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Chunkimunki

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Everything posted by Chunkimunki

  1. Can confirm - new game, old mods folder location = no issues. Cheers
  2. Started a Nazgane world, here's the log. log Unfortunately it's that time for me..."come sweet Mopheus, enshroud me in thine purple cloak" Speak tomorrow guys- cheers
  3. *cough* here's the log from a new game. log
  4. My bad - here's the log with just NPCCore and SCore (Version 20.4.119.941) log
  5. If you dont mind, could you retest with the most current version of SCore? The stable version I posted is 20.2.x.x and thats now 20.4.x.x so perhaps a recent SCore change is needed that Im not aware of. Think this is that version of SCore. Sadly no change. log
  6. Giving it a go but 3 addons later...... log1 , log2 , log3 Everything was downloaded today afresh and game files were validated. Thanks for getting back though.
  7. Can't figure out what the dickens is going on with this NRE occuring. log Any help would be greatfully accepted. Cheers
  8. Ah that explains it.. Could it be possible to show the icons if you've picked up then placed a vehicle?
  9. 'What follows are the dreamy imaginings of a long, long time survivor....' I've played with both yours and the NPC modlet. I've thoroughly enjoyed both, alternating playthroughs with each. It's a really great position to be in with such awesome modders doing what they do best but to have to choose between them is like asking who is my favourite child. The NPC aim ( to my understanding ) is to provide a framework for people to pick up the ball and make the magic happen - you my friend with your work here are indeed a magician! Each are continually making huge strides in growing what we as players can enjoy. In a crazy alternative reality I can see your powers combine to produce the ultimate zombie modlet taking the game to new heights. No prodding with pointy sticks was intended with this post - just a heartfelt expression of my thanks for all of the work done with the goal of making this game as thrilling as it can be. Cheers
  10. Sorted the mod slots issue - just renamed the modlet to load after Tactical Weapons
  11. You sir are a gentleman and a scholar - I thank you.
  12. Thanks so much for carrying the torch for this mod-It's always been my must have weapons addition. As always stuff is out there to be used/tested and I have a couple of observations.. - Not sure if intended but can't add rifle supressor to the AWP sniper rifle. -Using Lam's increased mod slots crafted weapons are 1 short in slots. Could be cosmetic slot is included in the total - not sure which modlet to try and tweak. Cheers
  13. Have had a peek and can only see 'WMMStashBackpack' and 'WMMIncreaseBagSize'
  14. Oh man this looks great. At the risk of a slap to the face I'm super jazzed about the Xlock..... any chance we could have that as a *cough* standalone modlet? No no your right - It's all or nothing - I understand - soz for asking.
  15. Enjoying all you do. Quick question - how do I remove survivor notes from trader rewards? Cheers
  16. Really chuffed you guys are putting in the work to take this to the max. Thoroughly enjoying playing with it! Hired my first NPC yesterday - a knife wielding nurse whom I saved from a zed - she took my money then immediately ran off and picked a fight with a wolf. It was a swift end as I panicked trying to figure out what to do. I assume she was still in threat mode. The icons on the hud are a great idea but unless my employee is waiting to be reborn they are still there after her death. The power suited rocketman can ruin your day/base real quick - spent 10mins in a poi hiding from him like I was playing 'Alien Isolation'. I've got spiders to spawn in the forest so things v.spicey especially with Stallionsden More Animals modlet - Valmars Starter Class is a must! Having a lot of flashbacks to playing 'Starvation Mod' all those years ago - early game sweats and death around any corner! Huge thanks
  17. O..M..G. I think I might of had an accident in the underpant department! You guys are amazing and my thanks knows no bounds.
  18. Yes yes I admit it - stuck the creatures pack into my A20 save - got super excited when I could creatively spawn the spiders in - sadness ensued when I realised I'm totally 'that guy' when nothing naturally spawned! I bow down in penance for my impatience at the alter that is known as Xyth!
  19. Oh man, it's like being a kid and your coolest uncle says he's got a great present for you and he'll be round "soon" .......
  20. Hi again, issues with 'open door syndrome+repsawn' still persists. Thought it might be on my end so did a fresh install of the game but something janky is occurring. Here's the log. Some tests have had trash piles etc work around spawn but not in new chunks- weird. Cheers
  21. First off thanks so much for all your hard work with all these mods. They are xmas gifts that keep on giving! On a side note just spent a wee while finding out that the 'Open Door Syndrome with Respawn' is throwing "ERR LootContainer 'trash' unknown". It make piles of trash etc unlootable. Loaded fresh world with just this mod to find out for sure. Cheers
  22. Oh man, can't believe I've not come across this mod before. What a great idea! Got my fingers crossed you've the time/enthusiam to A20 it. The thought of clearing out a whole city has me excited - great job my friend.
  23. Hi stallionsden, Thanks for all your efforts in making the game so so sweet to play.
  24. OMG! It works like a charm! Thanks so much - can't believe a true 'legend' has just made lil ol'me's day! Cheers
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