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Jolly

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  1. I need help with this error stopping the game from loading: IndexOutOfRangeException: Index was outside the bounds of the array. at Archetypes.BuildUMA (Archetype _archetype, UMA.UMAData _umaData, SlotLibrary _slotLib, OverlayLibrary _overlayLib, Entity _entity, System.String _profileName, System.Boolean _showPreviewSlots, System.Boolean _useCustomColors, UnityEngine.Color hair, UnityEngine.Color eye, UnityEngine.Color skin, PlayerProfile _playerProfile) [0x00398] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at EModelUMA.fullyBuildUMA () [0x00008] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at EModelUMA.GenerateOneUMA (EntityClass _ec) [0x000f2] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at EModelUMA.createModel (World _world, EntityClass _ec) [0x00048] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at EModelUMA.Init (World _world, Entity _entity) [0x000ca] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at Entity.InitEModel () [0x00061] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at Entity.Init (System.Int32 _entityClass) [0x0000d] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at EntityPlayer.Init (System.Int32 _entityClass) [0x0002e] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at EntityPlayerLocal.Init (System.Int32 _entityClass) [0x00000] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x0017c] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at GameManager.PlayerId (System.Int32 _playerId, System.Int32 _teamNumber, PlayerDataFile _playerDataFile, System.Int32 _chunkViewDim) [0x000f9] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at NetPackagePlayerId.ProcessPackage (World _world, GameManager _callbacks) [0x00000] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection, ClientInfo _clientInfo) [0x000c8] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at ConnectionManager.Update () [0x000f6] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  2. Upgrade caused lots of red errors in console. I have since reinstalled 7d2d several times and now it wont even work for single player. Looks like corrupt files in the download.
  3. There has gotta be a guy who moves from company to company selling this great way to optimize server searching/listing and that guy has ruined every game he has gotten his horrible hands on over the last 20 years.
  4. So how do you get eggs from the nests you can make or do they just make feathers ? How do you put animal feed in the chicken coop ? I don't get why some starter classes you get nothing for doing some quests. Where are these entries if you want to edit them ? thx
  5. I'm having the same problem with fortbites values. I'm thinking maybe you can't do set xpath on trigger effects when there is more than one because you cant indicate which one to change so my next attempt will be to use append the whole lot , if that doesn't work maybe remove all of them - then append them....
  6. Thanks alot. Loads up fine. You should publish that as a modlet ! I am curious to know where the Party controls are. Any idea ?
  7. Hmm I'm wanting to change the range values - for each level of the perk they are set at 15, but i would like to change that value to 30, 45, 60 respectively by using xpath. Perhaps including what i thought was the level reference has just confused things. Given i've seen lots of values changed in lots of modlets i assumed i could do that in this case as well. I dont want to change anything except the range value from 15 to another number, so that range=15 becomes range=30 for example. So yes there are 4 paragraphs that looks like this one all with range=15 in them and i want to have an xpath that points there so that i can edit it. In game that would mean allys can be furher apart than the default distance but still earn xp from each other. I hope that makes some sense, I'm not familiar with this stuff at all. <effect_group> <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNature" operation="set" value="1" target="selfAOE" target_tags="ally,party" range="15"> <requirement name="ProgressionLevel" progression_name="perkCharismaticNature" target="self" operation="Equals" value="1"/> <requirement name="CVarCompare" cvar="CharismaticNature" target="other" operation="LT" value="1"/> </triggered_effect> I'm still a bit lost though. It seems there needs ot be a way to refer to the progression level as well and that comes after the range entry i want to chnage.
  8. Can anyone help with this ? I am just trying to extend the range of charsimatic nature - a different range for each level of the perk. So far i have this which is a bit of a guess based on something similar by Stallionsden. <config> <set xpath="/progression/perks/perk[@name=perkCharismaticNature]/effect_group/triggered_effect[@level=1]/effect[@name=range]/@value">15</set> <set xpath="/progression/perks/perk[@name=perkCharismaticNature]/effect_group/triggered_effect[@level=2]/effect[@name=range]/@value">30</set> <set xpath="/progression/perks/perk[@name=perkCharismaticNature]/effect_group/triggered_effect[@level=3]/effect[@name=range]/@value">45</set> <set xpath="/progression/perks/perk[@name=perkCharismaticNature]/effect_group/triggered_effect[@level=4]/effect[@name=range]/@value">60</set> </config> This isn't working. Some of this is guess work on my part. By the way how do i paste into a window with sliders in this forum ? Is there anything i can read that explains the xpath naming structure ? For example in this one I have assumed 'range' is refered to as a name but I really don't know if it is referred to as a name. How do you guys know what to call everything in the syntax ? Is there something in notepad ++ that tells you this ? i saw in a video someones notepad ++ was highlighting certain fields but my npad++ doesnt seem to do that. Or is there another program perhaps ? I've tried to check this code on some of the websites that say they say can check it but so far i haven't been able to make any of these checking sites work.
  9. Hey my 7DTD A17 server wont load the December release. The error is no modinfo.xml found, and then the allocs fixes are ignored - but i checked and each of the three folders has a modinfo.xml, so the server isn't seeing them. I am wondering whether the modinfo files should be in a directory one above the dll files and not in the same directory as the dll files as per the modlets for A17 ? Which would mean creating a sub directory for the dll files but i have no idea what that would be called.
  10. I've merged the compopack with the mod - i added the starvation settings to the compopack mixer - the other way round doesnt work. Tis a bit laggy though.
  11. On the matter of temperature. Was it in True Survival that you could see the ambient temperature reading on the map and your personal temperature in the HUD ? Or maybe it was just in someone elsess HUD design. Anyway I found knowing the ambient temperature was good for choosing clothing, whether to make a fire etc. Is that feature possible in Starvation ? ( PLease don't tell me its already there !! ) Also a big thanks for keeping the updates consistent with existing maps/worlds. As i make my own additional mods ( for excample I add in fast roads on my Starvation Aus server ) can there be a changelog with the server files ?
  12. Just passing on some info. I wanted tp put on my server Magoli's , War of the walkers and Ravenhearst prefabs not included in Starvation. I put them all in the Starvation rwg file and that didn't work, so I put everything ( including the bespoke Starvation entries ) in Magoli's rwg file and that worked.
  13. How do you earn xp for stress resistance ?
  14. Mindful - Press F1 to see the console so you can see what is making the server hang.
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