Gipothegip Posted January 27, 2018 Share Posted January 27, 2018 I know I'm late to the party, but anyone else think the smoke stacks on the new Jeep look too thick? I feel they should be a bit thinner. @faatal Welcome to the forums, you new to The Pimp crew? I don't believe you've introduced yourself, I thought you were just a new user, then I saw your name was orange. I'm curious, what is it that you do? I really need to catch up on the Dev Diary btw, I haven't been following it as relgiously as I have in the past. Link to comment Share on other sites More sharing options...
Gazz Posted January 27, 2018 Share Posted January 27, 2018 What if it's a steam engine? Link to comment Share on other sites More sharing options...
Guppycur Posted January 27, 2018 Share Posted January 27, 2018 Oh come on people; new dev is being active and answering some questions, give the guy/gal some love. Rep him/her. ...throw Gazz a bone too while you're at it. =) Link to comment Share on other sites More sharing options...
sillls Posted January 27, 2018 Share Posted January 27, 2018 Just a little experiment. [ATTACH=CONFIG]23859[/ATTACH] Please share your findings. Link to comment Share on other sites More sharing options...
Gazz Posted January 27, 2018 Share Posted January 27, 2018 I've never found a way to spend rep points so they kinda fail as a currency. =P Link to comment Share on other sites More sharing options...
Guppycur Posted January 27, 2018 Share Posted January 27, 2018 Well, I just feel like I shouldn't be the only one saying "thanks". =) Link to comment Share on other sites More sharing options...
Gazz Posted January 27, 2018 Share Posted January 27, 2018 Wow. I looked and you qualify for fanboi! Congratulations! Link to comment Share on other sites More sharing options...
Gipothegip Posted January 27, 2018 Share Posted January 27, 2018 Well, Guppy is the posterchild we all strive to be. I might be roughly 14,000 posts behind, but I do have a custom title. Link to comment Share on other sites More sharing options...
Ouch Quit It Posted January 27, 2018 Share Posted January 27, 2018 Link to comment Share on other sites More sharing options...
Jacoviz Posted January 27, 2018 Share Posted January 27, 2018 More complex than that. Vehicles have an fbx model, 2 prefabs, entries in 2 xml files and a class in code. The blimp is basically a wheeled vehicle with zero wheels and an input function (in code) that overrides the wheeled input. We are trying to put many of the vehicle values in xml, making more customization possible. The blimp currently has no model. It is a capsule with cubes bolted on. Would the mods for veichles have a visibile model or they are only numerically present? With the new physics can we jump from ramps? Link to comment Share on other sites More sharing options...
The Gronk Posted January 27, 2018 Share Posted January 27, 2018 There it is. The weirdest thing I'm going to see today :-) Link to comment Share on other sites More sharing options...
Dagzambie Posted January 27, 2018 Share Posted January 27, 2018 I know I'm late to the party, but anyone else think the smoke stacks on the new Jeep look too thick? I feel they should be a bit thinner. @faatal Welcome to the forums, you new to The Pimp crew? I don't believe you've introduced yourself, I thought you were just a new user, then I saw your name was orange. I'm curious, what is it that you do? I really need to catch up on the Dev Diary btw, I haven't been following it as relgiously as I have in the past. I hate to say it, but I'm not a fan of the stacks. But I'm just too happy about having a Jeep in the game to really care. Link to comment Share on other sites More sharing options...
Guppycur Posted January 27, 2018 Share Posted January 27, 2018 The whole "clean" look of the things we build always gets to me; the minibike is good, because it LOOKS like a piece of ♥♥♥♥. This thing will not be. Link to comment Share on other sites More sharing options...
meganoth Posted January 27, 2018 Share Posted January 27, 2018 @faatal Welcome to the forums, you new to The Pimp crew? I don't believe you've introduced yourself, I thought you were just a new user, then I saw your name was orange. I'm curious, what is it that you do? He is the one in charge of the color coding in the forum. Link to comment Share on other sites More sharing options...
