Jump to content

Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

1 member has voted

  1. 1. Developer Discussions: Alpha 17

    • Newly Updated
      1
    • Check out the newest reveals by Madmole
      0
    • Over 100 new perk books with set collecting and bonuses
      0


Recommended Posts

the halo story lines were cool. to me they play like a sci fi movie where I have to get in and be part of the story. yes they are lineal with cut scenes, but that means I can pour another drink without getting blown to bits. great for a relaxing rainy afternoon.

I far preferred witcher as you could do things in your own time and order, but things were still a bit too structured.

I loved minecraft as I am a hoarder and like to have chests full of loot.

most of all I loved the diablo universe, smashing enemies and levelling character and gear.

in comes 7dtd, mine craft style pace (if you want) and loot and crafting, diablo character and gear progression, smashing enemies of course, and now we have the promise of quests and stories. its got (or will soon have) it all...

theres no hurry either in my opinion. each new alpha is different enough for me. if it stayed in alpha forever and we got new stuff every six months, ill be playing it until the day I die. in which case I will respawn on my bed and keep playing.

Link to comment
Share on other sites

Books will likely always do it better, at least until we get seamless VR worlds with graphics and acting at least as good as this:

 

https://www.youtube.com/watch?v=V3IrsQhwvPc

 

EDIT: Admittedly that's a fairly low bar...

 

The problem with game stories are that although they tease you with being open ended, they're still linear. Yawn. Yeh yeh someone will say game x is, but... Really... It's not.

Link to comment
Share on other sites

Dude why are you even here? 7D2D has been a sandbox game this entire time. Go play The Walking Dead series if you have no interest in a sandbox game.

 

No way, thanks for the input I wasn't aware. The thing is it's much more than just that and I certainly am expecting more from 7 Days than Minecraft.

 

My kids played Minecraft for a long time and even my wife played it some for a while (she's not really into gaming except on her iPod). I gave up on it long before my kids did because I wanted more than just to do creative things and solve the same "quest" line over and over again.

 

That's where 7DTD comes in. It's like Minecraft except it doesn't give me the whole "World of Q*Bert" feeling.

 

There you go, it's just way too casual for me. Don't get me wrong, I like all types of games and the "childish" graphics doesn't even bother me all that much. The lack of any objective does though.

 

Exactly, just the fact it's a realistic version of Minecraft did pull me in, but it's the survival horror and RPG elements that made me get it. Morehoever, questing aside there still is a definite objective in the game now: the 7 days horde. Preparation and dread for horde night is a big selling point for me.

 

Go compare sales of the Mojang storyless version and the Telltale story versuion

 

Right, only a minority played it for the story mode so let's just leave it out then. I can only wish that mentality won't apply to the beta version of 7 Days.

 

Before 7days I was strictly fps and rts. Rpg bored the ever loving crap out of me, and that includes my all time favorite game of all time, neverwinter nights, where I spent a billion times more time building and creating than playing.

 

Well, 7 Days is also an FPS eh and even those genres have a storyline. Now, an RPG without one is just nonsense. It's not as if there's not going to be one in 7 Days, that's not my point of course.

Link to comment
Share on other sites

If there was a story mode in the first place then there wouldn't have been such a need to add more to it afterwards.

 

Let me get this straight, if you complete a task BEFORE, you don't have to do it AFTER? Where do I sign up for your newsletter?

Link to comment
Share on other sites

Well different people care about different things. There are PvP-advocates on the forum who will tell you that PvP mode is actually the most important feature and needs some attention, just read ForWar01's posts a few pages back. There is no reason (except for personal preference) to single out story as the most central feature in such a genre-mix like 7d2d. In fact for all of alpha the game demonstrated that story is optional for this game.

 

Sadly I might say, as I like my stories in games (I play RPGs a lot and my favourite games of the "classical" area are Planescape Torment and Arcanum, the ones with story in bold capitals).

 

Sure, but in a game that instantly feels like Fallout you expect the same kind of interactions with NPCs and quests. Not saying 7 Days should be a Fallout clone, just saying it seems to make more sense than PVP. I think the game should focus on single player first to draw players in.

