The Gronk Posted November 19, 2018 Share Posted November 19, 2018 Sigh. Okay well you can't make all the people happy all the time you guys know this but please don't make everyone suffer, I need to have it at 75 or 80 or it just doesn't feel right to me. You can put a tool tip on the mouse over that the performance Impact is medium or high or whatever. Some pvp players ramp up the fov to increase their peripheral vision. Like third-person view it should probably be up to the server owner whether to allow it or not. Link to comment Share on other sites More sharing options...
Blight Posted November 19, 2018 Share Posted November 19, 2018 #BringBackFOV Link to comment Share on other sites More sharing options...
kooky112 Posted November 19, 2018 Share Posted November 19, 2018 So update still happening tomorrow so far? Double checking is all. Me, my sister who just got the game, my boyfriend, our roommate, and at least 2 other friends are all waiting with baited breath to boot up a new server map and such to enjoy and play the crap out of A17. Link to comment Share on other sites More sharing options...
Doctor3D Posted November 19, 2018 Share Posted November 19, 2018 FOV is locked to 65. Probably a bit too narrow for widescreen at monitor distance. That value is probably fine for viewing on a TV further away on console or steam machine though. If you feel you need to lock it, i'd request that you scale what is set based on display aspect ratio. A 4:3 needs much smaller FOV than 21:9. I don't know how they do it in Unity, but I'd just get the width and height of the current user's display resolution then divide it. Then just assign different FOVs based on the quotient. You'll only have to do a few of them and could of course do a safe default for odd ones. (1.33 = 4:3, 1.77 = 16:9, etc) Link to comment Share on other sites More sharing options...
Damocles Posted November 19, 2018 Share Posted November 19, 2018 Yes. We discovered different devs had it at different settings. That changed the consistent look the designers wanted and it was causing performance issues. The average player often changes settings, not knowing what they are doing, making the game run poorly and then we get the blame, so we locked it down. There is a setting in the ini file, but it looks like debug mode (dm) has to be on for it to use it. Removing adjustable FOV from the ingame settings is a bad decision. If you want a consistent look, set a default. Most players will not touch it unless they have a problem with it. Many people dont understand the impact of FOV, but feel intuitively if there is something wrong. This setting impacts a lot how comfortable a player is when moving in the virtual world. There is probably a reason why different developers wanted different FOV settings... Link to comment Share on other sites More sharing options...
Xeen Posted November 19, 2018 Share Posted November 19, 2018 Removing adjustable FOV from the ingame settings is a bad decision. If you want a consistent look, set a default. Most players will not touch it unless they have a problem with it. Many people dont understand the impact of FOV, but feel intuitively if there is something wrong. This setting impacts a lot how comfortable a player is when moving in the virtual world. There is probably a reason why different developers wanted different FOV settings... Hear, hear! Link to comment Share on other sites More sharing options...
TSRViper Posted November 19, 2018 Share Posted November 19, 2018 It’s possible FOV is only locked down for experimental - they did say they were working on performance issues before A17 stable is released so FOV may be re-enabled at that point. Link to comment Share on other sites More sharing options...
meandog1000 Posted November 19, 2018 Share Posted November 19, 2018 Yes. We discovered different devs had it at different settings. That changed the consistent look the designers wanted and it was causing performance issues. The average player often changes settings, not knowing what they are doing, making the game run poorly and then we get the blame, so we locked it down. There is a setting in the ini file, but it looks like debug mode (dm) has to be on for it to use it. A lot of people (including me) get migraines at low FOV's. When playing Fallout 4 and Skyrim I have to root around in the game files to change my FOV to avoid getting migraines which is annoying and easily remedied by a FOV slider. I don't want to be locked at low FOV just because a few people don't understand that a Geforce 256 and 4 MBs of RAM can't run the game on ultra. Link to comment Share on other sites More sharing options...
