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Everything posted by dwallorde

  1. The cutting board is crafted at the fabrication station and the link to discord on first page is fixed now some skills have multiple requirements. One is usually player level but others can include having a certain level of another perk (like certain level of a crafting skill level) as well as if its a class only skill (Which those need to have the class quest line complete before those skills become unlockable) Hovering the mouse over the locked purchase button on each skill who show a tool tip with the requirements needed really confused on what your really trying t
  2. Updated First Page. Sorry I keep forgetting to update this page...sorry but if you do join the discord, that is the most up to date and easiest way to get in contact and keep up to date
  3. Not sure why, but The 4th slot or 1st and 2nd slots in the bottom row of output in forge will not allow me to collect those items. I cannot highlight or do anything to them. Any thoughts? Only mods installed are the ones posted here. I have reinstalled everyone to make sure they were all up to date etc.
  4. Steam name: Dwallorde Hours played: 4500+ Started on Alpha: A7 I believe Discord name: Dwallorde #9897 Native language: English
  5. War of the Walkers Mod V6.0.6 it out! Github/Modlauncher updated! 8-6-2019 Update Notes: -Changed Stone Hoe now also in the basics group -Changed the New Random Resource Prefab Spawn Rate Reduced -Changed Wasteland Zombie Spawns switched from Night to Day (Ferals during day and Radiated at night) -Changed Forest Biome slightly Warmer -Changed Zombies sight and hear senses settings -Fixed Covert Class Part 3 Nul Ref (After update you should be able to continue just fine with any save game where you had the nul ref spam) *No Wipe or New Game Required for this update War of the Wa
  6. War of the Walkers V6.0.4 Beta Update Released! Github is updated now! WIPE/NEW GAME REQUIRED Due to several changes Update Notes 7-31-2019: -Changed Vanilla Crops now will show "(Harvest)" next to name -Changed Hitboxes for Mod Farm Crop Plants -Changed Removed COMPOPACK from main mod. Now only includes My Own Prefabs Only! -Added Separate Mod Download w/ COMPOPACK Included (Not recommended at this time due to SI Issues coming from some of the prefabs in the pack) -Fixed Flagstone harvesting clay soil -Fixed Female UMA Zombies playing male zombie sounds -Changed Cobblestones st
  7. War of the Walkers V6.0.3 Beta Update Released! Github has been updated! *Due note due to some of the changes in the beta update their is a chance that player levels and progression may break and reset to level 1 after update. In this update is admin papers to grant users player levels, experience or skill points. Those can be used on effected players if you do not want to restart your game Update Notes 7-17-2019: -Changed Workbench recipe now requires Scrap Iron Wrench and Scrap Iron Hammer -Changed Improved loot for Munition Box -Fixed Snowball missing icon (2nd Time...Worked thi
  8. Still have to have window open when crafting. Only player backpack crafting you don't need to have open to get credit - - - Updated - - - It is 6.0.1. Folder in github was named accidently 6.0.0
  9. V6.0.1 Beta Update Notes 7-12-2019 -Fixed Steel Claw Hammer Name Typo -Fixed Iron Wrench states it is repaired by Forged Steel instead of Forged Iron -Fixed Apple Tree Harvest is not effected by Living of the Farm Perk -Added Electronic Parts to Electricity Type Blocks (Lights, Generators, etc) -Added Electronic Parts to many Recipes -Fixed Crowbar doesn't work (Both Mouse Buttons do same attack. No Power attack as of now) -Changed Updated Harvest amounts from all cars -Fixed Car Harvest for all cars -Fixed Salvage Operations now properly effects car harvesting -Fixed Dwalls Snow Tr
  10. Hey Everyone, Version 5.3.3 Released! NO Wipe Required Change Log: -Fixed Armor Smithing Workstation Hitbox -Fixed Brewing Station -Fixed Brewing Station Hitbox -Added New WOTW Toolbelt -Fixed Toolbelt Cursor Area for Controller Support (Needs Testing by someone with controller please) -Fixed Random's Castle Fix... (Takes effect on new game) -Fixed Dwalls Auto Repair Fix...(Takes effect on new game) -Changed Forged Iron, Forged Steel, Forged Tungsten and Short Metal Pipes stack size to 5000
  11. Hey everyone! V5.3.2 B57 Released! No Wipe Required Change Log: -Added Specialized Loot to Ambulance -Added Specialized Loot to Tow Truck -Added Specialized Loot to Fire Truck -Added Specialized Loot to Police Car and Helicopter -Added Reinforced Steel Upgrade Recipe -Changed Reduced Sound by 50% for Auger -Changed Reduced Sound by 50% for Chainsaw -Updated Description for Ear of Corn -Changed reduction in size of Combat Knife Icon -Added New Scrap Iron Axe Model (Courtasy of Chaos) -Fixed Beef Soup Quest -Fixed Scrap Iron Hatch upgrading to wrong Steel Vault Block -Changed
  12. That info really helped! I never thought of that being the cause. It's something I know about but haven't been able to nail down the cause
  13. Ya if you can't pause. Your in a mp game. Come a17 their will be no difference in game modes
  14. Okay that is really odd. I have not seen this happen to me
  15. Did you hit prysync button before launching from mod launcher? - - - Updated - - - That is the auto favourites dll hack. It's to help with craft menu lag.
  16. V5.3.1 Update Released! Wipe Required! Change Log: -Changed/Updated Following Prefabs, reducing lag and loot in some cases -Random Castle (Now has Water in Well for easier Traveling) -The Village (AKA Retirement Village) (Reduced Loot and Lights Dramatically, no more OP Loot, Still good for looting though. Reduced Zombie Count slightly) -Notre Dam (New Church) (Reduced Torches and Azalea Bushes for performance reasons) -Dwalls Automotive Repair (Removed Frames that were not supposed to be there) -Dwalls Home Hardware (Removed some Bushes, added some foliage around the bui
  17. The first error I see is showing something about not finding the water barrel. This is the SDX Files located in the Mods folder not installed correctly on Client Machine (Maybe not the server either) So try and make sure that is installed on both ends. And EAC has to be turned off for my mod otherwise you will not make it in the game. Sounds like the server has it enabled, thus preventing you from spawning in. If it was client side enabled you most likely won't even make it to the main menu but see a black screen - - - Updated - - - yes slightly I believe with the addition of F
  18. No that should be <property name="Skills_to_gain" value="minibikesForDumb♥♥♥♥sPerk"/> that perk is what unlocks the recipes...all schematics are like this now. This way you can see what recipes you have unlocked by simply just clicking on the Painting/Schematic tab in the skill menu and it lists all schematics and will tell you what your missing or have. Also shows if its a class only schematic etc. And I found this book already several times. Not a bug, just bad rng - - - Updated - - - I got to fix the descriptions for this. Rebar Frames requires a HD Nailgun and Portlan
  19. V5.3 Is Released! Download info on First Post, Update Notes on 3rd Post. All other info found in my discord:https://discord.gg/bQdP6cH
  20. About to launch V5.3 Beta Server. You can apply in my Discord in the Announcements Channel. https://discord.gg/h3Xzfq
  21. In quest window for the class quests shows what they can do.
  22. Well it kinda can be done through quests right now. Just it's a fixed reward. A17 adds the ability for chosen rewards and quests to be done through a npc rather than just reading a paper and things magically get rewarded. I like the idea of having to turn in a quest to a npc to get the rewards
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