Demonoid74 Posted January 26, 2018 Share Posted January 26, 2018 2 hours of fast looting = $5 2 hours of fast crafting = $5 2 hours of faster 15%run speed = $5 Bullet Resource Pack = $5 ======================= Make TFP rich! lol But seriously , any game that has pvp , player competition , time constraints AND microtransactions is a gold mine! Link to comment Share on other sites More sharing options...
Gazz Posted January 26, 2018 Share Posted January 26, 2018 You should write tutorials...or better yet self help books. Put Tony Robbins out of business. None of this is complicated or a secret. You don't need to hire a psychologist to figure out that kids (young and old ones) will fall for the same tricks over and over if you just paint it nicely, add enough fake layers between real money and ingame spending, and watch your terminology. Humans have been humans for thousands of years. Generation n+2 has always viewed generation n as lazy and generation n+1 with mild disapproval while generation n viewed generation n+1 as oppressive and generation n+2 as outdated and useless. If you agree that this is all obvious you're not generation n. =P Link to comment Share on other sites More sharing options...
sillls Posted January 26, 2018 Share Posted January 26, 2018 Giving TFP's the idea to charge for every timesaver and upgrade with real money is like shooting yourself in the foot. Don't do it. Link to comment Share on other sites More sharing options...
Roland Posted January 26, 2018 Author Share Posted January 26, 2018 Giving TFP's the idea to charge for every timesaver and upgrade with real money is like shooting yourself in the foot. Don't do it. Trust me. They considered the idea 5 years ago and discarded it. Nobody gave them anything new to chew on today. Link to comment Share on other sites More sharing options...
Roland Posted January 26, 2018 Author Share Posted January 26, 2018 If you agree that this is all obvious you're not generation n. =P Or a historian. Link to comment Share on other sites More sharing options...
sillls Posted January 26, 2018 Share Posted January 26, 2018 Trust me. They considered the idea 5 years ago and discarded it. Nobody gave them anything new to chew on today. Thanks Roland. Link to comment Share on other sites More sharing options...
Ouch Quit It Posted January 26, 2018 Share Posted January 26, 2018 I can't actually put a number on it, yet... Maybe we'll do 500 IDs with every DLC! Gazz..you guys ever look at Empyrions system....You build one block out of wood, concrete, steel, etc and then right click to pick the shape---- Also for removing blocks or repairing, they use this ..same thing right click to choose Once you pick a shape..you use the INS/DEL/HOME/END keys to rotate and move on axis' Link to comment Share on other sites More sharing options...
faatal Posted January 26, 2018 Share Posted January 26, 2018 Just a little experiment. Link to comment Share on other sites More sharing options...
Ouch Quit It Posted January 26, 2018 Share Posted January 26, 2018 Cool...but..How do we fill it---in game??? GASES?? Small engines with props are needed in game for plane prefabs Coughs * VIDEO * Coughs MTFGA Link to comment Share on other sites More sharing options...
Gazz Posted January 26, 2018 Share Posted January 26, 2018 @Ouch I played Empyrion but the "building" usually takes the form of designing things offline and then only clicking the blueprint when you're in the real game. It does get somewhat klunky to build nice things. Link to comment Share on other sites More sharing options...
Gazz Posted January 26, 2018 Share Posted January 26, 2018 Gazz fills every available space... with words. Link to comment Share on other sites More sharing options...
Crater Creator Posted January 26, 2018 Share Posted January 26, 2018 Just a little experiment. [ATTACH=CONFIG]23859[/ATTACH] Welp, there go Alranon’s clean pants. Link to comment Share on other sites More sharing options...
Ouch Quit It Posted January 26, 2018 Share Posted January 26, 2018 @Ouch I played Empyrion but the "building" usually takes the form of designing things offline and then only clicking the blueprint when you're in the real game. It does get somewhat klunky to build nice things. yes their blueprint system is awesome as well...but I have built bases and ships while online playing...granted it is easier to build in creative and then just gather the resources and spawn it....but that's cheating in my opinion Link to comment Share on other sites More sharing options...
Guppycur Posted January 26, 2018 Share Posted January 26, 2018 Have some bears drop from it, then he'll really poop 'em. Link to comment Share on other sites More sharing options...
Roland Posted January 26, 2018 Author Share Posted January 26, 2018 Have some bears drop from it, then he'll really poop 'em. I don't think CC was talking about poop. But let's not get excited. This already smells like Behemoth and Ziplines to me. Link to comment Share on other sites More sharing options...
Guppycur Posted January 26, 2018 Share Posted January 26, 2018 per Madmole: It's not something you pay for. It's something you earn. ...I'll get banned if I say it... - - - Updated - - - I don't think CC was talking about poop. But let's not get excited. This already smells like Behemoth and Ziplines to me. He's just having some unity fun; I think airships are a bad game idea (sorry Ald). Link to comment Share on other sites More sharing options...
Doombringer101 Posted January 26, 2018 Share Posted January 26, 2018 I don't think CC was talking about poop. But let's not get excited. This already smells like Behemoth and Ziplines to me. Cargo Blimp confirmed Link to comment Share on other sites More sharing options...
Ouch Quit It Posted January 26, 2018 Share Posted January 26, 2018 I don't think CC was talking about poop. But let's not get excited. This already smells like Behemoth and Ziplines to me. Woah,,,,please don't discuss content that has been dropped. This forum is for A17 related discussions only! MTFGA IHR 2018 Link to comment Share on other sites More sharing options...
TSBX Posted January 26, 2018 Share Posted January 26, 2018 per Madmole: It's not something you pay for. It's something you earn. Yeah but we've already "earned" losing 'G' because of social media comments... Link to comment Share on other sites More sharing options...
Guppycur Posted January 26, 2018 Share Posted January 26, 2018 Just a little experiment. [ATTACH=CONFIG]23859[/ATTACH] Hi. How's that work, you just import the model, add a controller to it and hook it up to the character? It's the hooking it up to the character person I'm most interested in... =) Link to comment Share on other sites More sharing options...
Odetta Posted January 26, 2018 Share Posted January 26, 2018 Just a little experiment. [ATTACH=CONFIG]23859[/ATTACH] Giant suppositories! All those uptight trolls will be running for the hills! Link to comment Share on other sites More sharing options...
Gazz Posted January 26, 2018 Share Posted January 26, 2018 But let's not get excited. This already smells like Behemoth and Ziplines to me. Why, we'd need grappling hooks if we exit it while it's above ground, right? Link to comment Share on other sites More sharing options...
faatal Posted January 26, 2018 Share Posted January 26, 2018 Hi. How's that work, you just import the model, add a controller to it and hook it up to the character? It's the hooking it up to the character person I'm most interested in... =) More complex than that. Vehicles have an fbx model, 2 prefabs, entries in 2 xml files and a class in code. The blimp is basically a wheeled vehicle with zero wheels and an input function (in code) that overrides the wheeled input. We are trying to put many of the vehicle values in xml, making more customization possible. The blimp currently has no model. It is a capsule with cubes bolted on. Link to comment Share on other sites More sharing options...
Gazz Posted January 26, 2018 Share Posted January 26, 2018 The blimp currently has no model. It is a capsule with cubes bolted on. I'd call that a model. It's why they don't let me do graphics. Link to comment Share on other sites More sharing options...
Maharin Posted January 26, 2018 Share Posted January 26, 2018 Why, we'd need grappling hooks if we exit it while it's above ground, right? Nah... you drop hay bales before you jump. Link to comment Share on other sites More sharing options...
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