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Developer Discussions: Alpha 17


Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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The thing I thought of first for gyro copters was faster Trader Runs. Making it to all of them much faster.

 

The first thing i think of is that guy in Mad Max: The Road Warrior... not the NEW mad max, man im giving away my generation again.....

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Like A Nice Cup of Tea I have some reservations about Intellect boosting xp gain. If you expect to raise at least one perk there to 5 eventually you would be mad (or roleplaying) to not spend 10 of your first points maxing out Intelligence.

 

Also there are perks there that would be devastatingly overpowered in early game. Craft iron armor with lvl 15?

 

This means almost certainly that attribute levels will be level-gated. Which wouldn't be surprising as A16 had level gates for everything as well.

 

I just hope TFP doesn't just use a fixed stepping (i.e. all attributes can gain another point at level 20, 40, 60 ,80 and so on). For one thing, it would make these levels soo much more important and all levels inbetween correspondingly unimportant. Also it would mean that someone wanting to play a highly specialised character would gain almost nothing from his specialization because he would have to save up his points until gaining the respective level.

 

My (obviously premature) suggestions if I'm right:

 

1) A few levels of any attribute should be available from the start, for example the first 3.

2) attribute gates should be staggered, for example strength 4 should be available at player level 15, perception 4 at level 20, fortitude 4 at 25 ...

 

Apart from that, a very juicy intelligence tree. Will be interesting to see how recipes found in the world will fit into this now.

Edited by meganoth (see edit history)
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The max level is still 200?

 

I think Roland said that it's possible to get the total of 206 points.

He went by levels x 200 plus 6 that you get for doing the quest.

 

It might be more like 205 though if you don't start off with one point.

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The thing I thought of first for gyro copters was faster Trader Runs. Making it to all of them much faster.

 

OMG, how did I forget that!

 

***Step 0: Do stuff to get Gyrocopter. ***

Step 1: Get Gyrocopter.

Step 2: Find every. single. trader.

Step 3: Win!

 

Just the minor step 0 is in the way, should be done in a day or two. :)

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Personally I feel it's the worst thing to happen but we'll see.. :c

 

I agree 100%. I quit using vehicles 6 months ago because they made the game too easy and sped up leveling too much. With walking everywhere, I have to think about where to bed down for the night when going town to town, making mini bases along the way. With the minibike, you could explore all night even on horde night and be perfectly safe. Oh, I know I’ll try all the vehicles but most likely I’ll turn off vehicles on my server. Maybe a17 will change the later game more than I think but I’m not holding my breath. All the perk changes are incredible and will definitely make you think about where to put your points and in which order. Things are definitely looking good overall. Thanks for the hard work guys.

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Im not even surprised that gyrocopter is finally coming. No, i was expecting that to come as the release is delayed as hell. Also @madmole I had idea that zombie fall animation (specifically when the mocap guy was dragging anim guy from behind[

) I think it should be applied to powerfull weapons like shotguns or ak's. It doesnt look right to me that zombie falls down like this when you punch it only with a bat. That animation looks more like it was something that pushes zombie back in the belly. Mostly when you use bat or something meelee related, you always try to aim for the head. I hope this gets noticed, i also said that on ur video but i get it it is hard to catch up with replies. (especially here) Dont take this as a hate, just my personal idea, what would look better :)
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Thanks for the quick reply, from the video it seemed like a condensed version of stats represented in a table format rather than hand written description like in the classic rpg games, that's more for lore and just a fun read.

 

ICVsNlx.png

 

Click on the book for the lore desc.

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Hammer and Forge levels 1 and 2 (forges and workbenches) are a must have, the player does not have an option here. So those points can be considered spend already.

The cooking branch looks way more optional in comparison.

 

You can find/purchase anything, nothing is a must have. It depends on play style or role playing needs, which is where I want to see things. I'm convinced everyone plays as themselves because that is the only option to survive or "beat" the game, where in Skyrim I create all these different characters with quirks and traits to make the game interesting and more of a challenge. Like I'd install survival mods and won't eat or drink certain things, Only use abilities that fit the character, react how the character would react. Create fears/phobias, addictions, character traits and flaws. Its so much more fun to play a game like that after you've beat the game by yourself.

 

So I'm looking forward to seeing character builds and role playing become possible in 7 days finally.

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I agree 100%. I quit using vehicles 6 months ago because they made the game too easy and sped up leveling too much. With walking everywhere, I have to think about where to bed down for the night when going town to town, making mini bases along the way. With the minibike, you could explore all night even on horde night and be perfectly safe. Oh, I know I’ll try all the vehicles but most likely I’ll turn off vehicles on my server. Maybe a17 will change the later game more than I think but I’m not holding my breath. All the perk changes are incredible and will definitely make you think about where to put your points and in which order. Things are definitely looking good overall. Thanks for the hard work guys.

