SxR Posted October 16, 2018 Share Posted October 16, 2018 1, as far as I know. Somebody correct me if I'm wrong. The max level is still 200? Link to comment Share on other sites More sharing options...
Crater Creator Posted October 16, 2018 Share Posted October 16, 2018 Surprisingly, I have less to say about Intellect. It's all good. It has the recipe unlocks we didn't see under the first two attributes. It's also interesting to note that not all perks must have 5 levels. I think I'll be adding a buff in ComSenMod that penalizes you for overfilling your fullness or hydration, since it only makes sense to me that 100% fullness means you are, you know, full. Link to comment Share on other sites More sharing options...
Sakurambo Posted October 16, 2018 Share Posted October 16, 2018 The max level is still 200? yes, 199 point available e less than 300 to max all the perks Link to comment Share on other sites More sharing options...
Garit Jax Posted October 16, 2018 Share Posted October 16, 2018 "+New Vehicle: Gyrocopter 10/15/18" ... Gyrocopter added for A17 All time taken on A17 is forgiven TFP you guys ROCK !!!! Link to comment Share on other sites More sharing options...
beerfly Posted October 16, 2018 Share Posted October 16, 2018 *poof* Somebody said rocks? Quick, catch ! *throwing plastic rock away" Link to comment Share on other sites More sharing options...
beerfly Posted October 16, 2018 Share Posted October 16, 2018 "+New Vehicle: Gyrocopter 10/15/18" ... Gyrocopter added for A17 All time taken on A17 is forgiven TFP you guys ROCK !!!! I secretly jumped off my chair when Joel told it. Gonna be fun , is it ? Link to comment Share on other sites More sharing options...
DaVegaNL Posted October 16, 2018 Share Posted October 16, 2018 Quick, catch ! *throwing plastic rock away" Oh no you didn't! Link to comment Share on other sites More sharing options...
Arkonik Posted October 16, 2018 Share Posted October 16, 2018 I'm rather disappointed with the Intellect perk tree. Not that there's anything objectively wrong with it - it just doesn't fit my playstyle (in other words it's my fault I'm disappointed with it, not the game's). Firstly, I really dislike the idea that you spend experience on perks that give you a boost to experience. That's always a problematic feedback loop that incentivises min-maxing. Secondly, I'm disappointed that gun crafting kicks in so early. To me, guns should be an endgame item that are rarely found (and bullets rarer - you should always need to think before shooting as to whether your situation is really desparate enough to spend the precious ammunition). The game, however, seems to be pushing more and more the other way with guns as the default weapon. It seems to be moving the genre from survival to shooter, which I'm not happy about. Thirdly - and again this is personal preference rather than objective criticism - it's more push towards bering a quest monkey for the traders, whereas I prefer to have neither traders nor quests. Again, it's pushing the genre away from survival - this time towards "RPG". So it's looking like I'll find the Intellect perk tree really annoying. On the one hand it's full of perks that I won't want to take so I'd want to just ingore it, but on the other hand it contains other crafting perks that seem pretty necessary so I'll need to take it anyway; and then I'll get irritated that I'm forced to use the experience increase mechanic... Just when I'd overcome my earlier malaise (from the previous videos about "dungeon" POIs and "boss" zombies and quests and factions) and started getting excited for the game again, this latest video has metaphorically slapped me in the face and brought me down to Earth by reminding me that the game is heading in directions I don't like. Link to comment Share on other sites More sharing options...
Aldranon Posted October 16, 2018 Share Posted October 16, 2018 Gyrocopter's don't hover (or shouldn't) so landing on top a tower POI would be... interesting, but possible if taking damage is acceptable. The big thing with Gyrocopters, would be scouting for the juicy POI's and rapid quest completion. I'm not sure if it will be great for night hordes as I bet zombie birds will "Kamikaze" you and you copter into oblivion! Link to comment Share on other sites More sharing options...
yelekam Posted October 16, 2018 Share Posted October 16, 2018 Gyrocopter's don't hover (or shouldn't) so landing on top a tower POI would be... interesting, but possible if taking damage is acceptable. The big thing with Gyrocopters, would be scouting for the juicy POI's and rapid quest completion. I'm not sure if it will be great for night hordes as I bet zombie birds will "Kamikaze" you and you copter into oblivion! And you'll also have the zombie cops spiting at you. Link to comment Share on other sites More sharing options...
JCrook1028 Posted October 16, 2018 Share Posted October 16, 2018 Surprisingly, I have less to say about Intellect. It's all good. It has the recipe unlocks we didn't see under the first two attributes. It's also interesting to note that not all perks must have 5 levels. I think I'll be adding a buff in ComSenMod that penalizes you for overfilling your fullness or hydration, since it only makes sense to me that 100% fullness means you are, you know, full. A16 vanilla you can go over 100% of both hunger and thirst.... Link to comment Share on other sites More sharing options...
yelekam Posted October 16, 2018 Share Posted October 16, 2018 "+New Vehicle: Gyrocopter 10/15/18" ... Gyrocopter added for A17 All time taken on A17 is forgiven TFP you guys ROCK !!!! I wounder if people ill be able to shoot them down in multiplayer pvp. Probably they will, or at least kill the pilot. Link to comment Share on other sites More sharing options...
beerfly Posted October 16, 2018 Share Posted October 16, 2018 Oh no you didn't! Wrong pocket bud, sry. - - - Updated - - - I wounder if people ill be able to shoot them down in multiplayer pvp. Probably they will, or at least kill the pilot. AA turret would be fun. Link to comment Share on other sites More sharing options...
