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Jolly

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About Jolly

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  1. Jolly

    Melee

    This isn't a simple xpath modlet. The Unity3d files need to be on both the server and the client when playing online.
  2. Thanks alot. Loads up fine. You should publish that as a modlet ! I am curious to know where the Party controls are. Any idea ?
  3. Hmm I'm wanting to change the range values - for each level of the perk they are set at 15, but i would like to change that value to 30, 45, 60 respectively by using xpath. Perhaps including what i thought was the level reference has just confused things. Given i've seen lots of values changed in lots of modlets i assumed i could do that in this case as well. I dont want to change anything except the range value from 15 to another number, so that range=15 becomes range=30 for example. So yes there are 4 paragraphs that looks like this one all with range=15 in them and i want to have an xpath that points there so that i can edit it. In game that would mean allys can be furher apart than the default distance but still earn xp from each other. I hope that makes some sense, I'm not familiar with this stuff at all. <effect_group> <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNature" operation="set" value="1" target="selfAOE" target_tags="ally,party" range="15"> <requirement name="ProgressionLevel" progression_name="perkCharismaticNature" target="self" operation="Equals" value="1"/> <requirement name="CVarCompare" cvar="CharismaticNature" target="other" operation="LT" value="1"/> </triggered_effect> I'm still a bit lost though. It seems there needs ot be a way to refer to the progression level as well and that comes after the range entry i want to chnage.
  4. Can anyone help with this ? I am just trying to extend the range of charsimatic nature - a different range for each level of the perk. So far i have this which is a bit of a guess based on something similar by Stallionsden. <config> <set xpath="/progression/perks/perk[@name=perkCharismaticNature]/effect_group/triggered_effect[@level=1]/effect[@name=range]/@value">15</set> <set xpath="/progression/perks/perk[@name=perkCharismaticNature]/effect_group/triggered_effect[@level=2]/effect[@name=range]/@value">30</set> <set xpath="/progression/perks/perk[@name=perkCharismaticNature]/effect_group/triggered_effect[@level=3]/effect[@name=range]/@value">45</set> <set xpath="/progression/perks/perk[@name=perkCharismaticNature]/effect_group/triggered_effect[@level=4]/effect[@name=range]/@value">60</set> </config> This isn't working. Some of this is guess work on my part. By the way how do i paste into a window with sliders in this forum ? Is there anything i can read that explains the xpath naming structure ? For example in this one I have assumed 'range' is refered to as a name but I really don't know if it is referred to as a name. How do you guys know what to call everything in the syntax ? Is there something in notepad ++ that tells you this ? i saw in a video someones notepad ++ was highlighting certain fields but my npad++ doesnt seem to do that. Or is there another program perhaps ? I've tried to check this code on some of the websites that say they say can check it but so far i haven't been able to make any of these checking sites work.
  5. Jolly

    Mod List

    I made these two - i was only expecting to publish 1 hence the separate posts. https://7daystodie.com/forums/showthread.php?105665-Ring-of-Fire https://7daystodie.com/forums/showthread.php?105702-Pick-up-mines-and-Burning-barrel-traps
  6. Would appreciate it. The highrise Courthouse is another favourite of ours ! thx heaps.
  7. Hey I'm running CP on my server called the Jolly Shamlet, 139.99.144.85:26910, which is hoted in Sydney. How is Area51 going ? Will we see an update for it ? I'll be updating to 17.1 today. New pack wil probably be on later in the week. Not much use to overseas players I guess. There are some mods needed client side to join the server as well.
  8. Maybe match some locations - for example a baseball stadium, a jail with a mote, oil refinery with burning zeds, a driveable semi truck, an urban defence vehicle, you get the drift.
  9. Hey my 7DTD A17 server wont load the December release. The error is no modinfo.xml found, and then the allocs fixes are ignored - but i checked and each of the three folders has a modinfo.xml, so the server isn't seeing them. I am wondering whether the modinfo files should be in a directory one above the dll files and not in the same directory as the dll files as per the modlets for A17 ? Which would mean creating a sub directory for the dll files but i have no idea what that would be called.
  10. Jolly

    Guppycur's Modlets

    Love the grenade. Some requests - Would you be interested in making a modlet to: add a burning damage buff when walkedon to burning barrels a healing buffwhenwalkedon to a bed a modlet to change mines to canpickup yes ???
  11. A17 is more for masochists than sadists, just sayin. Is this gonna go on the mod launcher ?
  12. I've merged the compopack with the mod - i added the starvation settings to the compopack mixer - the other way round doesnt work. Tis a bit laggy though.
  13. On the matter of temperature. Was it in True Survival that you could see the ambient temperature reading on the map and your personal temperature in the HUD ? Or maybe it was just in someone elsess HUD design. Anyway I found knowing the ambient temperature was good for choosing clothing, whether to make a fire etc. Is that feature possible in Starvation ? ( PLease don't tell me its already there !! ) Also a big thanks for keeping the updates consistent with existing maps/worlds. As i make my own additional mods ( for excample I add in fast roads on my Starvation Aus server ) can there be a changelog with the server files ?
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