jdizzy2010 Posted November 19, 2018 Share Posted November 19, 2018 It's called Experimental for a reason Would those be considered game breaking though? Link to comment Share on other sites More sharing options...
Xrt Posted November 19, 2018 Share Posted November 19, 2018 I have a strong feeling it won't be today. We haven't been offered any reassurance that it'll be released today, and they probably want those issues that showed up during the streams fixed before a public release. Which will probably just delay everything even further. Link to comment Share on other sites More sharing options...
santosiebie15 Posted November 19, 2018 Share Posted November 19, 2018 I have a question (not about A17 really) does placing a claim land block in Singleplayer prevent zombies to spawn near it ? if yes how many blocks ? i heared something about 50x50 blocks but that sounds a bit op Link to comment Share on other sites More sharing options...
jdizzy2010 Posted November 19, 2018 Share Posted November 19, 2018 I have a strong feeling it won't be today. We haven't been offered any reassurance that it'll be released today, and they probably want those issues that showed up during the streams fixed before a public release. Which will probably just delay everything even further. I have a feeling it will be the weekend or next week Link to comment Share on other sites More sharing options...
santosiebie15 Posted November 19, 2018 Share Posted November 19, 2018 jdizzy2010 i think u are overreacting a little bit..Might be 2-3 days delay i dont think more Link to comment Share on other sites More sharing options...
archergod Posted November 19, 2018 Share Posted November 19, 2018 If we guys keep complaining and making hashtag like we do in last day or so, then yes it can take even a month to make experimental release. But if we been a quite kids like streamer we get it today... Link to comment Share on other sites More sharing options...
Erik Louden Posted November 19, 2018 Share Posted November 19, 2018 Nah it experimental, they'll probably just need to fix a few things for the first of many experimental releases, I think it'll still come out Monday. Link to comment Share on other sites More sharing options...
toores Posted November 19, 2018 Share Posted November 19, 2018 Where Alpha17? There is still no choice in steam ... Likely Monday evening US time, so Europe gets it Tuesday morning... - - - Updated - - - Gazz, Faatal, Lucky Looter has a vague description of loot quality. What does it mean to find "better", "even better", or "the best"? More purple items? Link to comment Share on other sites More sharing options...
Robbing Zombie Posted November 19, 2018 Share Posted November 19, 2018 Link to comment Share on other sites More sharing options...
HerrKingsley Posted November 19, 2018 Share Posted November 19, 2018 Would those be considered game breaking though? Depends on their standards. Falling through the earth on mini ike use to be in the release of alpha. Along with duping seeing through the earth and bad hitboxes. But I'm a17 experimental looks more polished than earlier alpha. The onlything I'm worried about is if they have fixed a bug that was reported during streaming event. And that fix creates a game breaking bug. Link to comment Share on other sites More sharing options...
Aldranon Posted November 19, 2018 Share Posted November 19, 2018 My guess is anytime after 12 hours, TFP will release A17. It would have to be some problem that crashes the game for A17 to be delayed any longer. All the streamers I saw only had small problems so 12 more hours and then... Smash that F5 like a bug! Link to comment Share on other sites More sharing options...
spacepiggio Posted November 19, 2018 Share Posted November 19, 2018 Here Kraken, Kraken, Kraken...Come Here Boy, This Won't Hurt, Here Kraken, Kraken, Kraken, {Whistle, Whistle, Whistle} Link to comment Share on other sites More sharing options...