A Nice Cup of Tea Posted October 16, 2018 Share Posted October 16, 2018 Okaaay... so assuming I don't want to sit and listen to you talk for fifteen minutes, can you summarise your point in a forum post? Because I got through the first five minutes of your monologue but you weren't saying anything I didn't already know, or that seemed relevant to what I'd posted, so I gave up. Link to comment Share on other sites More sharing options...
Ouch Quit It Posted October 16, 2018 Share Posted October 16, 2018 I wounder if people ill be able to shoot them down in multiplayer pvp. Probably they will, or at least kill the pilot. That's what the heavy machine gun Mm mentioned will be for....your base AA gun Coughs* Link to comment Share on other sites More sharing options...
beerfly Posted October 16, 2018 Share Posted October 16, 2018 That's what the heavy machine gun Mm mentioned will be for....your base AA gun Coughs* Putting random AA around map in PvP could work very well. I miss old days of StarCraft LAN parties.. Link to comment Share on other sites More sharing options...
The Gronk Posted October 16, 2018 Share Posted October 16, 2018 Gyrocopter's don't hover (or shouldn't) so landing on top a tower POI would be... interesting, but possible if taking damage is acceptable. The big thing with Gyrocopters, would be scouting for the juicy POI's and rapid quest completion. I'm not sure if it will be great for night hordes as I bet zombie birds will "Kamikaze" you and you copter into oblivion! It'll certainly beat hiking up mountains to find fresh towns and cities. Link to comment Share on other sites More sharing options...
meganoth Posted October 16, 2018 Share Posted October 16, 2018 whats the max gyrocopter fly height? now people going to raid towers with gyrocopters on pvp servers lol I hope for the occasional shotgun turret on towers If you look to the right of the SMG you will see a bar graph and a book. In the screenshot the bar graph is selected which brings up the list of stats you can see. If the book was selected instead you would see the description you are wanting. Of course the biggest question should be about the stat: RoundSperm-In-It! Its worse. RoundSperm-In-Ute. And Ute is a german female given name. Must have been Gazz doing this Link to comment Share on other sites More sharing options...
TulparHAN Posted October 16, 2018 Share Posted October 16, 2018 Hello there Please add new commands for Admin. sample Unlimited power Open All Map Link to comment Share on other sites More sharing options...
Cazmyr Posted October 16, 2018 Share Posted October 16, 2018 Gyrocopter's don't hover (or shouldn't) so landing on top a tower POI would be... interesting, but possible if taking damage is acceptable. The big thing with Gyrocopters, would be scouting for the juicy POI's and rapid quest completion. I'm not sure if it will be great for night hordes as I bet zombie birds will "Kamikaze" you and you copter into oblivion! The thing I thought of first for gyro copters was faster Trader Runs. Making it to all of them much faster. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted October 16, 2018 Share Posted October 16, 2018 The thing I thought of first for gyro copters was faster Trader Runs. Making it to all of them much faster. The first thing i think of is that guy in Mad Max: The Road Warrior... not the NEW mad max, man im giving away my generation again..... Link to comment Share on other sites More sharing options...
meganoth Posted October 16, 2018 Share Posted October 16, 2018 Like A Nice Cup of Tea I have some reservations about Intellect boosting xp gain. If you expect to raise at least one perk there to 5 eventually you would be mad (or roleplaying) to not spend 10 of your first points maxing out Intelligence. Also there are perks there that would be devastatingly overpowered in early game. Craft iron armor with lvl 15? This means almost certainly that attribute levels will be level-gated. Which wouldn't be surprising as A16 had level gates for everything as well. I just hope TFP doesn't just use a fixed stepping (i.e. all attributes can gain another point at level 20, 40, 60 ,80 and so on). For one thing, it would make these levels soo much more important and all levels inbetween correspondingly unimportant. Also it would mean that someone wanting to play a highly specialised character would gain almost nothing from his specialization because he would have to save up his points until gaining the respective level. My (obviously premature) suggestions if I'm right: 1) A few levels of any attribute should be available from the start, for example the first 3. 2) attribute gates should be staggered, for example strength 4 should be available at player level 15, perception 4 at level 20, fortitude 4 at 25 ... Apart from that, a very juicy intelligence tree. Will be interesting to see how recipes found in the world will fit into this now. Link to comment Share on other sites More sharing options...
Jacoviz Posted October 16, 2018 Share Posted October 16, 2018 The new perks look awesome! Link to comment Share on other sites More sharing options...
SxR Posted October 16, 2018 Share Posted October 16, 2018 I secretly jumped off my chair when Joel told it. Gonna be fun , is it ? Personally I feel it's the worst thing to happen but we'll see.. :c Link to comment Share on other sites More sharing options...
sillls Posted October 16, 2018 Share Posted October 16, 2018 The max level is still 200? I think Roland said that it's possible to get the total of 206 points. He went by levels x 200 plus 6 that you get for doing the quest. It might be more like 205 though if you don't start off with one point. Link to comment Share on other sites More sharing options...
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