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sphereii

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sphereii last won the day on November 8 2020

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  1. It may not be compatible then. Delete the folder to uninstall it.
  2. https://github.com/SphereII/SphereII.ModsA19/releases/download/1.0/SphereII.Legacy.Distant.Terrain.zip Download and copy that folder into your Mods folder.
  3. It should, yes. You will need the 0-SphereIICore and use my SphereII Food Spoilage to turn it on, and give some examples. You could grab the SphereII Legacy Distant Terrain from another overhaul, and copy it in place; it should work.
  4. I've re-hosted it here: https://github.com/SphereII/7D2DConfig/releases/download/1/vcredist_x64.exe
  5. Sorry for the delay, I was delayed last night 19.5 is now posted on the mod launcher.
  6. Are you on Alpha 19.5 or Alpha 19.4 as a base? We have not updated it yet for 19.5. I'll try to get that done by end of day.
  7. You would use a Harmony patch [HarmonyPatch(typeof(Block))] [HarmonyPatch("Init")] public class Init { public static bool Prefix(ref Block __instance) { Debug.Log("Run me."); return true; } } The return true on a Prefix will allow the base Block's Init to run as well. if you return false, the base Block's Init will not run, just your code.
  8. You can set the <IPAddress></IPAddress> and <Port></Port> xml node to do the Quick Connect, but no way to directly connect to a server from the configuration. This is meant to protect players from over enthusiastic modders who try to funnel and force settings unto the user.
  9. That should already be listed. Take a look under sphereii-mental, Note: Winter Project has not been updated to 19.5 yet
  10. If they are not listed in the mod launcher, then you may have to follow their manual installs. I don't think they have a mod launcher configuration.
  11. Manage Modlets allows you to download extra modlets to a game install. Which mods were you looking for?
  12. Where do you expect to see the More Mods button?
  13. Are you using the 7D2D Mod Launcher, or are you using the Vortex Mod Manager from Nexus? This thread is just for 7D2D Mod Launcher.
  14. Possibly; the patch scripts would have added new fields to the DLL, but when it compiles the Mods.dll, those fields are not there. There's still a step being blocked.
  15. I am not sure what else to otherwise suggest. I have synced up with the latest, using the same version of DMT, and it works on my end, and I have not heard of this issue before. The part that is failing is when its modifying the DLL, and I'm still suspicious of the security software blocking it silently.
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