legendfire77 Posted October 5, 2017 Share Posted October 5, 2017 I want to try it Greetings. Link to comment Share on other sites More sharing options...
Henrique Posted October 5, 2017 Share Posted October 5, 2017 Great work bud, can't wait to try the mod! Looking real good.... We (cause im not the only one) have been waiting for a while now!!!!!! Link to comment Share on other sites More sharing options...
HungryZombie Posted October 6, 2017 Share Posted October 6, 2017 Your UI is incredible! The new icons you made are also awesome. Really good job. Playing your mod though I felt the extra loot items were overwhelming. I felt like I was missing out on things I really needed to find like food, water, pain pills, etc. Still nice idea though. Not sure I dig the gating of arrows behind sticks. The only sticks I found were from loot and after playing a full game day and chopping 800 wood worth of trees & shrubs I found 0 sticks from chopping and 16 from loot. I can't play with only 16 arrows a day. All in all everything seemed smooth and I found no glitches. Thanks for sharing your mod. Link to comment Share on other sites More sharing options...
Subquake Posted October 6, 2017 Author Share Posted October 6, 2017 @HungryZombie You can craft twigs aka sticks from wood. 1 wood = 5 Twigs. You can also get twigs from bird nests and chopping down small bushes. But point taken, I will add a small probability for trees to drop twigs too. Link to comment Share on other sites More sharing options...
HungryZombie Posted October 6, 2017 Share Posted October 6, 2017 @HungryZombie You can craft twigs aka sticks from wood. 1 wood = 5 Twigs. You can also get twigs from bird nests and chopping down small bushes. But point taken, I will add a small probability for trees to drop twigs too. Dang didn't know that, I could swear I typed "Twig" in the crafting menu and no recipies showed. Link to comment Share on other sites More sharing options...
Hameshy Posted October 9, 2017 Share Posted October 9, 2017 The hype for this mod is greater than my hype for the a16! LOL Great job man, great job! Link to comment Share on other sites More sharing options...
sandor87a Posted October 10, 2017 Share Posted October 10, 2017 When is the mod available? Link to comment Share on other sites More sharing options...
Wolves Hero Posted October 10, 2017 Share Posted October 10, 2017 When is the mod available? Depend when ready will download link but this mod still slow to release, I wait mod for singleplayer. Link to comment Share on other sites More sharing options...
Hameshy Posted October 10, 2017 Share Posted October 10, 2017 Tested on the server today. Seems very good, but my latency makes it unplayable for me. Two things that i noticed; 1- I logged on day 35, close to horde night. Turned a house into base, naked with a 50 bow, about 70 arrows aaaand, the horde meh... one or two zombies per time, killed about 10 zombies and they stopped... I was alone at the server, so the horde was centered in me, but the zombies were too few... 2- The zombies wasnt running at night, server spec or the mod style? Thanks for the work, the loot and diversity were awesome, seems a complete different game. Link to comment Share on other sites More sharing options...
Subquake Posted October 10, 2017 Author Share Posted October 10, 2017 (edited) Tested on the server today. Seems very good, but my latency makes it unplayable for me. Two things that i noticed; 1- I logged on day 35, close to horde night. Turned a house into base, naked with a 50 bow, about 70 arrows aaaand, the horde meh... one or two zombies per time, killed about 10 zombies and they stopped... I was alone at the server, so the horde was centered in me, but the zombies were too few... 2- The zombies wasnt running at night, server spec or the mod style? Thanks for the work, the loot and diversity were awesome, seems a complete different game. Server spec on zombies not running at night, only ferrals run. As to why you had so few zombies attacking is based on the game stages. It calculates zombie quantities based on how high is your character level and how recently you have died, because you joined the server and barely had any time spent on it, the hoard was not so much a hoard, but only few zombies. Zombie quantities aren't messed with in the mod and won't be for quite some time, so once the mod will be out, you will be able to mix the mod with some community made changes on game stages and any other zombie mods. Undead legacy currently is focused on a handful of things being overhauled/balanced, everything else currently isn't being worked on here's a rundown on what files are changed in the mod: Localization.txtLocalization - Quest.txtitems.xmlblocks.xmlquests.xmlrecipes.xmlloot.xmlmaterials.xmlqualityinfo.xmltraders.xmlprogression.xmlbuffs.xmlxui.xmlXUi/windows.xmlXUi/styles.xmlXUi/controls.xml Edited October 10, 2017 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
Hameshy Posted October 10, 2017 Share Posted October 10, 2017 Server spec on zombies not running at night, only ferrals run. As to why you had so few zombies attacking is based on the game stages. It calculates zombie quantities based on how high is your character level and how recently you have died, because you joined the server and barely had any time spent on it, the hoard was not so much a hoard, but only few zombies. Zombie quantities aren't messed with in the mod and won't be for quite some time, so once the mod will be out, you will be able to mix the mod with some community made changes on game stages and any other zombie mods. Ahh i see! I was level 2, so gamestage was pretty low lol Undead legacy currently is focused on a handful of things being overhauled/balanced, everything else currently isn't being worked on here's a rundown on what files are changed in the mod: Localization.txtLocalization - Quest.txtitems.xmlblocks.xmlquests.xmlrecipes.xmlloot.xmlmaterials.xmlqualityinfo.xmltraders.xmlprogression.xmlbuffs.xmlxui.xmlXUi/windows.xmlXUi/styles.xmlXUi/controls.xml No rwgmixer.xml? Good to known, so it is compatible with Compopack! Awesome! Tyvm for your hardwork! Hype is high! Link to comment Share on other sites More sharing options...
