Roland Posted June 23 Share Posted June 23 I haven’t noticed any difficulty seeing different colors of clothing and hair on the zombies. Not sure what the issue is. my issue is the lack of contrast in lighting between light and dark. I put my brightness down to 10% and can still see perfectly fine at night and in “dark” houses. Was one of the programmers scarred by the rainstorm darkness of A21 and so pushed things to the opposite extreme? 😂 6 Link to comment Share on other sites More sharing options...
Professor-Pip Posted June 23 Share Posted June 23 2 minutes ago, Doomofman said: Wait, so did Wandering Sleepers sneakily make it in? Well, there is this bit in the release notes: Quote A new zombie spawning throttling triggering system has been added to the level editor and the level designers have made use of it to keep the higher count POIS challenging but running better. Not sure if this would cause "wandering sleepers"... Link to comment Share on other sites More sharing options...
Doomofman Posted June 23 Share Posted June 23 (edited) 12 minutes ago, Professor-Pip said: Well, there is this bit in the release notes: Not sure if this would cause "wandering sleepers"... Nah, I just saw an instance of a quest zombie wandering about the POI before the player entered. Could see the dot moving on the compass two so it wasn't a wild spawn that wandered in. Once the player shot it, it trigger the first room of zombies to agro Here's the clip https://clips.twitch.tv/AntediluvianJollyFiddleheadsMikeHogu-rB9thickc_fY5x4_ Edited June 23 by Doomofman (see edit history) 4 Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted June 23 Share Posted June 23 @Roland I have two questions. First, will you set your gamma to 0 and take a snap of outside and inside? Second, Why have you never made a game play vid? I like the thought of the dark requiring a light to even partially see, it also stop the gamma from whitewashing the true colors. I just played 14 again, and at dusk near a farm, I got ganked by a dog and all I could see was my blood on the screen. Goodtimes. 1 Link to comment Share on other sites More sharing options...
Old Crow Posted June 23 Share Posted June 23 Something I'm noticing from Streamer Weekend: While loot progression and trader progression is slowed down (yay!), level and gamestage progression is NOT slowed down to match. One base settings, one streamer was getting feral bikers while still fighting with stone and primitive weapons. It's too easy to progress too quickly stagewise while not being equipped decently enough deal with your first horde, unless you customize your settings to adjust things. A reduction in experience gained from looting and crafting might be in order at default? 1 Link to comment Share on other sites More sharing options...
MechanicalLens Posted June 24 Share Posted June 24 35 minutes ago, Old Crow said: Something I'm noticing from Streamer Weekend: While loot progression and trader progression is slowed down (yay!), level and gamestage progression is NOT slowed down to match. One base settings, one streamer was getting feral bikers while still fighting with stone and primitive weapons. It's too easy to progress too quickly stagewise while not being equipped decently enough deal with your first horde, unless you customize your settings to adjust things. A reduction in experience gained from looting and crafting might be in order at default? Nowadays, I've started planning out my builds in particle board and then replacing those pieces with cobble or concrete blocks once I'm 110% committed. I also choose not to wear nerdy glasses. The XP reduction is small, but noticeable. Many zombies, ferals especially, have received a pretty crazy buff in health in 1.0. My honest advice would be to play one difficulty lower than you're used to. Don't go outside at night unless you're really daring. If you get cornered by a feral, especially a biker, you're most certainly dead. 3 hours ago, Roland said: I haven’t noticed any difficulty seeing different colors of clothing and hair on the zombies. Not sure what the issue is. my issue is the lack of contrast in lighting between light and dark. I put my brightness down to 10% and can still see perfectly fine at night and in “dark” houses. Was one of the programmers scarred by the rainstorm darkness of A21 and so pushed things to the opposite extreme? 😂 Fingers crossed the Dark Nights mod is updated ASAP. Link to comment Share on other sites More sharing options...
