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sphereii

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sphereii last won the day on January 10

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  1. sphereii

    Winterween

    Welcome to the Winterween Project by sphereii and xyth, the unholy combination of Winter Project and the ancient spirit of Valoween! Not wanting to miss an alpha, we've combined two of the most dramatic mods into a single mod for Alpha 19 for a special Halloween treat. Steel your nerves. Steady your hands. Keep your wits about you, and you just may survive Winterween... We invite you to explore Winterween and challenge yourself to find all of its dark secrets. Keeping with the spirit of the discovery of the sphereii-mentals, please be mindful of posting potential spoilers. Thank you to the following Modlet creators who helped shape out the world with their modlets: JaxTeller718 for his increased biome zombies, and wandering hordes. Riles for Riles' HUD Plus UI Ragsy for the custom vehicle. Recommended: 12G of RAM or higher. Required: Alpha 19.2 Special thanks goes to Mumpfy for his texturing work. Installation Instructions: For the 7D2D Mod Launcher (Recommended): Click on sphereii-mental, then Winterween. For manual installation and Dedicated Servers: Download https://github.com/SphereII/Winter-Project-A19/archive/master.zip and extract in-place, over writing what is there. Clients can ignore the 7DaysToDieServer_Data folder. Likewise, Servers can ignore the 7DaysToDie_Data folder. For players with less than 12G of RAM, a work around is possible by removing the following folders (or deleting their ModInfo.xml: Mods\winter zeds blue Mods\winter zeds white Mods\WinterSkins Those will reduce memory consumption, but you will not get the special re-texturing.
  2. The spawn hook is pretty old, and should definitely be revisited. I thought there was a natural throttle on it, but maybe its failing. I'll try to look at it again. I haven't noticed them swimming on land, but I would assume its possible. Their fear of air is the only thing that keeps them in water.
  3. The mod launcher isn't that fancy. What it does for modlet is index github or gitlab repos. It doesn't look for releases, but you could have a different repo for each Alpha18, Alpha 19, etc. For example, here's one of my smaller ones: https://github.com/7D2DMods/Mods The mod launcher has that path, and finds all the ModInfo.xmls for that.
  4. The UI should look a lot different if you are using SMXUI. If you have the Clear UI enabled, then I'd expect things to look different.
  5. Dishong Tower Challenge is actually a standalone modlet that's just hosted in the same repo. It'll clear the world and only generate a single tower.
  6. That's the correct repo. Disable the Dishong Tower Challenge modlet, and you'll get your grass back.
  7. Sorry for the delay, yes, that's how you do it. You'd have to upload the Mods folder, then a few files from your7DaysToDieServer_Data/Managed folder, such as the ASsembly_CSharp.dll, Mods.dll, 0-Harmony.dll, and DMT.dll There should be no necessary changes for A19.2. I've been using it on the latest_experimental. Let me know if you see anything.
  8. YOu change looks fine. There's probably another modlet in there with a similar problem
  9. Sorry for the delay. Save games are in the game folder, but outside of it, so you should be safe. There's a non-standard modlet in Ravenhearst with upper nodes. Take a look in the Mods/0-Ravenhearst_BookRemoval's ModInfo.xml, and change the <Robobear> to <xml>, with a matching </xml>
  10. Try this and see if it helps: 1) Download directly: https://github.com/7D2DModLauncher/Database/blob/master/ModLauncher.sqlite?raw=true 2) Open up explorer to %TMP%, and save the file there. Re-open the mod launcher.
  11. I am not familiar with all that is installed on your PC, but the error message indicates something is still blocking the mod launcher. You would need to re-install and re-download the latest experimental. Part of the feature of the mod launcher is that it preserves the state of your game + mod version, without getting auto-updates from the base game. Unfortunately, that works against playing latest_experimental, where we actually want to see the updates.
  12. Something is still blocking it. If I had to guess, Avast was still trying to get its fingers involved and blocking that path. Looking forward to your return! Your configuration looks great. I would suggest a change to the Version. This is meant to help users know which version of the game to use. <Version>Latest</Version> will tell the mod launcher use to the latest version from Steam download. <Version>alpha19.0</Version> will tell it use that version.
  13. Have you tried to run the mod launcher as an Administrator?
  14. Do you feel comfortable adding it to avast's white list to see if that helps?
  15. This means it had trouble downloading the database. A few things to check: 1) Any anti-virus or firewall software that may be blocking it? 2) Have you tried rebooting? (helps if the lock on the database isn't released properly)
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