maxousara Posted November 4, 2022 Share Posted November 4, 2022 36 minutes ago, Doomofman said: Interesting, so the work the console team are doing might bring more optimizations to the PC version that are required for console? Yeah because the fun pimps would like have a crossplatform and for have it the pc and console version need to be the same or almost 1 Link to comment Share on other sites More sharing options...
meganoth Posted November 4, 2022 Share Posted November 4, 2022 (edited) 25 minutes ago, Guppycur said: Good idea, but it would be ugly. How about it uses that different icon atlas only in the prefab editor. I don't know why you think it would be ugly, wouldn't that depend on the bacground color being used? Also I was talking about players who build, not POI designers. Though they probably could use the same feature in the prefab editor too Edited November 4, 2022 by meganoth (see edit history) Link to comment Share on other sites More sharing options...
Roland Posted November 4, 2022 Author Share Posted November 4, 2022 3 hours ago, meganoth said: Concerning the flow through: Whether a block shape has that bit set should be shown by background color in the shape UI !! For water and for shooting through. I'm not against a background color change or a filter category but I think the blocks that have that attribute are simply any that don't fill the entire voxel volume so that water fills in all the visible space not used as well as flows past them. It may be completely intuitive which block shapes will allow water to flow in and through them. Don't mistakenly build your underwater base walls out of bars and arrow slit blocks.... 2 Link to comment Share on other sites More sharing options...
meganoth Posted November 4, 2022 Share Posted November 4, 2022 (edited) 9 minutes ago, Roland said: I'm not against a background color change or a filter category but I think the blocks that have that attribute are simply any that don't fill the entire voxel volume so that water fills in all the visible space not used as well as flows past them. It may be completely intuitive which block shapes will allow water to flow in and through them. Don't mistakenly build your underwater base walls out of bars and arrow slit blocks.... No, the important use case is to show the blocks you can shoot through, water is just icing on the cake. Or am I confusing it with the selecting-through-a-block issue? Arrow slits for example should still be shoot-through, but you can not access a dart thrower behind it. Edited November 4, 2022 by meganoth (see edit history) 1 Link to comment Share on other sites More sharing options...
RipClaw Posted November 4, 2022 Share Posted November 4, 2022 3 hours ago, meganoth said: Concerning the flow through: Whether a block shape has that bit set should be shown by background color in the shape UI !! For water and for shooting through. Builders need to know bullet and to a lesser extent water permeability. And now that we have thousands of blocks shapes nobody knows anymore. An alternative to the background color could also be a small icon in a corner similar to what we have with schematics. 3 Link to comment Share on other sites More sharing options...
Fanatical_Meat Posted November 4, 2022 Share Posted November 4, 2022 (edited) Better flowing water would be great however at this time I do not think it is worth the effort. I have a feeling it will be like “oh that’s cool” then we all forget about it. I prefer the Pimps double down and finish the game up then offer some sort of reasonably priced DLC. Maybe new POIs and new Zombies. I used to like the idea of endless betas but now I want them to finish up and move on to the next project and ideally offer a similar early access. Edited November 4, 2022 by Fanatical_Meat (see edit history) Link to comment Share on other sites More sharing options...
jdifran Posted November 4, 2022 Share Posted November 4, 2022 34 minutes ago, meganoth said: No, the important use case is to show the blocks you can shoot through, water is just icing on the cake. Or am I confusing it with the selecting-through-a-block issue? Arrow slits for example should still be shoot-through, but you can not access a dart thrower behind it. How about filter checkboxes at the top of the shapes menu for "shoot through" and "reach through"? Check either of the boxes and it only shows you shapes with those qualities. 6 Link to comment Share on other sites More sharing options...
