vonstorm Posted September 28, 2017 Share Posted September 28, 2017 endgameing a sandbox It's worth repeating that the Behemoth can't change the game through high stats alone. It can only change the game with an improved AI. Otherwise it's just another guy spinning in circles under your stilt base or over your underground base, who happens to be really big. Perhaps the desire to reach a level of absolute safety really stems from the lack of any other defined win condition. Imagine inventing the zombie cure, overthrowing the Duke of Navezgane, or reaching an extraction zone. I've brainstormed about eight different ways the zombie apocalypse could come to a satisfying conclusion. I don't know if that's right for this game, but it would provide a more directed ultimate goal than reaching the point of "boredom" & wanting to restart. an Endgame to a sandbox is tricky, as by definition its non linear. However I think a good alternative would be to include the restart as an in game option that makes sense. For example- You build you base, get to the "boredom factor", however there is still a government structure holding on (thats where the supply crates come from). They have seen your progress and want you to "tame" another area for repopulation. Once you get that quest option in a crate, you can activate it, go to a designated Evac, the game then refreshes (random seed?) and you respawn with some random gear in crates (plus what was on your toolbelt). How many starting points for refugees can you build? Link to comment Share on other sites More sharing options...
iamBake Posted September 28, 2017 Share Posted September 28, 2017 One more thing real quick a Gyrocopter?? Really? Well at least those complaining about people nerd-poling with frames will provably lay off on that matter. Heck! I bet they will be begging to remove the gyrocopter and saying the frames were fine. far more likely an ultra-light. canvas/leather+small engine+mini bike tires+much forged iron or forged steel =ultra-light. it could even be made in pieces like the minibike. i.e. seat, prop/engine, chassis etc. Don't know if the graphics could keep up with the speed of flying though. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted September 28, 2017 Share Posted September 28, 2017 Cutting through metal armor (without instantly destroying the blade) firmly belongs in japanese cartoons. Or, the foreigners' stereotype with Japanese. :」 Link to comment Share on other sites More sharing options...
graphite Posted September 28, 2017 Share Posted September 28, 2017 Even after ~1700 hours I still have so much to learn. Massive kudos to 7D2D, and a slightly smaller one to Graphite. I like the fact that it seems to have a special container that either when spawned or destroyed has high probility of spawning a cob web. I think it spawns a container (like the bag) you cannot see when placing minibike frame an it spawns the frame and sometimes a cobweb with it. If your actually crazy and bored enough to damage one to zero then it wont destruct and you can still collide with it. You can pick it up and put it in backpack or tool belt but if in toolbelt and you select the slot that its in it will despawn but if you dont change to toolbelt slot or its in your backpack you can repair it in your backpack. Trying to work out accurate steps from when a bike frame is selected and put in a gui container space until it is placed in the world has broke my mind... And trying to figure out the point when its been selected or placed in a container space is melting my mind too, it must be being placed into a container as it seems the container does a health check of <=0 and if true despawns the frame. Anyone have any ideas..? Im all out of them. Link to comment Share on other sites More sharing options...
The Gronk Posted September 28, 2017 Share Posted September 28, 2017 In realistic terms bladed weapons are awesome against unarmored opponents who can bleed. Anything heavier or even armored (like a skull) and you are looking for a blunt weapon. Medieval anti-armor weapons were maces and polearms, with and without spikes. The flanged mace is a classic example. Cutting through metal armor (without instantly destroying the blade) firmly belongs in japanese cartoons. There were certainly ways to de-shell a knight. This early tin opener was based on a pole-arm used for that purpose. The action is the same although the original had a lot more blood and screaming during use. [ATTACH=CONFIG]22802[/ATTACH] - - - Updated - - - Well If You put it that way... I guess cutting zambies is not smart because they do not fear bleeds. They can't chase you if you cut their legs off. Link to comment Share on other sites More sharing options...
Roland Posted September 28, 2017 Author Share Posted September 28, 2017 Well If You put it that way... I guess cutting zambies is not smart because they do not fear bleeds. Said Michonne never... Link to comment Share on other sites More sharing options...
Royal Deluxe Posted September 28, 2017 Share Posted September 28, 2017 There were certainly ways to de-shell a knight. This early tin opener was based on a pole-arm used for that purpose. The action is the same although the original had a lot more blood and screaming during use. The anti warrior for the Heavy British Knight on a horse was the exactly opposide Small men without armour and only a dagger They used the enemys horse as cover, stabs the horse, and ten they killed the Knight by stab in the eyes So far i read it, sounds not really safe ^^ ----------------------------------------- Because we have a game and it needs not to be 100% realistic i think there should be 3 Classes of enemys 1: Normal enemys = No Drawbacks or Benefits 2: Armored Zombies = Military, Behemoth... Good weapons = 7,62 Weapons, Spiked Weapons, Crossbow, and Knife (Knifes because you stab the weak points) 3: Zombies with much puffer zone = Cops, Fat Ladys, Hawayan, Bears ...means 50% damage from all other weapons on the body Good weapons = (Machete ?), Magnum, Shotgun ... Finally every player should be able to use his Favourite weapon but a good mix should help well. But as i said, i still think how i would make it luckily i have time, before i proceed with my mod i need to finish my Prefabs. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted September 28, 2017 Share Posted September 28, 2017 Something Link to comment Share on other sites More sharing options...
