Thecolours Posted March 27, 2019 Share Posted March 27, 2019 Thats kind of the plan, but it might be a next game thing, we'll see how things shape up. You're next game is going to a sequel to 7DTD? Link to comment Share on other sites More sharing options...
madmole Posted March 27, 2019 Author Share Posted March 27, 2019 Because dismemberment is broken in A17 but won't be in A18. What? Its fixed, even on animals. There are even books that add or increase chance to dismember. Link to comment Share on other sites More sharing options...
madmole Posted March 27, 2019 Author Share Posted March 27, 2019 You're next game is going to a sequel to 7DTD? You'll find out in the press release. Link to comment Share on other sites More sharing options...
Roland Posted March 27, 2019 Share Posted March 27, 2019 Joel don't pretend !!! ) You understand everything! ) A person has in mind the ability to make several manual saves for one game! ))) For example, before performing the task, before the horde, before the construction and more. And that these saves were available in the list of saves. That....would remove any risk, thrill, and/or uncertainty. The ability to go back in time at will would remove any and all consequences from anything. I can't think of a feature more anti-survival than a player controlled undo... The game should make a backup save periodically but it must not controllable by the player through an autosave button or triggered by something as simple as logging off and back on. If you experience a game ruining bug then there should be a backup to revert to but it should be something that happens periodically in the background and overwrites old backups and shouldn't be something the player can set at the start of every blood moon or before tackling a tough POI or doing a quest. I've failed quests and it is disappointing but you move on and apply for a new one. You don't load the save you made right before the point where you failed and do it again so you never ever ever have to recover from a failure. That's my opinion written in a regular font. Thats cheating. Thank goodness! 100% agree!! Link to comment Share on other sites More sharing options...
Boidster Posted March 27, 2019 Share Posted March 27, 2019 @madmole, I was reading yer Twitter feed and saw the "One Shot" bonus book perk dealio: "20% chance to one-shot any ore" On the surface it sounded neat, but then I dug a bit deeper and I think maybe there's a problem with it. Occasionally for me, possibly often for others, it's desired to carve out a tunnel or pit of a specific dimension. When mining speed is a known quantity, it's pretty easy to time your blows (and how many of them) to destroy just one more block. If my block-destruction-rate changes speed suddenly 1/5 of the time, that would probably have the effect of slowing certain mining work because the player has to be wary of one-shotting blocks he/she didn't intend to destroy. No more holding down the mouse button for 3 shots to destroy a block - could be 1, 2, or 3 shots who knows? So now the player has to one-click and see what happens, then one-click again, and possibly a 3rd time if the first two didn't one-shot the block. Or the alternative, hold the mouse for the three swings and just hope that you don't hit the 20% each time and destroy 3 blocks in a row when you only wanted the first one. I dunno...my instinct is that consistent mining speed (possibly quite fast, if you have read all the books) is more important than a chance for Great Success which might mar your project. $.02 Link to comment Share on other sites More sharing options...
Arma Rex Posted March 27, 2019 Share Posted March 27, 2019 You'll find out in the press release. Can you give us some hints as to what it will be/what it will have? Link to comment Share on other sites More sharing options...
Roland Posted March 27, 2019 Share Posted March 27, 2019 Can you give us some hints as to what it will be/what it will have? Link to comment Share on other sites More sharing options...
TSBX Posted March 27, 2019 Share Posted March 27, 2019 What? Its fixed, even on animals. There are even books that add or increase chance to dismember. In A17? Link to comment Share on other sites More sharing options...
Aldranon Posted March 27, 2019 Share Posted March 27, 2019 That was the look I had after finding 10 steel bars and then a tier 1 steel pickaxe... on day 1. Changed the whole game it did! Link to comment Share on other sites More sharing options...
Roland Posted March 27, 2019 Share Posted March 27, 2019 In A17? A18. A few people have misread what you typed as stating that it won't be fixed in A18. I think Madmole did the same. Because dismemberment is broken in A17 but won't be in A18. True Translation: Dismemberment is broken in A17 but it will be fixed in A18. Mistranslation: Dismemberment is broken in A17 and will not appear in A18. Link to comment Share on other sites More sharing options...
madmole Posted March 27, 2019 Author Share Posted March 27, 2019 That....would remove any risk, thrill, and/or uncertainty. The ability to go back in time at will would remove any and all consequences from anything. I can't think of a feature more anti-survival than a player controlled undo... The game should make a backup save periodically but it must not controllable by the player through an autosave button or triggered by something as simple as logging off and back on. If you experience a game ruining bug then there should be a backup to revert to but it should be something that happens periodically in the background and overwrites old backups and shouldn't be something the player can set at the start of every blood moon or before tackling a tough POI or doing a quest. I've failed quests and it is disappointing but you move on and apply for a new one. You don't load the save you made right before the point where you failed and do it again so you never ever ever have to recover from a failure. That's my opinion written in a regular font. Thank goodness! 100% agree!!I just read an article on some new RPG and the whole thing was about something standard in 7 days since the beginning. You don't really, die, you respawn somewhere after you suffer some crazy trauma. One of my favorite mods for Skyrim is death alternative a mod where you don't die and reload your save game, but instead wake up, sometimes robbed of gear and that creates a new narrative to the role play. Instead of die, reload the save and beat the bad guy etc.. its I tried killing these bandits and they took all my stuff, locked me in a cage and beat me up for fun every few hours trying to get information out of me. Eventually I escaped, rounded up some spare gear, hired a mercenary and we went back and got revenge on the place. It changed the story from an undefeated dragonborn to failure and hardship which led to digging deep and rebuilding my character stronger and ultimately sweet epic revenge. I can't go back to the old way of playing where you die and there are no consequences. To me its way better like this. And the funny thing is we've been this way forever, just now modern RPGs are starting to latch on to the idea. Link to comment Share on other sites More sharing options...