faatal Posted January 27, 2018 Share Posted January 27, 2018 @faatal Welcome to the forums, you new to The Pimp crew? I don't believe you've introduced yourself, I thought you were just a new user, then I saw your name was orange. I'm curious, what is it that you do? I've been developing games for 27 years. Started part time on 7dtd back in September. Full time in December. I am responsible for vehicles and do other misc tasks as needed, like ragdoll updates so zombies can be knocked down into ragdoll (by vehicles) and stand back up. Link to comment Share on other sites More sharing options...
faatal Posted January 27, 2018 Share Posted January 27, 2018 Please share your findings. Well, it works. Don't think we would have much issue shipping it. Need to keep you from exiting too far above ground and falling to death, flying out of world boundary, stop from going under water and maybe on blood moon it won't get off the ground, so you can't simply float above the zombies. Link to comment Share on other sites More sharing options...
faatal Posted January 27, 2018 Share Posted January 27, 2018 Would the mods for veichles have a visibile model or they are only numerically present? With the new physics can we jump from ramps? Numeric. Visible changes would probably need to be restricted to thinks like scale/size changes or colors. You can jump easy enough, just need some speed or fall off a cliff. Link to comment Share on other sites More sharing options...
ShutItPunk Posted January 27, 2018 Share Posted January 27, 2018 I like turtles... and 7d2d. Apologies if this has already been discussed in the last 600+ posts, but will A17 add any more variety to the meat puppets, vegetation, or pagan woodland creatures? Love the game as is, just asking. Link to comment Share on other sites More sharing options...
Guppycur Posted January 27, 2018 Share Posted January 27, 2018 Well, it works. Don't think we would have much issue shipping it. Need to keep you from exiting too far above ground and falling to death, flying out of world boundary, stop from going under water and maybe on blood moon it won't get off the ground, so you can't simply float above the zombies. The cop acid has a far reach =) Just limit the height it'll go up to and voila, problem solved. Also have it especially vulnerable to vulture attacks. Link to comment Share on other sites More sharing options...
dhlmaster Posted January 27, 2018 Share Posted January 27, 2018 The cop acid has a far reach =) Just limit the height it'll go up to and voila, problem solved. Also have it especially vulnerable to vulture attacks. Those talons and beaks will go right through the tender flesh of a blimp. Link to comment Share on other sites More sharing options...
Roland Posted January 27, 2018 Author Share Posted January 27, 2018 The cop acid has a far reach =) Just limit the height it'll go up to and voila, problem solved. Also have it especially vulnerable to vulture attacks. And gyrocopter attacks. I'd love to take out a blimp from a gyrocopter. If the blimps are too resource heavy to make available to players it could still be cool to have one anchored at the Duke's casino with a quest to shoot it down... Link to comment Share on other sites More sharing options...
Guppycur Posted January 27, 2018 Share Posted January 27, 2018 Wait, so this is more than a gaff (like the sharks) and could become a thing? Link to comment Share on other sites More sharing options...
Roland Posted January 27, 2018 Author Share Posted January 27, 2018 Wait, so this is more than a gaff (like the sharks) and could become a thing? Totally. Exactly like the Behemoth and Ziplines. It depends completely on the Huenink Bros. and if they get excited about it. They were really excited about ziplines after a vacation where they went ziplining so they mocked up some preliminary stuff which they showed and had every intention of moving forward but ultimately decided it was beyond the scope. Blimps are cool but are they really in the scope? Yes, if Rick and Joel get on board and stay on board. Otherwise no. My feeling is that it will be no... Link to comment Share on other sites More sharing options...
Crater Creator Posted January 27, 2018 Share Posted January 27, 2018 Totally. Exactly like the Behemoth and Ziplines. It depends completely on the Huenink Bros. and if they get excited about it. They were really excited about ziplines after a vacation where they went ziplining so they mocked up some preliminary stuff which they showed and had every intention of moving forward but ultimately decided it was beyond the scope. And Madmole's public reasoning was that ziplines would make it too easy to escape a horde, so that whole "float above the zombies" thing is a pretty important consideration. Link to comment Share on other sites More sharing options...
dreamdancer Posted January 27, 2018 Share Posted January 27, 2018 Entities, buffs, skills, items, mods Adding <effect_group> and the desired events and actions and passives to any of the above. It's all one system internally and is contextual so it knows what it's running on. This... changes everything. Modding is gonna be so much less limited. This is gonna be amazing. Link to comment Share on other sites More sharing options...
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