 

Admittedly, I will pay more attention to the story in linear games and tend to drift off in open world games. That doesn't mean I'm not interested in the main storyline of Fallout and Skyrim and I'm actually curious about the one in 7 Days also.

 

Books will likely always do it better

 

The book is always better, we all know that. I'm still going to wait for the movie, though haha.

 

How can they have made DOUBLE the money though?

 

All I'm saying is a story mode would have added some value to the game.

Link to comment
Share on other sites

There are so many great games that don't have or don't need a story behind it. However, here is seven days to die story. You're tired , and I mean really tired, that you fall asleep somewhere outside in the middle of nowhere. When you wake up again, it's to the sound of a harmonious chime, the sun is very bright before your eyes adjust, and the world has zombies in it.

 

Now survive!

Link to comment
Share on other sites

 

All I'm saying is a story mode would have added some value to the game.

 

Nope. I have ZERO interest in stories. Especially in this game. Quests are a means to get stuff like xp or maybe legendaries or get tips on things. Thats about it for me.

 

You said before that the RWG changes meant very little to you and you saw no value in it. You are right. For YOU. For ME stories are a waste of time in this game and the RWG changes SAVED this game for me.

 

But that's the beauty we are BOTH right. It is all our opinion. And we all know what they say about opinions.

Link to comment
Share on other sites

Nope. I have ZERO interest in stories. Especially in this game. Quests are a means to get stuff like xp or maybe legendaries or get tips on things. Thats about it for me.

 

You said before that the RWG changes meant very little to you and you saw no value in it. You are right. For YOU. For ME stories are a waste of time in this game and the RWG changes SAVED this game for me.

 

But that's the beauty we are BOTH right. It is all our opinion. And we all know what they say about opinions.

 

You arent both right. Story sucks 😁 He can read a book or watch a movie if he wants a story. If he wants a sandbox survival game he can play 7 Days To Die.

Link to comment
Share on other sites

Nope. I have ZERO interest in stories. Especially in this game. Quests are a means to get stuff like xp or maybe legendaries or get tips on things. Thats about it for me.

 

You said before that the RWG changes meant very little to you and you saw no value in it. You are right. For YOU. For ME stories are a waste of time in this game and the RWG changes SAVED this game for me.

 

Well, I think it's safe to say most gamers does, and most especially RPG players. New players usually try games in solo, and just follow the main quest you get set on from the start. That sure is how I started playing 7 Days, except it was only a tutorial, but now the quest is leading you to the trader. Keep in mind that's the first impression most players will get from the game, so it might as well be there and be interesting.

 

Well I didn't say no value since I do play RWG also, but then again I don't think that's the first thing most players will be doing and a vital feature to the game. I think it's also safe to say an incomplete main quest is much more noticeable right away.

 

The Fun Pimps do have their own story which I'm sure they will get to before too long. And the fact they are adding Bandits and the game uses casino chips as it's form currency means that the story is already developing.

 

The thing is it looks far from being done and by the sound of it, won't be in the beta version either. Now if they prove me wrong by adding most of it in just a couple of alphas, I'd be very glad to see that.

Link to comment
Share on other sites

If you had any idea how much the game has changed, how much they've added, since earlier versions then you'd ♥♥♥♥ yourself.

 

Regardless of which 4 letter word you used, it would still likely offer a solid future in the world of porn... or politics. Possibly both.

Link to comment
Share on other sites

Exactly. I couldnt care at all about the story in this game.

 

My personal opinion:

 

Being a player of the game for a year before working on it, I can say I never wanted a story. I ignored those weird notes. Didn't want to visit traders even though my daughter was always wanting to go sell stuff. I just didn't see the point. I love to survive in the wilderness against the odds while scavenging and building my fortress. Skilling up to become a zombie killing machine. Making decoy trap bases to survive blood moons. That is the game for me. Don't need no stinking NPCs in my way. Occasional bandit to kill and loot? Sure.

 

Story is great for people that want that. Sandbox for those who just want to build/find/destroy. Hopefully the game can cater to many styles.

