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dwallorde

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dwallorde last won the day on July 25 2018

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About dwallorde

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    Zombie Hunter
  • Birthday 02/19/1992

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    Canada

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  1. . either really, both are running same version at the moment. server needs to be running V19.8.2.5c if it has been updated to A19.5, which is why your having GUI issues. Make sure to update the server to V19.8.2.5c and when doing so, if manually then makes sure to delete modlet folder SMXUI in the mods folder on the server side before uploading the newest version. As in the latest SMX version a lot of those files got changed/moved to a separate modlet SMXUI_PerksUI and if you do not delete the duplicate files that do the same thing it will cause other errors to occur.
  2. not sure if it still was included back then. That was just in the compo pack included at the time and if it was removed from their then it wouldn't be. I didn't change much with that pack I am sorry you feel this way. Unfortunately its not really easily done atm as a lot of things are tide into it. And I really don't want to have to support 2 UI versions of my mod. Maybe in the future, but not now Yes the bugs was mainly from the new Twitch integration which did effect the UI files which required a update to SMX. That is now done and released in the latest version today. The
  3. I do have "different" vehicles like ECO and HD Versions of the vanilla vehicles in game. Due to the fact idk yet how to do a working vehicle model in unity as of yet. ECO basically is similar to vanilla but is more fuel efficient. HD use more gas but is faster in speed. I also have mods for vehicles that can increase speed, increase brightness, increase damage/durability, etc. That is a fairly older version, So of by heart I don't remember how much change actually occurred. So I cannot say for certain but if G4K was able too then you maybe as well but its not guaranteed. If you wan
  4. Most of them are similar layout to a vanilla POI location, with modifications made to it. They are obvious when you see then. They will have angel statues outside the entrance as well as a different paint scheme on some of them. I do have a new snow biome trader location as well that is a building covered in snow. Thank you for your input? 🤷‍♂️ Those bugs...maybe get squashed if only any info was provided for them.🤔
  5. The cutting board is crafted at the fabrication station and the link to discord on first page is fixed now some skills have multiple requirements. One is usually player level but others can include having a certain level of another perk (like certain level of a crafting skill level) as well as if its a class only skill (Which those need to have the class quest line complete before those skills become unlockable) Hovering the mouse over the locked purchase button on each skill who show a tool tip with the requirements needed really confused on what your really trying t
  6. Updated First Page. Sorry I keep forgetting to update this page...sorry but if you do join the discord, that is the most up to date and easiest way to get in contact and keep up to date
  7. not sure how to have the bandits in my game? and the one server thats up is giving out red lines about a door, can't get in it. 

  8. Not sure why, but The 4th slot or 1st and 2nd slots in the bottom row of output in forge will not allow me to collect those items. I cannot highlight or do anything to them. Any thoughts? Only mods installed are the ones posted here. I have reinstalled everyone to make sure they were all up to date etc.
  9. War of the Walkers Mod V6.0.6 it out! Github/Modlauncher updated! 8-6-2019 Update Notes: -Changed Stone Hoe now also in the basics group -Changed the New Random Resource Prefab Spawn Rate Reduced -Changed Wasteland Zombie Spawns switched from Night to Day (Ferals during day and Radiated at night) -Changed Forest Biome slightly Warmer -Changed Zombies sight and hear senses settings -Fixed Covert Class Part 3 Nul Ref (After update you should be able to continue just fine with any save game where you had the nul ref spam) *No Wipe or New Game Required for this update War of the Wa
  10. War of the Walkers V6.0.4 Beta Update Released! Github is updated now! WIPE/NEW GAME REQUIRED Due to several changes Update Notes 7-31-2019: -Changed Vanilla Crops now will show "(Harvest)" next to name -Changed Hitboxes for Mod Farm Crop Plants -Changed Removed COMPOPACK from main mod. Now only includes My Own Prefabs Only! -Added Separate Mod Download w/ COMPOPACK Included (Not recommended at this time due to SI Issues coming from some of the prefabs in the pack) -Fixed Flagstone harvesting clay soil -Fixed Female UMA Zombies playing male zombie sounds -Changed Cobblestones st
  11. War of the Walkers V6.0.3 Beta Update Released! Github has been updated! *Due note due to some of the changes in the beta update their is a chance that player levels and progression may break and reset to level 1 after update. In this update is admin papers to grant users player levels, experience or skill points. Those can be used on effected players if you do not want to restart your game Update Notes 7-17-2019: -Changed Workbench recipe now requires Scrap Iron Wrench and Scrap Iron Hammer -Changed Improved loot for Munition Box -Fixed Snowball missing icon (2nd Time...Worked thi
  12. Still have to have window open when crafting. Only player backpack crafting you don't need to have open to get credit - - - Updated - - - It is 6.0.1. Folder in github was named accidently 6.0.0
  13. V6.0.1 Beta Update Notes 7-12-2019 -Fixed Steel Claw Hammer Name Typo -Fixed Iron Wrench states it is repaired by Forged Steel instead of Forged Iron -Fixed Apple Tree Harvest is not effected by Living of the Farm Perk -Added Electronic Parts to Electricity Type Blocks (Lights, Generators, etc) -Added Electronic Parts to many Recipes -Fixed Crowbar doesn't work (Both Mouse Buttons do same attack. No Power attack as of now) -Changed Updated Harvest amounts from all cars -Fixed Car Harvest for all cars -Fixed Salvage Operations now properly effects car harvesting -Fixed Dwalls Snow Tr
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