Roland Posted November 4, 2022 Author Share Posted November 4, 2022 25 minutes ago, Fanatical_Meat said: Better flowing water would be great however at this time I do not think it is worth the effort. I have a feeling it will be like “oh that’s cool” then we all forget about it. I prefer the Pimps double down and finish the game up then offer some sort of reasonably priced DLC. Maybe new POIs and new Zombies. I used to like the idea of endless betas but now I want them to finish up and move on to the next project and ideally offer a similar early access. Remember that it isn't simply for our pleasure. As professionals and artists, they also want to offer up a technical masterpiece as their finished product. 3 Link to comment Share on other sites More sharing options...
meilodasreh Posted November 4, 2022 Share Posted November 4, 2022 1 hour ago, Roland said: As professionals and artists, they also want to offer up a technical masterpiece as their finished product. Smithsonian Tech and Art Museum POI confirmed for A21! wow that was a way too easy one, really. 1 Link to comment Share on other sites More sharing options...
wolfbain5 Posted November 4, 2022 Share Posted November 4, 2022 1 hour ago, Roland said: Remember that it isn't simply for our pleasure. As professionals and artists, they also want to offer up a technical masterpiece as their finished product. @SnowDog1942 , your doll is almost ready it seems they had a team on it. Link to comment Share on other sites More sharing options...
Syphon583 Posted November 4, 2022 Share Posted November 4, 2022 (edited) 2 hours ago, Fanatical_Meat said: I have a feeling it will be like “oh that’s cool” then we all forget about it. Isn't that kind of the point, though? Nobody talks about how good the water is in some other games because its appearance and behavior is normal. People constantly talk about the water in 7DTD because it's noticeably bad and breaks immersion. I don't want to notice the water. Edited November 4, 2022 by Syphon583 (see edit history) 5 Link to comment Share on other sites More sharing options...
Fanatical_Meat Posted November 4, 2022 Share Posted November 4, 2022 16 minutes ago, Syphon583 said: Isn't that kind of the point, though? Nobody talks about how good the water is in some other games because its appearance and behavior is normal. People constantly talk about the water in 7DTD because it's noticeably bad and breaks immersion. I don't want to notice the water. Meh, water needs a few improvements and it will be good enough. Link to comment Share on other sites More sharing options...
Riamus Posted November 4, 2022 Share Posted November 4, 2022 Just having water no longer leave divets if you dig under it or if it isn't filled full enough would need a great improvement. That's the most noticeable issue, imo. I also like that it will share space with other blocks and that movement suited in water will be improved. I don't know that it really needs anything else. Having good looking waterfalls would be nice, but isn't really that important. 3 Link to comment Share on other sites More sharing options...
beerfly Posted November 4, 2022 Share Posted November 4, 2022 Wonder if an underwater horde base would be a thing 👀 2 Link to comment Share on other sites More sharing options...
Fanatical_Meat Posted November 4, 2022 Share Posted November 4, 2022 1 hour ago, Riamus said: Just having water no longer leave divets if you dig under it or if it isn't filled full enough would need a great improvement. That's the most noticeable issue, imo. I also like that it will share space with other blocks and that movement suited in water will be improved. I don't know that it really needs anything else. Having good looking waterfalls would be nice, but isn't really that important. This is what I mean by “good enough” Link to comment Share on other sites More sharing options...
SnowDog1942 Posted November 4, 2022 Share Posted November 4, 2022 2 hours ago, wolfbain5 said: @SnowDog1942 , your doll is almost ready it seems they had a team on it. I'd rather they had a team on me. 3 Link to comment Share on other sites More sharing options...
Syphon583 Posted November 4, 2022 Share Posted November 4, 2022 2 hours ago, Fanatical_Meat said: Meh, water needs a few improvements and it will be good enough. Yeah, pretty sure that's what they're doing Link to comment Share on other sites More sharing options...
faatal Posted November 4, 2022 Share Posted November 4, 2022 16 hours ago, khzmusik said: That's a pity. I know lots of people are looking forward to NPCs being in the game. Out of curiosity, is the in-progress bandit code going to be shipped with the alpha, just disabled/unused? Or is all the work in a feature branch that won't even get merged into the A21 branch? I'm asking on behalf of modders who may or may not be myself. Me too. Disabled. Some data removed. 2 Link to comment Share on other sites More sharing options...
