CongoBongo Posted September 30, 2016 Share Posted September 30, 2016 Read your mods and wow. I will have to download this today and join your server. Link to comment Share on other sites More sharing options...
PrincessMasterchief Posted September 30, 2016 Share Posted September 30, 2016 Update 9/29/2016- We have a new flower/herb the Forrest Flower. What should we name it? What should it be? What should it do? What should it be used for? Any thoughts? Depends on if there are any 'gaps' in available flora resources. Are there categories(food, textile, medical, etc) that could be shored up to offer people more flexibility in play styles? An example would be in the vanilla game, collecting aloe is the only way to make first aid bandages. That then requires trips to desert biomes and with no way regrow this resource(pre-A15), a basic item can becomes something far more difficult then it should be. The creation of something like the plantain or comfrey plant in the vanilla game could fill the same niche as the aloe for non-desert dwellers. Link to comment Share on other sites More sharing options...
n2n1 Posted October 1, 2016 Share Posted October 1, 2016 (edited) Changed Soda Vending Machines to not be a "vending machine". You no longer buy drinks from it.... :D this is correct, I also came up with exactly this idea ! Edited October 1, 2016 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Spider Posted October 8, 2016 Author Share Posted October 8, 2016 (edited) True Survival A15 is up for testing – Spider's True Survival Hardcore PVP A15 209.222.2.74 Port: 29220 Password = hardcore You must have Client Pack installed before you log in the first time. Get the Client Pack here - https://github.com/SpiderJZMOD/TrueSurvivalClientPackA15 Or find it on the Mod Launcher- https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die Edited October 8, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
unlike them Posted October 9, 2016 Share Posted October 9, 2016 A small feed back after playing for 3 ingame days: - crafting menu lag, too many recipes. Do we need all those arrow recipes? I doubt anyone gonna use bones, scrap iron and scrap brass instead of sticks and stones. And why do we have two FirstAidKits? - too many feathers or bird nests. - Hunting skill doesn't progress, I've harvested two deers, but zero progress. - Weapon skill too slow, after a hundred arrows and a number of clubs/bows I'm still lvl 1. - No icons for tomato and animal bladder (when I was looking thru recipes). - I tried the new food mixing feature and I like it. Feels rewarding. - After some time I had a "fast travel" buff when I was off road and it didn't expire. It wasn't really a buff, I wasn't running faster, but the icon and description stayed. After I found a road again and left it the buff dissapeared. No idea what triggered it, but maybe a heat buff, because I noticed it when I was about 36 Celcius, but didn't have a heat buff, only this 'fast travel' buff. - The black 'quest' smear stays on HUD when there is no quest active, I thought Sirillion said he had fixed it. Can't wait to play tomorrow Link to comment Share on other sites More sharing options...
Sirillion Posted October 9, 2016 Share Posted October 9, 2016 - The black 'quest' smear stays on HUD when there is no quest active, I thought Sirillion said he had fixed it. Edit windows.xml and search for SMXQuestTracker Change the visible="{ShowQuest}" part to visible="{showquest}" and the smear goes away as intended. Link to comment Share on other sites More sharing options...
Spider Posted October 9, 2016 Author Share Posted October 9, 2016 Update 10/9/2016 – Added Icon for Stir-fry Adjusted Yucca Fruit drop/harvest from all Cactuses Changed recipe ingredients to 6 instead of 7. Temp fixes for the offset of windows for now Added SDX Icons that were missing Fixed some clothing and the nail gun that was dropping to high a quality in loot. Lowered Complete Nail gun drop rate Removed the requirement for the Hunters Knife Perk. Using this knife to butcher animals will increase Hunting Skill Lowered Feather drops Fixed Skill Info Window size Changed Grub recipe to require Dirt Fragments Changed Soldiers Profession quest to require Dirt Fragments Increased early crafting XP on items that give Weapon Crafting Removed the Fast Travel Notification Buff. You still get the speed increase just not the buff icon showing, I think this buff was causing some lag when you opened the Player Gear Screen. (Temp Fix) Link to comment Share on other sites More sharing options...
