sharing options...
toores Posted April 14, 2018 Share Posted April 14, 2018 So, i have this excellent idea! Shoot holes in it: https://7daystodie.com/forums/showthread.php?83095-Structural-integrity-make-sound-when-placing-or-stepping-on-stress-points Link to comment Share on other sites More sharing options...
sillls Posted April 14, 2018 Share Posted April 14, 2018 Any word on improvements to RG in Alpha 17? I am hearing about seeing trees in the distance and some sort of editing tool. Anything else? Link to comment Share on other sites More sharing options...
kamer1337 Posted April 14, 2018 Share Posted April 14, 2018 watch some videos madmole is talking about new terrain Link to comment Share on other sites More sharing options...
sillls Posted April 14, 2018 Share Posted April 14, 2018 watch some videos madmole is talking about new terrain Thanks man. Hoping that this will work out the bugs in RG. I have been running into a lot of them lately. Here is some of what I found. https://7daystodie.com/forums/showthread.php?76154-Alpha-16-4-Stable-Bug-Report-thread&p=805363#post805363 Link to comment Share on other sites More sharing options...
Obuthan Posted April 14, 2018 Share Posted April 14, 2018 Greetings all. It’s been a while since I’ve been on, so this may have been asked already. The video on the new house/mini bases was great. But I was wondering if consideration could be given to battery banks and generators being found in places like a prison or some other high security location. I often see lights on in a town or large building and wonder just how the lights are kept on. If there was such a loot find in mind, that would be cool. Of course located in a vault or some such area. On its last legs or running on fumes. Maybe a higher than normal difficulty monster guarding the door. Which would also explain why it’s still there. I’m thinking something like this might already be in the works with bandits being planned. Say in the bandits base? Somewhere in the quests/missions maybe? Once again, just spitballing... Obuthan Link to comment Share on other sites More sharing options...
sillls Posted April 14, 2018 Share Posted April 14, 2018 Greetings all. It’s been a while since I’ve been on, so this may have been asked already. The video on the new house/mini bases was great. But I was wondering if consideration could be given to battery banks and generators being found in places like a prison or some other high security location. I often see lights on in a town or large building and wonder just how the lights are kept on. If there was such a loot find in mind, that would be cool. Of course located in a vault or some such area. On its last legs or running on fumes. Maybe a higher than normal difficulty monster guarding the door. Which would also explain why it’s still there. I’m thinking something like this might already be in the works with bandits being planned. Say in the bandits base? Somewhere in the quests/missions maybe? Once again, just spitballing... Obuthan Great Idea. That would explain a lot and if the player is allowed once again to (move) these. That would be even better. Could find them in the basement of hotels or any place that still has some of it's lights on. Link to comment Share on other sites More sharing options...
The Gronk Posted April 14, 2018 Share Posted April 14, 2018 Great Idea. That would explain a lot and if the player is allowed once again to (move) these. That would be even better. Could find them in the basement of hotels or any place that still has some of it's lights on. The problem with being able move mid-to-late game machinery is that a player can have a fully stocked base within the first week. A better option is for the player to be able to dismantle it with a wrench to get some resources, that way they can only rebuild it if they have the required perks. Just because you can take something apart doesn't mean you can put it back together. Link to comment Share on other sites More sharing options...
The Gronk Posted April 14, 2018 Share Posted April 14, 2018 Random thought. Just creating a new profile after a reinstall. Any chance of adding bald versions of some of the hairstyles? Not all of us are spry twenty-somethings any more. :-) Link to comment Share on other sites More sharing options...
Bubo Posted April 14, 2018 Share Posted April 14, 2018 Good luck Gronk, still waiting for some long flowy female hair =) Link to comment Share on other sites More sharing options...
Dagzambie Posted April 14, 2018 Share Posted April 14, 2018 Tin and I would love an attack block list ai task... You're trying to kill us all, aren't you? Link to comment Share on other sites More sharing options...
wolfbain5 Posted April 14, 2018 Share Posted April 14, 2018 You're trying to kill us all, aren't you? just wait for the awakened undead. Link to comment Share on other sites More sharing options...
dhlmaster Posted April 14, 2018 Share Posted April 14, 2018 The problem with being able move mid-to-late game machinery is that a player can have a fully stocked base within the first week. A better option is for the player to be able to dismantle it with a wrench to get some resources, that way they can only rebuild it if they have the required perks. Just because you can take something apart doesn't mean you can put it back together. Had a friend tell me the other day that I was wasting my land claim block by putting it in my base. He said he saves his for when he finds a chemistry station in a POI, then he uses it to steal the chem station and bring it back to his base. Link to comment Share on other sites More sharing options...
Fren Posted April 14, 2018 Share Posted April 14, 2018 i have a feeling... it's getting closseeeee Link to comment Share on other sites More sharing options...
The Gronk Posted April 14, 2018 Share Posted April 14, 2018 Had a friend tell me the other day that I was wasting my land claim block by putting it in my base. He said he saves his for when he finds a chemistry station in a POI, then he uses it to steal the chem station and bring it back to his base. I have a feeling that's more of a bug than a feature. Link to comment Share on other sites More sharing options...
Xenophobed44 Posted April 14, 2018 Share Posted April 14, 2018 Any chance the devs will have a finished version of the FLARE creative mode dev block item? One that could generate smoke and even better, different colored smoke? Link to comment Share on other sites More sharing options...
Xtrakicking Posted April 14, 2018 Share Posted April 14, 2018 Check out the new Perishton and silencer weapon mod! Yes! Finally my craving will be satiated. Thank you, sir. Link to comment Share on other sites More sharing options...
sillls Posted April 14, 2018 Share Posted April 14, 2018 Good luck Gronk, still waiting for some long flowy female hair =) Wouldn't that look funny on a bird??? Link to comment Share on other sites More sharing options...
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