caatalyst Posted October 14, 2017 Share Posted October 14, 2017 Will you release this UI standalone as well? Link to comment Share on other sites More sharing options...
Subquake Posted October 15, 2017 Author Share Posted October 15, 2017 Will you release this UI standalone as well? It is planned Link to comment Share on other sites More sharing options...
[email protected] Posted October 27, 2017 Share Posted October 27, 2017 HI Revised 16.4, and would like to ask when to release, very much looking forward to. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted October 28, 2017 Share Posted October 28, 2017 His Trello activity is helpful to estimate process. Waiting long = More features and Sturdy stable. Link to comment Share on other sites More sharing options...
Subquake Posted October 28, 2017 Author Share Posted October 28, 2017 Revised 16.4, and would like to ask when to release, very much looking forward to. I'm working on it. Have to figure out best way to deliver the mod Link to comment Share on other sites More sharing options...
sphereii Posted October 28, 2017 Share Posted October 28, 2017 I'm working on it. Have to figure out best way to deliver the mod GitHub.com Link to comment Share on other sites More sharing options...
Subquake Posted October 28, 2017 Author Share Posted October 28, 2017 (edited) GitHub.com No, not this time It's no point of sharing the repository for me, because i don't edit XML files directly, it would be pointless. I just want to have some form of download statistics, so that I know how actually download and play the mod and you can't really do that with dropbox, trello, patreon or google drive. Also I want to make it available through mod manager app. Edited October 28, 2017 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
Snook Posted October 28, 2017 Share Posted October 28, 2017 nexusmods.com You can upload to nexusmod has download counter. Will the mod be available today? Thank you. Link to comment Share on other sites More sharing options...
Subquake Posted October 28, 2017 Author Share Posted October 28, 2017 nexusmods.com You can upload to nexusmod has download counter. Meh, never liked that site. Will the mod be available today? Sadly no. But I'm working on it Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted October 29, 2017 Share Posted October 29, 2017 I just want to have some form of download statistics, so that I know how actually download and play the mod and you can't really do that with dropbox, trello, patreon or google drive. Also I want to make it available through mod manager app. A little outdated site, but envul has simple download counter. (total view & downloads, recent 50 download have detailed information) 7D2D mod launcher supports downloading from envul also. https://envul.com/7-days-to-die-mods/ Link to comment Share on other sites More sharing options...
Chunkimunki Posted November 4, 2017 Share Posted November 4, 2017 Any news on how things are going? Super stoked to give this a spin! Cheers Link to comment Share on other sites More sharing options...
Subquake Posted November 4, 2017 Author Share Posted November 4, 2017 Hey there Chunkimunki, thanks! I got a bit carried away with some RL stuff sadly since last weekend and whole week was pretty rough at work, lots of programming there, so coming home I didn't want to spend much of my free time doing similar stuff on my pc. Good news is that I got my web server running ( http://www.subquake.com ) and I will be putting the files for download there once I get a bit of time to code in some additional stuff like ability to count downloads and countries from which they are triggered. So sorry about downtime guys. I know it feels forever for you, but for me days fly by like hours, one moment it's Monday, the next its already Sunday. Link to comment Share on other sites More sharing options...
Subquake Posted November 4, 2017 Author Share Posted November 4, 2017 (edited) DOWNLOAD AVAILABLE, CHECK MAIN POST As to the mod launcher app, I will look into that a bit later. And the standalone UI version will be released a bit later as well. Edited November 4, 2017 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
Neuxer Posted November 5, 2017 Share Posted November 5, 2017 Great Mod!!! First of all. Thanks for this mod. excellent art work and immersive craft. I'm waitting to play your mod for months and finally I played. So thanks again for the mod again Subquake. Feedback: when you click on an item to see recipies, the game show you the last recipie you check in the recepie menu and not the current item you check, you need to check again the item on the recepie list to see the recepies, from that item. So far is the only bug I found or error. And sorry if my english is not so good, that's not my native language. and thanks again!! Link to comment Share on other sites More sharing options...
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