Burakin Posted November 19, 2018 Share Posted November 19, 2018 Thanks for the reply! But then again, let's take ping perfect for an example (wich i've used before)... Their servers come standard with 4gb of ram- do YOU believe that is enough ram to run a unmodded version of the game? Because after some time in vanilla- the world would stutter a lot when you're out traveling on your minibike in a random generated world.. This is what was most annoying for A16 for me a least. As if the game is water and the glass just gradually fills up until it starts spilling... if you know what i mean? Nice metaphor, I think you just described a memory leak. It's your RAM filling up instead of a glass. It may not be a "memory leak" as such as there several similar problems which display the same symptoms. https://en.wikipedia.org/wiki/Memory_leak It might just be ´shortage of memory´ instead of leak, though leak would exarcebate the problem. You have assets loaded and travelling - not all assets get unloaded as they are still necessary, but new ones vie for a place (like for instance moving into an area with (larger) buildings. Then your computer starts using disk space to swap out, but ofcourse that can't keep up all the time and you get these 'slowdown ripples' untill it catches up - it will run smoothly again till it tries to load more assets then it can and it will happen again. Travelling fast, like on a minibike, will increase the %age of time that happens. At least thats what I'm experiencing though I'm currently (sorta)( playing a mod - which uses more ram (but i got 8 to start with - modded 7d2d takes up 6.5). Best quick fix, apart from getting more memory, is to boot up, dont start any unnecessary or background programs and run that way. Lotsa mem gets used by that (got a fancy rgb keyboard for instance - the profile and lighting softwar emight take up as much as 100 mb RAM, many more such programs - especially leaving lots tabs open in browser eats mem like crazy too) Maybe quiting and restarting game every night when safe in base will help if it is indeed a leaky issue. trying to help - if they is no new info for you, please ignore Link to comment Share on other sites More sharing options...
Hemfive Posted November 19, 2018 Share Posted November 19, 2018 I have a strong feeling it won't be today. We haven't been offered any reassurance that it'll be released today, and they probably want those issues that showed up during the streams fixed before a public release. Which will probably just delay everything even further. I have the same feeling... but if it is to fix the game and give us a better version, I'm ok with that. Link to comment Share on other sites More sharing options...
Burakin Posted November 19, 2018 Share Posted November 19, 2018 Misconfigured FOV settings can cause motion sickness in some people. "Motion sickness : Smaller FOVs tend to exaggerate camera movement, whilst larger FOVs tend to minimise its effect on the image. Thus setting a wider FOV can sometimes help to reduce motion sickness during gameplay." https://developer.valvesoftware.com/wiki/Field_of_View never knew that! thanks. Might be something to experiment with. I'm ok looking at a screen but VR makes me almost puke oftentimes (not that that bears relevance to 7d2d for now ), but I also think VR is cool - so It would be cool if that would help reduce my issues in that area. - - - Updated - - - 3600 hours in the game, and I can still get a bit woozy playing it. I always just assumed that it was all the looking up and down that was affecting me. I've always been loathe to increase FOV, as I believed jambing more terrain into the same screen area would lead to more HDD grinding and performance issues as it works to load all those extra distant features that would otherwise have fallen off in the periphery using a smaller FOV. But then, I don't use a widescreen monitor anyway. Must admit though, if a game has an option to remove headbob, I'll take it every time. Apart from FOV - a friend of mine used to get migraine/nausea when gaming to long. He said that upgrading to a 144mhz screen seriously reduced his issues - it was the 'jitteryness' of the image that messed his brain up apparently. (I must agree that its a big difference, just dont want to get used to his 144mhz screen - then I have to spend more money again ) Link to comment Share on other sites More sharing options...
Burakin Posted November 19, 2018 Share Posted November 19, 2018 Ah.. The usual pre-release rush of posts. Where there are new posts every time you refresh the page. How I've missed it! PS. Pimps, you can ~12 hours more if you need to, I can't play until Tuesday evening anyway - - - Updated - - - You are watching streamers, in bed? Or are you watching streamers in bed? The one might be okay, the other one, creepy Lol, thats a different kinda stream. Call it camming instead Link to comment Share on other sites More sharing options...
