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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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The apocalypse is happening in 'MURICA - where are all the guns?

 

Perhaps the early stages of infection cause people to become paranoid about their weapons, so they disassemble their guns and scatter the components. Thus, we are finding weapon components more often than complete weapons in our scavenging.

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Dear Diary,

 

The zombies are still after me. I can hear them moaning outside all night. I dare not use torches because they are unbalanced and totally screw the heat map. I wish the gods would fix that.

 

Today, I journeyed to the next town over in search of supplies. I really need food, so I was hoping to see some kind of animal. There were none. What kind of god-forsaken world am I living in when I can't even find one animal to carve up and eat? Isn't the zombie apocalypse supposed to mean that nature makes its comeback? Shouldn't there be more animals, not less? Of course, my troubles didn't end with that. You see, I had to leave behind a bunch of loot because all I have is this ♥♥♥♥♥♥♥ed child's size backpack with Elmo on it. Did the zombies just go around and destroy every pack with any carrying capacity? Is this just some cruel cosmic joke?

 

I hope I survive until the morrow. The sky is starting to look red...

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In realistic terms bladed weapons are awesome against unarmored opponents who can bleed.

 

Anything heavier or even armored (like a skull) and you are looking for a blunt weapon.

Medieval anti-armor weapons were maces and polearms, with and without spikes. The flanged mace is a classic example.

Cutting through metal armor (without instantly destroying the blade) firmly belongs in japanese cartoons.

 

The best battle armor was French knight armor around the time of Agincourt, really the ultimate stuff. Your best hope was a hard bash against his helmet with something heavy and hopefully stun him so you can go for one of the few weak spots.

 

I'd take one of those half hammer, half pickaxe deals if I was in good armor myself otherwise some polearm with a hammer and spear setup.

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In realistic terms bladed weapons are awesome against unarmored opponents who can bleed.

 

Anything heavier or even armored (like a skull) and you are looking for a blunt weapon.

Medieval anti-armor weapons were maces and polearms, with and without spikes. The flanged mace is a classic example.

Cutting through metal armor (without instantly destroying the blade) firmly belongs in japanese cartoons.

 

Then perhaps you should look up the Japan's conflict with the Mongols

 

Battle of Taka Island - annihilation of Mongol army--Wikipedia July-1281

 

The Mongol invasions of Japan facilitated a change in the designs of Japanese swords. Thin tachi and chokuto style blades were often unable to cut through the boiled leather armor of the Mongols, with the blades often chipping or breaking off.[39] Tachi blades were shortened and thickened, with the katana eventually being introduced as a result.--Wikipedia

 

Sword test: Should go to 6;30

https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwiYv5a168fWAhVTgiYKHTAEB_wQtwIIJjAA&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DEDkoj932YFo&usg=AFQjCNH1QfYhjUEtcy9bwXq6Et4sQRO2fg

 

Cutting though iron clip:

https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=11&cad=rja&uact=8&ved=0ahUKEwiYv5a168fWAhVTgiYKHTAEB_wQtwIIVTAK&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DRyO46RQhYkQ&usg=AFQjCNGVLXhf8A-X3kgsfpdv0NQaOxAcRg

 

Japanese sword making is unlike any other crafting of a weapon. The secret is in the forging of the metal. Working with it at two different temperatures.

 

It is probably the most complex way to build a sword but dam it is effective.

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In realistic terms bladed weapons are awesome against unarmored opponents who can bleed.

 

Anything heavier or even armored (like a skull) and you are looking for a blunt weapon.

Medieval anti-armor weapons were maces and polearms, with and without spikes. The flanged mace is a classic example.

Cutting through metal armor (without instantly destroying the blade) firmly belongs in japanese cartoons.

 

Well If You put it that way... I guess cutting zambies is not smart because they do not fear bleeds.

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endgameing a sandbox

 

It's worth repeating that the Behemoth can't change the game through high stats alone. It can only change the game with an improved AI. Otherwise it's just another guy spinning in circles under your stilt base or over your underground base, who happens to be really big.

 

Perhaps the desire to reach a level of absolute safety really stems from the lack of any other defined win condition. Imagine inventing the zombie cure, overthrowing the Duke of Navezgane, or reaching an extraction zone. I've brainstormed about eight different ways the zombie apocalypse could come to a satisfying conclusion. I don't know if that's right for this game, but it would provide a more directed ultimate goal than reaching the point of "boredom" & wanting to restart.

