Aldranon Posted February 22, 2018 Share Posted February 22, 2018 helicopter is a placeholder in case faatal is able to do an actual helicopter. (he expressed interest in it) animal boss grace is a placeholder for an animal boss entity coming soon. Jokebump is actually jokeblimp and is a placeholder in case faatal is able to do an actual airship. (al expressed interest in it) those are my...uh...guesses. omg... Omg omg omg omg omg!!! Link to comment Share on other sites More sharing options...
faatal Posted February 22, 2018 Share Posted February 22, 2018 Helicopter is a placeholder in case faatal is able to do an actual helicopter. (he expressed interest in it) Animal Boss Grace is a placeholder for an animal boss entity coming soon. Jokebump is actually Jokeblimp and is a placeholder in case faatal is able to do an actual airship. (Al expressed interest in it) Those are my...uh...guesses. Pretty much. Those vehicles are long term projects, so don't expect in A17. Link to comment Share on other sites More sharing options...
Aldranon Posted February 22, 2018 Share Posted February 22, 2018 It has already been established that not every single feature that they plan for the game will be released before launch. Some features will be released after launch and since they will not be driving to your house and programming it into your computer the only way for you to get the rest of the features of the game is through downloadable content. So why exactly shouldn't he mention it when it will be the way the game continues to progress after gold release? Its how small game companies survive. I'm getting ready to drop $20 for Paradox's game DLC: "Stellaris 2.0 Apocolypse". They know most people don't play strategy games and just have a smallish group of players. Everyone is just OK with what they have to do to survive as a company. Link to comment Share on other sites More sharing options...
Laz Man Posted February 22, 2018 Share Posted February 22, 2018 Can we get a red bar that depletes as we get closer to A17 experimental? Kinda like a ♥♥♥♥ty doomsday clock. As long as the pimps reverse the right to pause or fill the bar back up at any given moment Link to comment Share on other sites More sharing options...
sinda Posted February 22, 2018 Share Posted February 22, 2018 When do you guess we will get a proper DPS gauge so we can min max while watching a red bar?! You know, like a REAL RPG? Link to comment Share on other sites More sharing options...
archergod Posted February 22, 2018 Share Posted February 22, 2018 really love the sticking Arrow, and understandably they should not stick to ground, unless you want to make them "Broken arrow" that can be repair and reused. else I have area covered with those arrow as I miss a lot of arrows . Link to comment Share on other sites More sharing options...
wolfbain5 Posted February 22, 2018 Share Posted February 22, 2018 question, is arrow or any weapon zoom handled by XML or is it hard-coded? Link to comment Share on other sites More sharing options...
Gazz Posted February 22, 2018 Share Posted February 22, 2018 Bashing some brains and shooting arrows never looked so satisfying in the game, nice job. It's not just the reload animation. The more interesting part is that attack animations got the same treatment so you can change attack/firing speed and sounds and hit detection will still trigger at the right point of the animation. An automatic weapon would then have the right timing on the dakka which was not possible before. I see nothing wrong with both types. Free DLC for stuff they wanted in the original but just had to put off and paid DLC for entirely new things. A new static map like Navezgane with an entire new storyline and set of quests? I'd pay for that. Also, if I was TFP I would put out a DLC right now with a bigger backpack and sell it for 99.99 just to troll people. Of course there is a reason I'm not a businessman. This game has already gone leaps ad bounds beyond what the Kickstarter promised in graphics, gameplay, and modability so I fail to see how anyone could construct a big bad DLC scarecrow from this. This is EA, not EA. Can we get a red bar that depletes as we get closer to A17 experimental? Kinda like a ♥♥♥♥ty doomsday clock. Only if it's okay to randomise it every day. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted February 22, 2018 Share Posted February 22, 2018 Funniest and most HONEST thing I have seen all day. Pimps, you can do BETTER than that red bar. Please at least SAY its a placeholder. It is way too cheesy for your beautiful game. Link to comment Share on other sites More sharing options...
Aldranon Posted February 22, 2018 Share Posted February 22, 2018 They could make about 10 different zombie models for each zombie, each with less and less control/coordination to indicate the damage done to them. But, I bet that would take a big effort even for a AAA company. Link to comment Share on other sites More sharing options...