sinda Posted September 28, 2017 Share Posted September 28, 2017 However I think a good alternative would be to include the restart as an in game option that makes sense. For example- You build you base, get to the "boredom factor", however there is still a government structure holding on (thats where the supply crates come from). They have seen your progress and want you to "tame" another area for repopulation. Once you get that quest option in a crate, you can activate it, go to a designated Evac, the game then refreshes (random seed?) and you respawn with some random gear in crates (plus what was on your toolbelt). don't starve has this and it's brilliant. the maps aren't very large, and you can run out of resources, as well as not get some things in the world (like the pig king). you collect different "Things", and use them to activate the "Portato", and it plops you and whatever you can fit on your toolbelt (i think) to a fresh new land. instead of a hard restart, you keep your research etc and get to destroy yourself to happiness again. Link to comment Share on other sites More sharing options...
JCrook1028 Posted September 29, 2017 Share Posted September 29, 2017 Said Michonne never... Yea but really, with as many heads she cuts off and leaves laying around to bite people on the ankles is she a good example? We know from TWD after all that separated z heads are still 'alive". Link to comment Share on other sites More sharing options...
Adam2535 Posted September 29, 2017 Share Posted September 29, 2017 Nice! Link to comment Share on other sites More sharing options...
The Last Survivor Posted September 29, 2017 Share Posted September 29, 2017 Here's some new concept art for the Traders that was posted on Joel's Twitter. [ATTACH=CONFIG]22806[/ATTACH] [EDIT] Damn, he beat me to it lol. Link to comment Share on other sites More sharing options...
dhlmaster Posted September 29, 2017 Share Posted September 29, 2017 Here is a concept of the new Trader Bobs! https://t.co/DDftM8FsJN Nice! Link to comment Share on other sites More sharing options...
The Last Survivor Posted September 29, 2017 Share Posted September 29, 2017 Thanks! On another note, I decided to grow my beard out. Wasn't it already grown out before? I can't imagine how big it is now lol. Link to comment Share on other sites More sharing options...
RevenantWit Posted September 29, 2017 Share Posted September 29, 2017 That looks amazing! Thanks for the update Link to comment Share on other sites More sharing options...
Darkfoxx117 Posted September 29, 2017 Share Posted September 29, 2017 Love the look, it's got a mad max apocalypse vibe to it. Link to comment Share on other sites More sharing options...
Alexsanderr Posted September 29, 2017 Share Posted September 29, 2017 That concept art looks awesome, I've always wanted a car/bus wall settlement glad we are finally getting one themed after it! Link to comment Share on other sites More sharing options...
Roland Posted September 29, 2017 Author Share Posted September 29, 2017 I like the gyrocopter pad up top. What are the parking fees? Link to comment Share on other sites More sharing options...
SittingDuck Posted September 29, 2017 Share Posted September 29, 2017 Here is a concept of the new Trader Bobs! https://t.co/DDftM8FsJN Cool... so is that Bus design like a mini POI? I mean i would like to see that beauty crashed on some roads ^^ Link to comment Share on other sites More sharing options...
Roland Posted September 29, 2017 Author Share Posted September 29, 2017 I want to take that RV out for a spin. Just for 3-4 months worth of gametime. /mobile base ftw Link to comment Share on other sites More sharing options...
dwallorde Posted September 29, 2017 Share Posted September 29, 2017 Yeah its already big. I'm thinking of going extra large. Does the size of the beard determine the size of A17? Link to comment Share on other sites More sharing options...
Alexsanderr Posted September 29, 2017 Share Posted September 29, 2017 Since we are on the topic of larger than 1m blocks, any further thought or development into large 3x3 vault doors madmole? Link to comment Share on other sites More sharing options...
sillls Posted September 29, 2017 Share Posted September 29, 2017 Here is a concept of the new Trader Bobs! https://t.co/DDftM8FsJN Looks great but I hope that you all are planning to put stuff like these busses and other things (in art) all over the map. Otherwise this base will seem out of place. Link to comment Share on other sites More sharing options...
Jackelmyer Posted September 29, 2017 Share Posted September 29, 2017 Here is a concept of the new Trader Bobs! https://t.co/DDftM8FsJN That... looks AWESOME! Now that thar's a post apocalyptic trader facility. One part junk yard, one part defenses. With Turret Blocks in the game, I'd think, as deco only, they really should get mounted up on all the traders. Would be cool if they fired at some point, but still. From a game immersion perspective and visual perspective, the bedrock indestructible traders always seemed kinda silly. Now, with turrets, it wouldn't really matter as much. The walls would effectively be actively defended, even if only by decoration. So would make more sense why they traders never seemed to have to worry about blood moon and such. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted September 29, 2017 Share Posted September 29, 2017 Really nice drawing. But what i see is * Busses (hulks) * Caravan (look functional) * stackable cars or stacks of cars * Blue Barrels (what i hope get implemented) And blocks that are placed in non 90 degree and not even 45 degree steps and there my hope ends But if we get the items i hope i would be really excited. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.