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Everything posted by sphereii

  1. I'm thinking you ran out of RAM for the mod. When the mod launcher opens, it downloads this database, and opens it. Sometimes when that fails, or something bad happens, the mod launcher will close and keep this file locked. Sometimes it's the anti-virus software scanning it, and keeps it locked. Normally a reboot clears it.
  2. Probably going to have to see a log file of the failed install for this one
  3. Sorry for the trouble. Which mod launcher are you using? Can you send me a log file? Unity Launcher: %APPDATA%\..\LocalLow\SphereII Software\ModLauncher\Player.log Legacy Launcher: %TEMP%\7D2DLauncher.txt
  4. New version of both Mod Launchers is now available. 2.1.35: Windows Mod Launcher Fixed an issue with copying Prefabs to the Data folder incorrectly Added in the correct BepInEx deployment (for Undead Legacy, etc) Turn off DMT auto-compile for Alpha versions 20+ Turn off EAC when DLLs are detected in the Mods folder. Unity Mod Launcher Same fixes above, more or less. https://github.com/SphereII/7D2DModLauncher/archive/refs/heads/main.zip
  5. I'm providing them pre-built at https://github.com/SphereII/SphereII.Mods/ I also made a few short videos on how to get started with Visual Studio to compile them yourself. Even without DMT, you need to turn off EAC for these mods.
  6. And what, precisely, is the issue? Are you using my A20 experimental code? Do you have a log file?
  7. What version of the game? What other modlets do you have installed? Do yo you have a PLayer.log to look at?
  8. Sorry for the trouble. Seems like something is blocking the installer. Let's try to skip the installer and just extract the zip: https://github.com/SphereII/7D2DModLauncherReleases/archive/refs/heads/master.zip
  9. If you only have 4G of RAM, I doubt you'd be able to run this mod. I believe the minimal is 8G, while 12 is the desired.
  10. Hmm, it almost seems like the copy failed or something is amiss to that. Have you tried re-installing the game? Did you make a copy using Copy From Local or Download From steam?
  11. What version of git are you running? Maybe we can upgrade that and see if it helps. Another option is just to download a zip, but I'm not sure if Azure supports a forever-zip link like gitlab and github.
  12. It is relevant, because I do want the resume downloads to work, and what I posted above is what the mod launcher uses. If we find a combination that works for you, I can update the mod launcher for it. The mod launcher also does this: git config --global core.compression 0 git config --global http.postBuffer 1048576000 git config --global http.maxRequestBuffer 100M Try setting those, then doing another pull.
  13. Hmm... try this git init --initial branch <branch> git remote add original http://git.whereever git pull --depth 1 original <branch> This should allow you to re-run the git pull if it fails, and should resume.
  14. You are too kind. Download and extract https://github.com/SphereII/7D2DModLauncher/archive/refs/heads/Linux.zip, then run ModLauncher
  15. I'm doing a manual build for you now, which will buy me some time to look into that particular bug.
  16. Log Files: ~/.config/unity3d/SphereII Software/ModLauncher/Player.log Install Folder: ~/.config/unity3d/SphereII Software/7D2DModLauncher/ Regardless of where you run the 7D2DModlauncher, it will install in the above folder. Take a look in there and see if there's anything there.
  17. Hmm, I'm wondering if there's a permission issue with it trying to save the files it downloaded. Are you running it as a regular user?
  18. Thank you. For others, let me know if this problem exists for you as well. If there's a bigger problem, I'd like the opportunity to fix it without uninstalling and re-installing it for everyone.
  19. New update: 2.1.26, which fixes a bug with world copying on some overhauls.
  20. It may not be compatible then. Delete the folder to uninstall it.
  21. https://github.com/SphereII/SphereII.ModsA19/releases/download/1.0/SphereII.Legacy.Distant.Terrain.zip Download and copy that folder into your Mods folder.
  22. It should, yes. You will need the 0-SphereIICore and use my SphereII Food Spoilage to turn it on, and give some examples. You could grab the SphereII Legacy Distant Terrain from another overhaul, and copy it in place; it should work.
  23. I've re-hosted it here: https://github.com/SphereII/7D2DConfig/releases/download/1/vcredist_x64.exe
  24. Sorry for the delay, I was delayed last night 19.5 is now posted on the mod launcher.
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