Spider Posted October 9, 2016 Author Share Posted October 9, 2016 (edited) @ Unlike them- Thanks for the feed back - I use those arrows lol. They are very handy to use up scrap and bones early game to get some XP -Done -Fixed. You need to purchase the Hunting Knife to start getting Hunting Skill -I did not have this problem. For the amount of fighting Ive done I think its leveling just right. I don't want you to be able to get more than 1 or 2 levels in something in one play session. The goal is to make it take a real life month at lest to get to max level not a week or 2 like vanilla. I would ask you to keep trying it and let me know. Remember one of the points of the mod is SLOW PROGRESSION. -Thanks. I think because of how fast we seem to get thirsty I might increase all hydration by 5 or something. I think we get thirsty a little too fast in A15. -No that's not what happens. I changed how it worked to get the timer off the screen and to stop it from flashing but i think it was causing lag in the Gear/Buff Screen so i have removed it for now. You still get the speed just not the icon for now. -Fixed Thanks as always @ Sirillion- Got it thanks Edited October 9, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
unlike them Posted October 9, 2016 Share Posted October 9, 2016 Some more: - I became 'dirty', but couldn't remove it. I used cloth while standing in water ('bird bath'), but it didn't help. Tried again naked and complitely submerged ('cannot breath' buff), but failed again. The soap recipe needs Yukka something (not fruit), but I don't know where to get it from. - Spear needs one iron, but scraps to 3 iron. And one iron seems too little anyway, doesn't it? - I'm not sure, but it seems we don't have overheating buff anymore. But I didn't really try hard to overheat. The character makes gasping sounds, but nothing on HUD or character screen. - Earthworm has no icon in inventory. - I cannot quit the game normally, it is spamming red errors. I think Sirillion mentioned his HUD mod does it. No cure? So no bad bugs so far (except washing - it's kinda gamebreaking). Any news on the SDX? Link to comment Share on other sites More sharing options...
Lasventuras Posted October 22, 2016 Share Posted October 22, 2016 (edited) Any chance to get an ETA on the full release? cant wait to play this mod with friends on own server! Edited October 23, 2016 by Lasventuras (see edit history) Link to comment Share on other sites More sharing options...
AzzaFortysix Posted October 22, 2016 Share Posted October 22, 2016 Is this Alpha 15 ready? Link to comment Share on other sites More sharing options...
Dragons Photoworks Posted October 31, 2016 Share Posted October 31, 2016 Any update on A15 version? Was looking into this mod and valmod. is this one A15 compatible? Already useing valmod and love it but... cant get it to work on our dedicated server. so looking for a backup incase cant fix it :-( Link to comment Share on other sites More sharing options...
narimbur Posted November 10, 2016 Share Posted November 10, 2016 nothing happens here anymore Link to comment Share on other sites More sharing options...
Spider Posted November 23, 2016 Author Share Posted November 23, 2016 The rumors of my death are false. I LIVE!!!! lol Had some crap happen but I'm back now. Doesn't look like much has changed(unfortunately). Might get some time this weekend to find my back up files and see about packaging them up. Good to be back. Is SDX updated anyone know? Link to comment Share on other sites More sharing options...
sphereii Posted November 23, 2016 Share Posted November 23, 2016 The rumors of my death are false. I LIVE!!!! lol Had some crap happen but I'm back now. Doesn't look like much has changed(unfortunately). Might get some time this weekend to find my back up files and see about packaging them up. Good to be back. Is SDX updated anyone know? Rumours are SDX is very close. SDX Team has been working with a test version. Link to comment Share on other sites More sharing options...
TSBX Posted November 23, 2016 Share Posted November 23, 2016 The rumors of my death are false. I LIVE!!!! lol Had some crap happen but I'm back now. Doesn't look like much has changed(unfortunately). Might get some time this weekend to find my back up files and see about packaging them up. Good to be back. Is SDX updated anyone know? Best news I've heard today! Glad you're doing well bud. Link to comment Share on other sites More sharing options...