Fanatical_Meat Posted November 4, 2022 Share Posted November 4, 2022 37 minutes ago, faatal said: Me too. Disabled. Some data removed. It’s cool don’t stress. I am happy if the game runs a bit better and the zombies/characters look a bit better. Game feels mostly complete in my opinion. I can wait for bandits. Link to comment Share on other sites More sharing options...
Jinx_DG Posted November 4, 2022 Share Posted November 4, 2022 6 hours ago, Fanatical_Meat said: move on to the next project It was my understanding from what Roland said many pages back that the next project is currently being worked on. Granted it's still in the planning and concepual phase, but even if 7DTD was done and dusted yesterday the next project would need to complete it's current planning phase to actually be worked on. There's nothing to the next project being lost by them working on water so it works as they intend it to. I want the team to work on what they need to & want to so it's the best it can be. That way when it is finished the player outcry of it could have been done better is minimal. Link to comment Share on other sites More sharing options...
Fanatical_Meat Posted November 4, 2022 Share Posted November 4, 2022 25 minutes ago, Jinx_DG said: It was my understanding from what Roland said many pages back that the next project is currently being worked on. Granted it's still in the planning and concepual phase, but even if 7DTD was done and dusted yesterday the next project would need to complete it's current planning phase to actually be worked on. There's nothing to the next project being lost by them working on water so it works as they intend it to. I want the team to work on what they need to & want to so it's the best it can be. That way when it is finished the player outcry of it could have been done better is minimal. From the YouTube interview it’s something like 90% working on 7D2D. They have six (I think) doing work on the new titles. Obviously wrapping up 7D2D sooner would allow more staff to work on new stuff. Link to comment Share on other sites More sharing options...
Jinx_DG Posted November 5, 2022 Share Posted November 5, 2022 1 hour ago, Fanatical_Meat said: From the YouTube interview it’s something like 90% working on 7D2D. They have six (I think) doing work on the new titles. Obviously wrapping up 7D2D sooner would allow more staff to work on new stuff. Depends on the staffs area of expertise. Staff members are specialized and may not be able to do other aspects in game developement. Just because you have them doesn't mean you can use them in the current phase. Link to comment Share on other sites More sharing options...
Snowydeath Posted November 5, 2022 Share Posted November 5, 2022 On 11/3/2022 at 11:56 AM, meilodasreh said: that cool "easteregg" POI at the southernmost edge of the navezgane map has some nice outside landscape with cascading water, which does a really good job of "simulating" a flowing river if you ask me. What POI is it? I am genuinely curious and would love to go look at it in game! Link to comment Share on other sites More sharing options...
meganoth Posted November 5, 2022 Share Posted November 5, 2022 (edited) 11 hours ago, meganoth said: No, the important use case is to show the blocks you can shoot through, water is just icing on the cake. Or am I confusing it with the selecting-through-a-block issue? Arrow slits for example should still be shoot-through, but you can not access a dart thrower behind it. Quoting myself here as I have some info to add to this: I made a test with about 12 blocks with holes of various shapes and tried to shoot or melee zombies through it. For most of them that was no problem. But 3 of the 12 were totally blocking bullets and melee through their holes: "Ramp Frame", "Pole Cross Centered", "Pillar 1m Open". That there were so few problem cases leads me to suspect those 3 might be just oversights. In that case, please disregard my idea about indicating permeability in the UI and someone please just fix those and similar shapes. Edited November 5, 2022 by meganoth (see edit history) 5 Link to comment Share on other sites More sharing options...
Roland Posted November 5, 2022 Author Share Posted November 5, 2022 6 hours ago, faatal said: Some data removed. He's talking about their souls. 1 Link to comment Share on other sites More sharing options...
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