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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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I know I'm late to the party, but anyone else think the smoke stacks on the new Jeep look too thick? I feel they should be a bit thinner.

 

@faatal Welcome to the forums, you new to The Pimp crew? I don't believe you've introduced yourself, I thought you were just a new user, then I saw your name was orange. I'm curious, what is it that you do?

 

I really need to catch up on the Dev Diary btw, I haven't been following it as relgiously as I have in the past.

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More complex than that. Vehicles have an fbx model, 2 prefabs, entries in 2 xml files and a class in code. The blimp is basically a wheeled vehicle with zero wheels and an input function (in code) that overrides the wheeled input. We are trying to put many of the vehicle values in xml, making more customization possible.

 

The blimp currently has no model. It is a capsule with cubes bolted on.

 

Would the mods for veichles have a visibile model or they are only numerically present?

With the new physics can we jump from ramps?

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I know I'm late to the party, but anyone else think the smoke stacks on the new Jeep look too thick? I feel they should be a bit thinner.

 

@faatal Welcome to the forums, you new to The Pimp crew? I don't believe you've introduced yourself, I thought you were just a new user, then I saw your name was orange. I'm curious, what is it that you do?

 

I really need to catch up on the Dev Diary btw, I haven't been following it as relgiously as I have in the past.

 

I hate to say it, but I'm not a fan of the stacks. But I'm just too happy about having a Jeep in the game to really care.

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@faatal Welcome to the forums, you new to The Pimp crew? I don't believe you've introduced yourself, I thought you were just a new user, then I saw your name was orange. I'm curious, what is it that you do?

 

He is the one in charge of the color coding in the forum.

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@faatal Welcome to the forums, you new to The Pimp crew? I don't believe you've introduced yourself, I thought you were just a new user, then I saw your name was orange. I'm curious, what is it that you do?

 

I've been developing games for 27 years. Started part time on 7dtd back in September. Full time in December. I am responsible for vehicles and do other misc tasks as needed, like ragdoll updates so zombies can be knocked down into ragdoll (by vehicles) and stand back up.

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Please share your findings. :)

 

Well, it works. Don't think we would have much issue shipping it. Need to keep you from exiting too far above ground and falling to death, flying out of world boundary, stop from going under water and maybe on blood moon it won't get off the ground, so you can't simply float above the zombies.

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Would the mods for veichles have a visibile model or they are only numerically present?

With the new physics can we jump from ramps?

 

Numeric. Visible changes would probably need to be restricted to thinks like scale/size changes or colors.

 

You can jump easy enough, just need some speed or fall off a cliff.

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Well, it works. Don't think we would have much issue shipping it. Need to keep you from exiting too far above ground and falling to death, flying out of world boundary, stop from going under water and maybe on blood moon it won't get off the ground, so you can't simply float above the zombies.

 

The cop acid has a far reach =) Just limit the height it'll go up to and voila, problem solved. Also have it especially vulnerable to vulture attacks.

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The cop acid has a far reach =) Just limit the height it'll go up to and voila, problem solved. Also have it especially vulnerable to vulture attacks.

 

And gyrocopter attacks. I'd love to take out a blimp from a gyrocopter. If the blimps are too resource heavy to make available to players it could still be cool to have one anchored at the Duke's casino with a quest to shoot it down...

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Wait, so this is more than a gaff (like the sharks) and could become a thing?

 

Totally. Exactly like the Behemoth and Ziplines.

 

It depends completely on the Huenink Bros. and if they get excited about it. They were really excited about ziplines after a vacation where they went ziplining so they mocked up some preliminary stuff which they showed and had every intention of moving forward but ultimately decided it was beyond the scope.

 

Blimps are cool but are they really in the scope? Yes, if Rick and Joel get on board and stay on board. Otherwise no. My feeling is that it will be no...

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Totally. Exactly like the Behemoth and Ziplines.

 

It depends completely on the Huenink Bros. and if they get excited about it. They were really excited about ziplines after a vacation where they went ziplining so they mocked up some preliminary stuff which they showed and had every intention of moving forward but ultimately decided it was beyond the scope.

 

And Madmole's public reasoning was that ziplines would make it too easy to escape a horde, so that whole "float above the zombies" thing is a pretty important consideration.

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Entities, buffs, skills, items, mods

 

Adding <effect_group> and the desired events and actions and passives to any of the above. It's all one system internally and is contextual so it knows what it's running on.

 

This... changes everything. Modding is gonna be so much less limited. This is gonna be amazing.

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