Jolly Posted November 23, 2016 Share Posted November 23, 2016 BikeNAbox help If I wanted to have BikeNAbox on my VALmod server how would I go about importing it ? I've tried adding several lines in the loot xml file but i keep getting a conflict. I've realised I haven't moved in the icon and I'm not sure what to do there. This is what i have tried to add to loot.xml I want it to appear in working stiffs. lootgroup name="BikeNABox" count="all"> <item name="minibikeWheels" count="1"/> <item name="carBattery" count="1"/> <item name="minibikeChassis" count="1"/> <item name="minibikeSeat" count="1"/> <item name="padlock" count="1"/> <item name="minibikeHandlebars" count="1"/> <item name="shoppingBasketItem" count="1"/> <item name="smallEngine" count="1"/> <item name="gasCan" count="250"/> </lootgroup> <lootgroup name="workingStiffs" count="1"> <item group="workingStiffsTools" prob="0.2"/> <item group="workingStiffsResources" prob="0.2"/> <item group="workingStiffsMisc" prob="0.2"/> <item group="workingStiffsForge" prob="0.1"/> <item group="rareTools" prob="0.1"/> <item group="automotive" prob="0.1"/> <item group="WorkingStiffBooks" prob="0.1"/> <item name="BikeNABox" prob="0.2" /> </lootgroup> <!-- Bike N A Box loot --> <lootcontainer id="90" count="1" size="3,3" destroy_on_close="true" open_time="8" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" > <item group="BikeNABox" count="1" /> </lootcontainer> I've changed the looot container id to 290 to avoid conflict. What am i missing ? thx Link to comment Share on other sites More sharing options...
Spider Posted November 23, 2016 Author Share Posted November 23, 2016 (edited) @Jolly That looks good to me. What "conflict" are you having? Is the wrong loot in the box? Does loot not spawn? Does the box not open? You should have something like this in your block.xml <block id="1925" name="BikeLoot"> <property name="Class" value="Backpack" /> <property name="Material" value="MdroppedBackpack" /> <property name="Texture" value="423" /> <property name="LootList" value="90" /> <property name="CanPickup" value="false" /> <drop event="Destroy" count="0" /> <property name="CustomIcon" value="cntSuitcase" /> </block> <block id="1926" name="BikeNABox"> <property name="Material" value="glass" /> <property name="Texture" value="423" /> <property name="CanPickup" value="true" /> <property name="DescriptionKey" value="BikeNABoxDesc"/> <property name="Group" value="Basics" /> <drop event="Destroy" count="0" /> <property name="DowngradeBlock" value="BikeLoot" /> </block> Edited November 23, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
Jolly Posted November 23, 2016 Share Posted November 23, 2016 Thx i'll check that block stuff - the conflict is that when i start a trial seed the suitcase valmod gives you at the start wont open. When i replace the loot.xml with the original one the suitcase will open in a new seed so the chnages i have made to loot are either conflicting or incomplete or something. Link to comment Share on other sites More sharing options...
Spider Posted November 23, 2016 Author Share Posted November 23, 2016 "I've changed the looot container id to 290 to avoid conflict." If you changed the loot container id number make sure you also change the block.xml code to be loot group "290" Link to comment Share on other sites More sharing options...
Jolly Posted November 24, 2016 Share Posted November 24, 2016 (edited) Did that thx - the error in the console is error loading loot.xml "Array index is out of range" I knocked the id# down and now it seems to work. thx. Edited November 24, 2016 by Jolly (see edit history) Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted November 24, 2016 Share Posted November 24, 2016 The rumors of my death are false. I LIVE!!!! lol Had some crap happen but I'm back now. Doesn't look like much has changed(unfortunately). Might get some time this weekend to find my back up files and see about packaging them up. Good to be back. Finally.... you are back!!! I've been waiting to show this for you. https://7daystodie.com/forums/showthread.php?54709-Tweak-Customable-Buff-Icon Now, we can custom buff icons! You can use this better way with these many epic buffs, can't you? Link to comment Share on other sites More sharing options...
Spider Posted November 24, 2016 Author Share Posted November 24, 2016 @Jolly I would need to see the output log error to be able to tell what the problem is. If you did the block code right it sounds like the problem is in the loot file. Post the output log and your loot.xml file and I will take a look. Im thinking its a syntax error in the loot.xml file but would need to see those files to tell @Alphado Ya I had started messing with that before I left. It will definitely be useful. I always hated having 2 different buffs with the same icon. Link to comment Share on other sites More sharing options...
Spider Posted November 24, 2016 Author Share Posted November 24, 2016 Looking for feed back on A15. Find thread here- http://steamcommunity.com/groups/HardcoreSurvivalServer/discussions/1/154641879449692341/ Link to comment Share on other sites More sharing options...
AzzaFortysix Posted November 24, 2016 Share Posted November 24, 2016 Are you going to release the full mod pack to the public? Cheers.. Link to comment Share on other sites More sharing options...
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