Mikee Posted February 25, 2018 Share Posted February 25, 2018 realism.. hehe.. we will get a gyrocopter... next we will jump 5m high Link to comment Share on other sites More sharing options...
Guest Rassilon Posted February 25, 2018 Share Posted February 25, 2018 realism.. hehe.. we will get a gyrocopter... next we will jump 5m high You do know that they exist in the real life ? Link to comment Share on other sites More sharing options...
Archetype Posted February 25, 2018 Share Posted February 25, 2018 realism.. hehe.. we will get a gyrocopter... next we will jump 5m high We are doing this already xD Wait a minute ill justduct tape my leg )) And fire the circus cannon Link to comment Share on other sites More sharing options...
DaVegaNL Posted February 25, 2018 Share Posted February 25, 2018 Come on man... As a geologist, you gotta admit, it's a frikkin boring subject. Oh man, I thought we were friends .. You know that geologists make the bedrock? - - - Updated - - - Agreed. Thats why we need new AI, Bandits, and underground threats. A17 so far has none of this but hey...there can be more colors of toilets so its all good right? Oh man, normally I'm supposed to be the grumbling grandpa around here. Looks like I'm having competition Link to comment Share on other sites More sharing options...
P3rf3ctVZer0 Posted February 25, 2018 Share Posted February 25, 2018 Can you confirm if A18 is going to be focused on special infected and spawn code optimization? @Madmole I realize you guys have a lot going on but one thing you could do to get some people from nagging you is add an easy to use mod suite like forge for minecraft but I don't know maybe "Fire and Brimstone mod API for 7 days to die." you may even make faster headway by making the mod api Java XD ::Notes:: Please don't think me rude I know coding is far from easy. I was simply stating my thoughts but there is no doubt the game sorely lacks types of unique infected. Also its no secret the code used for infected right now is very un-optimized heavily limiting the number of Zeds a server can have at the same time. Also I guess the last gripe would be make the world loop to add a great feeling of realism. Link to comment Share on other sites More sharing options...
Steel Talon Posted February 25, 2018 Share Posted February 25, 2018 Still nothing about the shape selector interface that was planned for A16 originally? Link to comment Share on other sites More sharing options...
Aldranon Posted February 25, 2018 Share Posted February 25, 2018 Still nothing about the shape selector interface that was planned for A16 originally? Other voxel games do it, so its definitely possible. Link to comment Share on other sites More sharing options...
Guest Rassilon Posted February 25, 2018 Share Posted February 25, 2018 Indeed a Feature i was looking forward to! Link to comment Share on other sites More sharing options...
DaVegaNL Posted February 25, 2018 Share Posted February 25, 2018 Still nothing about the shape selector interface that was planned for A16 originally? Same as the bandits. Plans exist, but nothing more than that. Same as bread-crumb system. Link to comment Share on other sites More sharing options...
Ouch Quit It Posted February 25, 2018 Share Posted February 25, 2018 Same as the bandits. Plans exist, but nothing more than that. Same as bread-crumb system. Add the temperature/clothing system to that list.....hasn't worked properly in about 4 alphas. MTFGA Link to comment Share on other sites More sharing options...
SnowDog1942 Posted February 25, 2018 Share Posted February 25, 2018 Still nothing about the shape selector interface that was planned for A16 originally? Seriously? you are concerned about that? Can't you just enjoy the fact that Deer have split into Stag and Doe versions - its a game changer and adds total immersion. Link to comment Share on other sites More sharing options...
Ouch Quit It Posted February 25, 2018 Share Posted February 25, 2018 LMAO.....unbanished....welcome to the forums!!!!🍺 Link to comment Share on other sites More sharing options...
Mikee Posted February 25, 2018 Share Posted February 25, 2018 stop whinign guys, we will get a gyrocopter. no need to fear the zombies anymore, or spend the nights in towns during looting. everything will be fine. your problems are mini minor things.... who cares about real content, or shapes when we can finally get rid of the horror part of the game and feel safe in the air? geeeez... kids these days. Link to comment Share on other sites More sharing options...
Andyjoki Posted February 25, 2018 Share Posted February 25, 2018 stop whinign guys, we will get a gyrocopter. no need to fear the zombies anymore, or spend the nights in towns during looting. everything will be fine. your problems are mini minor things.... who cares about real content, when we can finally get rid of the horror part of the game and feel safe in the air? geeeez... kids these days. vultures smashing your rotor blades.. if you survive the crash you are screwed with broken legs and no base to defend ! *don´t know if its actually in but would be awesome Link to comment Share on other sites More sharing options...
