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dwallorde

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dwallorde last won the day on July 25 2018

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About dwallorde

  • Birthday 02/19/1992

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  1. And also do you know why my 96bbm is having issues with the grey background? I have redownloaded a few times and made sure it was installed correctly. Using with 15 slot toolbelt.
  2. Hey Khaine, The mod info file for the 96 slot is saying its 60 slot mod...not a big deal as it actually is 96 but thought I would let you know
  3. I am not really familiar with every having to combine mods when using the mod launcher so I am not really sure how possible it is. Even though the functions you are trying to add should work, the problem may lie in being that those come from a DMT style modlet which my mod is not. I do not have much knowledge as of yet with DMT.. As for being a impossible mission...well maybe but really not if you can figure it out...Sorry that I am not able to help with that adventure. You should join my discord (https://discord.gg/bQdP6cH) and check out the #V19-8-3-0update-notes channel for info on the next update, which features action skills
  4. I believe that one is made in the fabrication workstation Would be nice if they added a auto mod install feature that you can check for updates when you want but as it is now when you order a server with a mod selected its all manually installed by a rep from bluefang so as of now its not really possible
  5. . either really, both are running same version at the moment. server needs to be running V19.8.2.5c if it has been updated to A19.5, which is why your having GUI issues. Make sure to update the server to V19.8.2.5c and when doing so, if manually then makes sure to delete modlet folder SMXUI in the mods folder on the server side before uploading the newest version. As in the latest SMX version a lot of those files got changed/moved to a separate modlet SMXUI_PerksUI and if you do not delete the duplicate files that do the same thing it will cause other errors to occur.
  6. not sure if it still was included back then. That was just in the compo pack included at the time and if it was removed from their then it wouldn't be. I didn't change much with that pack I am sorry you feel this way. Unfortunately its not really easily done atm as a lot of things are tide into it. And I really don't want to have to support 2 UI versions of my mod. Maybe in the future, but not now Yes the bugs was mainly from the new Twitch integration which did effect the UI files which required a update to SMX. That is now done and released in the latest version today. The new SMX Update is merged in and Sirillion has done some amazing work again with some new features 😛
  7. I do have "different" vehicles like ECO and HD Versions of the vanilla vehicles in game. Due to the fact idk yet how to do a working vehicle model in unity as of yet. ECO basically is similar to vanilla but is more fuel efficient. HD use more gas but is faster in speed. I also have mods for vehicles that can increase speed, increase brightness, increase damage/durability, etc. That is a fairly older version, So of by heart I don't remember how much change actually occurred. So I cannot say for certain but if G4K was able too then you maybe as well but its not guaranteed. If you want to try, just make a copy of the game save somewhere and then install the update..just in case something goes wrong you can roll back and copy back over the save.
  8. Most of them are similar layout to a vanilla POI location, with modifications made to it. They are obvious when you see then. They will have angel statues outside the entrance as well as a different paint scheme on some of them. I do have a new snow biome trader location as well that is a building covered in snow. Thank you for your input? 🤷‍♂️ Those bugs...maybe get squashed if only any info was provided for them.🤔
  9. The cutting board is crafted at the fabrication station and the link to discord on first page is fixed now some skills have multiple requirements. One is usually player level but others can include having a certain level of another perk (like certain level of a crafting skill level) as well as if its a class only skill (Which those need to have the class quest line complete before those skills become unlockable) Hovering the mouse over the locked purchase button on each skill who show a tool tip with the requirements needed really confused on what your really trying to say here... idk who TsAR ! is...but no I am the mod author Dwallorde, the one that created this post to begin with. Crooked modder? Like I am a thief? or I am sitting/standing not straight? I have a soar back from time to time...
  10. Updated First Page. Sorry I keep forgetting to update this page...sorry but if you do join the discord, that is the most up to date and easiest way to get in contact and keep up to date
  11. not sure how to have the bandits in my game? and the one server thats up is giving out red lines about a door, can't get in it. 

  12. Not sure why, but The 4th slot or 1st and 2nd slots in the bottom row of output in forge will not allow me to collect those items. I cannot highlight or do anything to them. Any thoughts? Only mods installed are the ones posted here. I have reinstalled everyone to make sure they were all up to date etc.
  13. War of the Walkers Mod V6.0.6 it out! Github/Modlauncher updated! 8-6-2019 Update Notes: -Changed Stone Hoe now also in the basics group -Changed the New Random Resource Prefab Spawn Rate Reduced -Changed Wasteland Zombie Spawns switched from Night to Day (Ferals during day and Radiated at night) -Changed Forest Biome slightly Warmer -Changed Zombies sight and hear senses settings -Fixed Covert Class Part 3 Nul Ref (After update you should be able to continue just fine with any save game where you had the nul ref spam) *No Wipe or New Game Required for this update War of the Walkers V6 is no longer considered BETA
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