 

an Endgame to a sandbox is tricky, as by definition its non linear. However I think a good alternative would be to include the restart as an in game option that makes sense. For example- You build you base, get to the "boredom factor", however there is still a government structure holding on (thats where the supply crates come from). They have seen your progress and want you to "tame" another area for repopulation. Once you get that quest option in a crate, you can activate it, go to a designated Evac, the game then refreshes (random seed?) and you respawn with some random gear in crates (plus what was on your toolbelt).

How many starting points for refugees can you build?

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One more thing real quick a Gyrocopter?? Really?

Well at least those complaining about people nerd-poling with frames will provably lay off on that matter.

Heck! I bet they will be begging to remove the gyrocopter and saying the frames were fine.:)

 

far more likely an ultra-light. canvas/leather+small engine+mini bike tires+much forged iron or forged steel =ultra-light.

it could even be made in pieces like the minibike. i.e. seat, prop/engine, chassis etc. Don't know if the graphics could keep up with the speed of flying though.

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Even after ~1700 hours I still have so much to learn. Massive kudos to 7D2D, and a slightly smaller one to Graphite.

 

I like the fact that it seems to have a special container that either when spawned or destroyed has high probility of spawning a cob web.

I think it spawns a container (like the bag) you cannot see when placing minibike frame an it spawns the frame and sometimes a cobweb with it.

If your actually crazy and bored enough to damage one to zero then it wont destruct and you can still collide with it.

You can pick it up and put it in backpack or tool belt but if in toolbelt and you select the slot that its in it will despawn but if you dont change to toolbelt slot or its in your backpack you can repair it in your backpack.

Trying to work out accurate steps from when a bike frame is selected and put in a gui container space until it is placed in the world has broke my mind...

And trying to figure out the point when its been selected or placed in a container space is melting my mind too, it must be being placed into a container as it seems the container does a health check of <=0 and if true despawns the frame.

 

Anyone have any ideas..?

 

Im all out of them.

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In realistic terms bladed weapons are awesome against unarmored opponents who can bleed.

 

Anything heavier or even armored (like a skull) and you are looking for a blunt weapon.

Medieval anti-armor weapons were maces and polearms, with and without spikes. The flanged mace is a classic example.

Cutting through metal armor (without instantly destroying the blade) firmly belongs in japanese cartoons.

 

There were certainly ways to de-shell a knight. This early tin opener was based on a pole-arm used for that purpose. The action is the same although the original had a lot more blood and screaming during use.

 

[ATTACH=CONFIG]22802[/ATTACH]

 

- - - Updated - - -

 

Well If You put it that way... I guess cutting zambies is not smart because they do not fear bleeds.

 

They can't chase you if you cut their legs off.

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There were certainly ways to de-shell a knight. This early tin opener was based on a pole-arm used for that purpose. The action is the same although the original had a lot more blood and screaming during use.

 

The anti warrior for the Heavy British Knight on a horse was the exactly opposide

Small men without armour and only a dagger

 

They used the enemys horse as cover, stabs the horse, and ten they killed the Knight by stab in the eyes

So far i read it, sounds not really safe ^^

 

-----------------------------------------

Because we have a game and it needs not to be 100% realistic i think there should be 3 Classes of enemys

 

1: Normal enemys = No Drawbacks or Benefits

2: Armored Zombies = Military, Behemoth...

Good weapons = 7,62 Weapons, Spiked Weapons, Crossbow, and Knife (Knifes because you stab the weak points)

3: Zombies with much puffer zone = Cops, Fat Ladys, Hawayan, Bears ...means 50% damage from all other weapons on the body

Good weapons = (Machete ?), Magnum, Shotgun ...

 

Finally every player should be able to use his Favourite weapon but a good mix should help well.

 

But as i said, i still think how i would make it

luckily i have time, before i proceed with my mod i need to finish my Prefabs.

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However I think a good alternative would be to include the restart as an in game option that makes sense. For example- You build you base, get to the "boredom factor", however there is still a government structure holding on (thats where the supply crates come from). They have seen your progress and want you to "tame" another area for repopulation. Once you get that quest option in a crate, you can activate it, go to a designated Evac, the game then refreshes (random seed?) and you respawn with some random gear in crates (plus what was on your toolbelt).

 

don't starve has this and it's brilliant. the maps aren't very large, and you can run out of resources, as well as not get some things in the world (like the pig king). you collect different "Things", and use them to activate the "Portato", and it plops you and whatever you can fit on your toolbelt (i think) to a fresh new land.

 

instead of a hard restart, you keep your research etc and get to destroy yourself to happiness again.

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