andzejsw Posted November 19, 2018 Share Posted November 19, 2018 I have the same feeling... but if it is to fix the game and give us a better version, I'm ok with that. I am not ok with that. They have promised update many times and haven't done that. Now is 1 year and 1 month without any updates. Also programmers don't play with deadlines. If it's deadline, work should be done. Imagine if programmer programs a website. Customer does a campaign that website will be done at that and that date and discount for products will be x percent big. When the date comes, programmer says, that work isn't done and website will be done, when it will be done.. It is what Fun Pimps are doing! If it was told this time, that plan is monday, than it should be like that. And you need to do everything, that worldwide people receive what they have bought on monday! Gamer communities are strict on deadlines. If you don't do promised things, you loose trust! If you can't do your work in time, say early, that deadline should be expanded, but not on a day, when is deadline!!! And yes, i am programmer myself! Link to comment Share on other sites More sharing options...
War3zuk Posted November 19, 2018 Share Posted November 19, 2018 never knew that! thanks. Might be something to experiment with. I'm ok looking at a screen but VR makes me almost puke oftentimes (not that that bears relevance to 7d2d for now ), but I also think VR is cool - so It would be cool if that would help reduce my issues in that area. - - - Updated - - - Apart from FOV - a friend of mine used to get migraine/nausea when gaming to long. He said that upgrading to a 144mhz screen seriously reduced his issues - it was the 'jitteryness' of the image that messed his brain up apparently. (I must agree that its a big difference, just dont want to get used to his 144mhz screen - then I have to spend more money again ) Ive always suffered from this, Dying Light was the worst game as that actually made me Puke... Just upgraded from a standard 60hz HD monitor to an Acer 27" QuadHD monitor & noticed the current FOV settings were making me feel a little sick in both 7 days & ARK so maxed out the FOV in settings & it stopped.... Ive only got the monitor set at 75hz which I know is above eye detection of 72hz.... But always suffered from it... Link to comment Share on other sites More sharing options...
granak1031 Posted November 19, 2018 Share Posted November 19, 2018 +1 vote for the return of an FOV slider. I have a migraine condition, and while I have the technical knowledge to fix it manually if I have to, it would be a pain in the butt. Plus, not everyone who has similar issues has that kind of knowledge, so the lack of ease in changing the setting would cause accessibility issues you didn't have before. If taking out the slider is only for bug-testing purposes in the experimental stage, that can be dealt with, but for the stable release it would be a deal-breaker to me. And the growing group of friends and acquantances I've developed into a 7DTD gaming group would probably switch to something we can all play, detracting from future sales for you and your products. Please, remember one of the most important rules in business: take care of your clients, and they'll take care of you. Link to comment Share on other sites More sharing options...
jdizzy2010 Posted November 19, 2018 Share Posted November 19, 2018 I just hope that if it is delayed they will tell us so we are not waiting around till late evening breaking the f5 key hoping for something that may never come lol Link to comment Share on other sites More sharing options...
random person Posted November 19, 2018 Share Posted November 19, 2018 any clue on when exactly is it coming out for public? Link to comment Share on other sites More sharing options...
Erik Louden Posted November 19, 2018 Share Posted November 19, 2018 Guys, there is a workaround for FOV so you'll be able to play it at whatever you want - there will be no slider in the near term. No one knows when it'll be released exactly should be in the next 12-15 hours if nothing catastrophic happens. Link to comment Share on other sites More sharing options...
jdizzy2010 Posted November 19, 2018 Share Posted November 19, 2018 We all just need to calm down and relax. I just watched a video of flatworms mating and can't explain how I feel lol Link to comment Share on other sites More sharing options...
tuxre Posted November 19, 2018 Share Posted November 19, 2018 Ive only got the monitor set at 75hz which I know is above eye detection of 72hz.... But always suffered from it... Eye detection of 72hz? Who came up with this nonsense? 200hz will give almost life like experience, but between 72hz and 200hz are miles in aspect of fluentness. Link to comment Share on other sites More sharing options...
hardstyler Posted November 19, 2018 Share Posted November 19, 2018 hello what time comes the update in europe? thank you Link to comment Share on other sites More sharing options...
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