ItsHORDEnotHOARD Posted September 21, 2018 Share Posted September 21, 2018 Here is a simple idea for stopping people from building underground bases at bedrock because people are making it entirely too complicated. Have a floor limit that way you flat out can't place building blocks lower than a specified block level that way any structure you build isn't below the range that a zombie can sense you from, this completely stops the complaining about bunkers being cheaty. Now wasn't that easy? What about removing the ability to place woodframes right under you to climb up a hole? I have it as a personal rule to never do that and makes the game interesting trying to figure out scaffolding/ladders Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted September 21, 2018 Share Posted September 21, 2018 I didn't follow half of what you said. Paths work by using layered grids, which are square, that describe the blocks of an area. They are tiny compared to the size of the world and slow to generate. There are 256 max and they don't link together. They are placed in areas where AI may need to path, like around players or hordes. Sorry about that some times i think of multiple things faster than I can write. First part was just a poke the bear, repeat, that Gazz posted prior regarding Devs and mods. JK Gazz Second part was rewriting each of the things I had read previously about pathing limitations. Third part was how it is potentially circumvented, because of the limitation. Players multi base, heat generators, to spoof the AI. Gathered from what i've read here and on web/Unity tutorials. I modify, for my self to try to first learn what can and can't work together, and try to design AI response to compensate. Then I play, selfish endeavour. I ask here because i get clear direction I can follow. The final part I was asking, because of the post showing the expansion and flexibility of calls and controls. Would I be able to associate the grid squares, with the P_storm emitters. I know that is not their original purpose, but I was thinking that they may be able to double as sensors, expanding the pathing plane, like the 2d coordinates in Electronic Battleship, Or Chess. The picture that I posted was one i snapped a year ago, after i made the storm emmitters visible, to understand the layout. Your post reminded me of it, same sort of layout, So me being me I wondered if they could be tied together, to create flexible, interactive, extension of the default pathing grid. To me 7DTD is breaking boundaries, taking next steps, and with all the creative flexibility that you all have given. It makes it possible for me to think in a nonlinear rule bound sense. But since I don't know which code is incompatible with which yet, I ask because I know I'll get a real answer. Link to comment Share on other sites More sharing options...
wildaxeman1 Posted September 21, 2018 Share Posted September 21, 2018 https://goo.gl/images/fE5UHD lol. ultimate destroyer Link to comment Share on other sites More sharing options...
wildaxeman1 Posted September 21, 2018 Share Posted September 21, 2018 I think most people know independently that if they've died five times in a single player game they're losers.... /jk on my very first save i died at least 12 times, before i started over. i called it learning curve, not loser game:rapture: Link to comment Share on other sites More sharing options...
Unkfester.pm Posted September 21, 2018 Share Posted September 21, 2018 I'm not a writer, not even a native english speaker, but that one sometimes grinds my gears too. Generally, people who misspell words, while the very same words were spelled correctly 10000 times before in plain sight, piss me off on some level. Not enough to start correcting everyone, but enough to chime in when someone else does. While you're at it: Could you also give the users of this forum a lecture on the correct use of the apostrophe? Specifically how it's NOT used for plurals of the vast majority of nouns. That seems to have become a rather pointless trend over the last years or so and it's happening here too. And if you still have energy, there's always "there"/"their", "your"/"you're" situations, but those just seem to be a lost cause. And while you are at it English starts with a capital. Link to comment Share on other sites More sharing options...
skippy0330 Posted September 21, 2018 Share Posted September 21, 2018 I don't think any of us devs want a happy safe place in the vanilla game. If you want to be safe, the main menu is a great place to be. If you want to play the game and be safe, then someone can made a mod of happy cloud city or indestructible blocks or zombie killer aura machine. Mod in your safety if you must, but apart from a super easy difficulty where you sneeze on zombies and they die, I would not expect safety from us. Love this guy lol! Link to comment Share on other sites More sharing options...
wicketness Posted September 21, 2018 Share Posted September 21, 2018 I WANT PRETZELS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Tin Posted September 21, 2018 Share Posted September 21, 2018 I don't think any of us devs want a happy safe place in the vanilla game. If you want to be safe, the main menu is a great place to be. If you want to play the game and be safe, then someone can made a mod of happy cloud city or indestructible blocks or zombie killer aura machine. Mod in your safety if you must, but apart from a super easy difficulty where you sneeze on zombies and they die, I would not expect safety from us. Heh, this needs to be pasted on top, along with MM post about it. So ppl can quit "forgetting" what the Dev's are saying. Link to comment Share on other sites More sharing options...
TylerDB Posted September 21, 2018 Share Posted September 21, 2018 Main menu exploit! /triggered I want the main menu to be more difficult, you shouldnt be able to just afk from it and not be killed by a “hoard” Link to comment Share on other sites More sharing options...
uRsOuL Posted September 21, 2018 Share Posted September 21, 2018 Heres what I think......... STFU all you whingers about games dead, taking too long, whens the game released, blah....I payed $10 for it and have got my moneys worth, anything more is a bonus. Pretty sick of all this jibba jabba in this thread of forums.....I thought this one was for Developer-Diary, I check in every second day or so for news on the game, I dont wanna read about other peoples thoughts on it, isnt there other threads for that or general chit chat???.... Pretty tiresome scrolling through pages and pages of dribble. sorry if this comes across as negative but geeezzz the scrolling through pages of rubbish is more frustrating then the wait for the next release. Anyway Keep up the good work Pimps dont let the haters impact you negatively. great game, good work. Link to comment Share on other sites More sharing options...
meganoth Posted September 21, 2018 Share Posted September 21, 2018 I think that nobody wants to be told their method of play is wrong, or that it should be expressly and intentionally denied. If the devs do it, for story, technical, or to meet their vision, the anguished cries might be no less, but it's their creation. I just think nobody wants someone else criticising the emergent gameplay and scenarios they enjoy. Well said. Whatever vanilla will look like there probably will be a lot more options in the final game to select from. And there also exists at least one mod-management program that everyone can install as easy as the game itself and which makes using mods so easy even a "noob" needs no help with it at all. So eventually each large group of players will have an easy way to play the game how they want to (to a certain extent, card game players probably wont ever be happy with it). What we are arguing about all the time is just the vanilla game with default options, nobody is confined to only playing that. Link to comment Share on other sites More sharing options...