Old Crow Posted June 24 Share Posted June 24 16 minutes ago, MechanicalLens said: Nowadays, I've started planning out my builds in particle board and then replacing those pieces with cobble or concrete blocks once I'm 110% committed. I also choose not to wear nerdy glasses. The XP reduction is small, but noticeable. Many zombies, ferals especially, have received a pretty crazy buff in health in 1.0. My honest advice would be to play one difficulty lower than you're used to. Don't go outside at night unless you're really daring. If you get cornered by a feral, especially a biker, you're most certainly dead. See that's the thing - the one I was watching wasn't using the xp boosting mod. They were just playing as normal. Link to comment Share on other sites More sharing options...
Adam the Waster Posted June 24 Share Posted June 24 I personally love watching the struggle I can't wait to actually go through it I do like the longer and solar progression that's why I think we need extra stuff like extra tools like a scrap teirs and more building teirs 3 Link to comment Share on other sites More sharing options...
BFT2020 Posted June 24 Share Posted June 24 1 hour ago, Old Crow said: Something I'm noticing from Streamer Weekend: While loot progression and trader progression is slowed down (yay!), level and gamestage progression is NOT slowed down to match. One base settings, one streamer was getting feral bikers while still fighting with stone and primitive weapons. It's too easy to progress too quickly stagewise while not being equipped decently enough deal with your first horde, unless you customize your settings to adjust things. A reduction in experience gained from looting and crafting might be in order at default? Most streamers I have seen set xp to 200%, so they are making their leveling much faster 1 Link to comment Share on other sites More sharing options...
Old Crow Posted June 24 Share Posted June 24 16 minutes ago, BFT2020 said: Most streamers I have seen set xp to 200%, so they are making their leveling much faster This one had the default settings. 1 Link to comment Share on other sites More sharing options...
Laz Man Posted June 24 Share Posted June 24 (edited) 7 hours ago, Doomofman said: Nah, I just saw an instance of a quest zombie wandering about the POI before the player entered. Could see the dot moving on the compass two so it wasn't a wild spawn that wandered in. Once the player shot it, it trigger the first room of zombies to agro Here's the clip.... Let's just say, this is just the beginning. 😆. I don't want to steal Faatal's thunder. 😎 Edited June 24 by Laz Man (see edit history) 4 Link to comment Share on other sites More sharing options...
Prydonian Posted June 24 Share Posted June 24 I'm late checking in since the announcement of 1.0! I guess I've missed any conversation about how far down the road certain enhancements are. I admit I wasn't expecting to need to wait until the end of 2025 before story mode happens, lol. I'm not sure I can wait that long to play, but I also don't want to burn out on it before then. Tricky. Link to comment Share on other sites More sharing options...
dcsobral Posted June 24 Share Posted June 24 2 hours ago, Old Crow said: Something I'm noticing from Streamer Weekend: While loot progression and trader progression is slowed down (yay!), level and gamestage progression is NOT slowed down to match. One base settings, one streamer was getting feral bikers while still fighting with stone and primitive weapons. It's too easy to progress too quickly stagewise while not being equipped decently enough deal with your first horde, unless you customize your settings to adjust things. A reduction in experience gained from looting and crafting might be in order at default? Was it at night, outside the forest biome, or on a T3+ building? In any of these three cases then it's just the streamer taking their chances. Or, for that matter, horde night. Link to comment Share on other sites More sharing options...
wolfbain5 Posted June 24 Share Posted June 24 3 hours ago, Old Crow said: Something I'm noticing from Streamer Weekend: While loot progression and trader progression is slowed down (yay!), level and gamestage progression is NOT slowed down to match. One base settings, one streamer was getting feral bikers while still fighting with stone and primitive weapons. It's too easy to progress too quickly stagewise while not being equipped decently enough deal with your first horde, unless you customize your settings to adjust things. A reduction in experience gained from looting and crafting might be in order at default? I blame this on the "challenges" instead of a little food or ammo or mats, they just gave a lot of xp out. this raises levels faster without benefits. so GS goes up, but no gameplay parts like loot or money to back that boost with. needs a rethink 1 Link to comment Share on other sites More sharing options...