Aldranon Posted February 22, 2018 Share Posted February 22, 2018 Pretty much. Those vehicles are long term projects, so don't expect in A17. For the airship, think steam punk. Not a Goodyear blimp, but dirty, stinky and... yeah, think men's locker room meets basement furnace. Link to comment Share on other sites More sharing options...
Gazz Posted February 22, 2018 Share Posted February 22, 2018 For the airship, think steam punk. Not a Goodyear blimp, but dirty, stinky and... yeah, think men's locker room meets basement furnace. A blimp more run-down than a seedy sex toy shop? Link to comment Share on other sites More sharing options...
wolfbain5 Posted February 22, 2018 Share Posted February 22, 2018 A blimp more run-down than a seedy sex toy shop? more run down the Guppy's Toy Box Link to comment Share on other sites More sharing options...
beerfly Posted February 22, 2018 Share Posted February 22, 2018 Well, he was absolutely right! This game leads straight to hell. Or where do you think you are going when you shoot human beings in the hundreds? Just because they have some customs you find alien and they don't conform to your narrow morale codex. Lets face it, you are a petty bourgeois who just can't handle the free-spirited nomads of 7D2D. But, I wear pants. Now me needs new identity ;-) Link to comment Share on other sites More sharing options...
Gazz Posted February 22, 2018 Share Posted February 22, 2018 We may need a flag with a pair of pants to show this allegiance ingame. Link to comment Share on other sites More sharing options...
DaVegaNL Posted February 22, 2018 Share Posted February 22, 2018 Check out improved combat and terrain! Sweet. Thanks for the video! My little breakdown of what was shown. Reload buff: nice. Power attacks: nice. Sticking arrows: nice. Now we can shoot bandits in the knee! New terrain: okay.. Don't know what you wanted to show there DLC: hell no. What the. You haven't even finished Alpha yet. So.... How about 'em bandits? And the AI improvements? Anything done on there? Link to comment Share on other sites More sharing options...
beerfly Posted February 22, 2018 Share Posted February 22, 2018 We may need a flag with a pair of pants to show this allegiance ingame. The enemies will be given to the rabbits. Link to comment Share on other sites More sharing options...
Demonoid74 Posted February 22, 2018 Share Posted February 22, 2018 I wouldn't have any problems with DLC AFTER release , which I am pretty sure , is what he meant...unlike certain other massive cash grabs in unfinished games...<cough> ark <cough> or air drop loot crates in H1zzzzzz before it was even officially released... Yeah I do not get the cash grab vibe here... Link to comment Share on other sites More sharing options...
Aldranon Posted February 22, 2018 Share Posted February 22, 2018 more run down the Guppy's Toy Box More run down that Guppy's evil twin, Gimpy's Toy and Eyeball collection. Link to comment Share on other sites More sharing options...
wolfbain5 Posted February 22, 2018 Share Posted February 22, 2018 More run down that Guppy's evil twin, Gimpy's Toy and Eyeball collection. oh, that's Roland Link to comment Share on other sites More sharing options...
Kalex Posted February 22, 2018 Share Posted February 22, 2018 When my husband saw the sticky arrows, he said "Oh does that mean we get to collect some of used arrows back?" Link to comment Share on other sites More sharing options...
toores Posted February 22, 2018 Share Posted February 22, 2018 The more interesting part is that attack animations got the same treatment so you can change attack/firing speed and sounds and hit detection will still trigger at the right point of the animation. Will there be a perk to increase melee attack speed as well? Link to comment Share on other sites More sharing options...
owl79 Posted February 22, 2018 Share Posted February 22, 2018 *pops in for sporadic check* Soo, any rumors yet which month this might be released? Link to comment Share on other sites More sharing options...
toores Posted February 22, 2018 Share Posted February 22, 2018 *pops in for sporadic check* Soo, any rumors yet which month this might be released? You can check back in the summer. Link to comment Share on other sites More sharing options...
NukemDed Posted February 22, 2018 Share Posted February 22, 2018 rumor has it that it wasnt last month or the month before. looking unlikely to be this month. therefore definitely next month or sometime after that. Link to comment Share on other sites More sharing options...
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