 

I think the quest system and the new POIs will probably inspire most players (an assumption, sure) to spend more time in a single location. This will make vehicles viable for travel between major hubs, but lessen the need to constantly be driving around everywhere (unless that's just your thing). I'm hoping fuel consumption (especially on larger vehicles) is something that makes them less tenable for consistent, repeated usage unless absolutely necessary.

 

So I don't think it's the "worst thing to happen," but time will obviously tell.

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I think Roland said that it's possible to get the total of 206 points.

He went by levels x 200 plus 6 that you get for doing the quest.

 

It might be more like 205 though if you don't start off with one point.

 

We're talking about no level cap, but it might take 6 months of game play to get to a high enough level to get all the perks. The idea is you can reasonably spec out your character by level 50. It needs a lot of testing yet to see how it all works out.

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As much as I love the other perks, (I am personally a bow and pistol user, with an affinity for food and meds) I find myself thinking I'll be spending my first 10 points in the Intelligence general stat, just so I can benefit from the increased experience gain from the get go, but that's me.

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First thing: All I write is just my oppinion, I don't claim to be infallible...

 

Actually I'm very skeptical about the new perk system.

I liked the learning by doing version, in which you develop your skill by using it, because it's logical and "feels" right.

With this perk for points system I just can e.g. raise my skill in guns to 3 without even having touched a gun before.

That makes no sense to me.

 

What I really don't like (as others wrote before) is the "gain more XP" Perk. It always tends to make games unbalanced.

I agree to many things A Nice Cup of Tea said, especially that gun crafting will be available much to early in the game...

 

Sure, I will give it a try, but I just don't feel comfortable with this.

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After watching the last video about Intellect, (which is great btw!) I've noticed that the wording for the unlocks reads a bit redundant as well as the wording isn't consistent throughout all of the descriptions.

 

For example: "YOU CAN CRAFT FORGES, IRON TOOLS AND WEAPONS" "YOU CAN CRAFT WORKBENCHES, LEATHER & IRON ARMOR"

 

The Unlocks would read a lot better if the "YOU CAN" was removed.

For example: "CRAFT FORGES, IRON TOOLS AND WEAPONS", "CRAFT WORKBENCHES, LEATHER & IRON ARMOR"...etc

 

Some of the unlock descriptions you use both the word "and" and the ampersand in others. I would recommend using one or the other to keep the wording consistent.

 

I love the game and I can't wait for A17!! The Project Manager side of me is yelling at my monitor as I watch the videos!

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First thing: All I write is just my oppinion, I don't claim to be infallible...

 

Actually I'm very skeptical about the new perk system.

I liked the learning by doing version, in which you develop your skill by using it, because it's logical and "feels" right.

With this perk for points system I just can e.g. raise my skill in guns to 3 without even having touched a gun before.

That makes no sense to me.

 

What I really don't like (as others wrote before) is the "gain more XP" Perk. It always tends to make games unbalanced.

I agree to many things A Nice Cup of Tea said, especially that gun crafting will be available much to early in the game...

 

Sure, I will give it a try, but I just don't feel comfortable with this.

 

So...

 

Don't. Take. Those. Perks.

 

Problem solved.

 

There's nothing that requires a person to take ANY of these perks if they don't want them. You're not comfortable with it? Nothing wrong with that; just don't take them. There are others who are looking forward to those items because they allow them to play the game in a way that they enjoy...much like you are allowed to skip those perks and play the game in a way YOU enjoy.

 

I don't see the issue.

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So...

 

Don't. Take. Those. Perks.

 

Problem solved.

 

Read the whole post and you can "see the issue".

The few perks i mentioned were only examples of what feels wrong about the new system, which I don't like on the whole.

It's the "buy to be able to do things", that I don't like.

 

In A16 I use my bow and get better in archery, I go mining and get better in mining, and so on.

Edited by DoctorGrey (see edit history)
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So...

 

Don't. Take. Those. Perks.

 

Problem solved.

 

There's nothing that requires a person to take ANY of these perks if they don't want them. You're not comfortable with it? Nothing wrong with that; just don't take them. There are others who are looking forward to those items because they allow them to play the game in a way that they enjoy...much like you are allowed to skip those perks and play the game in a way YOU enjoy.

 

I don't see the issue.

 

Well, to be fair to him, you do have to take some levels of the intelligence perk if you then want to unlock crafting skills... unless I misunderstand how it works.

 

I am a little sad to see the 'learning by doing' go but I'm sure I'll love the new system once I've got my hands on it, there are so many new things I'm looking forward to.

 

I do have one question though, after seeing the perk that increases your allies stats I am wondering whether the quests are geared towards larger groups or if they are doable solo?

 

Further thought: Are there plans, for example, to have the enemies (particularly bosses) scale depending on number of players on the quest - diablo style? One thing that deterred me with Conan Exiles was that the bosses were often unkillable unless you were in a reasonably sized group.

Edited by ParadiseLostUK (see edit history)
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