Guppycur Posted February 25, 2018 Share Posted February 25, 2018 Now that I have a Rift, and have seen how good Minecraft is in it, I gotta start asking about VR support... Link to comment Share on other sites More sharing options...
dhlmaster Posted February 25, 2018 Share Posted February 25, 2018 stop whinign guys, we will get a gyrocopter. no need to fear the zombies anymore, or spend the nights in towns during looting. everything will be fine. your problems are mini minor things.... who cares about real content, or shapes when we can finally get rid of the horror part of the game and feel safe in the air? geeeez... kids these days. I was under the assumption that the gyrocopter wouldn't hold enough fuel to stay airborne through the night and that it would be a relatively late game item. Although unnecessary, I don't think it will destroy game balance. I think it will be good for getting up for a quick look around the area, maybe to spot a distant POI that you want to check out. I don't see it as magical teleportation and total horde night avoidance. I hope vultures will be a threat as some others have mentioned too, and that the maximum height is reasonable. Link to comment Share on other sites More sharing options...
Ouch Quit It Posted February 25, 2018 Share Posted February 25, 2018 Now that I have a Rift, and have seen how good Minecraft is in it, I gotta start asking about VR support... I thought that was for alone time...lol Link to comment Share on other sites More sharing options...
Archetype Posted February 25, 2018 Share Posted February 25, 2018 vultures smashing your rotor blades.. if you survive the crash you are screwed with broken legs and no base to defend ! *don´t know if its actually in but would be awesome I believe in Fun Pimps. 'Fatall' is great engineer, he will construct unbreakable r-blades! So only one thing gona brake - chicken legs I can already imagine Hord Night rain. Link to comment Share on other sites More sharing options...
DaVegaNL Posted February 25, 2018 Share Posted February 25, 2018 Jeez, it looks like I'm not the only grumbling guy here on the forums. Maybe it's an infection! Link to comment Share on other sites More sharing options...
skullpoker Posted February 25, 2018 Share Posted February 25, 2018 I still think empty containers being open is a horrible idea. Will they have a chance to get loot when the area refreshes, requiring a change to appearance, and are the Fun Pimps revamping the Scavenging skill to compensate for having less containers to open for XP? I think I read somewhere that they are working on having arrows stick in the environment. Can you make it so that Flaming Arrows will light up a small area when they stick, almost like a temporary torch? Since the flames block your ability to aim, that would make flaming arrows useful in some way rather than simply clutter in the code as they are now. Link to comment Share on other sites More sharing options...
Flat0ut Posted February 25, 2018 Share Posted February 25, 2018 Why use right mouse button instead of holding down left button for power hit? Og god, you guys are just making it more difficult. There is no need of complexity in combat controls. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted February 25, 2018 Share Posted February 25, 2018 Other voxel games do it, so its definitely possible. Shape selector! Shape selector! Roland why don't you do one of those " Which is the more important..." polls with Shape selector? Link to comment Share on other sites More sharing options...
Mikee Posted February 25, 2018 Share Posted February 25, 2018 Still nothing about the shape selector interface that was planned for A16 originally? sorry, since noone can answer, they replied to my sarcastic comment. have a bump Link to comment Share on other sites More sharing options...
Crater Creator Posted February 25, 2018 Share Posted February 25, 2018 I still think empty containers being open is a horrible idea. Will they have a chance to get loot when the area refreshes, requiring a change to appearance, and are the Fun Pimps revamping the Scavenging skill to compensate for having less containers to open for XP? I think it’s a great idea! In effect, it will be close to what we have now, except you won’t have to search each and every cabinet. I suppose scavenging should level up faster, since you’ll be searching fewer containers overall. Even if it cuts down on the total loot - and I fully expect them to rebalance as necessary - anybody can adjust the loot amount themselves in the preferences. It would be cool if these blocks could flip from the emptied model to the intact model or vice versa, but I haven’t seen that. I’m willing to guess they are computed only once when the chunk is generated. I think I read somewhere that they are working on having arrows stick in the environment. Can you make it so that Flaming Arrows will light up a small area when they stick, almost like a temporary torch? Since the flames block your ability to aim, that would make flaming arrows useful in some way rather than simply clutter in the code as they are now. See the latest video for what sticking arrows can and can’t do. They can stick to entities, but not blocks. Obviously a better solution for flaming arrows blocking your view would be to adjust the art so they don’t do that. All I really want from fire is for it to burn away a swath of grass. Link to comment Share on other sites More sharing options...
Gazz Posted February 25, 2018 Share Posted February 25, 2018 Jeez, it looks like I'm not the only grumbling guy here on the forums. Maybe it's an infection! Nah, you just stopped grumbling long enough to notice. =P Link to comment Share on other sites More sharing options...
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