Swiftpaw Posted September 21, 2018 Share Posted September 21, 2018 I remember making a mod in like a14/15 for followers had a nurse to but was code from another modder. Not that hard to move code to animals. ;-) Cool! I'm sure there will be a lot of code like this out there if this really does become "a modder's wet dream", and if so then all this will hopefully be easily doable! ^n.n^ Link to comment Share on other sites More sharing options...
AndreaK Posted September 21, 2018 Share Posted September 21, 2018 Not being there yet like: Link to comment Share on other sites More sharing options...
Gmad03 Posted September 21, 2018 Share Posted September 21, 2018 Hey Roland any chance for a status update from madmole this weekend Link to comment Share on other sites More sharing options...
Perren Posted September 21, 2018 Share Posted September 21, 2018 You forgot about the curious Zeds - the ‘wondering horde’ 😁 Also known as a Conga line! Link to comment Share on other sites More sharing options...
Sakurambo Posted September 21, 2018 Share Posted September 21, 2018 But many players love mining and building huge underground bases, so that would ruin the game for them. there are mountains for that this is a zombie survival game, not a mining simulation, the z's should be able to reach the players everywhere, no place should be completely safe my post wanted to be a little provocative, not taken very seriously If you want to be safe, the main menu is a great place to be. this should be on the steam page in the description of the game Link to comment Share on other sites More sharing options...
cricket504 Posted September 21, 2018 Share Posted September 21, 2018 I find it interesting that somenone askes the devs to take out things like nerd poling because they like the challenge of having to figure out how to do it without that. So everyone has to lose a possible method of play to satisfy a small segment. If you don't like the method/exploit, then just don't do it. SOLVED. That way those of us do use the method/exploit in the way we like to play still have that option. Myself, nerd poling for example is a means to an end to achieve something. Not everything in the game has to be a grind, it can be if you play it that way, but part of the success of this game is the numerous options, not the harsh restrictions. Let the modders create the more tailored versions and keep vanilla more open. Link to comment Share on other sites More sharing options...
Armstrrong Posted September 21, 2018 Share Posted September 21, 2018 there are mountains for that this is a zombie survival game, not a mining simulation, the z's should be able to reach the players everywhere, no place should be completely safe my post wanted to be a little provocative, not taken very seriously Good joke. Link to comment Share on other sites More sharing options...
Zadwanaa Posted September 21, 2018 Share Posted September 21, 2018 I find it interesting that somenone askes the devs to take out things like nerd poling because they like the challenge of having to figure out how to do it without that. So everyone has to lose a possible method of play to satisfy a small segment. If you don't like the method/exploit, then just don't do it. SOLVED. That way those of us do use the method/exploit in the way we like to play still have that option. Myself, nerd poling for example is a means to an end to achieve something. Not everything in the game has to be a grind, it can be if you play it that way, but part of the success of this game is the numerous options, not the harsh restrictions. Let the modders create the more tailored versions and keep vanilla more open. you gotta admit, that nerd poling is an actual exploit. between nerd poling & building underground, i'd probably say nerd poling is a proper exploit. makes sense why zombies dont live inside the rock and/or cant really sense you when you're -50 below the surface.. adding some gas or digging zombie threat (i'm 1000% on board for a gas threat) but nerd poling.. thats just broken Link to comment Share on other sites More sharing options...
NeferPitou Posted September 21, 2018 Share Posted September 21, 2018 are we there yet ? Link to comment Share on other sites More sharing options...
NBornkilla Posted September 21, 2018 Share Posted September 21, 2018 are we there yet ? yes we have arrived Link to comment Share on other sites More sharing options...
DividingByZero Posted September 21, 2018 Share Posted September 21, 2018 Where is A17... are we looking at days, weeks? I am dying to play 7D2D again, it has been a while, but I really want to wait to start a game. When we play, we usually invest weeks of playtime into a game - I don't want to have to restart if the patch drops next week. But, if it is going to be another month - I might do it. Link to comment Share on other sites More sharing options...
Arma Rex Posted September 21, 2018 Share Posted September 21, 2018 You have arrived at your destination. Conformation that A17 is released today? Link to comment Share on other sites More sharing options...
Ouch Quit It Posted September 21, 2018 Share Posted September 21, 2018 Where is A17... are we looking at days, weeks?. Yes Coughs * RELEASE the KRAKEN * Coughs Link to comment Share on other sites More sharing options...
goblin_6 Posted September 21, 2018 Share Posted September 21, 2018 Where is A17... are we looking at days, weeks? I am dying to play 7D2D again, it has been a while, but I really want to wait to start a game. When we play, we usually invest weeks of playtime into a game - I don't want to have to restart if the patch drops next week. But, if it is going to be another month - I might do it. Maybe a week, maybe a year, and maybe never ... Over the past year, developers have not done anything. Why do you think they will do something in the near future? Link to comment Share on other sites More sharing options...
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