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sphereii

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sphereii last won the day on November 8 2020

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About sphereii

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  1. Do the cows have the maslow task? They could be starving. Unfortunately the system wasn't very polished on release.
  2. False positives. I use it daily, no problems here.
  3. Yes, you may include any of the mods here into your own. And yes, the Core and Food spoilage mod need to be paired.
  4. They could be attracted to each other foot steps.. we've seen that with zombies. That can causes clumping.
  5. They must be attracted to something if they are going into a corner like that. The logic to spread them out and path finding isn't that great. Hopefully I can polish it up a bit for A20. I'm not sure which mods would be compatible with DF. A lot of my stuff is implemented in it as is.
  6. The general rule of thumb is that the DMT mods will need to be installed on both server and on client. The following files need to be on the client: 7DaysToDie_Data\Managed\Assembly-CSharp.dll 7DaysToDie_Data\Managed\0-Harmony.dll 7DaysToDie_Data\Managed\Mods.dll 7DaysToDie_Data\Managed\DMT.dll Mods\ The same set of files need to be on the server, using the 7DaysToDieServer_Data folder instead. Also, the Assembly-CSharp.dll needs to be different from the client's version, so be sure you are deploying the Assembly-CSharp.dll from the serve
  7. It's always interesting to hear about new potential issues, but alas, you were the only one reporting this. I'm not sure how many have been using nitrado as a hosting site for Winterween, so the problem could be more widespread than we realize.
  8. I noticed a few things, but I think the most relevant is probably this: 2021-03-13T15:33:10 2.970 INF Version: Alpha 19.2 (b4) Compatibility Version: Alpha 19.2, Build: Windows 64 Bit We've only built Winterween on 19.3 and 19.4.
  9. If you can send me a log file from the dedi, I may be able to figure out what's going on with it.
  10. I understand. If you want to go with a DMT-style mod, I do have something to do what you want.
  11. Dialogs can be a bit tricky. What's the full blurb? This snippet should work: <requirement type="Buff" id="testbuff" requirementtype="Hide" /> That being said, I do have a HasBuff in my SphereII.Mods, which is a DMT mod, that does the same thing. I'm wondering if I wrote it because the vanilla buff wasn't working.
  12. Is it possible you are applying Winterween 19.4 to the game's 19.3 install? Winterween 19.4 and Winterween 19.3 are the same, just re-compiled to work against the different version. The worlds are hosted on GitLab, and not Github. That's why they are not available manually, unless you download from the 2nd link. There is no difference between my pre-generated files and worlds you can generate yourself, other than to save time loading. The sphereii world was an experimental world with the compo pack.
  13. Seems like the copy of the game is corrupt. Have you tried to re-install?
  14. https://www.microsoft.com/en-us/download/details.aspx?id=13523 You need this, then the mod launcher will be happy.
  15. If you are interested in testing and providing feedback for the new mod launcher, please consider joining the discord: https://discord.gg/H6k6gDrgNW Here, you will find download links, and be able to provide feedback on various things, such as stability, reliability, and usability.
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