Link to comment
Share on other sites

If you had any idea how much the game has changed, how much they've added, since earlier versions then you'd ♥♥♥♥ yourself.

 

I already posted that I watched videos of every previous versions, comparing them all. But it's still meaningless to me, since I started playing on A14.

 

The real story is now Duke Nukem came to rule in Navezgane.

 

Well even Duke Nukem 3D had some storyline haha.

 

You arent both right. Story sucks He can read a book or watch a movie if he wants a story. If he wants a sandbox survival game he can play 7 Days To Die.

 

So I can't play an RPG for my story fix instead? Funny thing is, I did play hundreads of hours of it without questing at all. All I've been saying is the main quest is a main feature in an RPG game, and 7 Days is mostly an action RPG.

Link to comment
Share on other sites

So I can't play an RPG for my story fix instead? Funny thing is, I did play hundreads of hours of it without questing at all. All I've been saying is the main quest is a main feature in an RPG game, and 7 Days is mostly an action RPG.

 

You sure can play rpg for story. Thousands of them. But apparently, just not this one.

 

This game might not be for u man, seriously consider that.. and just play countless other story driven games if u like those.

Link to comment
Share on other sites

Story is great for people that want that. Sandbox for those who just want to build/find/destroy. Hopefully the game can cater to many styles.

 

Well you see, I like both so if the game can indeed cater to both styles it will be amazing because it truly is a unique blend and has the potential to satisfy a ton of gamers. According to the Steam sales it already does even seeming quite far from finished as of A16, but once finished it sure could be the best zombie game ever made.

 

Don't get me wrong. It only seems to me the game is not nearly finished and ready to get into beta yet. My opinion might change after playing A17 since you guys put so much work into it like MM said. I'm not trying to trash the game at all, just concerned developement might end too soon.

 

You sure can play rpg for story. Thousands of them. But apparently, just not this one.

 

...yet. I am definitely looking towards to the story they are working on.

Link to comment
Share on other sites

There are so many great games that don't have or don't need a story behind it. However, here is seven days to die story. You're tired , and I mean really tired, that you fall asleep somewhere outside in the middle of nowhere. When you wake up again, it's to the sound of a harmonious chime, the sun is very bright before your eyes adjust, and the world has zombies in it.

 

Now survive!

 

Yeah yeah, you think this is the story. Until that black guy in trendy black clothes asks you if you want the red or the blue pill.

Link to comment
Share on other sites

...yet. I am definitely looking fowards to the story they are working on.

 

Good for u. Just dont set yourself up for disappointment. Its not going to be a witcher 3 type story here... might only be a bit of backstory.

 

The less story the better in my opinion. Id rather them spend time and money on things I will enjoy over and over. Not a once and done story.

Link to comment
Share on other sites

My personal opinion:

 

Being a player of the game for a year before working on it, I can say I never wanted a story. I ignored those weird notes. Didn't want to visit traders even though my daughter was always wanting to go sell stuff. I just didn't see the point. I love to survive in the wilderness against the odds while scavenging and building my fortress. Skilling up to become a zombie killing machine. Making decoy trap bases to survive blood moons. That is the game for me. Don't need no stinking NPCs in my way. Occasional bandit to kill and loot? Sure.

 

Story is great for people that want that. Sandbox for those who just want to build/find/destroy. Hopefully the game can cater to many styles.

 

Exactly! No gyrocopters or tanks or .....survive or death...KISS mentality always works.

Once fancy ♥♥♥♥ and magic buffs and stuff get in...games suck ass.

 

MTFGA...

Coughs *VIDEO*Coughs

Link to comment
Share on other sites

7 Days is mostly an action RPG.

 

I think that statement sums up perfectly where your argument goes off the rails. 7dtd is not mostly an action RPG. It is mostly a sandbox game with a few RPG elements in it. It is a blending of different genres and that is it's strength, the blending. A blend will NOT have all elements of each genre included. Yes there will be a story mode, it will be in the set map of Navezgane and not in the Random Gen worlds where the majority of players play.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...