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Darkfoxx117 last won the day on December 11 2017

Darkfoxx117 had the most liked content!

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About Darkfoxx117

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  1. I have a question, when pulling out the blunderbus is it supposed to have little flames flickering at the end of it for a few seconds or is this a bug? For a second i thought i had equipped a flamethrower
  2. i just want to clarify in my own head that the background used in the twitter pictures, is it a real representation of lighting in the game or is it just as i thought and a fancy background image. I think a lot of people are getting excited about the background graphics as they look so realistic. https://twitter.com/7DaystoDie/statu...122624/photo/1
  3. I think the game is doing just fine with the direction. So it's all a matter of personal opinion to begin with. And try not to take people's responses too serious, visual text is hard to interpret, so you are more likely to take things the wrong way. But to answer your questions, most of what you are asking has already been covered in past posts and I would gather it can probably get pretty frustrating repeating your self for every forum user over the course of the games development cycle. Try to think of other people's perspectives.
  4. I think he's just concerned they are making no money on all these updates they release. But he prob doesn't realise that new people will still be buying the game and also tfp will have an accountant and have already accounted for x amount of years they can sustain the updates with the money made on kickstarter and from sales made over the years.
  5. Not true I (and probably a few other people) lurk here daily but don't post anything just have a good read on whats happening.
  6. I'm loving the new difficulty/challenge, perk system and progression feels slow but all the more rewarding, the newly designed pois made a jump scare and it was super effective it's been so long since a game has done that for me. Kudos to the pimps they took their time and it's paid dividends.
  7. From joels twitter: Thanks to everyone for an amazing streamer weekend. We plan on releasing experimental around 330 pm Central time, give or take a few hours
  8. Maybe you need to be able get things a bit quicker to help you deal with the improved AI? I dunno i reserve all opinion until i play A17.
  9. While i agree with you on your point about the wellness system being added then taken away, kind of a waste of time and resource. Alpha isn't for bug squashing and polishing, that's what beta is for and i wouldn't go as far as to say the perks/skills has been totally ripped out, it's just had it's second iteration, more to what the TFP had envisioned it to be. Also at the end of the day it's TFP's project and they can handle the situation however they see fit it's their game, their property and their prerogative. I think it's worked out so far.
  10. I read that mm is helping to finish off the skill tree so he doesn't just do art things. Its partly his business so probably likes to get hands on in a lot of areas to maximise production(i know i would)
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