danielspoa Posted June 24 Share Posted June 24 (edited) Hello! Quick question, have the guys found any big bug or tomorrow's release of a public experimental is still on the cards? ps. On the topic of seeing in dark enviroments, I have been wanting to talk about eye adaption, or whatever is called in english, for years. Had its effect inverted for many alphas, I haven't seen the 1.0 version yet tho. Edited June 24 by danielspoa (see edit history) Link to comment Share on other sites More sharing options...
kattenijin Posted June 24 Share Posted June 24 Major bug, not that I've heard. I see that Prime is playing B307, but he also found a couple things to fix, so there will be at least a B308. Generally, from past releases it won't be until sometime around/after 2pm Central Time, but the only "guarantee" is before 11:59pm barring the discovery of something too important to not fix. Link to comment Share on other sites More sharing options...
wolfbain5 Posted June 24 Share Posted June 24 well one thing I noticed. they were tracking the challenges, harvest 50 polymers with a stone axe, he cut up tires, car bumpers, car seats, got polymers, but the challenge never progressed Link to comment Share on other sites More sharing options...
danielspoa Posted June 24 Share Posted June 24 appreciate the answers! I understand things might change last moment but nice to hear it seems under control. Link to comment Share on other sites More sharing options...
zztong Posted June 24 Share Posted June 24 (edited) 8 hours ago, Doomofman said: Saw someone get offered a single can of Miso Soup for a T3 quest reward That is funny. They could just get rid of the quest reward since they give out Dukes. The perspective had been in the past that you get nice question rewards and decent Dukes. I can see where that's going to take some adjustment to the new "modest dukes plus door prize." Or maybe I should say "modest dukes plus hors d'oeuvres." Edited June 24 by zztong (see edit history) 2 Link to comment Share on other sites More sharing options...
Old Crow Posted June 24 Share Posted June 24 2 hours ago, dcsobral said: Was it at night, outside the forest biome, or on a T3+ building? In any of these three cases then it's just the streamer taking their chances. Or, for that matter, horde night. Forest biome, T1 POIs, sometimes at night, sometimes during the day. Building their base and horde night base too. Link to comment Share on other sites More sharing options...
Tete1805 Posted June 24 Share Posted June 24 19 hours ago, meganoth said: Not sure they still have a way of knowing. Their telemetry provider went bankrupt. 😥 That's too bad, seems like it provided a great source of information. Link to comment Share on other sites More sharing options...
Eltorro333 Posted June 24 Share Posted June 24 Hi guys, at what time will we be able to download the experimental today? Dont want to hit the refresh button every 5 seconds for the rest of the day...😉 Link to comment Share on other sites More sharing options...
wolfbain5 Posted June 24 Share Posted June 24 think they said 2 pm CST 1 Link to comment Share on other sites More sharing options...
paul cornwall Posted June 24 Share Posted June 24 god that be 8pm uk time its only 8.15am Link to comment Share on other sites More sharing options...
toores Posted June 24 Share Posted June 24 20 hours ago, meganoth said: You should be more specific why you think it is useless. Me, I use farming in every game, with only ever putting 1 point in LotL (except if I go Fortitude, then more). Sure, you need a bigger field, but it is a steady supply of food even with that bit of randomness. To me it seems the farming gain is so small that it is not worth the trouble of putting all that time into it. 1 point in LotL is not worth in my opinion. That time is much better spent on exploring and looting that will yield some food but also gets you all kinds of other loot. I don't like Fortitude's weapon of choice, so it won't be my first tree to level up. By the time I feel like I have the points to spare for LotL, I always have enough food to skip farming alltogether. In principle I think it is not a good design to tie sustainable farming to a specific tree in a survival game. I wouldn't mind if one tree had benefits in farming but to have farming yield negative results as a starting point is weird. 12 hours ago, BFT2020 said: You don’t have to go down the fortitude tree for farming. One point in LoTL at Fortitude level 1 doubles your harvest amounts (2 for wild plants, 4 for player planted crops). Seeds are plentiful in loot and traders so you don’t have to scrap crops into seeds, just replace any harvests you fail to get a seed back from purchases / looting. Ok that actually makes sense - using only the seeds I find and skip the seed crafting... Link to comment Share on other sites More sharing options...
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