Erik Louden Posted November 19, 2018 Share Posted November 19, 2018 It’s possible FOV is only locked down for experimental - they did say they were working on performance issues before A17 stable is released so FOV may be re-enabled at that point. Well then TFP should say that. When you go a mess with FOV you know people are going to get upset so clarity is key. Link to comment Share on other sites More sharing options...
toxicbubble Posted November 19, 2018 Share Posted November 19, 2018 I don't mind having to change in INI file, although annoying, but requiring devmode kinda a big issue, especially on my 21:9 monitor. Link to comment Share on other sites More sharing options...
Chancer0076 Posted November 19, 2018 Share Posted November 19, 2018 You can keep your base going if A18 were to come out in January. They don't hold a gun to your and force you to download it. Oh no, I know that but I like to keep up with the latest version, who doesn't? I am just asking is all. Sheesh, why do people always give snappy responses? Link to comment Share on other sites More sharing options...
jdizzy2010 Posted November 19, 2018 Share Posted November 19, 2018 I think we are doomed. New big bug in a twitch clip in the bug section. Ugh... Link to comment Share on other sites More sharing options...
TopAce6 Posted November 19, 2018 Share Posted November 19, 2018 Removing A Mandatory Accessibility option like "FOV" is NOT acceptable. I Really think hes Joking about FO76,... as right now FO76 is currently being flamed and bashed hard due to having a locked FOV.... among many other complaints. Sure those of us with expertise can edit game files... but the vast majority of players simply don't have that ability. as for the "science" of it, and why its (FOV) critical... its out there, this is the first thing i came across. look for Chapter "2.3.1. PC and Consoles" http://www.diva-portal.se/smash/get/diva2:818863/FULLTEXT01.pdf Link to comment Share on other sites More sharing options...
Gareee Posted November 19, 2018 Share Posted November 19, 2018 Are we there yet? (Jk) We bid a fond fairwell to a16 by building a ramp in navezgame on the dead man's gulch broken bridge, and jumping the canyon with the ramp. As far as fov, it can cripple your framerate because the game is trying to render too much at once, so for now keeping it locked down until optimisation might be the best decision. Thats my only concern right now, is performance issues. that can make horde night unplayable. Link to comment Share on other sites More sharing options...
Chancer0076 Posted November 19, 2018 Share Posted November 19, 2018 Mega lols!!! The longer you watch that the funnier it gets Link to comment Share on other sites More sharing options...
Chancer0076 Posted November 19, 2018 Share Posted November 19, 2018 I guess 1.65m is just counter intuitive, seems more than what people can reach with their arms. So you look at the zombie trying to hit you and naturally feel like you are out of reach, but nope what are the size of his arms? I suppose it's near half that distance. deleted, misread post... Link to comment Share on other sites More sharing options...
Pico Posted November 19, 2018 Share Posted November 19, 2018 I think we are doomed. New big bug in a twitch clip in the bug section. Ugh... Some sort of ammo dupe. It'll upset the purists, but it needn't stop experimental. Link to comment Share on other sites More sharing options...
69WithAzombie Posted November 19, 2018 Share Posted November 19, 2018 Its Monday!!!! Link to comment Share on other sites More sharing options...
Chancer0076 Posted November 19, 2018 Share Posted November 19, 2018 FOV is locked to 65. Superwide monitors FTW! Link to comment Share on other sites More sharing options...
ZombieXLX Posted November 19, 2018 Share Posted November 19, 2018 Its Monday!!!! Yep, its Monday. Link to comment Share on other sites More sharing options...
JayBiggS Posted November 19, 2018 Share Posted November 19, 2018 #BringBackFOV Link to comment Share on other sites More sharing options...
TSRViper Posted November 19, 2018 Share Posted November 19, 2018 #BringBackFOV I guess we had to sneak one last gate in before the release lol! Link to comment Share on other sites More sharing options...
Dracknar Posted November 19, 2018 Share Posted November 19, 2018 #BringBackFOV Link to comment Share on other sites More sharing options...
Erik Louden Posted November 19, 2018 Share Posted November 19, 2018 I think we are doomed. New big bug in a twitch clip in the bug section. Ugh... What is the issue (not watching streams)? Link to comment Share on other sites More sharing options...
jdizzy2010 Posted November 19, 2018 Share Posted November 19, 2018 Major dupe bug Link to comment Share on other sites More sharing options...
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