madmole Posted March 27, 2019 Author Share Posted March 27, 2019 @madmole, I was reading yer Twitter feed and saw the "One Shot" bonus book perk dealio: "20% chance to one-shot any ore" On the surface it sounded neat, but then I dug a bit deeper and I think maybe there's a problem with it. Occasionally for me, possibly often for others, it's desired to carve out a tunnel or pit of a specific dimension. When mining speed is a known quantity, it's pretty easy to time your blows (and how many of them) to destroy just one more block. If my block-destruction-rate changes speed suddenly 1/5 of the time, that would probably have the effect of slowing certain mining work because the player has to be wary of one-shotting blocks he/she didn't intend to destroy. No more holding down the mouse button for 3 shots to destroy a block - could be 1, 2, or 3 shots who knows? So now the player has to one-click and see what happens, then one-click again, and possibly a 3rd time if the first two didn't one-shot the block. Or the alternative, hold the mouse for the three swings and just hope that you don't hit the 20% each time and destroy 3 blocks in a row when you only wanted the first one. I dunno...my instinct is that consistent mining speed (possibly quite fast, if you have read all the books) is more important than a chance for Great Success which might mar your project. $.02 We might limit it to iron/coal/nitrate maybe not stone. Link to comment Share on other sites More sharing options...
madmole Posted March 27, 2019 Author Share Posted March 27, 2019 Can you give us some hints as to what it will be/what it will have? Fun. Link to comment Share on other sites More sharing options...
madmole Posted March 27, 2019 Author Share Posted March 27, 2019 In A17? A18, maybe 17.3 I'm not sure yet. Link to comment Share on other sites More sharing options...
Odetta Posted March 27, 2019 Share Posted March 27, 2019 Can you give us some hints as to what it will be/what it will have? 7d2d: The Hemorrhoiding Link to comment Share on other sites More sharing options...
Arma Rex Posted March 27, 2019 Share Posted March 27, 2019 Fun. Fair enough lol Link to comment Share on other sites More sharing options...
Roland Posted March 27, 2019 Share Posted March 27, 2019 7d2d: The Hemorrhoiding Cool. Guppy is already training his on his phone. Link to comment Share on other sites More sharing options...
Trankitas Posted March 27, 2019 Share Posted March 27, 2019 (repost) There is any sound enhancement planned for A18? You kinda hear Zombis two blocks away making footsteps sometimes Link to comment Share on other sites More sharing options...
Demonoid74 Posted March 27, 2019 Share Posted March 27, 2019 Back in the day with the Original Fallout game...Wasteland on the C64...EVERYTHING you did was permanent...you failed to disarm the bomb on the town mayor? You reloaded and came back , and she was still blown up...one of your characters in the party died? You buried them...there was no reload your save and they were back...was kind of awesome... Kind of wish they stuck with that for Fallout 1+2...but it went from a party to a single character game and that might have been a little bit more problematic... Link to comment Share on other sites More sharing options...
FileMachete Posted March 27, 2019 Share Posted March 27, 2019 We might limit it to iron/coal/nitrate maybe not stone. Sry to pile on a bit but couple other things about this perk that I think need consideration. 1) -If- the "double-swing", or what seems to be that a swing is triggered at the animation beginning, but can not be canceled if the button is released after that... If that mechanic is 'fixed' so if a player releases their mouse button a millisec before the actual landing of the hit, then it doesn't land, then Boidsters' example may largely be mitigated (not sure how much the double-hit factors in it for him). Second, and this is an _old_ one. The overhit bonus still exists. So, in -any- circumstance right now one-shotting an ore block is a _bad_ thing; regarding resources gained. Link to comment Share on other sites More sharing options...
Mylo Posted March 27, 2019 Share Posted March 27, 2019 Hey guys could you re-texture iron and steel fire axes to make them look different? Maybe making iron one metal-grey or something... Link to comment Share on other sites More sharing options...
Sirillion Posted March 27, 2019 Share Posted March 27, 2019 You'll find out in the press release. Hmm, does this mean the next game project has been started, and art/code has been written or is it on an idea stage and not fully outlined? Link to comment Share on other sites More sharing options...
Guenni Posted March 27, 2019 Share Posted March 27, 2019 Thats cheating. Okay, you're right, I didn't think of that, or consider it cheating. I actually just make backups of saved games out of old habits in case there are file errors due to a crash. This can still be done manually, but it's just more cumbersome. Link to comment Share on other sites More sharing options...
Boidster Posted March 27, 2019 Share Posted March 27, 2019 20% chance (maybe less) for double resources from an ore block might also work as a 7-book bonus perk. Spitballing here... Link to comment Share on other sites More sharing options...
FileMachete Posted March 27, 2019 Share Posted March 27, 2019 20% chance (maybe less) for double resources from an ore block might also work as a 7-book bonus perk. Spitballing here... Really good thinking there Boidster Makes the perk quite desirable without requiring what seem to be a couple difficult bug fixes first, +1 Link to comment Share on other sites More sharing options...
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